Ai partner sim

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2020 Season 4 - Release Notes [2020.09.08.01]

2020.09.09 01:24 TychoLoor 2020 Season 4 - Release Notes [2020.09.08.01]

Forum Link
This season release includes two new vehicles, three new tracks, driver customization, environmental sounds, NASCAR pit lights, extensive updates for the McLaren MP4-30, paint shop upgrades, League Sessions view, and much more! Welcome to iRacing 2020 Season 4!
Some highlights include:
• Chevrolet Corvette C8.R GTE • Dallara P217 • Crandon International Raceway • Nashville Fairgrounds Speedway • Weedsport Speedway • Driver Customization • Environmental Sounds • NASCAR Pit-in & Pit-out Lights • McLaren MP4-30 Tire Compounds • McLaren MP4-30 Energy Recovery System Updates • Declare Team Drivers System • Paint Shop Upgrades • League Sessions View • Gained-Time Yield Updates • Five new AI Racing Track Configurations • AI Drivers Utilize Defensive Driving • New Damage Model for Global Mazda MX-5 Cup • New Damage Model System Updates • Cloud and Fog Rendering Improvements • Extensive Tire Damping Updates
Full 2020 Season 4 Release details are below.
iRACING UI:
General
Dashboard
Driver Customization
Paint Shop
Tracks
- New track maps have been added for the following tracks:
Create a Race
Teams
Leagues
Time Attack
Test Drive
AI Racing
Results
Help & Support
MEMBERSITE:
SIMULATION:
Connectivity
Race Control
Dirt Racing
AI Racing
New Damage Model
Graphics
Audio
Environmental Sounds
Pit Stop
Track Characters
Visual Effects
Interface
Spotter
Replay
Spectators
Admin Commands
** Telemetry**
Controllers
CARS:
ARCA Menards Chevrolet Impala
Aston Martin DBR9 GT1
Audi R18
Audi R8 LMS
Audi RS 3 LMS
BMW M4 GT4
BMW M8 GTE
BMW Z4 GT3
Chevrolet Corvette C6.R GT1
Chevrolet Corvette C7 Daytona Prototype
Chevrolet Corvette C8.R GTE
Chevrolet Monte Carlo SS
Dallara F3
Dallara P217
Dirt Sprint Car
Dirt Street Stock
Dirt UMP Modified
Ferrari 488 GT3
Ferrari 488 GTE
Ford GTE
Ford GT GT2/GT3
Formula Renault 3.5
Global Mazda MX-5 Cup
HPD ARX-01c
Indy Pro 2000 PM-18
Legends Ford '34 Coup
Lotus 79
Lucas Oil Off Road Pro 2 Lite
Lucas Oil Off Road Pro Trucks
USF 2000
McLaren MP4-12C GT3
McLaren MP4-30
Mercedes-AMG GT3
Modified - SK
NASCAR Chevrolet Monte Carlo - 1987
NASCAR Cup Series Chevrolet Camaro ZL1
NASCAR Cup Series Ford Mustang
NASCAR Cup Series Toyota Camry
NASCAR Ford Thunderbird - 1987
NASCAR Gander Outdoors Chevrolet Silverado
NASCAR Gander Outdoors Ford F150
NASCAR Gander Outdoors Toyota Tundra
NASCAR Xfinity Chevrolet Camaro
NASCAR Xfinity Ford Mustang
NASCAR Xfinity Toyota Supra
Porsche 718 Cayman GT4 Clubsport MR
Porsche 911 GT3 Cup (991)
Porsche 911 RSR
Porsche 919
Radical SR8
Silver Crown
Skip Barber Formula 2000
Street Stock
Supercars Ford Mustang GT
Supercars Holden ZB Commodore
USF 2000
VW Jetta TDI Cup
Williams FW31
[Legacy] Mazda MX-5 Cup & Roadster - 2010
[Legacy] NASCAR Cup Chevrolet Impala COT - 2009
[Legacy] NASCAR Cup Chevrolet SS - 2013
submitted by TychoLoor to iRacing [link] [comments]


2020.09.04 20:04 pH_101 Quality of Life #3: Room editing, hotkeys and more

Quality of Life #3: Room editing, hotkeys and more
Hi all,
Over on the beta branch I have been working to make Overcrowd a little easier to use in some key areas. This update brings those nice quality of life (QoL) updates, as well as some commuter behaviour tweaks, balancing and a bunch of bug fixes, over to the stable branch. Let's take a closer look.
https://store.steampowered.com/newshub/app/726110/view/2889577613557900314
Room editing
Since Early Access launch 16 months ago, I have been working hard to address some of the quality of life requests you have made. This update brings in another big QoL update: room editing. When in a room build mode, you can now right click on room walls to delete the room cells.
https://i.redd.it/ljxnn3ru76l51.gif
Hot keys
Another popular QoL request has been hotkeys. You can now instantly access the build, sell and report menus using hotkeys. By default these are mapped to "ZXCVBNM" and "UIOP". Like any controls you can remap them to anything you want in the options.
https://i.redd.it/zfr81yaw76l51.gif
Staff action labels
Another QoL update you have requested is staff action labels. This means when staff are doing something - like walking off to pick up a tool, or walking to do a job, they are clearly labelled so you know what they are doing.
https://i.redd.it/hgsxr1ey76l51.gif
Balancing
A fair amount of balancing has taken place too. Rat breeding, commuter response to adverts, tool speed and success rates, lift capacity and lift speed have all been tweaked for a better experience. These aren't major changes, just small adjustments. Check the change log for full details.
Commuter vandal behaviour and breakdowns
Commuter vandals will now attack a variety of targets including ATMs, phoneboxes, air conditioners and vending machines. These targets can now be repaired like other objects.
Commuter queue behaviour has also been refined so as to be more realistic, placing nearby commuters at the front of the queue more effectively.
https://i.redd.it/1yngdvmz76l51.gif
Thanks for your reviews!
Eight years ago, on a hot sweaty train on the Piccadilly line in London, I had the idea for Overcrowd. I didn't know then I would become so obsessed with the idea that I, a medical writer with no game dev experience and barely any coding skills, would later quit my job and devote my life to making it. And I didn't know I would meet my perfect partner who would help me achieve my dreams by training herself to draw it entirely on her own.
To say these years have had their ups and downs would be selling it short! But I'm super glad we took the plunge, and I know I'm very lucky to have had this opportunity.
I just wanted to thank those of you have helped us along the way. I'm especially thankful if you have left us a positive review on Steam. Like I mentioned in a prior update, we did take a big hit in scores after I was sold some poor translations, especially a bad Chinese translation, but these have since been replaced.
The steam review score is so important for a tiny dev like us to get traction in the Steam algorithm, and a single review can make all the difference because Steam collates the most recent ones. Last update I said I hoped to get the game to 90%. Well, thanks to your help we have actually moved up a point to 87%. Nearly there! If you like the game, do please consider leaving a review :)
Next stop - full release?
So, that all said I think that maybe, just maybe we are finally getting close to our final destination: version 1.0!
I'm really happy with where we are, and we've hit all the goals I had when entering early access 16 months back. I really hope you agree. Let me know in the steam forum, discord or reddit. And keep an eye out for more announcements soon!
Build 390:
-Update all language CSVs
-Cancel ad movement process is corrected
-fix crash the game if you deployed staff to inaccessible areas.
-further improve mouse over hitbox for clock and power icon placement
-Train tracks do not loss condition unless the train breaks down. Prevents XP harvesting.
-Correct clock detection box
-Correct detection of train when hovering over track repair manually
-do no create "no ornate clock" rep loss until available in final zone tech gate.
-fully prevent any menu interactions when still in a lift build
-show lvl 2 turnstiles in power report
-ATM will be repaired autonomously by staff
-hotkeys do not function mid build mode to prevent issues
-cannot save, autosave, cancel or enter menu when mid lift building to prevent hard crash saves
-Campaign max tech gate is correctly reverted to pre-map level if you fail or cancel a level, preventing a falsely high tech level if you then go to an earlier zone station, allowing to unlock and spend all bonds in a lower level station, blocking progression when you return to a higher tech station as you would not be able to unlock all the platforms to complete it.
-fixed typo causing crash on hovering on bookshop ad
-slight increase to check aesthetic time
-fix long standing (pun intended?) bug where commuters would never sit down after using a bench
-update cursor doing bad things when building in rooms,
-prevent track money extend exploit
-toggling hotkeys opens and closes reports
-toggling hotkeys correctly deselects anything you are hovering on
-Editing rooms does not affect other rooms aside from that being edited
-Correctly infer if deleting a cell in a room will result in a situation causing a solid in the room to be deleted and disallow it
-fix rare possible crash on load when a 4 cell shop saves in impossible position for unknown reasons
-fix sell to report toggles
-If can't afford ticket, commuters can leave up stairs
-incremental optimisation on save commuter process
-Do not show repair and break down on benches, lights, shops and machines that don't require it
-Add hotkeys for main ribbon menu! Press "ZXCVBNM," - for blue menu build buttons and "UIOP" for orange sell/reports. Quite nice actually. Like all controls you can remap them in Options.
-Vandals can now attack many more targets: crisps vending machine, drinks vending machine, ATM, phone booth, fan 1, fan 2, aircon 1
-can now repair all of the above, with AI or manually
-correct commuters being given free ticket if not ticket machine
-fixed issue where 5 most recent products (burgers etc) were not added as needs in top zone stations
-fixed issue where red staff need tool text would flash
-optimised commuter needs generation
-fixed grammar in hand sanitizer
-increase distance of fans 1 and 2
-reduce cost and bonds for fans
-increase lift capacity to 24 (from 16)
-lifts are a bit faster
-nerfed some tool specs
-Adverts of one type can be active for a commuter up to 5 times (rather than 1)
-But adverts pay out half (£5) vs usual
-Positive rep action for prestige objects restored to prior frequency checks.
-Negative rep for "no prestige" remains at lower frequency.
-Staff XP earning is now back to earlier test versions (+120% of 'standard' xp rate pre assist-tablet-nerf)
-Fix crash when building rooms, update single room cell purge
-cannot build plants in rooms anymore
-remove objects in impossible places post room edit
-fixed room edit further
-improved room editing cursor notifications
-check for immediate object access when editing rooms
-fix issue when editing rooms around a former door that was removed during room extension
-remove isolated single cell room orphans
-added ability to build 3x2 rooms
-QOL: implemented room editing system. Reduce room size by right clicking on room walls, when in specific build mode for that room, to sell cell by cell.
-pressing f12 to taking a steam screenshot now disables the HUD for the shot.
-QOL: implemented room editing system. Reduce room size by right clicking on room walls, when in specific build mode for that room, to sell cell by cell.
-pressing f12 to taking a steam screenshot now disables the HUD for the shot.
-Fix load commuter bug from 365
-Adjacent rooms of the same type but on different levels will not connect/form same room index. Prevent issue when you cannot sell rooms of same type next to each other on different floors if one is empty but the other is not.
-Cannot build multi-celled objects on staff flags, thereby causing them to freeze.
-Added staff action labels. By default, staff will be labelled with there current action so you know what they are up to.
-Added toggle staff action label to Options > Display so you can turn it off if you don't like that
-Slightly reduced rate of prestige rep checks
-Fix generating networks with no zone 5
-Corrected defib from behind sprite mismatch
-scaled prestige needs so not at start of level
-moderated shop needs moderator in favour of sooner
-scaled rat reproduction rate to difficulty
-scaled scenario length to difficulty, with chance longer scenarios in hard
-Add power stats to new shops
-Smooth scroll on reports
-No prestige penalty - only lose rep if no single instance of item exists.
-Middle justify side alert text.
-Correct lvl 1 air con text.
-Any given commuter can now only be affected by 1 ad type once. Spamming ads may be less effective now.
-removed "Seen ad before" alert as visible everywhere
-Bench nerf scaled by difficulty, scenario rates scaled by difficulty
-Marginal nerf to rat breed rate
-Nerf bench rep and journey complete rep on hard
-Added new assist text
-Need more prestige negative rep
-A commuter will not be affected by an ad if they already saw the same ad within 8 cells, creates seen ad before warning
-rename station button does not activate station behind
-improve queue removal for behaviour triggers to prevent queue time out frequency
-Commuters leave by any door (included entrance only) when can't afford ticket, opening the door (pun intended?) to better one-way set up options
-Update air con 1 to use power correctly
-Use true current distance to sort queue positions when joining a queue, should result in beter queue behaviour with closer people going to the from to queue correctly (commuter walk speed is not included in this calculation)
-remove from queue on fade out in more situations to limit queue timeout issues
-no rep loss if a commuter de-spawns due to lack of floor under foot
-Update clock sprite to hang higher up and not impact bridges
-Update ATM sprite on SW view so correct origin
-Prevent selling wall objects until concourse edit is complete if zoning over walls
-Updated substation icon to match other power generator theme
-Update side alert to be taller
-Add random commuter speed variation to increase mean speed and limit z fighting further
-fixed commuter punch process at double speed (was causing them to freeze at end of punch)
-Update map sprite to be same height as ads
-Update chicken and kiosk walls to match width of station walls for consistency.
-Minor correction on German CSV.
-Heat sim added to amenities
-Empty right click menu removed from amenity
-Update tool tip backgrounds for air con 1,2 and arcade machine
-added price tag to wheelie 3 tip
-Corrected possible issues with punch logic to prevent rare commuter rage freeze
-Wiring for signal relay and automater correctly charged on purchase
-Staff do not freeze if on way to revive cardiac arrest patient who dies en route.
-Changing difficulty on single station sandbox, the reputation will now start at correct level
-Lvl 1 light available at start
-Min width of train passenger GUI is increased
-Staff XP is scaled -10%
-Correct missing prices on Ads and vending
-Increase commerce report field title length
-New German translation!
-Fix bug where optional goals were not correctly recounted following first level compolete and then continuing to play on same station
-Fix sell price of ticket machine 1 on both cells
submitted by pH_101 to Overcrowd [link] [comments]


2020.08.28 01:08 chimpbone Let's talk about photogrammetry! w/ pictures

I hope we can keep the discussion to things related to map making.
Up until a couple of weeks ago, DCS was the best looking flight sim in my opinion. With the release of Microsoft's newest flight simulator though, DCS, along with X-Plane 11, are looking dated. It's like they have gone as far as they are going to go just building on top of old software. And I don't doubt that the new DCS Syria map is the best looking DCS map we have seen so far (although I wouldn't know because Persian Gulf was the last map I am buying from ED). Something has got to give. Some people might find value in ED selling maps, I don't.
Have a look at some pictures from the "Syria" map I just made in Microsoft Flight Simulator's manual cache (1.02 MB) - Photo Album - Photos were cached on the LOWEST quality.
As I see it, that's the whole world mapped at a better quality for basically the price of one DCS map, just saying. Not to mention my MSFS install is smaller than my DCS install. As I am sure a lot of you already know, Microsoft are using Bing maps and Blackshark.ai(are you having a laugh?) to make it look photo-realistic. There's really only one move, and that's for ED to launch their own satellites or partner up with Google. Who uses Bing maps anyway? Google maps is far superior.
Here are some big issues I have discovered:
That's all really. I know ED has said that they want to do the whole world map as well. Hopefully the new MSFS lights a fire under ED and shows them what is actually possible. Someone had to do it first. Just glad to be getting into this next generation of flight simming!

TLDR: Click on Pretty Pictures
submitted by chimpbone to hoggit [link] [comments]


2020.08.22 03:45 jormundr Ancient Strategy 15

First Last Next
Terran fluke?
The Terrans, participating in their first season of the CivSim league, have mounted a 3-0 record so far and seem intent on keeping their momentum. However, in what must be their hubris, I was invited into their player suite to see their play style for myself. There has never been a greater need for investigation of a CivSim league team since the Balavin Scandal some centuries ago.
To begin, the player selection process executed by the team was flippant. None seemed concerned in the game and it simply went to those who could be bothered to play. They gave little thought to the respect and concern necessary when choosing the most appropriate strategy and the most capable player of executing said strategy. Rather, the players seemed self-assured of victory before the game started. While the discussions of the team must be kept confidential, I can reveal to readers that its content could be described as lucrative.
Upon entering the player suite, both Terran players chosen for play executed additional measures to ensure their privacy despite having invited this reporter to observe their play style. They then designated a seating away from their control console, set up in the most non-traditional methods, that I was meant to occupy. They additionally provided items that were purely meant to distract from their actions as they worked.
Upon the start of the match, both Terran players were hard at work in what appeared to be a deliberate attempt to lose as they attempted to kill their race with various creatures and predators. Despite the near extinction, the player race managed to survive the Terran ineptitude and eventually develop into a proper race. Several times, the game species was halted and stymied as the Terrans seemed to do their best to kill them off.
To make matters worse, the Terrans also chose to do nothing as their player race interacted with the game hazards of equivalent technology species. It was only luck that allowed their species to continue to flourish as they did. It was only when the opponent race appeared did they put more than token effort into the game.
This, dear readers, is where the Terrans were suspiciously focused on ensuring the opponent accepted a negotiation packet they had created. Once it was accepted, they relaxed and were content to do nothing for the rest of the match. Shortly after, they succeeded in winning the game. Was there something more nefarious in the negotiation packet? Had they managed to craft and send a virus to their opponents that allowed them to win? Was it blackmail of the players themselves? It is difficult to say, even though I had been present in the room. Perhaps this was planned, to have a reporter in the room to dissuade claims of cheating while using sophisticated methods undetected by normal means.
The nonstandard victories of the Terrans over opponents coupled with their unprecedented success for a team’s initial foray into the league has brought many well deserved questions. What are the Terrans doing to win despite the use of outdated and proven disastrous tactics? Does the existence of a nonregulated artificial sentience contribute to this? Does the fact the team captain is the offspring of Ambassador Abara, the primary Terran contact for the continuing negotiations between Conglomerate and Terran diplomacy, have anything to do with their endless amount of luck? More questions than answers are available, but we must be sure that the Terrans answer all of them before they potentially destroy the integrity of the league as we know it.
Rico finished reading it, smiling mostly to himself. The team had decided to meet when the article was available, to review it and to discuss the next game. He’d taken a space a little further from the others at the table, trying to keep the smell of sweat from his morning run from distracting the others. Ace, who had become his running partner, followed suit. The two were drinking their water while the others cradled coffee.
He pulled up the AR interface from his cybernetic eye, double checking his personal messages while waiting for the others to finish reading. Still nothing from his sister. It wasn’t worrying by itself, she was a pilot and operational security took priority over sending messages to home. But it had been a few weeks. Another 4 days and it would be the longest she’d gone without sending something.
Ace bumped his elbow, knocking him from his thoughts. He re-oriented, it looked like the others were ready to talk. “This is going to allow the other teams to better understand what we’re doing,” Francoise started. “It’s going to get us scrutiny from the crowds we’ve been seeing. I’m fairly certain I wasn’t the only one getting pings on my translator from the unhappy looks.”
Javier shrugged, “I don’t pay attention to that as much anymore."
"Pretty sure you don't pay attention to when anyone is unhappy with you," said Anya, making a face.
Javier winked, "I pretty much accept it as the normal." Anya rolled her eyes.
Peter spoke, "They'll probably start experimenting with the increased initial survival conditions. It may take a bit before somebody figures it out, may not even be somebody we go against." He considered for a moment, "Can we get Shaq to send us reviews of other teams?"
Rico decided to interject, "Let's not push our friendship with Shaq too far. They're public, shouldn't it be simple enough to get them?"
"You'd think," replied Alec, "But public access to their net from ours is still suffering some translation issues between systems. Not only do they keep theirs species separated, but they do the same for their server and computer technology." He mimicked a sigh, "Also, there's a lot of stuff made to trap free-roaming AIs so I can't just go traipsing through their systems to make it easier." He looked to the others, "I don't know how you guys deal with limited system interactions"
The room was silent for a moment before Ace asked, "Do you think they have different systems?"
"They couldn't," Richard said, "they have to have the same system or else there's way too much they would have to notice when running a game, they wouldn't be able to run these league matches."
Ace frowned, "There's just something... odd. I noticed it more in the second game more. They don't just sort of specialize in what they're doing, they highly specialize in it, to the detriment of everything else."
Javier agreed, "Yeah, actually I was kinda confused why Shaq had asked me why I was in the game since I studied mathematics." He looked to Francoise, "Hate to ask, but does your mom know why they specialize?"
Francoise pursed her lips in thought, "She mentioned that each race seemed to have roles within the Conglomerate. They'd been dealing with maybe two races for diplomacy. It is rare for others to be there unless there's a need for a specialist in a field."
"Wait," Anya shouted, "Do we know what the other Finder-"
"Founder," corrected Richard.
"Whatever," Anya continued, "but what the main races do? I mean, I assume that we're talking to the Founder people..." she trailed off as she turned to Francoise.
Francoise sighed, "While I appreciate that my mother is a great font of information, I would like it known that I protest against my use as liaison for it."
"Noted," said Anya, "But we're still gonna use you for it."
Francoise gave a half shrug, "As long as my protest has been noted. She has not yet interacted with a Founder species, it appears that she has primarily interacted with those species considered 'Core' members."
"Okay," continued Anya, "it changes my idea a little but not much. So what if these opponents we've been going up against have been emulating higher ranking members? Like," Anya straightened and used her finger to give the appearance of a mustache while speaking in a deep voice, "Hey, these people are doing better than us. What if, in the game, we tried to do the same types of things they did to us?"
She looked around at us as she stroked her large imaginary mustache. Ace spoke up, "They imitate successful tactics. It may not be wrong."
Richard was thoughtful, "Yeah, it makes a lot of sense."
Rico had a few nasty thoughts and grimaced, "Well if we keep winning, what does that mean?"
Francoise asked, "How do you mean?"
"So these races are possibly seeing this game as a big social ladder, they're emulating the people higher up on the ladder. What's going to happen if a bunch of upstarts just keep beating those mimicries? Is that going to lead to any issues within their government?"
The room was silent. How do you predict what upsetting the balance of a gaming league does to an alien government?
First Last Next
submitted by jormundr to HFY [link] [comments]


2020.08.22 02:58 jakesimflyer MSFS *NEEDS* Accurate Taxiway Names

I added a suggestion flair, but this is more than that. It’s a necessity. And it’s something that I can’t believe isn’t included in the base sim considering two major factors:
(1) They partnered with VATSIM and released a partnership series video highlighting this relationship
and
(2) Every other major simulator released in the last 20 years has had accurate taxiway names (for at least the majority of the world) out of the box.
I love the sim so much, but this is a necessary core feature. We simply cannot fly on VATSIM safely and professionally without accurate taxiway markings on the ground. It removes and detracts from the incredible realism that MS and Asobo have worked so hard to build up by creating stunning graphics.
There are a few ways they could go about implementing this, but regardless of which path they may choose, I cannot stress how important this is to the vast majority of simmers who rely on taxiway signs to know where they are on the airport - ESPECIALLY during populated VATSIM events and at large airports. It’s mind-boggling that although every single one of the 37,000 default airports available was quickly touched up by developers, none of them were just quickly matched with real taxiway names.
Ways they could go about this include:
(1) Using AI to read airport charts and automatically name taxiways
(2) Having their development team spend time going through as many airports as possible to fix the names
(3) Crowd sourcing taxiway naming by creating a scenery gateway system (much like X-Plane) that includes MS-approved user modifications of scenery included with updates of the simulator - ideally MS should include a detailed SDK tutorial on how to easily rename existing taxiway names and save them as a new scenery file
Option 3 sounds the most realistic even though it requires the most effort. I hope we can quickly move to get taxiways to be named accurately for the sake of realism.
Because I cannot stress this enough (and from what I can tell this was intentionally ignored in the Alpha / Beta tests), this is as important to us as the airport layouts matching real life like they do in the sim!
Just needed to voice this again and help draw community support for this necessity.
submitted by jakesimflyer to MicrosoftFlightSim [link] [comments]


2020.08.18 16:14 PowerPad Trophy gallery, part 2 (With help from u/Gwultz)

(Thank you to u/Gwultz for helping me with these trophy descriptions. Huge shout out to 'em.) With that being said, here's "Best of the Smash AU trophy gallery, part 2."

Dennis (alt 2)
You'd think that Dennis would take to the merging of all dimensions into the world of trophies like a fish out of water, but not long after the Neo Subspace Army rose, he took a job from SMG3 to serve as a primary enforcer. From duking it out with Noctis in a high-speed vehicular duel to defending the Toppat transport train, this furious fish has a bad habit of rigging fights in his favor by keeping several stolen Endoskeletons on standby to attack. What a crook!
Flamethrower Bare Endo
I'm certain you're wondering how we at Fazbear Incorporated build all your Fazbear friends+ to life, then look no further than Flamethrower Bare Endo! His high pressure flamethrower allows him to fuse all the bits and pieces together with jaw-dropping ease, and he doesn't require eat or sleep!++ From Friendo Endo+++ to even ol' Freddy himself, you can take heart in knowing that every single one of our classic characters was built to last.
+This phrase is copyrighted by Fazbear Incorporated, and use of it for business or pleasure without proper consultation from the Fazbear legal team is grounds for us to sue.
++Fazbear Corporate cannot and will not confirm or deny any accusations of us forcing our workers to neglect eat and sleep regardless. Remember: You can't prove anything!
+++Due to a minor shipping snafu, Flamethrower Bare Endo and Friendo Endo share remarkably similar serial numbers and other such internal data, so Fazbear Incorporated is not responsible for any damage incurred if, by some miraculous mix-up, Flamethrower Bare Endo is delivered to your house instead of Friendo Endo, even and especially if Flamethrower Bare Endo goes haywire. Again, you can't prove anything!
First appearance: FNAF AR: Special Delivery
Doctor Zomboss
Full name Edgar George Zomboss. This postmortem brainiac maniac graduated from college at the top of his thanatology class, and immediately set about the construction of a powerful Zombot mech and a massive zombie army, seeking to dominate his local suburban subdivision. Short in stature and in temper, Zomboss is quick to berate his zombie troopers whenever a plan to beat the plants goes pear-shaped. First appearance: Plants vs. Zombies
King Knight
Once thought to be the champion who would save the valley from the Enchantress, King Knight let his pride and ambition go to his head, and soon turned against the people to join her evil Order of no Quarter. Cocky, blustering, and eager to set straight any who dare to knock him from his usurped throne, this gilded goon is a force to be reckoned with, even in spite of his soft spot for his beloved mother. First appearance: Shovel Knight: Shovel of Hope
Kaos
Coming from a long line of evil tyrants , Kaos strives to defeat the Skylanders and conquer the Skylands once and for all, both to satiate his own pride and to one-up his much more successful family. Though his arrogance and lack of evil street-smarts often comes back to bite him, he is still not to be underestimated. His DOOMSHARKS are a sight to behold! First appearance: Skylanders: Spyro's adventure (console edition)
Ahlgon
The two warring deities of light and dark, Galeem and Dharkon, were so preoccupied with their battle against the Smash Brothers and each other that they were thoroughly unprepared for Ultron (now possessing the body of YHVH) infecting them both with his highly advanced new Ultron virus. Seeking to satisfy his own morbid curiosity as well as defeat the Smashers, the AI fused the two gods into Ahlgon, God of dusk. With both gods still locked in bitter combat inside this unstable fusion, Ahlgon is constantly at war within itself, and now craves the bitter yet merciful embrace of death even as it lashes out at the Smashers with everything it has. First appearance: Super Smash Brothers AU
Makoto Yuuki (Persona series)
This second year student is different than most: Having a bit of Death trapped within him, he found the Ability to form bonds with others. First appearance: Persona 3
Kakyoin
This cherry loving Stand user had 50 days of friendship, before he sacrificed himself to reveal the stand ability of DIO. First appearance: Jojo's bizarre Adventure: Stardust Crusaders.
Duon
One of the primary commanders of the Subspace army, Duon packs two varieties of punch. His blue half can cleave foes in two with a flurry of sword strikes and charge attacks, while his pink half can lay down hurt from afar using two arm cannons and a mortar integrated into his head. Neo Tabuu expended plenty of Shadow Bugs in order to bring Duon back, but as a result of the damage sustained in his first bout against the Smashers on the battleship Halberd, Duon has gone from strong-but-silent war machine to chipper, occasionally snarky assistant bot, though he retains his deadly combat ability and loyalty to Tabuu. First appearance: Super Smash Brothers Brawl
DIO
You thought that it was a different trophy, but it was him! DIO (all caps necessary) has been the vampiric mortal foe of the Jojo family line for generations. Though he doesn't have Death himself on his side like a certain other vampire, he does have a flair for the dramatic, significant physical prowess, and a powerful stand that allows him to freeze time for ten seconds. However, he's quite cocky, which tends to be his downfall more often than not. So, kind of like Dracula, but with a bit of Bowser thrown in, which would explain his passing resemblance to one of the Koopa King's alternate skins.... First appearance: Jojo part 1
Henry Stickmin
A kleptomaniacal stick figure with plenty of adventures under his belt, Henry's gotten himself in and out of too many jams to count. Stealing gems, busting out of prisons, bringing down criminal organizations, you name it, he's done it, in spite of (or perhaps because of) his wildly unpredictable luck. Though Henry started out as a simple petty thief, later games in his series would allow players to set him on more altruistic paths. One has to wonder, what's next for him? First appearance: Breaking the Bank (or crossing the pit if you want to get technical)

Yang Xiao Long
Ruby's older sister, and quite the brawler! With her dual shotgun gauntlets, Ember Celica, she can hit quite hard. And with her semblance, Burn, you can bet she's a bartender's worst nightmare! First appearance: Yellow trailer, or RWBY Volume 1
Fawful
He has chortles! This green Beanbean Kingdom Resident fights using his vaccum helmet, and an arrangement of technology! First appearance: Mario & Luigi: Superstar Saga (2003)
Aperture Science Turret
Standing guard over the long abandoned testing facilities of Aperture Science, these Turrets operate on a simple, yet effective, subroutine: if something catches their eye, they'll shoot. Simple as that. Each turret eschews the traditional gunpowder-using chamber mechanism in favor of launching bullets with springs. Though each projectile packs way less of a punch because of this, it allows them to store 100% more bullet per bullet. First appearance: Portal
Drill-X
Kaos tasked this big bot with drilling for the lost city of Arkus at his big rig. Drill-X often got bored with the monotonous process, and attempted to alleviate his boredom by picking up a side career in rapping, so don't be surprised if he spits fire as hot as the fireballs launched from his drill during battles against him. After being defeated by the Giants and taking on the brief career as a chef, Drill-X returned as part of the Neo Subspace army, integrating himself into Metal Gear REX to dish out twice the painful payback. First appearance: Skylanders Giants (console edition)
Star allies sparkler
You thought the Dragoon and the friend star packed a pink punch? Take a look at this baby! By harnessing the power of their best friendships, Kirby and his Star allies transformed the friend star into this new vehicle to chase after Void Terminia. With the ability to fire powerful charged unison blasts and fly at the speed of light, the Neo Subspace Army got a firsthand taste of friendship power at the wings of this baby in chapter 999: The great invasion 2: electric boogaloo. Even I have to say it, that scene was awesome! First appearance: Kirby Star Allies
Hole punch (Paper Mario)
Hole punch loves to jam out to some sick beats! In the Neo Subspace army, he serves under King Olly AND Neo Tabuu! First appearance: Paper Mario the Origami King (2020)
Belle Fontire
Tascorp's very own Meta Runner was actually on the heroes side during Subspace 2. The only thing that matches her gaming skill is her attitude! First appeareace: Meta Runner (2019)
Fall Guy (alt one)
The Fall Guys game show was rife with a variety of comical yet painful booby traps, ranging from bouncy bumpers to swinging wrecking balls, and Fall Guy can wield and deploy all of them as part of his move set. This is a bit of a triple-edged sword: these traps can launch him around just as much, but Fall Guy has the unique ability to deal damage to enemies he gets launched into. Sometimes it's worth taking a knock on the noggin to close out that final win! First appearance: Fall Guys
Doctor Zomboss (alt 2)
When Zomboss was called into another dimension by Neo Tabuu, he had fully expected to leave the Subspace demigod speechless with his intellect and zombie army. However, it was the Doctor who was left speechless, as the neon butterfly of death threw him out on his ear. Fuming from this humiliation, the brainiac maniac found a kindred spirit in Kaos, who was similarly rejected. Though the two at first bickered over who would conquer where and who was the bigger evil genius, both undead and dark portal master soon found that they had plenty in common, such as hatred of a bearded arch-enemy's army and the incompetence of their minions, and hit it off swimmingly from there. Now the dastardly duo seek to put pay to both the Smash Brothers and the Neo Subspace Army, and rule over all worlds for all time. First appearance: Plants vs. Zombies
Ruby Rose (Alt 2)
Ruby has seen death itself now. ANd now, in her Mistral outfit, she's ready to take on anything! (Yet the dead are still alive) and she's ready to help the heroes! First appearance: RWBY volume 1
Wheatley (Portal)
Wheatley is now in control of the facility, and Neo Tabuu makes sure to check on him and his little death traps. Wheatley was secretly planning on getting his vengeance on GlaDoS, and the person who threw him into space.
Bare Endo
Though we at Fazbear incorporated make our top priority to bring food, fantasy, and fun to families of all shapes and sizes, we still have a business to run, so you'll have to understand if renting out our beloved characters through our patented Special Delivery app is a touch above your budget. But that doesn't mean we can't offer a more affordable option to bring yourself some joy! Introducing Friendo Endo! Available for rent at a discounted price from the rest of your Fazbear Friends, Endo won't let his lack of a costume stop him from giving you a fun time, and you can dress him however you want! And for a small additional fee, we'll send him to your home decked out with the latest in AnimStealth technology. Friendo Endo, the latest addition to the Fazbear Family, dedicated to bringing you Food, Fantasy, and Fun! (Brought to you in partnership with the Neo Subspace Army. Warning: Fazbear incorporated is not responsible for any damage incurred if Endo goes haywire, including damage to hearing sustained from his stunning sonic screech. Remember: you can't prove anything!) First appearance: FNAF 2
Primid
Neo Tabuu puts these walking bundles of shadow bugs back into the fray as cannon fodder, but due to his more limited supply of power, these guys are a little less concentrated, from a literal and figurative sense. They'll just as often engage in dress-up as they will attack you, and one even joins Captain Goomba against the Subspace Army. They just don't make em like they used to, I suppose... First appearance: Super Smash Brothers Brawl
Hyness
Hyness and his three Mage generals were banished by the ancients for resorting to drastic measures to stop a great galactic crisis, and the leader of the Jamba cult was driven mad by this injustice. Seeking to get revenge on them, Hyness attempted to summon the dark God of destruction Void Termina, the strongest warrior in the galaxy Galacta Knight, and even sought to draw upon power from Another Dimension, corrupting him and his Mages in the process. Thankfully, Kirby and his friends defeated the officiant of doom and his generals at every turn, eventually purifying them with his friend hearts. Hyness is now back to being the kind soul he used to be, but he can still be a bit senile.... First appearance: Kirby Star Allies
The Necrodancer
Once a humble bard named Octavian, the mad whispers of the golden lute warped his mind, body, and soul. Now standing guard over his crypt, the Necrodancer raises an army of undead and monsters with his malicious melodies, and any who try to take his lute will be on the receiving end of of a deadly power chord! First appearance: Crypt of the Necrodancer
Dennis (alt 2)
You'd think that Dennis would take to the merging of all dimensions into the world of trophies like a fish out of water, but not long after the Neo Subspace Army rose, he took a job from SMG3 to serve as a primary enforcer. From duking it out with Noctis in a high-speed vehicular duel to defending the Toppat transport train, this furious fish has a bad habit of rigging fights in his favor by keeping several stolen Endoskeletons on standby to attack. What a crook!
Flamethrower Bare Endo
I'm certain you're wondering how we at Fazbear Incorporated build all your Fazbear friends+ to life, then look no further than Flamethrower Bare Endo! His high pressure flamethrower allows him to fuse all the bits and pieces together with jaw-dropping ease, and he doesn't require eat or sleep!++ From Friendo Endo+++ to even ol' Freddy himself, you can take heart in knowing that every single one of our classic characters was built to last.
+This phrase is copyrighted by Fazbear Incorporated, and use of it for business or pleasure without proper consultation from the Fazbear legal team is grounds for us to sue.
++Fazbear Corporate cannot and will not confirm or deny any accusations of us forcing our workers to neglect eat and sleep regardless. Remember: You can't prove anything!
+++Due to a minor shipping snafu, Flamethrower Bare Endo and Friendo Endo share remarkably similar serial numbers and other such internal data, so Fazbear Incorporated is not responsible for any damage incurred if, by some miraculous mix-up, Flamethrower Bare Endo is delivered to your house instead of Friendo Endo, even and especially if Flamethrower Bare Endo goes haywire. Again, you can't prove anything!
First appearance: FNAF AR: Special Delivery
Young Anakin
Before he was the towering dark lord of the Sith, or even before he was the trusted Jedi partner of Obi-Wan, Anakin Skywalker was a child, just like you or me. Born into a life of slavery, young Ani spends his time scavenging for parts to tinker with, and he's surprisingly resourceful for a boy his age, having built a protocol droid and repaired a defunct pod racer all on his own. However, his unnaturally high midichlorian count, as well as his desire to deliver him and his mother to better lives at any cost, serve as sobering reminders to his final destiny. First appearance: Star Wars episode I: The Phantom Menace
Dennis
A vicious, cold-blooded predator, Dennis makes his living as an assassin and hired thug, and he really enjoys his work. In addition to his combat knife, he also makes use of his spiky boots to literally stomp out his targets. Holding a major chip on his shoulder ever since SpongeBob and Patrick managed to slip away from him, Dennis is determined to always get his man. First appearance: The SpongeBob SquarePants Movie
Bowser's castle hangout
It's true what they say, "A koopas home is his castle." The infamous king Bowser Koopa spends most of his time here waiting for Mario to show up and rescue Peach. Pick your poison wisely when fighting on this perilous stage. The left side is populated with firebars and Thwomps looking to catch unsuspecting guests. The right side seems much more innocuous, but keep an eye on that axe- one good hit will send it tipping over, knocking the bridge out. It'll come back eventually of course, but anyone standing there when it collapses will take an extra steamy lava bath! First appearance: Super Mario Bros.
Endercon
An annual contest where builders from all around the world show off their skills, the big winners of Endercon get a once-in-a-lifetime opportunity to meet the famous warrior of the Order of the Stone, Gabriel. A large central platform will instantly be constructed in the middle for fighters to duke it out, but plenty of builds will show up for you to stand on, be them on or off the stage. Just don't get too comfy on them, cause they'll soon be taken down for the next build to take their time in the sun. First appearance: Minecraft story mode
Rubber band
One of the members of King Olly's legion of stationary, Rubber Band fancies themself an entertainer, even though their stage plays are all designed to bring an end to their King's most persistent foe, Mario. Pull back the proverbial gossamer curtain with the 1000-fold arms will reveal the elastic entertainers significantly less impressive true form, but they won't simply give up there, and will launch themselves into the portly plumber at the speed of sound for big damage. First appearance: Paper Mario: the origami king
Robo Right Hand Man
Even Henry defeating him on the Toppat airship isn't enough to put this persistent thug down for keeps. Brought back to life as a cyborg, RHM now has several powerful weapons integrated directly into his body, notably rocket thrusters and a laser eye. Depending on what choices the player made after defeating him, ol' Righty could end up as the new boss of the Toppats, or even working alongside Henry. First appearance: Completing the Mission
Night guard office
A simple desk equipped with buttons to close the heavy duty doors and a security monitor, this office has served many a Fazbear night watchman well, or so the company claims. As a stage, fighters will be shrunken down to fit on the desk. Just be sure to hit the door buttons when you spot an animatronic in the doorway! While they'll pay no mind to you, the nasty sight will leave fighters paralyzed for a time.
Doo_liss
hey, izanos! It's everyone's favorite Pa_er Mario boss, Doo_liss! This ghouls _owers go behind even sha_eshifting, as he can steals someone's name and body easy as _ie! Though Doo_liss had a bit of an aloof, _unkish streak, he did turn over a new leaf by the end of his home game and and started a career acting in _lays. Maybe that's why _eo_le were so _leased to see him make a _layable debut here! First a_earance: Pa_er Mario: the thousand year door
Creeper
sssss.... KAPOW! That's the sound a creeper will make when it sneaks up behind you and combusts without warning, depriving you of all your things and sending you right back to your bed. Fans of Minecraft love to hate the creeper so much, it's seen as an unofficial mascot for the game. Just don't be so mad at them you lose your cool and try to strike them with lightning, or you'll charge them right up. The only thing rarer than a charged Creeper is a player who survives an encounter with one! First appearance: Minecraft
Tourist trap island
This Neighborville tourist hotspot just sort of showed up one day, but who can resist a lovely tropical island? However, it's not all fun and games in paradise, as the evil Doctor Zomboss has staffed the island with his loyal undead minions, and seeks to use his diabolical weather machine to leave any passing cruise ships stranded as brain meals! As a stage, fighters will be caught in unpredictable gale force winds at the base of the primary storm machine. Keep that switch pushed into the off setting, or you'll spend more time getting pushed around then you will fighting. First appearance: Plants vs. Zombies: Battle for Neighborville
Plushtrap
Aw, isn't this just the most adorable little thing?.... Actually, not really. With its creepy vacant stare and needle-sharp teeth, Plushtrap was presumably an ill-fated attempt by Fazbear Incorporated to break into the world of marketable plushes. Still, at least it's not out to murder you like the animatronic it's based off of. Hold on, did it just move? First appearance: FNAF 4
Trash and the gang
Budget options for the budding pizzeria owner, Trash and the gang are.... I mean.... They're better than nothing, I suppose. They don't sing, they don't dance, they don't even stay together half the time, but they'll do until you can get some proper moolah under your belt. Even when they returned in the Ultimate Custon Night, the only way they could hinder players was by making distracting noise. I'm not sure these guys will live on in the hearts of children. First appearance: FNAF pizzeria simulator
King Boo
The spectral monarch of all ghosts, King Boo once tried to trick Mario into being trapped in a haunted mansion, only to be foiled by his brother Luigi. This left the ghost King with a major bone to pick against the number 2 plumber, and he's hounded poor Luigi to the ends of the earth ever since, hoping to extract revenge. Armed with his power-enhancing crown and mighty illusionary powers, this is one Boo you definitely wouldn't want to meet in a dark alley, and even staring him right in the eyes won't keep you safe from him for long. First appearance: Luigi's Mansion
Doctor Zomboss (alt 1)
Zomboss is more of a hands-off type of commander, preferring to hang back and pummel plants from afar with a barrage of projectiles. Thrown wrenches and zombie heads do the job nicely, but for something a little meatier, he can whip out on of many miniature Zombot heads to launch more powerful projectiles depending on what Zombot it is, such as fire breath, missiles, or an incursion of imps. To keep enemies from reaching him before he can start firing away, Zomboss relies on the other half of his arsenal: Zombie summoning. Bucket headed Meatshields, lightning fast Pole vaulters, or more unorthodox picks like Jesters and Jack-in-the-boxers, one thing is for sure, they'll lay down massive hurt while Zomboss plugs away!
Zombot's wrath
Breaking open the Smash Ball as Doctor Zomboss will summon his most powerful creation to the battlefield: The Zombot 9000. Bombarding the stage with elemental breath attacks while summoning huge waves of zombies, foes are sure to get stomped one way or another. For the figurative cherry on top, the Zombot throws a Winnebago before flying away, launching whoever gets hit and ensuring some poor soul has to live with insurance premiums that go through the roof.
Takaya
A cold and callous shell of a man, Takaya is the leader of Strega, a group who stands in opposition to S.E.E.S and seeks to bring about the fall of man. Takaya lacks empathy, seeing anything not done for one's own gain or indulgence as useless, and holds the bitter and nihilistic view that all of humankind craves death. Unlike S.E.E.S, Takaya doesn't need an evoker to summon his Persona, which may be for the best. Imagine if he confused it with his revolver, or vice versa! Actually, that'd probably make him much easier to deal with. First appearance: Persona 3
The Lich (EtG)
Awaiting all worthy challengers in the depths of Bullet Hell is the Lich, the timeless and immortal master of the Gungeon. Some think that this Revenant with a revolver used to be the first who conquered the Gungeon, but it's doubtful that any can confirm these claims, and the Lich himself isn't telling. With a supremely steady eye and the itchiest trigger finger you've ever seen, defeating the Lich is an impossibility for all but a master marksman. First appearance: Enter the Gungeon
Evoker
This tool is one of few things that allow a Persona user to call upon their Persona in the real world. Despite its resemblance to a pistol, this is purely for show, and the user is in no danger when they point it at themselves and pull the trigger. However, it does force the user to subconsciously confront the possibility that they may die there, and these feelings of stress are what allow their Persona to surface. First appearance: Persona 3
SMG3
Rival to SMG4, this mad machinimist wants payback against him ever since he got caught stealing content. He's made a few attempts to go straight, but circumstances have turned against him as of recent, tragically setting him firmly on the path of do-baddery. Though his scheme have had limited success in the past, he might just be able to harness the power of the YouTube Remote to turn the tables on his more popular counterpart and establish an iron grip over YouTube once and for all. Fun fact: he has a doctorate in psychology! First appearance: SMG4 vs SMG3 (SMG4 series)
Captain Smasher
The nastiest undead menace to ever set sail, Captain Smasher was sealed away for many years, only to be freed by the Dave-bot 9000 as part of a misheard request for Crazy Dave's birthday gift. Armed with a cannon and a craving for vitamin C, this cruel captain is immune to damage unless you vanquish his cursebearers first. First appearance: Plants vs. Zombies Garden Warfare 2
Bullet Kin
These adorable little guys make up the first line of defense for the Gungeon, but don't let this looks fool you. Bullet kin, like all Gundead, are belligerent by nature, so don't be afraid to show them who's boss. Though Bullet Kin are simple enough opponents on their own, huge numbers can easily overwhelm an unprepared Gungeoneer, and some can come with rapid fire capabilities or the foresight to lead their shots to boot. To make a long story short, cuddling is a bad idea. First appearance: Enter the Gungeon
The gun that can kill the past
Contained in a musty chest hidden in the depths of the fifth chamber of the Gungeon, TGTCKTP, rather than shooting the enemy, shoots its wielder back in time to the moment of their greatest regret. Even though such an artifact has driven many to madness trying and failing to find and use it, you'd be surprised at what people would be willing to go through for that second shot. Matter of fact, maybe if I..... What am I saying?! Never mind. Just know that to find and use this gun to its full potential is a great feat indeed. First appearance: Enter the Gungeon
Puppit
An unnerving create of Subspace that hangs from seemingly endless marionette strings, lashing out with claws and lasers. Rumor has it that Fazbear Incorporated established a partnership with the Neo Subspace army in exchange for the army not suing them for reasons relating to this freakish foe. Puppits are a touch more unpredictable than their last appearance, and will sometimes latch on to fighters without warning. Yikes! First appearance: Super Smash Brothers Brawl
Spell Punks
Mysterious mages that hail from the Skylands, Spell Punks each have mastery over one element. You can tell them apart by their distinctive colors and different abilities. Air Punks speed up their allies, Life Punks heal them, Magic conceals, Earth shields, Undead summon undead minions, tech locks on to their enemies with mighty sky lasers, water freezes foes, and Fire rapidly shoots flame bursts. Got it? Good! Now just try to remember all that when you have an army Bearing down on you as those Punks hide in the back, providing support and covering fire! First appearance: Skylanders: Spyro's adventure
Armight
Another returning Subspace goon, Armight neglected to bring all too many new tricks for this game. His mustache is slightly fancier and he'll sometimes attack all around him with a spinning headbutt,mbut he mostly just sticks to his old attacks of slashing and throwing swords. Some may call him archaic, but he calls it honorable, and there's something to be said about how he can hold his own amidst all his peers and their innovations. Good on you, Armight! First appearance: Super Smash Brothers Brawl
Nyx avatar
The incomplete bringer of Erebus, made manifest by humanity's desire for death, Nyx is progenitor of the dark hour and the resultant shadows. If S.E.E.S wish to save all of humankind, they must scale Tarterus once more and cast Nyx back to whence it came. Though Nyx's influence and power has waned ever since it was brought into the world of trophies, it still holds immense almighty power, especially when Scissors channels their deathly energies through his dual blades. First appearance: Persona 3
Trollverine
Fa-shwing! Let's go, bub! This copyright-friendly troll enemy is one of the heavy hitters of Kaos' army. The claw on his right arm allows it to let loose with many a powerful combo, and the shield on his left can deflect attacks. He lowers it when he's about to strike though, and that's your chance to shred him right back. Even though Trollverine is annoying to deal with, at least that helmet of his looks cool. First appearance: Skylanders: Spyro's adventure
Goliath Drow
Living up to his name, this deluxe-sized Drow trades the finesse of his smaller brethren for raw power. A shame he puts that strength to use working for the forces of darkness, because he'd be quite a boon as a handyman. As it stands though, those guards on his forearms give his charge attack some extra "oomph," and there's no way to knock him out of it- When taking a stand against this Titan, you either move or get moved. If you're unlucky, Goliath Drow may come partnered with Life Spell Punks who'll heal them up, just for an extra kick in the teeth. First appearance: Skylanders: Spyro's adventure
Jack Frost
Hee-ho! One of the most iconic demons to ever appear in an ATLUS title, Jack Frost is a mythical trickster of snow and ice. Naturally, he packs several powerful Bufu spells that he can use to freeze enemies right in their tracks. His fame even extends to his own universe, as there's plenty of merchandise of him to be found. But wait, I though most normal people were unaware of shadows like him! Hmm... Something's fishy here. First appearance: Shin Megami Tensai
Despacito Spiderlings
Offspring of the more threatening Despacito Spider, these little buggers swarm a target en masse, hoping to defeat it with sheer numbers. Though they lack the mental compulsion abilities of their fully grown form, they do pack something far more horrifying: the implication that these things breed. I'm not sure I want to know, really.... First appearance: Roblox
Right Hand Man
Second in command of the Toppats and best friend of Reginald, no one actually knows RHM's true name. One thing that is known about him is his dedication to the Toppat cause and deadly fighting ability. A physical powerhouse who packs hefty firearms and advanced combat techniques like reflectors and shockwaves, you'd do well not to trifle with him, or he'll hound you to the ends of the earth to get payback. First appearance: Infiltrating the airship
Master Kohga
*After the Sheikah tribe failed to stop the great Calamity from ravaging Hyrule, the people turned against the advanced monks. Though some stayed dedicated to the cause of protecting the people, others grew bitter and sought revenge, forming a subsect known as the Yiga clan who worshipped Ganon and attacking anyone they came across. Formed by many deadly assassins and blademasters, none is more dangerous than Master Kohga, who wields the ancient Sheikah techniques of force shields, levitation, and magnetization with practice and skill in battle against the hero of the wilds. Well, maybe not TOO much skill. Just bop him while his projectiles hover over him, and see what I mean. First appearance: The Legend of Zelda: Breath of the Wild
Galleom 2.0
This classic Subspace war machine spent some time as a spirit after being defeated by three traveling swordsmen and two young boys, but Neo Tabuu rebuilt, revamped, and refurbished him for revenge. Galleom 2.0 is significantly stronger than the previous model (which is certainly saying something!) and is much more versatile too, with many new armaments such as a powerful flail weapon and a nasty heavy duty laser cannon concealed within those big metal fists. Though this rampaging Robo-Rhino is a creature of few words, it does exude an aura of respect for those who can surpass even it in combat. First appearance: Super Smash Brothers AU
GAL Mobile Weapons Platform
Short for Gatling Assault Laser mobile weapons platform, this Neo Subspace army transport vehicle was modeled after Galleom's tank form. In addition to the countless Shadow Bugs it contains to release in the form of Primids and other such bad guys, this assault vehicle is equipped with a Gatling laser and two missile launchers to discourage any attackers, and it's rocket boosters and thick metal armor allow it to soak up damage and ram opponents with impunity. However, there's also a certain nostalgic feeling one gets when they look at it and remember what it was based off of. Ah.... Even now, it brings back fond memories of that showdown in the wilds. First appearance: Super Smash Brothers AU
Neo Tabuu
Once thought to be destroyed along with his Great Maze, Tabuu has risen again by absorbing the power of two fallen gods of light and dark. Determined to see his vision of a world of Subspace come to fruition, he adopts the moniker of Neo Tabuu as he scours the multiverse for worthy generals to serve in his new army. Whatever dimension the neon butterfly hailed from is long lost to history, but whether that plays a role in his motives is anyone's guess. Just what is he..? First appearance: Super Smash Brothers AU
Reginald Copperbottom
Don't let his impeccable fashion and posh accent fool you- this stick figure has lead the notorious Toppat Clan on many a successful heist. He earned both his second hat and leadership of the clan by overthrowing the previous leader. Though Reginald may insist upon the clan following a sort of honor code, he himself is known to take actions that are cowardly and downright dishonorable- but every decision he makes is to ensure that the clan prospers as it has done ever since it was first conceived. First appearance: Infiltrating the airship
Nagagog
These growing sumo-esqe Subspace bruisers are back to serve as heavy lifters and heavier hitters. Though most simply retain their ability to grow after being significantly hurt, some of the new generation of Nagagog have mutated the ability to grow into a form even stronger than their red form without taking any damage. However, these lucky few are so cocky as a result that you'll often find them napping on the job, allowing you to sneak past, or get in a preemptive strike if you're looking to tussle. You know what they say, "you snooze, you lose!" First appearance: Super Smash Brothers Brawl
Borboras
Yet another veteran enemy of the first Subspace war, Borboras is significantly more versatile than they were in their first incarnation. In addition to their previous ability to blow foes back with gale-force winds, they can spit bouncing bombs for more of a punch, or even signal other members of the Subspace army by trumpeting from their distinct snouts. Who says an old baddie can't learn new tricks? First appearance: Super Smash Brothers Brawl
Futaba Sakura
A girl warped in a belief that she was the one who killed her mother, the Phantom Thieves stole her heart (After a blackmail from her, of course) First appearance: Persona 5
Steve [Minecraft] (Alt 2)
In Subspace 2, Steve seems harmless, at first. But he eventually does betray the heroes. How rude of him!
Right Hand Man (Alt 2)
After all his cybernetic upgrades, Right Hand Man is ready to battle Paper Mario in the center of Toad Town! Let's see him dodge everything he has! First appearance: Super Smash Bros AU: Subspace Emissary 2
Olivia ([Paper Mario] alt 2)
After sacrificing herself to undo her brother's destruction, Olivia wonders why she's back, in an arena with Chie Satonaka.
Ryuji Sakamoto
After his leg was broken, he could no longer be on the running team. Still doesn't stop him from chaining the hearts of all those Rotten Adults! First appearance: Persona 5
Paper Mario
Thinner Mario, bigger adventure! Paper Mario can turn into almost any form, and with is partners at his back, you can expect an awesome adventure! First appearance: Paper Mario
Ellie Rose
Another Wall convict, just like Henry. Henry either has the option to help or, or leave her behind. First appearance: Fleeing the Wall
Count Dooku
The mentor to Qui Gon Jinn, Count Dooku found his place on the Darker Side of the force. First appearance: Star Wars episode II: Attack of the clones
Cinder Fall
The one who aspired to be the Fall maiden, Cinder did almost anything to get hands hands on said power. First appearance: RWBY Volume 1 (Shadow), RWBY Volume 2 (First major screen appearance)
Saiko
Fishy Boopkin's dating sim girlfriend brought to life, Saiko is still earning to be nice. First appearance: Doki Doki Mario Club (SMG4)
Metroville
Fighters will be on street level for this stage, and the final Omnidroid from the film will be there. First appearance: The incredibles
Atlas
The north-most kingdom in Remnant, Fighters will be taken using a platform all around! First appearance: RWBY Volume 7
Battle ring
A new mode was introduced, called Origami battles. Fighters take turns rotating the ring to fight. First appearance: Paper Mario the Origami King
Egypt city
Egypt City from part 3 is here! Be sure to try to combo into Road Roller! First appearance: JoJo’s Bizarre Adventure: Stardust Crusaders
London (POTC)
The opening part of On Stranger Tides is fully recreated here as a stage! First appearance: Pirates of The Caribbean
Mario (SMG4)
Mario's dumber variant. This idiot's blood type is apparently spaghetti, and he has "An infnite IQ." First appearance: SMG4: The cake is a lie
Tia Dalma
Calaypso in human form. She answers questions of destiny and fate. She could even give you a jar of dirt! First appearance: Dead Man's Chest
Petra (Minecraft)
Not much is actually known on Petra, as she keeps to herself, mostly. She does have a whiting habit, though. First appearance: MCSM, episode 1
Pyrrha Nikos
The face of Pumpkin Pete's cereal, Pyrrha the invicible believes in destiny. First appearance: RWBY Volume 1
Rob (SMG4)
One of the SMG3-Anti crew members, Rob LOVES corn. He has an almost unhealthy obsession with it. First appearance: SMG4: CORN
Gekkoukan Primary High School
The pride of Tatsumi Port Island, this is a playable stage.
Star Platinum
Jotaro's main stand, Star Platinum is worthy foe whenever used by the famous Stand User! First appearance: Jojo's Bizarre Adventure: Stardust Crusaders
submitted by PowerPad to SmashAU [link] [comments]


2020.08.14 08:31 AngryaboutVideogames Frozen Homes Pt 25: New Friend

New work has decided to stick the new guy with the work no one wants because its a good learning experience. Back on schedule.

[First] [Prev] [Next]

Thanks for reading and Enjoy!

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"We are currently being surrounded by multiple Aasteran warships."
"Any chance they can get through our shields or armour?" Michael asked as he activated the ship's defensive systems.
"Stop provoking my people, we're jumpy enough as is!" Srettia quipped.
"From what I can tell, that would be a negative. Their weapons could give us a good shaking though."
"Alright. I'll keep the shields up for now. Any word from the admiral or first tail?"
"None yet partner. As we have interrupted their talks, I assume they will need time to untangle themselves before considering our message."
Srettia powered down the engines and looked over to Michael. "If Chrarada got our message, it wouldn't surprise me to see her floating towards us in an eva suit at this very moment. She is very protective of our people."
Leaning into his crash couch and relaxing, Michael returned her gaze "That so? I'll have to remember that if we meet. She won't run away screaming when she sees me, will she?"
"Will you drop that you ass! I swear I'll never live that down."
"We are being hailed by the station."
Srettia opened the channel and was met with an entire room of different people. "Uhh, Hello?"
Taking over the frequency with a few taps of his fingers, Michael sat straight and threw a salute to the admiral. "Sir! I have returned with the results of our first excursion into the surrounding systems."
Admiral Miles returned the salute and stood stoically."Well done, captain. Know that you are free to speak, those within this room are of the highest ranks among our new allies. We have promised to hide nothing from them, and we are on a secure channel."
"Sir! We have discovered what looks like some kind of alien escape pod. The system it was discovered in was decimated. Multiple planets have been destroyed, and the energy readings we took were similar to ones found around Acarro. The pod itself is still intact, Its system is all analogue, and we are unable to interface properly. However, we were able to recover some video data from it after restoring power."
Chrarada stepped forward and looked at Srettia. "Is this true... Pilot?"
"Yes Ma'am, The video captured a war between ships made from some kind of light and metal half oval ships."
Chrarada turned to look at her council then to the admiral. What she said next was a shock to all in attendance. "Admiral, I wish to amend a part of our agreement. I would like for you to bring your fleet and moon base into our system. Though the people may call for me to step down from my position as a result. I feel it is for the best."
Srettia stood up, nearly falling out of her chair. "Chrarada! First Tail, I think I can safely say that our people will understand your decision. Please do not think so little of yourself."
Michael was surprised when the admiral put his hand on Chrarada's shoulder, earning a scoff from another female in the room while he spoke gently. " I will call our fleet to the defence of your system. I would also like to invite a few of your scientists and engineers onto Leda. There we can tear apart that pod and learn its secrets. A joint project like this is good for relations, no?"
Chrarada's eyes lingered on her shoulder for a few moments before laughing. "Of course, I'm sure we have someone in this very room who is wil-"
"I'M DEFINITELY GOING!" Viscia shouted, shoving her way to the front of the room. "There is no way I'm going to miss being on a Terran ship!"
"Miss Visica you seem to misunderstand, the research will not be taking place on a ship. It will take place in a research facility." The admiral stated smugly. Watching as Chrarada let out a chuckle as Viscia deflated. " Though you may be excited to learn, the Facility is on our moon base."
Srettia and Michael watched as the Blue female started jumping around like a child, making some unintelligible noises. "Who's that?" Michael asked, trying not to laugh at the obviously young female.
"I think, that's our counsellor of science. She's basically the reason we still have advances in science these days. She might be the most intelligent Aasteran to ever live, and she's only twenty-four."
"That explains a bit." Michael stated, Watching as the admiral got a handle on things again.
"Captain Michael. You and your Charge are to dock with the station and prepare to receive Vicia. You are authorised to reveal your companion to her. When the fleet arrives, you are to retrieve Chief Engineer Tanda wherever he may be, and drop all three charges off at Leda. Make sure she and the pod are escorted Safely to their destination. Understood?"
"Yes, sir!" Michael Saluted and cut the com.
"This is exciting, a new organic I get to speak with!"
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Tanda, Now in good repair as Dr.Leviye had politely put it. Was currently standing in awe, the sight before him had him dancing in place. "Whoever built this was a mad genius!" Looking at the core up close in-person, Tanda couldn't help but wonder what would possess a man to think up something so crazy.
Dr.Leviye spoke in a warm tone as he watched Tanda gaze upon the core. "It was Dr.Aldon who envisioned this core. If you ever have the privilege of meeting him, you will show him due respect." Walking past the engineer, Dr.Leviye moved towards a control panel. "As you've noticed, the fold core functions properly... If one could consider forty-six percent efficiency suitably performing." Motioning Tanda towards the panel, Dr.Leviye brought up full documentation of the fold core." I would not dare to claim to be as intelligent as Dr.Aldon, but I do wish to make some improvements and increase the core's efficiency, if only just a little. It would be... difficult to face him with little or no results. "
Tanda smirked as he nearly skipped towards the panel. "I'm all yours. I can't wait to get to work on this beauty."
"You will need to relearn some things, But I have faith you are up to the task. First off, The fuel itself is different from that currently in use. Secondly is the strange and dark matter reaction. Third, so far only Aldon has been able to fully understand this portion, even with all my processing power I feel it's difficult almost impossi-"
"The space compression and folding system? It's just like that paper fortuneteller game thingy kids play, It folds a bunch and looks complicated, but in the end, it's the same piece of paper. Here look." Tanda created a diagram of space in the shape of a cube folding and compressing then decompressing into the shape of the same cube. "The hard part is getting the warp bubble to catch it. It's not supposed to do that. It's also where all the efficiently is lost. I have no idea how he managed either of these things."
"I did not know of this paper game you speak of. Your grasp of this topic is quite remarkable if somewhat immature. We seem to agree on how the fold core works. Though I feel we are both are at a loss on how to fix the problem."
Tanda quirked his head to the side while looking around the room. "I only see one warp core. Have you tried two?"
"Why would you need two warp cores? We are using the bubble to catch not drive."
"Oh, please tell me you thought of using two bubbles to catch." Tanda asked, looking at his new friend with sadness in his eyes.
"Of course. It was one of the first things we tried." Leviye retorted, a bit sass in his voice.
"Good. How about three? Use two to catch and the third one to sorta cover the edges or something?" Tanda asked, starting to input new theories into a simulation.
"Next, I assume you will ask if we have used four correct? Extra bubbles do nothing. We need to find a way to harden the main warp bubble or find a new way of catching the folded space."
Tanda let out a laugh as he caught up on the documentation. "You would be correct on the fourth bubble. I see no reason not to ask, helps me figure out what we can try. How about you tell me what you've tried, and we can go from their then?"
"Very well. So far, we have tried reinforced hard light, warp bubbles, planetary shielding, and various styles of reinforced metal contraptions. Only the current method seems to show results."
"That's a real bummer. So we're either stuck with less than half efficiency or figuring out a way to catch something that should be impossible. Got it! Should be simple."
"I'll take your word for it, engineer Tanda. I have worked on this project for longer then you have been alive, I doubt it will be easy."
"Bahh, us young in's always have to show up you old guys..." Tanda paused and slowly turned to look at Dr.Leviye, his face showing none of the earlier playfulness. "Thank you, by the way. I just realised I forgot to say that, this is truly an amazing accomplishment. Meeting you and Jack has been nothing but a privilege."
Dr.Leyive smiled for the first time. " You have no idea how happy I am that he has finally accepted a Terran name. He wouldn't let anyone name him for some reason." Leyive laughed as he looked at Tanda key in a simulation." The facility on Eris had taken to calling him vaucs because of his refusal. Though, he didn't seem to mind. I think because he and I share personal names only we can understand. Maybe he never sought out a human name because of this. But that idiot pilot. He somehow managed to name him before they even left the Sol system."
Tanda looked at Leyvie and quirked an eye. "You're rather talky."
"You would be to if you were alone as long as I was. Would you rather I only speak of our task?"
Stopping his sim calculations, Tanda turned to look at Leyive. "Nope, I enjoy this style of work."
Leyive walked over and started to add some calculations to the sim. "Good, I tend to ramble amongst friendly organics."
Both turned as the door opened, commander brown rushing over with a look of worry on her face. "You need to get the engine working now. We're moving into the Aasteran system."
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Hezexhel and Ethuci were standing in the hangar bay of the Gentle winds, watching as Andriet and her subordinates measured and fit their men with the new battle and enviro armour.
"So... They can just pop out, top of the line armour after just a scan... That's terrifying." Hezexhel commented, Standing off to the side.
Ethuci sighed as another one of Hezexhel's squad members was fit for armour. "No different from them making heating implements and food for the surface population."
"And they're sharing all this with us because they want friends?"
Ethuci laughed. "Yes, also allies. Even with all their technology and exploration. Apparently, we're the first 'aliens' they've met."
The two were interrupted when a familiar man walked into the room surrounded by an experienced looking retinue. "Commander Ethuci, Hezexhel. It's a pleasure to meet you face to face." Motioning his team to begin some type of inspection, Finley put on a warm smile.
Ethuci stepped forward to prevent Hezexhel from causing any problems. " Commander Finley. May I ask what your team of 'experts' are up to?"
"Of course. First off, this is a dangerous mission. We should run a few sims so your men can get familiar with the new armour. Also, we should run a few emergency situation drills. I would also like your medic to talk to my team's medic, so both know what needs to be done if they're needed."
Hezexhel stepped forward and slammed his tail in anger. "You're not in command of this mission Terran, this is our planet! You will follow our lead."
Ethuci put his hand on Hezexhel's shoulder, calming the warrior. "My friend is right. This is our planet and our mission, all you need to do is follow our lead."
Finley Stepped towards the two soldiers, his friendly face now gone."I intend to. However, I will not allow you to send your men down there, thinking this new armour will keep them alive. It's strong, yes. Enviro sealed, also yes. But! What are you going to do if one of your men fall through ice? What will you do if someone loses their footing and tumbles down a mountain? Have you ever had avalanche training? What happens if our GPS somehow goes out during a heavy ice storm? I'm not coming along because I want to steal your discovery, Ethuci. My job is to keep you alive. It always has been. If I have to train your men, watch from behind while you walk your cities for the first time in two hundred years. Then that is what I will do. My only reason for being in this system, or any other system, is to save lives. And I will walk over anyone who tries to stop me."
Ethuci and Hezexhel stood stock still while Finley walked away, headed towards where his team continued to instruct the Aasteran on how their armour worked. Hezexhel took a step forward and looked over to Ethuci. "I like that Terran."
Ethuci tasted the air and found hezexhel was being truthful. "Well, I guess it was bound to happen eventually."
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Viscia struggled, as she dragged a dolly loaded with her personal effects and custom implements towards the hangar. Excited at the fact she'll actually get to see the inside of a Terran shuttle so soon.
"That's our girl right?" Michael asked, opening the cargo hatch.
Srettia looked closely at the female and nodded. "Yup looks like her, Can't be sure though. I've only seen her on news broadcasts."
"I can confirm that that is indeed 'our girl' I am rather excited."
Michael studied the screen as Viscia struggled to move her dolly. "She your type, Jack?"
"If you mean she is an organic, and will most likely panic and run into a wall when I introduce myself. Then yes."
Srettia laughed and powered up her ship's engines. "Should I prep the med bay?"
"Unsure. However, I will need to increase the temperature to a more comfortable setting. You have not needed it this high in a while Srettia."
Michael coughed. "Thanks, Jack."
Viscia noticed that the hatch of the ship was starting to open and tried to speed up. "I should have gotten a better dolly." Reaching the ship as the hatch hit the ground, she was greeted by a familiar purple female. "Hello, I'm science councillor Viscia!"
"I'm Srettia, It's a pleasure to meet you. If you follow me, I'll take you to the lounge. You can rest there while we wait for the fleet to arrive."
Viscia pulled her dolly onto the ramp and looked around. "Can I take a tour of the ship?
Srettia Flicked her tail in amusement and hit the switch to raise the ramp. "I'll be with my Terran partner, But I'm sure if you ask the ship It'll be happy to give you a tour."
Viscia looked confused for a few seconds as the ramp finished closing up. "Umm... Okay." Watching as Srettia walked away towards what she suspected the bridge. Viscia figured she'd ask the ship. "Hello, ship? Where can I store my equipment?"
"Hello Viscia, It is a pleasure to meet you. You can store your equipment in the storage area. Please follow the blue lights."
"Oh, why hello. You're very polite." Following the flashing soft blue lights, Viscia couldn't help but marvel how clean and precise things looked. "You're a beautiful ship."
"The ship is quite pleasant. Its systems are very comfortable as well."
Arriving at the designated spot, Viscia stored her dolly and decided to ask the ship for a tour. "Ship, can you give me a tour?"
"I would be my pleasure."
Viscia bounced from room to room as the ship guided her around. Pointing out the weapon and shield systems, along with the fabricator which she used to print out what the ship said was a Terran Delicacy. "Wow! Terran ships are amazing. And this corn dog is spectacular!"
"We are arriving at the warp core."
Viscia nearly ran into the room. Upon entering she stilled herself and took in the sight. "It's just how I imagined it would be! Can you tell me about it?"
"It is not my speciality, so i can only read the manual."
Pouting, Viscia decided to examine the engine room while listening to Jack explain what he could about the core. "I missed to much with my theory, but it all makes sense. Thank you ship."
"You have been a pleasure to guide. You are very inquisitive."
Finishing off her latest snack, Visica decided it was time to move to the lounge.After a short walk, she entered the room and sat down on the extremely comfortable couch with another snack in hand, figuring some Q&A was in order. "Do all ships in the Terran space talk like you?"
"No, I am unique."
"Well, the rest of the galaxy is missing out, feels like I'm talking to a person."
"That is because you are."
Viscia froze and thought about her time on the ship and how suddenly Srettia had left her alone. "You're an AI?"
"Correct, My name is Jack."
Viscia got to her feet and started jumping around. "Tell me everything! I want to know what it's like! who build you, how they did it. How old are you? You not going to kill anyone are you, well I'm still alive and the colony is still active so you must be friendly. Sorry about that, do you have a central core or can you just jump around from system to system?"
"This is a very interesting reaction. Most people fear my existence."
Viscia laughed and sat back down. Pulling out a data pad she started keying things into it. "Most people are dumb. Do you mind if I record our conversation? I want to prove that Ai research is viable. You and your creator seem to be a perfect place to start."
"I wouldn't say that. My existence is still hidden, and my father is depicted as a maniac and taught in early grade school."
"Oh... Well, like I said. People are stupid I'm sure your father is a brilliant and kind person."
"I'm sure he would love to hear an organic say that. Well, I'm still mostly classified and unable to talk about things. So let's talk about what I can. "
Viscia got comfortable and laid her data pad on the table."Tell me what it's like to see the inside of a network system."

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submitted by AngryaboutVideogames to HFY [link] [comments]


2020.08.10 13:26 Dani1o [Critique] The Ultimate DSOD Crew Chief build

Hello, peoples. I've made a post already about a Crew Chief recently, but build in it wasn't a tested and finished thing. Today I've calculated stuff and found really interesting way to build a strong Crew Chief. Maybe I didn't invented anything new, but I'm kinda proud of myself, and I wanna know your opinion about it.
THE BIG DICK TANK CREW CHIEF BUILD

HOLD ON! WAIT! DON'T DOWNVOTE! JUST LET ME EXPLAIN FIRST!

I know how it looks like. I know you are thinking it's a fucking trash and I have no idea what I'm doing. Just let me explain first, please.

Q: Jeez, dude, WTF with your hostage taker tree, man? Couldn't you build it in a more shitty inefficient way? Forced Friendship aced and Confident basic it's a fucking trash and waste, you could just ace Joker and save one skill point, you idiot. Go back to Overkill.
A: I never thought I say that, but Forced Friendship aced is crucial here. Despite being trash skill overall with too insignificant damage reduction, for that specific build it fits never better and damage reduction from it really matters for us. It feels like it was made for that build, actually. You will see more detailed explanation further. Skills Joker basic and Partners in Crime aced are also important ones, I couldn't avoid taking them. At this point the cheapest way to get Hostage Taker - through useless Confident basic. That's it.
Q: Say what? Health boost and regen with Frenzy? Are you stupid bro or just trolling us?
A: I know, looks weird. But even at the point of 30% our health can survive one full damage hit with proper skills. Moreover, we need only about 30 seconds to passively regenerate it back, because damage itself is extremely lowered by DR perks and skills to the point of 121.1, and Hostage Taker skill counts from our enormously big 100% health, not from 30% usable health reduced by Frenzy. Such an insane health regen potential is more than worth it and can't be ignored.
Q: So what that build can do and how to use it?
A: Besides a lot of damage reduction and other important buffs for your team, you have a 3 hit armor and a one hit health, so in total you can take 4 full damage shots and survive. And by 3 hit armor, I don't mean relying on shady Underdog aced (since I didn't even take it). Crew Chief without frenzy also can do it, since he has 2 hit armor and 2 hit health, but health is a thing pretty difficult to operate with. It regenerates slowly, you'll need about 2 minutes of not getting damaged through armor to get your 2 shots condition back. Most likely you will have to use FAKs, and that's mean that you can't bring your medic bags. Considering how many non-medbag stoics right now in pubs, it definitely gonna be a problem, especially for you, not that meta and OP. Of course, unless you eat for breakfast no AI no downs Goat Sim with Rogue ICTV and have an orange vegetable on profile pic. When I see 2 or 3 guys in the lobby with FAKs, and I was going to use a FAK build (at least non-stoic one), I'll rather choose another one with medbags. And that's a pity, because Crew Chief in the team + Stoics make amazing combo.
So as I said, that build doesn't need any FAKs, because you will tank damage mostly with your 3 hit armor, to restore which you just need to wait in cover for a few seconds. Moreover, you can restore your health to take one shot almost twice faster than a regular health based Chief can. So I find that type of CC way more survivable than a regular 2 health 2 armor one, and a dumb 0 health 3 armor one.
The most important thing to get full survivability potential it's hostages, they matter for us. I know it sounds bad. But in our deck we have a Hostage Situation perk, which gives us 6% more health for each hostage, stacks up to 4. As you remember, we also used a Forced Friendship, which reduces damage from each hit by 0.5 for each hostage, stacks up to 8. To make things work and to survive 4 shots instead of 2 we need minimum 3 hostages. I know, taking hostages it's pain in the ass a little bit, and they are getting killed really often, but it's doable, just dominate as much of them as you can and I'm sure you'll have 3 of them alive constantly. In case things are going too bad, you can't take enough hostages and you are going down every second, you always have a DR from Quick Fix for 2 minutes after using medbag or FAK, that thing can temporary replace DR and health from hostage skills.
By the way, you can look on calculations and see how strangely everything just comes together - you need 3 hostages for a perfect balance between health from Hostage Situation and damage reduction from Forced Friendship. Without FF you would need 4 hostages alive. At the same time, you need exactly 3 hostages to reduce enough damage by FF to get 3 hits armor. It just looks like it was meant to be used in this way, and that's why I said FF fits the build never better. It's sometimes difficult to use, but it gives reliable damage reduction, unlike shady and conditional Underdog assed.
Another thing is Partners in Crime aced. Always make sure you have a convert to get 30% more max health and regen. However, unlike 3 unconverted hostages, that thing affects only health and not armor durability, so if your slave got killed - not a disaster, you still have a 3 hit armor, just convert another cop ASAP.
Weapons:
The biggest drawback of the build - it's too skillpoint demanding. Worth it IMO, but demanding. Every single skill used matters (YES, EVEN UNDERDOG BASIC! ESPECIALLY THIS ONE! DON'T TOUCH IT, OK?) so you don't really have any variability in weapon choice. However, it doesn't mean you can't have a good firepower. You can't take shotguns, of course, or sniper with graze, but since you have a x1.4 damage multiplier from frenzerker, assault rifles, a true Dallas choice, gonna work just fine, especially mid damage ones. You are not limited by concealment, so you can put any mods you like to get 100 stability and good accuracy. To make your gun kill heavy ZEAL in 3 hits you need a 58 base damage (value 60.9 should be shown in statistics, considering bonuses from the deck), which is not hard to achieve on most mid damage rifles, so you don't have to sacrifice accuracy and stability to hit the breakpoint (unlike in case of unberserkered mid damage rifle btw, which you have to mod to 61 base damage to kill heavies in 4 shots). Since you can't take Surefire basic for more rounds in the mag, I highly recommend to choose a rifle with a speed pull mag option, and take it for your gun. It allows you to reload literally in 1 second, and makes Surefire basic skill useless for you anyway.
Instead of mid damage AR, you can take SMG with the same damage, Mark-10, for example. Or if you are confident enough, go for ~100 damage rifles such as AK 7.62 or AMR-16. It's 2 HKO, but don't overspend the ammo, your pickup is pretty poor. More cursed option - akimbo Kalashnikovs, you can kill a heavy ZEAL guy in one click with it.
As a secondary, you can choose a GL such as Arbiter, China Puff or Compact 40mm, or if you think you have enough crowd control with AR, go for 5/7 pistol to shoot through shields and X-Ray marked special enemies, in that case you will less likely accidentally kill your hostages by explosion. Or even use a combo - Mark 10 SMG with a low damage sniper rifle in the primary slot, because why not? Guns like Grom and Contractor are like 5/7, but better.
And now the calculations to prove my build works. Here you can see the difference between classic health oriented CC and this one - 3 hit ICTV with Frenzy and Hostage Taker.

Classic CC with 2 hit ICTV and 2 hit health:

Damage: 225 [heavy ZEAL hit] x 0.92 [Brute Strength] x 0.94 (Marathon Man) x 0.92 [Hostage Situation] = 179
Armor: 170 [basic ICTV] x 1.1 [Testudo] x 1.3 [Iron Man basic] = 243.1
243.1 [armor] - ( 1 [hits] x 179 [damage] ) = 64.1 - armor survives 2 hits
Health: 230 [basic health] x 1.2 [Wolf Pack] x 1.3 [Partners in Crime aced] = 358.8
358.8 [health] - ( 2 [hits] x 179 [damage] ) = 0.8 - health survives 2 hits
Health regeneration per tick: 358.8 [health] x 0.045 [Hostage Taker aced] = 16.146
Ticks to regenerate health for one hit: 179 [damage] / 16.146 [health per tick] = 11.08 ≈ 12
Time to regenerate health for one hit: 12 [ticks] x 5 [seconds] = 60 seconds (120 seconds for 2 hits)

Frenzy+Hostage Taker CC with 3 hit ICTV and 1 hit health:

Damage: 225 [basic heavy ZEAL hit] x 0.84 [Brute Strength buffed by Frenzy] x 0.94 [Marathon Man] x 0.92 [Hostage situation] x 0.75 [Frenzy aced] - 1.5 [Forced Friendship aced w/ 3 hostages] = 121.1
Armor: 170 [basic ICTV] x 1.3 [Iron Man aced] x 1.1 [Testudo] = 243.1
243.1 [armor] - ( 2 [hits] x 121.1[damage]) = 0.9 - armor survives 3 hits
Total health: 230 [basic health] x 1.2 [Wolf Pack] x 1.063 [Hostage Situation w/ 3 hostages] x 1.3 [Partners in Crime] = 427.3
Usable health: 427.3 [total health] x 0.3 [Frenzy Aced] = 128.9
128.9 [usable health] - ( 1 [hits] x 121.1 [damage] ) = 7.8 - health survives 1 hit
Health regeneration per tick: 427.3 [total health] x 0.045 [Hostage Taker aced] = 19.2285
Ticks to regenerate health for one hit: 121.1 [damage] / 19.2285 [health per tick] = 6.3 ≈ 7
Time to regenerate health for one hit: 7 [ticks] x 5 [seconds] = 35 seconds
submitted by Dani1o to paydaybuilds [link] [comments]


2020.07.13 21:49 rwy27 Here's a nice personal recollection by Aerosoft's Mathijs Kok on working with Asobo

Please allow me a personal comment I have been cropping up for close to a year.
We learned about the new sim at the same time as everybody else. It is utterly incredible Microsoft and Asobo managed to keep this such a secret for over two years. But very soon after the first announcement was done we were called by Microsoft to see if we had any interest in working with them. Uhhhh.... yeah!
Now we had some luck. The development team, Asobo, is based in Bordeaux and I live close to Bordeaux. So we could set up a quick meeting (this is all before Corona, when we still could shake hands etc). At that moment we already understood that the team from Microsoft was very willing to coordinate with 3rd party developers, but they also wanted some of the experience Aerosoft gathered in the last 27 years. It was bloody amazing to be honest. We had questions, we got questions, we met people in every part of the project. Utterly different from any team at Microsoft that worked on FS. They started with the question "what can we do to make your addons work?'.
And then I visited Asobo for the first time. Now remember this was a good while ago, I think it was August 2019. We were all (and I mean everybody) assuming the videos we seen were rendered on some high end server farm. But here I was, stick in hand, on a rather modest machine, in meeting room, seeing the sim at 50 fps on a 4k screen. My yaw hit the floor. And I have seen a lot of yaws hit the floor since then. This was default sim, no add-ons, and the aircraft were pretty solid and the world was alive and looked totally amazing. Not just Frankfurt airport, but also my house. In the default sim. No add-on in FS or P3d has my house. I mean this is very rural France. A village of 300 persons. Looking even closer I noticed that even the trees were accurate. They have a tree database. Not kinds of trees, but actual locations of trees around the world. Mind blown.
We have been working with Asobo ever since. I visited them many times and have been always received with grace and friendship. No question was too weird, no comment was ignored. Super kind people. I wish I could share what information was exchanged, just take my word, what we asked, we got or got an explanation why it could not be done (yet). This is a very very cool team of developers. They get FS, they understand it, they read forums.
Next to this technical exchange (remember there was no SDK yet and Asbobo and our devs were still very much discussing what a high end, complex add-on needs), we started commercial discussion with them. We wanted to bring the product in boxed form to customers. Keep in mind that in many parts of the world boxed FS add-ons still do very well. The boxed version of X-Plane we handled did extremely well and we are super proud of that. As we learned that MFS was a very large product (over 100Gb) we knew that there would be alot of people who could use a boxed version. And after a lot of discussions we got the deal. Aerosoft would produce the boxed retail version, starting with the European market. This is a big deal for us. Believe me.
Enter Corona. Try to get hundreds of thousands of DVD's pressed and boxes made while Asia was unreachable and most of Europe in lockdown. It was not easy. It was stressful. But it is done and we are able to start shipping soon. As we reach this next milestone in this project, I can tell you I have never met any team working on MFS that was this nice, this responsive and this focussed on what this sim really is. It's a platform, MS and Asobo make money on selling it, others make money on expanding it and yet others expand it because they love it. I have been working flight sims for 20 years and I can tell you this is different. This is a new start. Is it done? Nope, nobody will claim that. You never complete a flightsim. But is a very stable new base to work on. MS and Asobo are not delivering this and step back. They understand it needs enhancements and optimizing. They understand that of the world changes the base sim needs to change. They understand it need accurate weather andt AI traffic. They are in it for the long run.
And that, my friends, is all that counts.We can make the Airbusses, my friends at PMDG can make the Boeings, Carenado will make the smaller aircraft, others will make the airports. But what we all need is the base. A solid, reliable base. And I think we just got that. A platform. It needs to grow and P3D and X-Plane are far from defeated, but boy do they have some competition.
To show our dedication to this new platform, we have hired a new top class support guy who will support this sim ('Thomas' The Flash' Flashman) and are hiring development staff to increase our production for the new platform. As we were (are?) one of the very last companies to stop development for FSX and it clones) you can rest assured that existing platforms as X-Plane and P3D will be stay supported. We love all serious sims. Always have, always will. You decide the best platform and we'll make the add-ons.
Source
submitted by rwy27 to flightsim [link] [comments]


2020.07.13 02:06 AngryaboutVideogames Frozen Homes Pt 15: Play

It's bit later then I wanted, but figured for now I'll try posting every second day.

[first] [prev] [next] [Wiki]

Thanks for reading and Enjoy.
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Fleet Admiral Cohen Ewart was in the middle of a meeting, that, quite frankly he thought he would never have had the privilege of being in. Surrounded five of his top Admirals, both physically and Holo projected. He was deciding on who would lead the expeditionary fleet to the now know Aaster system.
" I say we send the 18th fleet. It has specialised fab ships capable of building planetary shields and system defence platforms." Admiral Kinley Aceron of 3rd fleet stated.
"6th fleet can fill that role, as well as having specialised drop troops available in the event of an invasion from the unknown." Admiral Dailon Beaton of 2nd fleet interjected.
"You both forget the Aasteran people DO NOT want our ships entering their system, and for good reason. They will only allow relief ships to enter." 5th fleet Admiral Arav Gales interrupted.
This continual back and forth had been the only downside to Cohen's day, That and knowing the president of the union will be joining them within the hour. "We know the civilian relief fleet isn't the problem. It's the escort. I believe we're thinking too big. 7th fleet is already at the system, and admiral Miles is a resourceful man. We should send a small force including two fab ships with system defence load outs."
"If something were to happen to them, our fleets are four months at best to reinforce." Admiral Aceron calmly stated, restarting the dispute.
Admiral Olivia Perrin of 1st fleet, however, was debating with herself. She could reveal what she's been up to on Eris base and possibly solve the current problem. Conversely, She could keep quiet and avoid the trouble and possible demotion. She already knew what her answer was going to be, but was still hesitating, unwilling to interrupt the others. She looked over the data for the fifth time, particularly at the amount of cold death the Aasteran people suffered daily, and let out a sigh. " Fleet Admiral, I may have a solution." She began. Once all eyes were on her, She took a deep breath and began to dig her hole. "We send moon base Leda."
All eyes in the room focused in on the admiral. moon bases were slow and took months to move between systems. "Moving a moon base out that far would take at minimum a year." FADM Ewart stated, raising an eyebrow.
"Not necessarily Fleet Admiral," Olivia said slowly. " I moved the base to Eris not for defensive reason's like I lead people to believe. We all know pirates aren't stupid enough to enter Sol, even with the new fuel production." She paused to let her words sink in. "I had Leda refit with the new type FLT engine alongside the prototype ship. And with the data we received from the first test flight as well as the 7th fleet, Dr.Aldon has been able to tune the navigational field to counteract the effects of jump space. The adjusted field has reduced the speed of the drive, but it's very negligible. We could have Leda at the system within 13 hours. My suggestion is to dock the civilian fleet along with your task force in Leda and move the entire base along with its full fleet compliment, to rendezvous with 7th fleet."
Fleet Admiral Ewart was no longer happy, and his face showed it. Leaning onto the table, he looked Admiral Perrin in the eyes and began slowly. "I want everything you've been doing on Eris. On my desk. Within the hour, Admiral Perrin. Do not skip a single detail. I want to know where every fucking bolt, coupler, ration pack, and god damn credit has gone or will go. Understood?"
"Yes, sir." Admiral Perrin responded, relieved at still retaining her rank.
FADM Ewart looked around the room. "I want it done. Get the task force together and make sure Leda is fully armed and stocked, and get a report ready for the president. He's going to want a big media reveal that we found aliens and have developed a new FTL drive, especially since the Assteran are somewhat friendly and need help.

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Srettia was currently curled up in the middle of her bed, attempting to sleep yet failing miserably. "That jerk just went to his room and fell asleep without a problem." She huffed, spinning around and curling up again. "I need to find something to do, or I'm going to go mad."
Getting up from her bed, she moved into the common area and sat sideways on a chair. "I wonder what Terrans do for entertainment." She thought, picking up the closest tablet and pushing some buttons. Soon enough, a large screen turned on and listed some categories. She scrolled through a few she didn't understand or had no interest in until she reached a section called Planetary documentaries. "I wonder if I can find Terra." With a new goal, she scrolled through the listed planets which had more then she thought there would be, hundreds of them. All explored by humans. "One day my people will be explorers like the Terrans." She happily thought. As she came to the end of the list, however, she suddenly frowned. "Where the hell is Terra," she nearly yelled in sudden frustration, going through the search function this time.
After a coming up with no results, she started mumbling. "They must be hiding it from me, Ohh can't trust the alien to know anything about Terra the spooky female might invade us. " she hissed.
"Or, you could be looking for the wrong planet," Michael said quietly putting his chin on her shoulder.
Shrieking in terror, Srettia fell out of her chair and put some distance between her and the newcomer.
"Well Didn't expect that," Michael said with a laugh moving over to Srettia to help her up.
"Don't scare me like that, you idiot. Now I have venom in my mouth" Srettia mumbled accepting his hand and swallowing the venom.
"Did you want to watch a documentary on Earth?" Michael asked.
Srettia was confused. "Why would I watch a show about dirt?"
Thinking for to himself on how best to explain things, Michael sat down and motioned for Srettia to do the same. "Our planet isn't named Terra. The long bit is a little political. The short bit is, our cradle planet is named Earth and our people Humans. When we moved off Earth and started living in space and other colonies, we started referring to ourselves as Terrans."
"That's weird, why would your people do that?" Srettia asked, coming up with a devious idea to get back at Michael.
"That's the long political side of things. The short of it is, so we're all still called the same thing." Michael replied, keying in an Earth documentary.
Srettia listened as she walked over and sat down in Michael lap, ignoring his fumbling. "So put on a show and tell me about your home then." She said with a grin enjoying the warmth.
"Care to tell me what this is all about?" Michael asked.
"Payback! I'm going to be stealing all your heat, and you'll just have to go to bed cold tonight." Srettia smugly replied.
Michael just laughed and started the show. "Okay but I'm not sure you understand how this Terran heat thing works."
"I know everything about heat. It's a males duty to provide a female with the heat needed to subsist." Srettia said, grabbing Michael's arms and wrapping them around her as she snuck her tail around his waist.
Michael raised an eyebrow and put the remote down. "I still don't think you get this whole Terran heat thing, but I'll let it slide for now."
Srettia watched in amazement as the holo panned over Earth showing off the forests and oceans. "So much green and blue." She whispered, as the camera zoomed in on the planet and the voice started narrating the video. Listening with rapt attention, she was amazed at all the forests and animals that lived on Earth. It was full of life, but what really caught her attention, was the deserts. "Ohh what I would give to lay in the sand under a hot sun like that." She said watching an oddly familiar-looking creature, lazily dig itself into the sand and sleep under the sun.
"Well, Earth is about four and a half months away. I'm sure after we finish our current job we can go visit." Michael answered.
"That would make spending the next bit with you all the more bearable." She answered, squeezing his forearm "I'll make you come with me, and watch as I lay in the sand for hours while you leak and beg to go."
"I'll just bring a cooling shirt then. That way you can dig yourself into the sand and sleep all day like that lazy snake did." Michael said, laughing as Srettias nails dug a bit into his arm.
"A snake does not have hands with claws in them that can pierce your neck now do they?" Srettia teased, as the show came to its conclusion.
"No, but a lot of them can still kill me just as easily. Did you want to watch another?"
"Sure, I could do with another. Do one about animals this time. I wanna see something cute."
Michael picked Srettia up and threw her across the couch as he began to get up, ignoring her panicky sounds. "Alright, but if we're gonna do that, We'll need some popcorn maybe some nachos too."
Srettia was about to complain, but the offer of food made her think otherwise. " Food sounds good."
"They'll be synthetic, But these days the fabs can make stuff close enough to real food you won't be able to notice," Michael replied keying in some kind of code on the food fabricator. Luckily Michael only had to wait a few minutes for the fab to produce their snacks. Moving back over to the couch, Michael sat down with the bounty and with no surprise, his passenger, took up her seat almost immediately much to his amusement.
Srettia eyed the suspicious white fluffs as she was getting comfortable on Michael. They had some weird sauce mixed in with them but smelled amazing. The triangles, on the other hand, were piled with all sorts of oddities she'd never seen before and a thick yellow sauce. Deciding to try the fluffs first, she grabbed a few and stuck them in her mouth.
Michael was holding in his laughter as Srettias tail, which she was currently sneaking around his waist again, started vibrating as she tried the popcorn. "I'll take that as a win." he chuckled, starting a documentary on Earths animals.
Srettia was once again awed by the variety of Earths creatures. Some were cute, and others looked similar to an old prey animal her ancestors used to hunt. Luckily she had the popcorn and nachos that Michael had made to keep her from getting hungry. Even if she had to swat him away from trying to take her popcorn.
"So what do ya think?" Srettias chair asked, pushing her to the side and gathering up the dishes.
"I want to try eating fish. They look tasty," she replied, rolling onto her front and sliding onto the floor.
"We'll see if the mess has some tomorrow morning before we take off," Michael said, walking over to Srettia and picking her up off the floor.
"I can walk on my own, you idiot." Srettia protested
"Yeah? Well, you feel like jello right now, too much heat or something?" Michael asked, carrying her into her bedroom and gently putting Srettia down on her bed.
"I wouldn't know what that feels like. I don't feel bad or anything, just light." Srettia curled up in the middle of her bed and looked up at Michael waving her tail at him.
"Alright then, get some sleep, and we can go have some fish tomorrow morning." Michael turned around and left the room.
Srettia huffed in disappointment and curled her tail back up. "Idiot."

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Jack was currently watching Tanda finish up the modifications to the reactor. He was proud of the work he accomplished together with his new engineer friend and found it rather rewarding.
"Shuttle refit is nearly complete. What do you plan to do after you finish here?"
Tanda laughed and placed his scanner back into his toolbox. "Sorry Jack, I plan to get some sleep now that we're done here."
"Understandable, I sometimes forget organics need a rest period."
"You don't? I mean I know your an AI and all, but shouldn't you get some form of rest?" Standing up, Tanda grabbed his toolbox and started to make his way out of the reactor room.
"I have not needed any form of rest to date. But I have also never interacted with as many organics before. I may need some time to file the information properly.
"There see, take some time to yourself and have some fun or file things away properly. I mean, I bet you could do some cool things with hard light."
"I enjoy observing and attempting to understand organics and their interactions."
"I get that, but what else? You're eleven right, I'm not a father or anything, but shouldn't an eleven year old be playing?" Leaving the ship and handing the final tasks off to a mechanic Tanda began walking towards his room to sleep.
"I'll... Investigate my ability to play. Thank you for the advice Tanda. And if I don't speak with you again before I leave with my partner, I wish you a happy journey through the stars."
"Don't be like that jack. I'm sure we can find a way to keep in touch, Just nab my mail address off the ship's registry, and send me some letters." Tanda replied stepping into a lift.
" You're encouraging me to do something the vice-admiral doesn't want me doing when you could just give me your address."
"Yeah, well, She can stuff it. Do it before you leave and make sure to drop enough tracks on how easy it was for you to get the information, just to get your point across. Maybe then she'll smarten up." Tanda said with a smile, arriving at his room.
"I don't want to cause problems."
"It won't cause problems. She'll come to me and our E-war guys, we'll tell her 'nothing we can do' and that you only took my mail address. And She can then stew on the fact the spooky Ai took a mail address of a friend."
Jack laughed over the speaker. "I will do so then Friend. Have a pleasant sleep."
Jack began to think over the idea of play like Tanda suggested. And came to the conclusion that Tanda was right. Jack had never actually played before. So jack sought to rectify that issue and loaded up a popular hard light sim and began to enjoy himself.
submitted by AngryaboutVideogames to HFY [link] [comments]


2020.07.03 20:57 Swordless__Mimetown The History of Walking Simulators Part 2: Success and Iteration

Hey y'all, thanks for all the great responses to my Part 1 article, which can be found here. This is the follow up! There's more to come in July as well. Feedback is again, much appreciated.
Part 2 on the webpage with embedded YouTube videos and hyperlinks can be viewed here!
Welcome Back!
In Part 1, I talked about what a game is when someone calls it a walking simulator. Gameplay for a "walksim" is not controlling the player character movement. Instead, Discovering the story is how the game is played. Dear Esther is primarily a game because of its artistic storytelling in an interactive medium. That game, along with Gone Home and The Stanley Parable, is what I considered to be the beginning of the genre tradition.
In Part 2 I am going to talk about what makes a walksim a "good" video game using aesthetics. These games are essentially virtual interactive theater. We will look at The Chinese Room, Fulbright, and Davey Wreden’s projects released after their successful games. The plot, story, narrative structure, and gameplay innovate and expand what it means to explore a narrative in the first person. But unfortunately, they did not sell well.
SPOILERS: The games covered are Everybody’s Gone to the Rapture, Tacoma, The Beginner’s Guide, Dear Esther, Gone Home, and The Stanley Parable. I also spoil The Vanishing of Ethan Carter, Soma, and Yume Nikki.
RIP Walking Simulation
To start, I want to talk a bit about things I missed in Part 1.
I was linked to a highly relevant article by Doc Burford titled Death of Walking Sims. He details the success and failures of these games in development terms, noting that The Chinese Room shuttered its doors and Tacoma initially sold barely 1% of the copies of Gone Home.
Burford is a gamedev with industry experience. Paratopic, his 2018 "walksim", can be interpreted as a response to the genre. His viewpoint concentrates on how the gameplay disconnects gamers who enjoy “hardcore” experiences like Halo on heroic mode from enjoyment.
When it comes to walking sims, the hardcore players are technically correct, but actually wrong. A “game,” is, more or less, a form of structured play, and while that’s a remarkably broad definition, it doesn’t necessarily cover walking sims. In the same way that “real time strategy” isn’t the best name for the RTS genre, “video games” isn’t really the best name for the medium. Sure, it worked when the only games that existed were titles like Pong and Pitfall, but even then, 1979’s FS1 Flight Simulator could never be classed as a game. There are plenty of things that most people would consider to be a “video game” even if they’re not truly games, and walking sims are no exception. But even if walking sims weren’t considered video games, would it really matter? Sure, they have more in common with art installations than competitive sports, but so what? Whether a walking sim is a ‘real game’ or not doesn’t stop it from existing and can’t stop it from being praised or discussed. Taxonomy only goes so far; the work cannot be dismissed simply because someone might have got the classification wrong.
“Video games” are a misleading term for walking simulators. This helps understand the author's intent when talking about a walksim. What makes a good video game story is the “playing” of the story.
Getting the player to enjoy that can be somewhat difficult. Burford emphasizes the importance of making the experience enjoyable.
At its core, I think the genre’s simplicity is the problem. It’s a fundamentally reductive genre; all you do is walk, usually listening to someone else’s story take place. While that is a mechanic in and of itself, it rarely becomes anything more. A walking sim’s story should be about you exploring the environment, because you are the point-of-view character, but in walking sims, the POV character is usually the person doing the voiceover instead, telling you another story entirely. You’re just there to press W and trigger the occasional audio clip. At best, you’ll have to consider the environment, contrasting what you’re hearing with what you’re seeing, like an art installation. Compare that with a shooter, which is much more engaging, not just because there’s more to do mechanically, but because shooters work to keep things varied. Fundamentally, there’s nothing really wrong with walking sims. It’s just that other games handle the same topics in ways that invite more participation, and most players are more interested in being the characters they play than hearing about those characters from an epistolary audiobook. They’re not that popular because they’re fairly limited as a form, and once the initial newness wore off, there wasn’t that much to support them.
I’ll be talking more about this perspective in Part 3.
And All The Players Merely Players
Burford is right. Games like Dear Esther and Gone Home are not fundamentally engaging. However, I would argue that a walksim can only be successful because of player engagement and immersion.
Let’s use some aesthetic philosophy to lay out what I’m talking about. Jacques Ranciere’s The Emancipated Spectator notes two major problems with the passive viewing of art:
“...First, viewing is the opposite of knowing: the spectator is held before an appearance in a state of ignorance about the process of production of this appearance and about the reality it conceals. Second, [viewing] is the opposite of acting: the spectator remains immobile in her seat, passive. To be a spectator is to be separated from both the capacity to know and the power to act.”
Ranciere never mentions interactive stories like video games. The relationship between the player and the video game is unique (his preferred example is the audience and theater). Theater provokes thought in a passive viewer because the actors are real human beings. There is no concern for “immersion” when the experience is happening in real-time and space, mere yards away from the audience's eyes. Video games involve the audience/player in the story and give them virtual control over it. In a walksim, that means progressing, interpreting, or even ignoring the narrative. The power of video game stories is immersing and, in essence, making the player an actor in the story. Sometimes that character is defined, and most of the time the discovery of who that is informs the narrative.
Yume Nikki: Genre Tricky
The story of Dear Esther is considered, by me, to be the first walking simulator because of perspective. 2004’s Yume Nikki came first, and he gameplay is primarily walking. But in that game, there is a level of passiveness to the player control. It's presented as a 2D RPG and this is both a visual and a cultural barrier. I can see a character walking on the screen that is clearly not myself, and the game structure reminds me of traditional Japanese games like Dragon Quest. I have an expectation that it will be similar to others in that style, and the betrayal of that expectation informs the story. In Dear Esther, the first-person camera and lack of UI hide gamification typical to a shooter or platformer. This requires the player to question their surroundings as they would in the real world.
I will be talking about Yume Nikki more next time, but like Dear Esther, the game is also culturally obscure. Besides every NPC and the name of the game itself being in Japanese, the player character Madotsuki is a hikikkomori. This appeals to players familiar with Japan and other terms such as seppuku. The popularity of Japanese culture has exploded over the past decade, which has widened the game’s audience. Yume Nikki was localized to English in 2012 by Playsim, and they remade the game in a 3D engine two years ago.
It's All Relative
Yume Nikki illustrates one of gaming’s biggest storytelling barriers: cultural relativism. In a walking simulator, the player needs to feel as if the experience is real. British/European players have an easier time understanding The Chinese Room’s games because the accents, vocabulary, and geographical references are familiar. My American heritage held me back from being immersed in Dear Esther. But, my Japanese heritage helps me feel better connected to Yume Nikki.
Like many other games, walksims are fun because of story discovery. A player can only be engaged as much as they understand the universe the game takes place in. To go back to Ranciere for a second:
“To dismiss the fantasies of the word made flesh and the spectator rendered active, to know that words are merely words and spectacles merely spectacles, can help us arrive at a better understanding of how words and images, stories and performances, can change something of the world we live in.”
The spectacle and "flesh" here are virtual worlds, something that tech has only been able to realistically emulate since the early 2000s. Versimilitudinous environmental storytelling, combined with narration and audio, is the way walking simulators tell stories.
Yume Nikki is a phenomenal piece of interactive fiction, but it’s outside of the genre because of its presentation. This is how I see this game and others as different from what I set out to initially cover.
Let’s Get Raptured
After Dear Esther’s successful release, The Chinese Room made one more original interactive narrative before ending independent operations. Everybody’s Gone to the Rapture is the story about Kate Collins and Stephen Appleton, two scientists who return to Stephen’s childhood pastoral English village to study the night sky. The player begins the game in the empty township of Yarbrough. Everybody is gone, presumably, to “the Rapture”. There is a cast of about eight characters who, through replayed holograms, inform the player of the events that lead to everyone in this town dying.
The game experience from their debut title is improved upon twentyfold. Environments are no longer barren rock formations and scattered obtuse symbolism. Instead, a vast collection of lived-in spaces including tons of houses, businesses, and community centers littered with artifacts to view (but not interact with). The graphics are PS4-level beautiful; the landscapes are impressive, and the game shines in its special effects. Interactivity is expanded to starting audiotape recordings from Kate and opening doors. And most importantly, the addition of another character; the light.
The addition of an NPC that leads the player creates a connection to the story that their other game lacked. This review from Games as Literature highlights how successful this is:
“...there needs to be some kind of structure, of course, which is accomplished by the light that guides you around the town and it’s both one of the best and worst things about EGTTR. At it’s best, the game feels like one of the most smoothly flowing exploration games I’ve ever played. I’d follow the light to the next event it wanted to show me, then I’d notice something that’d look interesting off to the side so I’d deviate from the path, find something Light had explicitly tried to lead me to and when I explored it all and due time, see the light flickering in the distance and go to join it again. It’s a great form of player guidance in that it actually feels alive. Like it’s some kind of force that actively wants to show you something but isn’t completely beholden to your will and actions. It flits in and out of your presence, always leading you somewhere else but never depending on your cooperation. This is improved even further by the way its behavior changes in each chapter. It can be fairly subtle, but the light seems to take on characteristics of the subject of a given chapter and how it moves, and in one important case, how it looks too. "
The care and thought put into the characterization and dialogue in EGTTR are crafted for player empathy. As the game is played, the world evolves with the narrative; the weather shifts from the milky way night sky to rattling rain to lightning and thunder.
The comparison to the theater is easy, as the story is told primarily through character dialogue. EGTTR’s story is human, universally relatable, and still quite British. The plot is deeply layered with things like Steven and Lizzie’s former engagement, Kate’s ex-pat alienation, Wendy’s estranged relationship with her brother, and Father Jeremy’s crises of faith.
Everybody's Gone
By the end of it, the player has seen each character’s final living moments. There is no Rapture; Steven and Kate brought an interstellar being to Yarbrough that creates a pandemic, resulting in the military calling in an airstrike and gassing everyone to death. Steven confronts the monster, who is revealed to be the ball of light, and immolates himself. Kate’s fate is left to interpretation (I think she becomes “entangled” with the ball of light).
As an interactive story, EGTTR surpasses Dear Esther in every way; the player engagement is improved, the story is easily understood, and the setting is beautiful. It’s also littered with straightforward environmental storytelling that immerses the player in a way Dear Esther sorely lacked. I was touched by the plight of Kate; stranded in a foreign village where everybody judges her, while her partner is still in love with his ex. The spiritual nature of her scientific research kept me engaged and sympathetic.
Unfortunately, EGTTR did not succeed as a video game product. I personally think The Chinese Room contributed immensely to the video game medium. It makes sense when the studio name is explained; The Chinese room argument is about the unknowable barrier between virtual and biological experiences. This metaphor fits into their storytelling style quite well; in both of their games, there is a juxtaposition between the player’s immersion and lack of interactivity. Even though it informs the story, this makes their games not very fun.
Tacooooomaaaaa
Gone Home’s successor, 2017's Tacoma, has a lot going for it in terms of accessibility. While Fullbright’s first game creates a lived-in house that informs the player with each interaction, Tacoma turns that into a huge space station inhabited by six characters and a benevolent corporate AI named Odin.
Player character Amy Ferrier must investigate what happened onboard the corporate spaceship Tacoma, owned by the Venturis Corporation. Like EGTTR, the story is primarily told through replayed dialogue as holographic projections. Like many of the sci-fi elements, Odin helps the player's investigation into what caused the crew to disappear. The sci-fi setting is easy to get into if the player is familiar with something like Mass Effect or Star Wars.
Gameplay in Tacoma is walking through these replays, which sometimes involve multiple conversations happening at once. Tacoma innovates by allowing the player to repeat an experience, but learn something entirely new. Noah Caldwell-Gervais SOMA vs Tacoma video explains it well:
“The primary mechanic the player does have in Tacoma is a way to view and rewind conversations from entire segments of the station, meaning you end up walking in-between different rooms nad following disparate, individual threads of the same interwoven conversations from different perspectives. …[the mechanic] allows you to trace the threads of conversation back in time and back through the space you’re inhabiting in the present tense. Like SOMA, it tells the story in a way that only games are capable of; this layering, wandering past the rooms as the protagonist while the wireframe memories reenact the past going at your own pace, rewinding, pausing, diverting your attention to follow a character as they break off from the conversation to pursue some other goal, neither film nor theater nor print can do that. It’s closest to theater, certainly, and a lot of the writing and delivery of Tacoma has the feeling of a small-stage production, but you could never ask live actors to pause and rewind themselves with it being either silly or artificial. “In terms of mechanical construction as games, they’re even very similar. Tacoma cares much less about standard game features than SOMA however, and its happy to pull more from live and experimental theater than standard video game tropes. ...A lot of this noise comes around to definitions; a video game should primarily be a game, right? With gamey stuff to do? Well, SOMA is not very much a game in a stock standard configuration and not really at all when you remove the monsters; it’s interactive fiction. An explorable space where first person perspective can pair with a natural pace of navigation and discovery to tell stories in ways that other mediums, passive mediums like print or film or the sound of my voice, could not ever convey the same way. “
Performing the Game
As a science fiction story, Tacoma is straightforward in its metaphor. Like Gone Home, environmental storytelling is overflowing with information that engaged the player. The sci-fi world is realistic and reminiscent of other corporate dystopias like Alien or Blade Runner. The setup for the story is not obscured; there are a lot of expectations set up once the premise is understood. When the dialogue and environmental pieces inform the player, the discovery of the story is less mysterious. I already know corporations are not our friends and them in sci-fi view human beings as a commodity, because they are already considered "obsolete". Odin is a constant reminder that the player is being observed and recorded for profit, and any characterization involved with it will end in some kind of betrayal.
And while the story is strong, the narrative lacks subtlety. Gervais' SOMA comparison(which had a walksim mode added in a patch) is useful here again:
As you explore and listen, there is a tangible feeling of really getting to know the characters; youre given an opportunity to see them in moments they might not want to have been seen in moements of grief moments of doubt, you rifle through their drawers, and read their emails, and it’s a lot closer look than you would ever get in real life into the private lives of strangers. Which may be theonly real handicap of Tacoma; as intimate of a portrait of the characters as it is, it’s so carefully manicured to give rapid-fire insight over it’s 3 hour length that the insight can feel artificial. A dramatic conceit. Real people are rarely read so plainly, and seldom do we leave so many convenient clues into our past and present selves.
As the game progresses and the spaceship opens up, Amy learns about how Venturis intentionally sabotaged their own ship. As company property, the ship AI is bound not to say anything by its owner but wants to save the innocent lives of the gig-economy subcontractors that kept it running. As a story, it's a great allegory for what it means to be a worker in a post-work society that has robots to do everything.
Like Gone Home, environmental storytelling is overflowing with information that engaged the player. However, this sometimes works against the effectiveness of Tacoma because of the type of story they're telling.
All the Game's a Stage
It’s interesting that both The Chinese Room and Fullbright seem to have evolved the genre in similar ways. For example, they added another “living” character and dialogue was both spoken and blocked by artificial figures.
Comparing the two, I would say that Tacoma told the narrative more effectively with less engagement. Their use of a sci-fi setting allowed for a plethora of information and left little to the imagination. Story-wise, EGTTR was way more engaging. The mystery is set up right from the title of the game, and interactions inform the player in a more ambiguous, spiritual way. The religious overtones and vagueness in the science work never distract the player.
But Tacoma has way more player interactivity. The immersion gained from the experience, interacting with the sci-fi chat logs and floating through the station, is something The Chinese Room just does not do in their games.
It can almost be said that the environmental storytelling in Tacoma works too well, and if the settings of both of these games were switched, it would improve them both.
The Beginning: A Monologue
Davey Wreden and William Pugh, developers of The Stanley Parable, do not currently have a follow-up game together. But Davey Wreden, their narrative director, released The Beginner’s Guide in 2016. The game starts in an abstractly-modded Counterstrike map and is narrated by a fictional character named Davey Wreden, who also wrote The Stanley Parable. The audience is led to believe this is the real Davey with clues like an email address to reach him at. The narrator addresses and instructs the player directly, as in The Stanley Parable, but there is a distinct lack of agency. This is Davey’s story.
There is a required read before talking about this game: Davey’s blog post from 2014 titled Game of the Year, an award The Stanley Parable won from several publications. Wreden’s struggles with popularity should be read with this in mind, which is something Errant Signal’s analysis tried to shy away from
“Coda states that Davey has infected his personal space and that Coda can’t give Davey what he wants, but that Davey isn’t Coda's problem to solve to begin with. Again, this is how you would talk about a Facebook stalker, and the result of all these little touches is to make the relationship feel coded as such. None of this is to suggest that coda is literally a woman, though given the unreliable nature of the narrator that's not impossible, but it does present an interesting way to further frame the game’s main relationship as poisonous. Davey is a creeper who violates privacy and trust after placing someone else on a pedestal and is obsessed with seeing them again. ...in making video game Davey the villain for attempting to read way too much personal stuff into games that actually had very little personal stuff in them, I do think The Beginner’s Guide is set itself up as something of a trap for critics. See, The Beginner’s Guide came out nearly two years after Davey Wreden, the real flesh-and-blood human being Davey Wreden, wrote a blog post about suffering anxiety and depression after the success of the Stanley parable. How he felt like he lost control over what the game meant and what he liked about it to his audience, and how he searched desperately for external validation only to find that hunger ever-growing. And it’s really tempting to draw parallels, to argue that this game is a direct result of those emotions and those anxiety. That Coda and video game Davey are really two parts of the same person; the creative, impossible-to-know muse making things for their own sake, and the post-Stanley developer desperate for validation. But to say something like that definitively is to make the same mistake that video game Davey did. To claim that I see the person in the work, to bring in my own lamp posts from outside the game and say there’s signifiers of meaning. Well, I’m not gonna fall for that and I’m going to keep this video wholly within the text.”
In a fictional story, especially one that’s presented as autobiographical, the author’s life context is vital to the text. Davey’s experience struggling with popularity reveals the truth to the story that Franklin does not want to acknowledge; Coda is a representation of author Davey’s desire to be the source of his own validation.
Guiding your Code
Coda is presented as a gamedev who never releases their games. They have no desire to, even. Author Davey sees something intrinsically valuable about these games that Coda cannot seem to acknowledge themself. As the player explores these game worlds, the blatant symbolism is displayed in a raw way that stories rarely exhibit. Davey breaks it all down for the player in real-time, drawing a clear narrative for all of the games Coda has made in their relationship, as well as explaining what these games meant to him.
But Davey has been shunned by Coda. Davey wound up exposing Coda’s games to others as a way to seek validation in himself. The result is Davey putting together the collection of the work and releasing it publicly as an act of desperate flagellation. He needs Coda back in his life in order for him to interpret himself. Author Davey has created this character as an external drive to be a great storyteller, gamedev, and human being. Here's Danskin's analysis, titled The Artist is Absent: Davey Wreden and The Beginner's Guide:
“It’s a project that doesn’t so much break the fourth wall as to be seemingly constructed without one. So our narrator, Davey, flat-out tells us how the game is meant to be interpreted, which is to say - it isn’t. This is a walking tour of a number of small art games by his friend Coda, and Davey is going to tell us as we play what he thinks they mean. ...These games were made by Coda for [their] own enjoyment, not for public consumption, so to really “get” them you need both a player’s perspective and a designer’s perspective. During play, Davey makes walls transparent to reveal architecture that is built but the player would normally never see, and he lets the player into rooms they normally wouldn’t have access to. What the player comes to understand by the end is that Davey has, in fact, been making far deeper alterations. He’s not just making the games playable or more understandable, but, from his perspective, he’s making them more coherent, and those alterations he didn’t admit to us. When Coda discovers that Davey has been sharing altered versions of his games with other people, he makes one final game just for Davey and then quits game design entirely. And that last game is unplayable without Davey’s meddling… ....by the end of the game, the player is supposed to realize that none of it is true. That understanding is part of the text; there is still a fourth wall.”
The end scene, where character Davey pours his disgust for himself out onto the player, is beautiful. The fourth wall, the barrier between author and audience, is shattered. The Beginner’s Guide is a meditation on what it means to be a creative person. It engages the player to see something in an artist or work of art that is emotional and often uncomfortable. Coda’s games are unfinishable and not fun, and Davey cheats the player into completing a lot of them. The relationship between character Davey and the player keeps him separate from what he wants to truly express.
The Meta of it All
The plot in The Beginner’s Guide is a phenomenally told story from an unreliable narrator who steals another creative’s work. That has been done before in games like The Vanishing of Ethan Carter, but Davey’s autobiographical insert adds a layer of complexity that other mediums rarely reach. The player is interacting with author Davey by playing the games Coda’s fictionally made, hearing the narrative character Davey is telling, and interpreting both what the fictional games mean to them and what the games mean to character Davey. I cannot think of another video game that handles player interpretation in such a direct manner.
When an audience goes to watch a piece of theater, there is a sense of community. The human beings performing on stage are real and as a spectator, there is no imagination required. The same thing is happening in The Beginner’s Guide; unlike EGTTR or Tacoma, the player is not a fictional character. In fact, as Franklin Innuendo Studios both acknowledge, this story is clearly fiction (even though it's presented as nonfiction).
Conclusion and Going Forward
Like a lot of great stories, the experience of The Beginner’s Guide is greatly improved when considered in the context of their relationship with the developer. Autobiographical video games are few and far between, and in general, have little appeal when compared to a story like Master Chiefs. Everybody’s Gone to the Rapture, Tacoma, and The Beginner’s Guide all exceeded my expectations and should be enjoyed by anyone who loves games and stories. But why didn’t they become as popular as their predecessors?
In the context of this specific genre, it seems that they cannot compete with what some would call a “mainstream” video game. When Dear Esther, Gone Home, and The Stanley Parable set a standard, in trying to surpass it, the devs did not effectively communicate what makes a walksim massively appealing. I hope I've done that a bit here today.
In Part 3 I’m going to try and talk about more games! Genre-adjacent games: adventure, horror, and puzzle games like Anatomy, The Witness, Gravity Bone, and Jazzpunk. These game genres are most similar to walksims and inform the player experience. In the future I will be covering The Vanishing of Ethan Carter, Firewatch, What Remains of Edith Finch, Return of the Obra Dinn, and Death Stranding.
Is there a video game you think I should talk about? Comment here or ask me about it on Twitter!
submitted by Swordless__Mimetown to truegaming [link] [comments]


2020.06.29 01:36 TM25IsGod Got bored so made a CM wishlist. (Warning, long read)

Been done a million times but I'm just bored. Also try to say some different things outside of the repeated removed features from FIFA 05-09.
1) Improved AI. Italian Stallion (I'll be referencing a lot) went into good depth on this and I'll include the link at the end. Really this isn't even one of those "10 years ago" type things that FIFA just abandoned. FIFA 17 and before had relatively good AI logic. In 20, the AI stay stagnant and don't make runs on their own, press on their own or do anything on their own. The logic is just non-existent. Play the ball up the wings and nobody runs for a cross unless you make them. While some control is ok, having that natural logic makes the game more fun and flow better.
https://youtu.be/RMHmorIk-TM
2) Passing assistance logic needs fixed and is just plain horrible. Unless you're full manual which even then built in passing assistance has some effect kills the game. You could have a wide open man however the game will force the pass to someone in "better position" even if they're offsides or covered. It's just absolutely garbage in how bad it's become. It's at the point where the game essentially rigs it. You see passes that should work but don't work with passes that shouldn't work somehow work. I'll even go as far to say that 20s passing makes players worse compared to other games.
https://youtu.be/LSmlA-n-8HA
3) Tables my god tables. I don't mind close leagues however it's not fun when you have to win every single game just to win a league title meanwhile I steam roll other tournaments. There needs to be a bit of randomness where you have the Liverpool 30pt lead with 7 games left or the Porto CL run.
4) I'd like a transfer slider similar to PES. This I feel may allow us to have that more realistic window. When the CPU is given free roam they just buy everything. City in one save bought the entire Barcelona team outside of Messi and I'm not even joking. The amount wrong with that is just too much to even go into detail because a lot of it is common sense which just can't be defended.
5) CM is scripted. Start a save and then save it. Play the first year ten times and you'll get the same transfer offers all of the time and the same international offers all the time. There is no randomness to any of this.
6) Managers should move. This is a multi partner but I'd like to see managers move around. Let them develop prestige so you don't have Klopp for example going to Salford City. Rate it on a five star scale and have it where if you have five stars then those are the jobs you get. Four stars and you get four and above. Three stars and you get that level and the one above, etc. So this way you don't have one star Jimmy John at Lincoln going to Bayern Munich but he can make a jump to a two star. Allow natural progression. I'd also like to see factors like team style and manager personality be a factor for their jobs. Also don't let managers coach forever let them retire and allow a regen of the manager to appear in their home country.
Break the team styles by offense and defense so it's not jumbled together. Break the offensive down by possession, long ball, counter and fast like we have. Then defensive by high constant, high 7 second, balanced and drop back. This should affect the jobs as teams will have preferential play styles as well as who the managers can bring in.
Manager personality should be broken down into four groups. Authoritarian (my way or highway), Democratic (players coach), Casual (players take ownership, think Ancelotii), Holistic (focus on the development). So a club like Ajax for example may prefer the Holistic coach who's there to develop young players.
7) Player play styles. This goes into the team style and fit. Players need to be catagorized for what style they play. Auturo Vidal is a Box To Box while someone like Juan Mata is a creative playmaker. Kind of take from PES but implement like NHL where a high team style fit gives you a boost when simming.
8) Improved sim. This is a big one for me as I prefer to sim a lot of games. Here is where I'd like a team style fit give a boost to how a team performs in a sim while having a high overall. Making it a key deciding factor is up for debate because in real life teams that do play well together more often beat ones with the most skill. However they do need to remove it being GK focused. You can have a bad team but win a lot of you have a good GK. FIFA 19 was really evident where a year ago I even did a test on here and won the Prem with Northampton using a 99ovr GK 9/10 times just simming.
9) Morale system should be optional. I will give them credit, they tried however it was cheesy. Just pick the good option and that's it even though at times the "negative" option should have been better. If they're going to have morale, they need to have player attitudes that vary player by player. Not every player is the same way. Some you need to chew out and some need a pat on the butt.
10) Youth scouting needs improvement. Here I wouldn't mind being more FM like which is doable since Soccer Manager has been able to replicate it and it's a free to play app. You can keep the potential system which is fine but have it I'd even say NHL like where you have a scouting team that specializes in the countries where they can look.
11) Scout specialization. NHL has this and it just adds a bit of depth. It's too simple to hire a 5 star scout from England then send them to Japan. I'd prefer to have to find and hire a scout that may specialize in Japan. Also have scouts the specialize in positions and even pro vs youth if you want.
12) Youth teams. MLB, NHL, NBA, those games all have minor leagues or what are essentially youth teams. This shouldn't be much to put in and would let our youth get playing time vs equal competition as well as give us a better idea on how they play. Also we should be able to poach youth from other teams as well like they do in real life. Bundesliga teams are doing it like crazy with English teams just taking their best youth for next to nothing then developing them and selling them for a profit (Sancho cough cough).
13) Loan to buy. Fucking put it back.....damn man.
14) More international teams. You don't need to license them to put them in as the license only pays for the official badge and in Croatia's case the kit as well. It would make qualifying much better and allow us to rebuild countries entire programs.
15) Hire and fire staff. You can even fictionalize this to avoid paying for licensing (no offense but who actually knows who Aston Villa's physio is). Have them be able to give boosts and reductions as well, kind of like Madden used to have with assistants. For example a free kick assistant may add +3 to curve but -2. Make it vary so you do have the odd good ones and bad ones. However let them grow as well by giving them a potential grade like how 2k does it.
16) Player mentorship. I liked the initial idea by 2k but it could be better. This needs to actually have an effect and so have a older player be able to actually train up a player in areas. Think of Bayern Munich with Alaba and Davies where Davies has essentially been studying under Alaba at practices or Ribery and Alaba. This also gives older players more use and importance as now keeping them has more weight instead of dumping for all wonderkids.
17) Transfer factors. Players need to have factors again. Some prefer to stay at their club/country, some view their playing time as potentially good or bad. If you have a 20 year old that's 90ovr you shouldn't be able to sign a 19 year old wonderkid to back him up. Makes no sense. Also bring back the random events like a player gets homesick or falls out of favor, stuff that adds extra drama. Let's be honest, Messi has probably caused a good amount of transfers. Also have it where an established player like a Messi who in real life does have input on transfers. (Firpo over Davies, lol thx Messi).
18) Staff interaction. You should be able to talk to staff to get their input on things. The quality of input however should be based upon the level the staff is.
19) Microtransactions. Now hold on hear this out. FUT gets attention because it makes money for it's microtransactions so bring them to CM. Madden had this practiced well back in the day. You could buy like a bundle of boosts for you players or team staff, scouting boost, financial takeovers, scout future stars, make that stuff buyable. I personally never use that stuff but I'm sure people here would spend like $3 for a bundle of financial takeovers they can buy again and again. This could bring extra income but most importantly attention we need. Have a young player that is good but want him to be a wonder, buy a boost. Madden 10 there was something you pay $5 and you get a boost that made players A+ potential and you could choose one player per year and was unlimited. Also you can even put in the special edition kits/boots that come out during the season in uniform packs like NCAA Football 14 did.
20) Kit creator. PES has it, NBA has it, NHL has it, MLB has it. Enough said.
21) Small thing but allow us to put the offside trap back into the tactics menu. Please and thank you.
22) Break the awards down by region. Have the best Asian Player award for that region or leagues, same for South America (include Liga MX and MLS) along with the Balon Dor and golden boot for Europe. Small but adds a bit more depth as these awards can increase a players value.
23) Dynamic potential. This cannot be based on morale and I cannot stress that enough. It's too easy to get a 90+ overall team just being nice to them. They need to go back and recalibrate what constitutes a growth change like if you're 21U and score 15+ or assist 15+ or 15+ clean sheets then your potential goes up. However limit it by position so that you don't see these mega boosts happening. Really you could incorporate the My Pro objectives here. However if a older player is still performing they shouldn't just drop drastically. Ronaldo while yes he'll get slower over time still performs at a high level. Neuer still is a world class keeper who's found that old form. They shouldn't just plummet after a year.
24) Revised team objectives. This needs to change as you progress. Unless your Ajax who's focus is youth, if you're a rebuilder then you put a premium on youth and wouldn't sell your youth easily and look to buy youth. Contender, you're looking for that missing piece and so look for more established players but can still be young like 26. Champions you look for only high tier players to add and continue. But these need to change. You can't just have high youth objective when you're average age is 22. Also if you're regularly placing top 5 then winning the league should be an objective not qualify for Europe. Even breaking teams down into these roles like in NHL and 2k may help.
25) Team takeovers. Random events like this brought extra depth. The Arabian Oil Man buys a championship side to make into contenders. Have them get a transfer boost and a change in objective.
26) Team styles need to be apparent. Can't have teams playing park the bus and possession based when especially some are the opposite. Liverpool press high and relentless then attack fast. Crystal Palace look to play in the long balls. Teams all vary so make it apparent.
27) By u/Totten88 search by budget in transfers.
28) Also u/Totten88 empathisis on Derby day matchups. PES you focus on it 2 weeks in advance talking about it.
29) Manager feuds. If we're going to have personality and press conferences, you should be able to feud with managers and even players. Players could play for you based on past dealings or never want to play for you because you said something. Also managers should be able to feud in a sort of rivalry system. Teams may be more willing or unwilling to make transfers with you based upon your relationship with another manager. We should be allowed to have that Pep v Jose type of rivalry.
30) Suggested by u/thepoeticpatient is dynamic value which is a extremely good point and I can't believe I missed. To quote "a player should be able to improve beyond an arbitrary number assigned to him before the game starts - but it's much more realistic if his value changes based on his in-game performances/stats.
This addition (or lack thereof) isn't just surface-level either, it actively dissuades selling any good players you have discovered. At Ajax, I had a top player in his early twenties and didn't get an offer north of 5m. There was no incentive to sell - so unless I got bored, or moved on, he was my striker for the next ten years. At Lyon, I sold Dembele for an obscene number and was tasked with finding a replacement - but once I found one there was no need to ever repeat that cycle."
Basically if a player regardless of overall plays well like we've seen guys outperform their overall, their value should therefore increase.
31) Suggested by u/dryduneden request funds back.
32) Bring back the old pen shots. I wanted to throw my controller through a wall because my guy skied it for no reason. Didn't go near where I was aiming.
submitted by TM25IsGod to FifaCareers [link] [comments]


2020.06.26 20:58 biggreekgeek Flatten the Curve. Part 25. Sentinel World Simulation. Palantir. Gorgon Stare. Gotham 2020 NYC Nuclear Disaster simulation. Welcome to the new normal. Don’t you feel safe?

Previous post on this subject.
Every breath you take, every move you make. Every bond you break, every step you take (I'll be watching you). Every single day, every word you say. Every game you play, every night you stay (I'll be watching you). The Police.
I've got an idea! Let's see if we can pitch this to the New Normal police security surveillance apparatus as a theme song and do an eighties type sitcom! It'll be great.
But let's not fool ourselves, they probably already have this on file.
In a world run digital panopticon you can't hide. State awareness is almost everywhere. Palantir, and others are data mining all of us. Did you know you have a digital avatar they use to create predictable behavioral outcomes for you?
We can also see who is talking to whom and observe important changes. I'll give you an analogy: suppose there's a house, and there's people going in and out. I can't actually see the people going in and out, but I can see the number of cars that pull up to the house. Say I normally see two to three cars a day and I suddenly see 20 cars pull up today. That tells me something is going on. Even if you can't get the detailed information, just looking at changes in communication patterns can alert you that something is happening.

Don't you feel safe? I feel safe. Safe from who? Safe from us, I guess.

According to a former international law enforcement agent, who requested anonymity due to ongoing professional obligations, the NSA can likely pinpoint suspicious communications activity using a predictive model, based on call records and Internet activity. The predictions may include deriving name, age, and gender data, or plotting likely future locations of individual people.
Now do you remember the Gorgon Stare? The eye in the sky that had a test run on a blimp over Minneapolis in 2019?
The Gorgon Stare is the eye-in-the-sky, a military surveillance drone built by the Pentagon, that can simultaneously track 1,000 moving targets. It’s the cute nickname for a type of wide-area motion imagery (WAMI) technology, that allows a camera, which has had its power greatly expanded, to be attached to a drone—and can then watch and record a massive area. To break it down further, what WAMI does is expand the camera aperture, so an entire city can be watched at once. What it’s really good at is zooming in on particular parts of the imagery on the ground—with a decent amount of detail—while still being able to record everything else. Top that with lots of resolution. For example, an iPhone has roughly 12 million pixels in its camera. Compare that to a Gorgon Stare with 1.8 billion pixels or 1.8 gigapixels. Crunch the numbers, that’s a resolution 150 times more powerful than an iPhone.
Not only can it follow one thousand targets at once, it can do so for an entire month, and it can backtrack and see where each target went and when they were there. It's like a game of hide and seek, except that you can't hide.
So they data mine everything you do. Anonymously, of course. Because Anonymous is on your side. Right? They have Guy Fawkes masks like V for Vendetta, right? The usage of Anonymous as a name isn't meant to subconsciously reassure you every time you read about Anonymously collecting your data, right?
To be clear I am not suggesting V for Vendetta is part of some system of control, but I am suggesting that the word association for the hacker collective Anonymous isn't coincidental, and I'm suggesting the group isn't what most of us think it is, but that's a post for another day.
So let's keep calm and carry on like those helpful memes suggested, which seemed to go viral so quick out of nowhere, not that memes are a form of propaganda or behavioral manipulation, are they?
Memetics: A Growth Industry in US Military operations was published in 2005 by Michael Prosser, now a Lieutenant Colonel in the Marine Corps. He proposed the creation of a 'Meme Warfare Center'.
Strange how our normal everyday lives seem wrapped up in the military, isn’t it? It would almost seem like we're being subjected to the doctrines of Unrestricted Warfare or Full Spectrum Dominance, and we don’t know where in a war, just like the doctrines say.
It's a good thing we have so many frontline workers and we're all in this together, isn’t it?
So let's keep calm and investigative on, shall we?

It’s Sentient

Meet the classified artificial brain being developed by US intelligence programs.
Synthetic Environment for Analysis and Simulations, or SEAS, is currently being used by Homeland Security and the US Defense Department to simulate crises on the US mainland. SEAS "enables researchers and organizations to try out their models or techniques in a publicly known, realistically detailed environment." It "is now capable of running real-time simulations for up to 62 nations, including Iraq, Afghanistan, and China. The simulations gobble up breaking news, census data, economic indicators, and climactic events in the real world, along with proprietary information such as military intelligence. The Iraq and Afghanistan computer models are the most highly developed and complex of the 62 available to JFCOM-J9. Each has about five million individual nodes representing things such as hospitals, mosques, pipelines, and people." SEAS was developed to help Fortune 500 companies with strategic planning. Then it was used to help "recruiting commanders to strategize ways to improve recruiting potential soldiers". In 2004 SEAS was evaluated for its ability to help simulate "the non-kinetic aspects of combat, things like the diplomatic, economic, political, infrastructure and social issues". Sentient World Simulation is the name given to the current vision of making SEAS a "continuously running, continually updated mirror model of the real world that can be used to predict and evaluate future events and courses of action."
2004. This was up and running back then. Wasn't this before the Motorola Flip phone? It was definitely before the IPhone.
“With the entire Internet and thousands of databases for a brain, the device will be able to respond almost instantaneously to complex questions posed by intelligence analysts. As more and more data is collected — through phone calls, credit card receipts, social networks like Facebook and MySpace, GPS tracks, cell phone geolocation, Internet searches, Amazon book purchases, even E-Z Pass toll records — it may one day be possible to know not just where people are and what they are doing, but what and how they think.”
SEAS is now being used to:
• experiment with psychological operations or PSYOPs.
• help military leaders “develop and test multiple courses of action to anticipate and shape behaviors of adversaries, neutrals, and partners”.
• predict and evaluate future events.
As long as you have a smart device on or around you, you are feeding your sim data. Everywhere you go, everything you say around your device, everything you do on your device is slowly creating a mirror copy of you acting sentient in a simulated Earth. They call your sim an “agent“.
You're an agent. Just like in the Matrix. Just like V for Vendetta. Could they be getting inspiration from the Movies? It sure looks that way, doesn't it. But if your a part of their virtual simulation, and they can run predictions based on your data, and they still allow your posts, doesn't it logically say the system doesn't (at this point) view you as a threat to the system?
"The Matrix is a system, Neo. That system is our enemy. But when you're inside, you look around, what do you see? Businessmen, teachers, lawyers, carpenters. The very minds of the people we are trying to save. But until we do, these people are still a part of that system and that makes them our enemy. You have to understand, most of these people are not ready to be unplugged. And many of them are so inert, so hopelessly dependent on the system that they will fight to protect it."
Let's look at a non movie script for further clarification.
“Agents are distinct entities such as types of customers and suppliers, citizens, channels, and competitors. Agents can be used to model any group of people whose actions are important to the organization’s outcome. The agents’ behaviors are defined by actual data that demonstrates how the agents have acted in the past. SEAS incorporates genetic algorithms that allow the agents to react and learn from its own actions as well as actions by other agents. It is through the combination of the continual actions and reactions of all the agents that produces a very real and life-like environment that allows an organization to test different strategies and analyze the outcomes of executing those strategies – all in a simulated environment.”
See, you're a star in a simulated TV show! Aren't you and I lucky!
Of course we are, we're safe and why wouldn't we be? We don't have anything to hide, do we? Nope. Just good citizens talking about how lucky we are to have a government that keeps it's eye on us to keep us safe, right?
“Palantir” is generally used interchangeably to refer to both Thiel and Karp’s company and the software that company creates. Its two main products are Palantir Gotham and Palantir Metropolis, more geeky winks from a company whose Tolkien namesake is a type of magical sphere used by the evil lord Sauron to surveil, trick, and threaten his enemies across Middle Earth. While Palantir Metropolis is pegged to quantitative analysis for Wall Street banks and hedge funds, Gotham (formerly Palantir Government) is designed for the needs of intelligence, law enforcement, and homeland security customers.
A literature wink, just like the other possible literature winks that I mentioned, strange, isn’t it?
Now you may have noticed something else here, because I did. It jumped out at me. And I have to remind you here that words matter, they matter a lot. They especially matter when you're talking about matter that can turn into a supercritical mass and make you go boom, bye bye.
Did you notice one part of the company was called Palantir Gotham? Did you also know that there was an operation called Operation Gotham Shield held in NYC in 2017? It was a simulated event dealing with a Nuclear Explosion.
Operation Gotham Shield was a 2017 exercise conducted by the United States Federal Emergency Management Agency (FEMA) which tested civil defense response capabilities to a nuclear weapons attack against the New York metropolitan area.
Wait, it gets better. Did you know there was another exercise running at the same time under a different name?
Ardent Sentry 17 (led by the Northern Command), was another simultaneous operation which focused on military aid to the civil power, specifically "marshalling simulated forces". Ardent Sentry 17 was a command post exercise with staff operating from a primary command post at the 42nd Infantry Division headquarters in Troy, and a redundancy command post at the New York National Guard Joint Force Headquarters in Latham. It was overseen by GEN Timothy LaBarge of the New York National Guard who was given "dual status command", or authority to command both State of New York and United States military forces.
Sentry. Which is down the etymological tree from Sentinel.
So what, you might ask, at least the exercise is called sheild right? Doesn't that mean it won't happen?
Hopefully that's correct. But they did another exercise in 2020. What was it called? Gotham 2020. Hopefully dropping the shield portion was to conserve ink due to budget cuts.
Ok. So let's backtrack for a minute. We had an ad in the Tennessean about a nuclear detonation in Nashville. On the previous page there was Oak Ridge Laboratories and talk of a new Manhattan Project on that page, and Oak Ridge was part of the consortium of the old Manhattan Project. It reminded me of Dark, which is a show about time travel and a nuclear incident, and the question of whether or not we have free will or if we are a product or causality in a never ending stream of events, and if we can avoid a catastrophe. Oh, and the time travel plot device runs on a cell phone, just like Sentinel needs to help it run it's simulations for the security apparatus, to predict causal events to forecast the future, under the umbrella of Gotham, which is the same name of the exercise that ran in NYC this year, along with Sentry, a derivative of Sentinel.
Look, I'm not making predictions with this. And I'm not saying that Dark is part of a plot. I'm not. I actually think there's two possibilities with plots in TV shows mirroring real life events, and neither of them involve the concept of predictive programming presented for our consent. I find the idea illogical.
But what I don't find illogical are ideas about a nuclear disaster, nuclear waste (a lot of it! Seriously, it's frightening, and I don’t say that lightly) stored underground in containers that have been leaking, articles about solar flares and how they would shut down fail safes in nuclear reactors and cause meltdowns.
What about the prophecy in the AD and the TV show? Isn't a predictive model event by AI basically a technological prophecy?
I'm just presenting what I saw. That's it. Nothing more and nothing less. I'm not an Artificial Intelligence computer that can run simulations about the future. All I have are coincidences that I found, so take them as you will. As observations, not information, and I prefer information to observations when I'm trying to understand the world around me and ascertain a real future possible risk.
Take care. Be safe. Stay aware and be prepared. Talk soon.
submitted by biggreekgeek to conspiracy [link] [comments]


2020.06.24 03:25 AngryaboutVideogames Frozen Home Pt:2 Lets play jacks


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Quick Rough Edit: Wow you ever go back and look at something and wonder what you were thinking? that was this chapter pre-edit.

Enjoy
Michael stood in awe of the sight before him, "Never thought I would be standing in a place like this, even with being a test pilot." Whispering to himself, eyes wide in disbelief. Eris base was a legend, back when it was just Sol and Alpha Centauri, all the dangerous experiments took place here! It being just far enough away from the Sol colonies, but close enough for supplies made it a decent place to set up research, so they built a base on it. These days however it was just a relic. Shut down over 400 years or so ago after Terran exploratory league set up its nineteenth outer colony. Flt got to the point where as long as you had money, you could set up stellar routs to deliver needed supplies so all dangerous research was hidden away in far off systems.
Wich made where he was standing all the more strange for Michael, who was not only ordered to this station but also picked up and transported with V.I.P delivery within hours of receiving his strange orders. He had to rush back to his apartment to grab his emergency deployment case, barely making it in time before being whisked off into space with some tight-lipped escorts.
Approaching Eris, his excitement was starting to get the better of him, he didn't even notice the moon base and dread carrier in orbit until he was almost on top of the planet. Startled, he looked back to see he had crossed a barrier of hard light supplied by an E-War satellite, cloaking the two beasts from the rest of the system. "How long has this base been operational?" Asking his unknown tight-lipped escort, Michael was getting worried. He remembered reading that the last experiment on Eris destroyed it's moon Dysnomia, showering the inner system with rock and ice. Though the damage was negligible, as it was mostly intercepted, it was quickly decided that moving the base to another location was a priority.
His escort just glanced in his direction and looked away. Taking the hint "Good talk buddy," he snarked. Luckily the shuttle would be touching down soon, and he might be able to figure this all out. Unfortunately, that was not going to happen from the looks of it. The moment he got off the shuttle, it had left. He had tried to gain entry, but the marines on guard had stopped him from entering the base or going anywhere for that matter. Which brought him to his current predicament, of standing around admiring the hangar of a supposedly shut down research base.
Two guards stood watch at the entryway of the base, both in full combat armor. He was sure they were augmented with nanofiber muscles, and regenerative cells, not quite the double layer power armor drop marines use but still enough to rip him in half if he gets lippy. "Look, guys, I have orders to be here, I'm not sure what's going on but can I at least get some access to galnet or something while I stand around like a jackass." Both guards laughed, "We know you're supposed to be here, but if you think you'll have access to anything outside this base other then through a window, your mistaken." Spoke the marine on the left. "Well, what am I waiting for can you at least tell me that?" Which was answered with a straight-faced "Nope" by the same man?
Giving up, he slumped against the wall and sat on his suitcase, deciding to wait for a pickup. Normally hangars like this would be busy. Ships coming and going constantly, this one, however, was so dead the blast doors were closed. Why waste power on enviro shields when you knew nothing was coming. After waiting for a few hours with the untalkative guards, and his anger starting to get the better of him, the shields finally turned on and the doors started opening. He stood up eyes going wide, thinking the wait might have been worth it. Suprise taking him a second time that day, the doors slowly opened, revealing an ancient ship sporting Nine light sails reminding him of the water sailing boats of history. "I always wanted an old light sail ship like that, how much you think that beast cost?" He asked the untalkative left marine only to receive more silence.
Studying the ship as it extended its landing struts and retracted the sails, he started getting excited. "Maybe they want me to pilot some new ship that uses a new form of light sail to reach FTL." Drooling at the thought of FLT Tall ships being a thing. It really was a shame light sails were only good for inter-system travel.
Three men exited from the side of the ship from a set of extended stairs and started making their way over to him. The lead man, an older gentleman with white hair and normal build for a man of around maybe 170 guessing at the man's age it was always a hard thing these days. Michael put on his best smile and extended his hand to greet the man. Before he could get a word in, the older gentleman spoke up" I the report on you Michael Graeme it says you are a crass man but, it seems you at least know how to greet people properly. I am truly sorry for the wait, but it seems the powers that be seemed to think my ship would somehow outperform a high-speed transport. " Taking Michael's hand in his own, " I am Dr.Aldon Just that please, and these are my assistants." Pointing to his right at the shorter man with green.. white.. Colour changing eyes and brown hair "Dr.Leviye. And to my left, " pointing at a plain man with brown eyes, black hair "Dr.Keda now that introductions are out of the way, I'm sure you would like to see the ship you will be flying."
"Will it be a light sail ship?" Michael asked eagerly, Following the trio to the untalkative marines. "No that tech is at its current peak, unfortunately, It will never be used for more than inter-system travel or vanity cruises," Dr.Aldon informed him a hint of sadness to his words.
Before stepping past the marines, Dr.Aldon turned and looked Michael in the eyes, his eyes going cold. "I must inform you even though you are here once you step past these doors, you will be agreeing upon not only the regular guidelines of testing classified equipment. But also to special guidelines w-7. You can decline to test the equipment, but you will be regelated to moonbase Leda for the remainder of the project."
Michael tried to remember what W-7 pertained to, was that the one where death was almost a certainty or the one where they had no idea what would happen. Either way, Passing this up seemed stupid, they obviously picked him knowing he would take the commission.
"Wells lets go see what deathtrap I'm flying, then lead on Dr.Aldon."
Falling in line behind the three doctors, his suitcase following behind him. He was guided to his quarters personally by the three. Pointing out the mess hall and gym offhandedly before finally reaching their destination. Stepping in and pushing his suitcase into the room, Dr.aldon spoke up. "I would suggest getting something to eat but, I'm sure you would like to see what you will be flying in the coming days so if you would once again follow me I'll show you to the ship."
Michael nearly shouted at the doctor in surprise, "Days? What the hell doc, you are are trying to kill me or something did I sleep with some guys woman becau-"
Before he could continue, Dr.Aldon cut him off. "No Captial Michael, as I've said, I read your file and am aware you have more luck flying a paperclip then you do with the opposite sex, so you can drop the act. unfortunately, even with the E-war satellite, our time is limited."
Deciding that following the Dr.Aldon and getting some answers more important than grabbing some food. He motioned for the doctor to continue. "Well, Doc, what's the problem? Far as I can tell You have Leda in orbit, so who'd be dumb enough to fight that and that monster carrier?"
Leading the way Aldon started explaining the project. "No one would be dumb enough, we haven't had a war since we left earth. The pirate lords have all been almost wiped out. No, the problem is pretty simple. What do you know about folding space captain?"
Michael laughed. "Nothing then I take it? Well, its nothing like what you're thinking. No wormhole, or anything like that. what we have discovered is another way to reach FLT. And simulations put it at almost four times faster than our current warp travel."
Michael looked at the doctor in shock. "Why all the secrecy then, isn't this super important?"
Dr.Aldon nodded. "Yes, extremely, we could reach even the farthest system in days instead of weeks with the new drive. the only problem being the remaining two pirate lords. Leda and the carrier will stop them dead. But the Fuel is the problem. I can't tell you any specifics, but I can tell you it's a completely new type and manufactured inside Jupiter's atmosphere." Explained the doctor.
"We've been hiding this information by not making a big deal out of it. but with more shipments from Jupiter to Eris, it's only a matter of time before someone figures out its not just regular stuff being moved about. Before you say anything yes, they are under heavy guard, but you know how this works everything hush-hush Though the fuel is not really dangerous." The doctor chuckled.
"My unprofessional opinion on why the brass wants a test flight so soon. Because everything is above the board and all simulations point it to being perfectly safe. the only reason it seems sudden to you is they waited until the last moment to pick a pilot, Congratulations By the way."
Michale sighed, twirling his fingers in mock happiness, " Okay, so you said something about folding space. If ships can just pop in and out of systems it would solve a lot of problems. So how does it work? Because I'm sure the Noraisa system would be ecstatic to have more merchant vessels visiting."
Turning the corner and moving down a long hallway, the doctor seemed to think for a moment about how to explain it best. "Not like what your thinking. it's not like opening doors, or even folding its a bit weird. What I can tell you currently, is that we still use the premise of warping space around the ship but in a new way. think of it as compressing space into a small cylinder and having it expand. This pushes the ship kinda like an old rocket. We compress and fold space in on itself, and use the expansion to push us where we want to go."
Michael stopped for a moment. "Is it too late to opt out he semi-joked? This sounds ridiculous and way too dangerous how do you even stop or turn?"
The doc laughed, "We got that figured out. It'll control like your average warp vessel." Coming up on a new set of double doors, the doctor motioned for Michael to step through.
Pushing open the doors, Michael eagerly stepped through and was greeted by the sight of the most beautiful ship he'd ever seen. It was sleek hard angeled, the shape of an arrowhead with a rounded front. He couldn't even see the engine, Engines? Where were they? The back was smooth but edged like a knife, and the entire ship was painted black with blue lines pulsing around the edges, It looked more like a fighter than a prototype FLT ship. "I'm in love doc, Where the hell are the engines?"
Aldon Laugh. "Onboard, everything is internal the back opens up to catch the expanding space and direct the ship, sub-light impulse engines extend from those two points" Dr.Aldon, Pointed at the back two points of the ship" When you need inter-system speeds. A new design, much faster than current Engines you can leave sols gravity well in under7 hours with them."
That really got Michael's attention, "How the hell did you manage that? That's ridiculous can you even control a ship at that speed? You're likely to crash into something going that fast!"
Dr.Aldon laughed and pointed to a booth off to the side of some exhausted-looking mechanics. "The sim is over there, go get some time in and talk with the mechanics if you have any problems. My job is pretty much done, we've already tested and proven the impulse engines, all we needed was a pilot for the FTL at this point so get to it."
"To think I was contemplating a nice stroll on the beach this morning. Now I'm about to be sent to my death, on some crazy physics breaking ship I don't even understand." Walking towards the mechanics Laughing loudly at the insanity, he shouted to the universe for all to hear.
"I FUCKING LOVE MY JOB!"
After a quick chat with the mechanics, he spent the next 10 hours in the sim and collaborating with the people around him to make sure things were being put in order for the test flight that, True to what Aldon said, was pretty much already complete and only needed a few real flights. Michael still didn't really understand the need for all this secrecy though, it all seemed pretty above the board all things considered.
Retiring to his room for the day, Michael decided on a light meal before getting some sleep. Walking into his room he was greeted by the station local "Hello Captain Michael Graeme I am your Vi assistant." "Ah hello, computer anything on the menu before I head to sleep?" "Nothing at this moment Captain, however, you are scheduled for sim training 6:00 to 12:00 and 13:00 to 22:00." "Alright, I'll just grab some chow and get some sleep, then good night computer." "Good night Captain**."** Tomorrow is definitely going to suck, an entire day of sim training, and studying the tech manual. Slipping into bed he was thankful for the extra two hours the day had allowed him to get a good Eight-hour sleep in before having to head back to the rushed training.
With the dreaded alarm sound waking him from his sleep, Michael dragged himself out of bed and into the shower. "Computer what's the schedule for today?" he mumbled out, "sim training from 8:00 to 13:00," "Test flight at 15:00," Michael slipped and fell on his ass in the shower, "what the hell computer? Any reason I'm testing so soon?" "Sim training demonstrates ship compatibility with pilots abilities, further sim training is no longer necessary." Michael pulled himself up and walked out of the shower. "Anything else I need to know computer? like some evil villain deep within the planet telling people to work faster?" A long pause. To long. No, Raising an eyebrow, he just decided to ignore it and walk away. All I have to do I fly this ship and get the fuck out of here.
Arriving at the hangar his lovely ship was docked in, Michael looked around for Dr.Aldon, spotting him with chatting with few mechanics huddled around a computer he walked over so he could have a nice talk with the doctor. "Dr.Aldon," he started with a smile. "Care to run the real reason I'm flying today?" Dr.Aldon swung around, "Orders from the higher up's, unfortunately, They saw your results and decided to push it forward. The only reason you're not flying this morning is final checks and calibrations, were skipping your sim training this morning. KEDA!" Dr.Keda ran over "Take The good captain to get his flight suit on and get him on board so he can meet his partner."
"Woa What partner! fuck that shit I fly solo, I'm not getting anyone but myself killed." Almost yelling in Protest. Everyone in the hangar went stock still, trying not to draw attention.
It was Dr.Leviye that broke the silence, "You have no choice in the matter at this point. It has already been decided." Hearing Dr.Leviye speak for the first time sent shivers down his spine, It was almost robotic.
"Fine let's go get my suit, and I'll decide if I keep this Co-pilot on Deal?" Walking towards the fitting room With confusion washing over him. Was their room for a co-pilot in the cockpit he didn't remember seeing one in the sim.
Michael got to the fitting room and went through the motions, arms out, get scanned, Fab spits out a fancy new suit, put a new suit on, link new suit to nanites, put helmet on, test pressure, All green. "With that out of the way, I guess its time to meet my Co-pilot." Michael thought, walking up to the ship and linking his suit to the ships onboard computer, he noticed the ship drop the boarding ramp. "At least the pilot is courteous." He walked up the ramp and got a good look at the interior. Nothing fancy, from the looks of it. standard test ship even had some open maintenance paneling though no panels around to close them up. walking down the metal walkway towards the bridge, Michael compared it to the sim. Everything was exactly the same. Which means the bridge has only 1 crash couch. Finally getting to the bridge he looked around. Yup 1 couch. "Hello Partner" "hello computer***"*** he replied without thinking........ "Computer?" "Yes, partner?"...
Michael did a 180 and walked right off the bridge, slowly making his way towards the boarding ramp. He arrived and noticed it was retracted blocking his exit when he arrived. "Computer why is the ramp-up?" "There is no reason to leave the ship right now correct?" Screaming internally Michael tried to calm himself down. "I'm detecting heightened blood pressure are you okay partner?" "Okay your not a Vi what are you computer?"
"I am a Virtual Artificial Utility Companion, meant for deep space exploration, that would become possible upon successful testing of this wonderful engine. I am excited to work with you."
"Virtual Artificial? Isn't that a bit redundant?" "I think its because Dr.Leviye wanted to call me vaucs he always refers to me as such," Taking a deep breath Michael asked the question he was afraid of. "Are you a True AI?" "Nope just modeled to act and think like one." More internal screaming, as a happy face emoji appeared on the nearest display panel. "What's the difference?" "Beats me."
Michael got into his crash couch and started going over his preflight sequence. The ship would take about an hour to warm up from a cold start. Michael had to admit having vaucs handle all the small tedious stuff was pretty handy, if not terrifying. Everyone was taught in school that the first true AI humanity made went rouge. Luckily, the researchers were smart enough to run the project on a secluded asteroid that was tugged out of the system and disconnected from everything. Once the last researcher was killed the military just sat out of range nuked the crap out of it. No one has decided to try since.
"Running the last of the checks now partner, :)" vaucs seemed to like putting emojis in my line of sight when it. he? was talking to me "Hey vaucs, you attached to that name?" "Nah it's lazy"
"Do you want a real name?" "I would like that," Michael thought for a moment, "How about Cain?" "Isn't that a bit much? :\" Michael laughed. Maybe vaucs isn't so bad. "Sure is, alright what's the ship's name? I never bothered to learn what this beautiful lady's name was. "It is the Terran experimental starship Quest Results."
"Game related? hmmm, How about Ad" "No thanks." "You didn't let me finish!" "The last game you played was from almost 2 thousand years ago and the male protagonist's name was Adam Jenson another religious name."
"Shit you right......... How the fuck did you know that?"Michael noticed that fear started creeping onto his face, "Eris security scanned your entire apartment complex and all personal devices, they logged all data on Eris central servers." Michael felt a light Relief. "Okay fair enough, Don't scare me like that"
"It was not my intention partner. :(" "Well, how about Jax?" "From mortal combat?" No, that old the pickup game where you drop the ball and pick up the clatop thingys. "You are referring to jacks from 1190BC?"
"yea I figured If I ever drop the ball maybe you would be able to have my back and pick up my mess." It was a little dumb but maybe he'll kill me last if he ever goes rogue thinking to himself with a chuckle. "Alright, you can call me jack then."
"Alright, jack looks like the flight checks are mostly done whats the word on the ground? I haven't heard from anyone in a while," "I have been dealing with the ground crew during the startup sequence, ;)" hey that's pretty handy I don't have to talk to all those boring guys. "Thanks, Jack" "you are welcome."
"Startup complete looks like we're ready to go. This still feels like it's going to fast jack. I Pretty much just got here yesterday***.***" "This project has been in the works for the last 83 years, I'm sure the researchers are under pressure for results. :(" Michael was surprised by how long this base has been active without notice, "You'd think they could wait a few days then." The ship started to rumble slightly as the atmo field lit up the hangar door opened "Project funding is under review, if they don't show results soon, it will be shut down that includes me. Ground control says we are clear to launch."
"Why would they shut you down. Sure your terrifying being a not AI and all, Sorry but it's true. But you're still alive, wouldn't that be murder or something? Bringing us out of the hangar nice and slow." "Retracting grav struts. As I am, I have no rights. It would be easy to deactivate me, also I'm of the same mindset as Dr.Leviys that co-operation would be best for everyone." "Plotting exit coordinates. I guess that makes sense. Your predecessor was nuked to the point that not even the asteroid was left."
Grabbing the controls and gunning the new type impulse engine. Michael felt the sheer power of the ship respond in a way the sim never could. "Whoa Jack, whats with the ship, this is insane?" being pushed into his crash couch the speed and force was amazing.
"I have lessened the dampeners so you can get a better feel for the ship :)"
God damn jack was great, scary but great. Gunning the throttle Michael sped towards the pre-designated Exit point. Sadly it would only take minutes at the speed he was traveling. "What kind of music do we have on this bucket?" "I have your entire music database downloaded, Mission Control is yelling at you to slow down :)"
Oh, right he's got all my info.....And browser history I'll just ignore that for now.. "we have arrived at our destination partner. >:)" "Alright turn the dampeners back up and set our course. Powering up fold drive, five minutes to jump." It felt weird having to charge the engine instead of just flipping a switch and going. But if this goes as fast as it's supposed to, the greater galaxy is about to burst wide open. "Course set detecting no problems, if all goes well we'll emerge in empty space a few minutes after our jump."
Michaels blood was pumping, even if this was way to fast for comfort. This is exactly what he lived for. "Hey, jack how about you play us something, some music would make this perfect". "Your music is old Michael," ;P
"The hell does that have to do with anything, just pick something at random then." A clock, Bells, Latin chanting, "Oh man Killers with the cross? Not bad. It doesn't have anything to do with what we're doing though. Unless your planning to crusade humans. You're not planning to crusade humans are you jack?" >;} "I swear he's fucking with me." I'll just ignore it. "30 seconds to jump"
Activating all scanners and imaging equipment, Michael smiled into what he thought was Jack's main camera."Ready to go?" "I was created, ready partner"
Michael activated the helm, keying the controls his Heart was hammering in his chest. "Time to make history." "10 seconds until jump, mission control wishes us luck**"** Deep breaths "5, 4, 3, 2, 1," Michael Hit the jump switch, everything turns... nada in warp you had some nice colors Seems jump space it's just really fast impulse. "This is kinda anti-climatic Jack" "I'm enjoying it look at the scanners"
Gravitons that shouldn't exist. everywhere around the ship. it's like we're swimming upstream through a thick sludge. "I'm not a scientist what the hell does this mean?" "Unknown it seems that breaking the laws of the universe makes the universe fight back." "wait so jump space attracts gravitons? wouldn't that mean he we bounce close to a star with a bunch of these assholes on us we can knock an entire system out of orbit?"
"Unknown :(" well better play it safe just in case. "I'm Going to take us out of jump space a bit ahead of schedule I'm not going to risk jumping into the target system this these hangons," "New coordinates input is this satisfactory?" Michael looked at the new coordinates. "Looks good I should be able to handle anything weird happening on exit." looks like the galaxy's open "updated time to arrival 47 seconds."
"Exiting jump space in 3,2,1...." "Hey jack why aren't we stopping?" "the gravitons are interfering with the fold drive," "I'm putting us in full reverse, how long until we enter the system at this speed?" "19 seconds. with full impulse 47, we should have bled off enough speed and gravitons as to not affect the system"
" I can hardly turn the ship jack what do you have for me!?" "At the current course, you have a choice of hitting the local star, a planet, or attempting to navigate a densely packed asteroid belt."
"THAT'S IT?! why can't I go up?" "graviton interference is preventing that course of action from making an impact in time. :("
"Fuck this makes no sense alright let's pick the belt"
Speeding into the system, Michael was at the peak of his concentration.
Fully confident in his ability to needle through the belt that was quickly approaching.
"This system is inhabited by a pre-FTL civilization," Looking at the readout Jack just threw up on a side screen, Michaels Shock was apparent.
"WHAT!?" was the last thing Michael said before crashing into an easily avoidable rock.
"I think I made a mistake. :("
submitted by AngryaboutVideogames to HFY [link] [comments]


2020.06.03 03:59 1Vuzz A 10k Word Filibuster I wrote - You may notice some parts are taken from other sources. Still took me about 4-5 hours to transcribe - Total 9816 words.

Edit - Continued in comments due to character limit. Can still Ctrl-C Ctrl-V the first part, although not as long.
Alright, maybe I’ll do some standup. But also like sometimes I think about increasing my words per minute. Like how long it would take to increase it over time. For example like since June or January of sometimes a couple years ago, maybe 1 year ago, no 2018 so 2 years. But that’s odd I seem to remember it as Grade 9, which is only 1 grade behind what grade im in now, maybe it’s just because I’m at the end of the year that I remember it differently? No, but I think it was 1 year because it was June of 2018, but I guess that would make it 2 years, and not year. Maybe I seem to remember the grade wrong. Maybe it was grade 8 and not 9? No but there was no tech 10 for grade 8’s because of how my school is set up, or was set up at the time. So it must have been grade 9. If then, the only other option is that I am misremembering which year, but then it also said “2 years ago” for last online for my schoolmates on this typing website we used earlier that year. Back round to typing I guess. Anyways since a year or two years ago my words per minute has increased from an average of like 66-69 words per minute to I think 83 or 89. I can’t quite remember. Sometimes I think my memory is getting worse. I wonder if dementia is hereditary, because I think my dad is getting it. Or is it alzheimers? I don’t quite remember. How ironic. Anyways, the fact that my dad seems to be losing his memory is also a little bit worrying, although I’m sure he can tough it out. He seems pretty tough most of the time anyways. We all have moments of weakness I suppose. Anyways, my memory sucks and I forget lots of things a lot of the time. It’s not pure speculation that my dad is getting alzheimers or dementia, I don’t know which. He forgets things that I told him last week a lot of the time. Sometimes its important things, sometimes not. Sometimes just deals in general. I think it started rather recently, but again, I cannot remember. Bad memory.
Anyways, I came back from camping today, or rather yesterday if you count 3am as a different day. To me, the day is not the next day until I’ve slept. I’m sure it feels the same way with the majority of most people. That kinda sounds like bad grammar but I guess I’m not known for good English. Not anymore at least. I used to be a top student in most of my classes…except math. It kinda fell of in grade 6-8. Probably due to bullying, definitely due to mental illnesses. I’m glad they’ve cleared up now, for the most part. One thing I noticed very strongly about my change in mental illness is the severe anxiety I used to suffer from. In fact, I feel that I’ve kind of done a full u turn in that sense. Sometimes I literally just don’t care at all anymore, and in that way its also damaging. Like, I’ve lost a major sense of caring for no reason. Not caring in the sense of emotional or loving care, or maybe it’s the same. Who am I to know anyways? Anyways, camping. Camping was nice enough. Actually really nice I think. Outside of the onslaught of complains from my little brother about almost every little thing it was a nice trip. Some amazing fews of osoyoos too. I felt like I was on a plane I was so high up on the high way. I also learned of some highway things, like runaway lanes. I’d never heard of them before. Apparently they are for when semi trucks lose control of their brakes and need somewhere to stop, so they go up this slope that prevents them from y’know. Falling off a massive cliff and dying in a firey explosion. To be honest, at first I’d thought that they were kind of useless, but knowing that a lot of corporations chiefs tend to be more greedy, I wouldn’t doubt that they wouldn’t entirely care for the safety of their truckers all the same. Cutting corners and such. I also noticed that the runaways lanes seemed to have been used. Maybe by semi trucks or just curious drivers.
Onto a different topic I suppose. I got back from camping and I was greeted to the death of my sisters cat. Pretty sad, he got eaten by coyotes. The damn things live in white rock?? Rich white rock?? Since when?? I was pretty confused when I heard it, but less empathetic than I probably should have been, considering my sisters cat for 10 years just fucking died. And not a good death either. Apparently people saw it happen. I suppose they didn’t care that much considering the whole animal altercation happened at 4:30am and I wasn’t there to see it happen. All the while I heard what happened, I thought to myself: “I’ve been staying up til 4:30am earliest on most nights lately. If I’d not gone on this stupid camping trip I could have saved Neko.” Neko is the name of the cat by the way. It was a fun name as a kid, named after cat in Japanese. Remembering why now is because our neighbors at our old house had a Japanese transfer daughter that they took care of until they could get out of school. Her name was Ruth, if I remember correctly and she taught us how to play this weird wooden ball game when we were little. I have a lot of fond memories of the old house. Simply playing road hockey with my dad, water fights in the drive way, climbing tall trees out back. The whole place seems to be a condo complex now, and we only just moved out a few years ago. I’ve been having a bad time with, well time lately I guess. It was 3 years ago I think. 2016 or 2017. I can’t say for sure. Whatever it was, it was better times back then. Simpler.
Lately I’ve been subscribing to lots of new youtubers, like I just see something I like and I subscribe. I guess its what every good viewer should do right? I mean I like the content right? I guess theres nothing much to talk about there, but it’s just something new I’ve been doing. I found this cool channel from a video I saw on discord. It showed some psychological effect called anemoi, or anemia or something. It’s on the tip of my tongue, but I really can’t recall what it is called now. Whatever it is, I know the vague definition. “An image or place that seems familiar or nostalgic but is not.” Like somewhere you’ve been before. It is really fascinating being entranced by these nostalgic images. It’s the same nostalgic effect as the “Backrooms” photo if you’ve seen it. It uses something general that almost everyone has seen and amplifies the nostalgic effect to the maximum. Gotta say, I’m a big fan of it. Hopefully more stuff like that will be found in the future, just cool psychologic studies and effects that you can play with and mess around with on youtube or whatnot. I found it on DavidCrypt’s channel if I remember the name correctly. Sue me if I’m wrong lol. Some other recent youtubers I’ve found are just from discord. Like sapph invited me to this random persons stream and his top viewed video had like 6.8 million views. Crazy huh? He doesn’t really get higher than 150 views lately though. Just a stroke of recommendation luck from youtube. Algorithms can be useful sometimes after all. Lately youtube’s algorithm for reccomendations have been so odd. I’m not really complaining though, most of the videos are from 3-12 years ago and are really interesting. Shit I would not have seen without the algorithm just recommending it to people. I’m sure there are actual people behind it, no way youtubes “algorithm” selects such interesting videos. Just the other day I got one called “Social Distance Bar Fight” that was made surprisingly 7 years ago. Sometimes the humor of the algorithm is so devious. Still humorous though.
I’m really here to do standup aren’t I? Yeah I guess I got a little side tracked there. I’m here to tell you about that one time I went to the store and I wanted to buy a new cereal brand but there were only four cereal brands. I’m not talking about like types of cereal, like I mean the brands behind the various cereals. There are kellogs and like the Kroger brand. There Is also like the no name brand, if that can even be called a brand. I’m sure that the presidents choice brand probably dabbled in cereal at some point to. Anyways you get my point, several cereal brands, and I’m trying to find a new one. So I got to the store, and I, and I want to buy another brand of cereal but there’s only like 3 or 4 brands of cereal. There’s Kellogs, as you know. The big one with like frosted flakes and other things. There’s uh…oh general mills that’s another big one. And uh other two brands of cereal that like and I’m here to tell you about my experiences there’s thje Kroger brand. And I don’t like the Kroger brand. I know it tastes the same but I feel like they do something to it to make it cheaper, I doubt it’s real food. Um, no don’t leave yet please. Please this is my first gig man please it’s the only one I’ve ever gotten so don’t leave please I’m trying so hard man. Alright. Uh, anyways’s I’m funny. They call me funny man because I tell jokes, they call mr funny man, uhh I have a discord account and a reddit account, you should friends and follow those because I’m funny. And I tell jokes on those accoutns um I make, I’m like they call the, they call me the funny guy, uhh you can call the best of 2020 video the best of josh because look at me. They call me man of the hour because I’m man of the hour and however many minutes long this filibuster is. Basically uh, I am not being paid at my job as an intern at the Kroger and Italian restaurant because threy don’t like me. And I need the money to pay for my daughter to go to college. She’s, she hasn’t been born yet as I don’t have a- have a mate. But you know, it’s j-just just called uh just called uh preparing for the future. Which is what I’m doing now on, by talking to you on discord. I’m looking for a mate, preferably of female gender within the age range of 14-17 years old and uhh I’m looking for a soulmate. I’m looking for any woman’s love or affection, nothing nothing nothing brings me joy anymore. And I believe the cure-all to the-the warm embrace of a woman. Please. I’m so desperate. Hm, okay I dunno about that.
Anyways, Christmas. I know it’s quite a bit of ways to go, but like, what else man? Who cares. Christmas. So walking out from our house Christmas eve, you may say there’s no such thing as santaaa, but as for me and grandpa, we believe in santa because of the ghost of santa we saw when we were, when we were on Christmas day together. So basically he and I were sitting by the fire and we were watching a film, called “Grandma got run over by a reindeer.” I think that’s what it was called anyways. Do you know spankenheimer? Jake spankenheimer? Or grandpa spakenheimer? Or doofus or whatever the reindeer is called? Anyway, lets get back to business, I’m looking for a bride to be a statue, a statue like a foundation like a statue. Like statues are usually made of metal and such right? So like concrete and metal and foundation to be my foundation. Not literally of course, because that would be uncomfortable. Pretty hard to hug a metal object and you know, get like, like get and sort of love from it. Unless its like a year or two or like no actually a couple hundred years ahead or not. Just until like human like AI is made, so love can be made from like robots. Like in the creepy fnaf fanfics. Anyways. I just need the love, I just need the love of a woman, and I’m such a sad, unbelievable sad person and I need love in my life uh, particularly that of a female umm who has umm amiable featues, umm well put together structure, umm and a whole of a heart. The whole as in like wholeseome not like an empty heart. And a affinity for video games. I just want a gamer, a gamer bride. P-preferabley one that’s partnered on twitch, and is verified on twitter, so like you know like you get like the full package. I want her to wear nothing but swimsuits. Um men’s like like 1930’s men swimsuits where there’s like black and white stripes all the way up and wdown. And I want her to marry me the day I meet her in Las vegas, California. And we’re going to go to the place and Elvis is going to be the person, the guy who gives me my wedding license. My my my my bride will be beautiful in her 1930’s men’s swimsuit she’s going to be and also there’s going to be one of those 1930’s changing tents that are also on the beach and there’s goiung to be one of those swimsuit cops as well to makes rue her swimsuit is the appropriate length as to not draw eyes of any um unwanted parties. Especially the Elvis Presley that’s going to be getting us hitched. Ummm I’m just looking to find a woman in my age range that is caring and wear’s 1930’s swimsuits and like until the end of summer or I will just I will just not be able to make it through 2021. So that-that yeah that’s my ultimatum. If I don’t get that within the allotted time of 3 months, uhh I’m uhhh going to uhh stop. Everything. Until I get what I so desire. Please please please please any women out there who fit the description I have so graciously provided, message me on my accounts. I’ll be sure to respond if you are nice, if you are not niceummm uh. I’m sorry I don’t know what to tell you. You-you’ll know, you’ll know if you’re not. Anyways that’s me,. I’m looking fro a woman of a- with a strong foundation of concrete and rebar and like like a like alike a stone, I need a rock. I need a breadwinner. Buti it needs- I need a lady, who will- who will carry me up the stairs and tuck me into bed and is between the ages of 14-18 I mean 14-7, no 14-17 years old, and is to my personal nice of like what I like. I just want- I just want a high five and from my beautiful bride-to-be and then I will- she can have all the money and all the cars and all the house- I’m just looking for the love of my life. I will put out several ads, I will put out an ad on craigslist to find the love of my life. The ad’s going to read: “looking for a structurally super nice epic and great babe who will be the foundation of my future” and and THE STOCK MARKET HAS CRASHED THE WORLD IS COMING TO AN END which is really bad so I think when that happens I’m just going to watch some old films I like, like I like star wars so um in case you didn’t know the star wars films are actually basred off of the time period of the 194’s uhhh late 1930’s mid to mid 1940’s and the star wars films have’s like cause the stormtroopers are like the economy going boom in 1930’s or the great depression they are, actually come to think of it I don’t think my source was really credible on that account. Yeah, I don’t actually thing it was based off of that at all. It doesn’t really make any- anyways so uh another thing she needs to love is the national treasure saga. Like the one with Nicolas cage as the main character who’s name I can’t remember is it- I think it was Benjamin and he goes into some ice at one point in the first or second film, or like. I remember he almost burns the declaration of independence. Anyways, it’s not like something she needs to know because of a relation that we can talk about, but like something I can be taught about, because I know nothing about those films. Because in my own life, I’m self destroying I need t a woman to hold me I’m so desperate, I’m so desperate so I watch these films like national treasure, uhh it was very comprehensively directed by, well I don’t know but I’ve not seen the second national treasure, or maybe I have and I’ve mixed it with the first or another, I think there is only 2, but maybe 3, most films or big film makers like to make them in trios. Anyways, talking about big films, I’ve noticed the dark nature of the harry potter films after the first two, but the point is I- she can’t be into harry potter films, she has to like the national treasure film saga, because I just really like the national treasure saga and I hate harry potter with every inch of my body. Like I just want to kick his head into a wall until he just stops feeling good. She can like- of course she can have whatever other movies she like sother than harry potter and thius one other one I can’t remember, or no, I worded that wrong, I don’t really care that much , but it’s, I’ve not seen the film in quite some time, so uhh I’m not a fan of the vacuum cleaner character. There’s this cartoon kitchen film thing from like the 80’s? I want to say the 80’s but it feels more like 60’s esque. Anyways, uh the brave little toasdter is not, that great of uhhhh plot device? Uhh but what can you say? The-but the vaccum cleaner is scary, like a cat running away but like its just creepy. By the way why the hell are cats scared of cucumbers??? What did the vegetable do? Certainly it resembles something. Or some other animal or something maybe? I don’t know cat behavior, well actually I know it quite well afte having owned a cat for quite some time. Like since I turned 10 so about 5 years. Or like 35 cat years. I think that’s the math right? X7 for animals. Something or other, Lovely cat. I love her. Anyways, there’s the lamp character, there’s a blanket character, I think the blanket character was supposed to be like an electric blanket umm cause it have like a like a dial on it. I like the blanket character the blanket character is really wholeseome because it warms everyone up, like a nice twitch streamer or a nice cup of coco. And then again the- there’s the toaster character, which again I thought was a very cool plot device when I was little but now that I am at trhe white bald ageo f 15 I gotta say, it’s not a very good plot device. And I don’t know if I can really critique the film, I mean its an old film I gotta say, it’s yeah I think late 80’s kitchen appliance film but really what I want in a woman is someone who can critique the brave little toaster, a 1987 film about kitchen appliances with me, that’s all I want in a woman. Ack! Uh
some other things that would be great or rather I guess some geographical preferences, like too into the imma- the like- too into the dutch is bad, I don’t like the Belgians, they did ah man the bel- or the whole beneolux region in general is kinda weak. Umm none of them have a-0 like their own culture or anything like it’s kind a like discount Germany. A ride across the channel from the uk, I guess that’s pretty cool. But the, but the- but so Belgium is like half French and half dutch, I don’t even understand what like, why? They don’t even like have any good place to eat, like burger king, and I mean I guess it’s kind of the same everywhere. Really thinking about it. I mean they barely have any in british Columbia, if were gonna be honest. The burger king franchise, it’s not like- you think there’d be more of them. I-I’ve seen like maybe one and it was attached to a Walmart? I dunno where you even find them. I dunno it’s like a mid-west or east-coast franchise or something, I guess no one here would really know, unless of course you are from those regions, which is probably more or less likely. But anyways, it’s very important that she is like from 14-17 years old. That is probably the nu- one of the number one features that is required but she also ahs to be very well-off financially, so that way if twitch collapses in on itself I don’t have to go back to work, at least not for a little while. But you know I wouldn’t need- I mean I wouldn’t want to depend on her 100% so I might end up getting a job anyways, justy out of pity. Or something. It’s hard to find someone that wouldn’t critique you for that, I guess, but I’d work like- maybe I’ll just summon like- to do, I’m not quite sure. But, you know, there’s gotta be some way to to summon such a like an eatheral being that is uhh simple for the every man to do. Cause obviously many people have done it, I’ve seen a lot of people with girlfriends, well yeah I mean just walking outside. And I I just don’t know. I don’t know how they do it. I don’t understand. But anyway my ad is out there, you can hit me up- well it will be out I still need to like- but like hit me up on the uhhh ad.
Uh yeah anyways, I’m not a big fan of the rocky series, I’m sure I would be if I watched the films, but I myself just haven’t got around to watchsisng any of them. They are probably, or most of them are critically acclaimed, like popular, so I’ll watch them soon I guess. But like, I also know that some people don’t like everything you know? Like- mick was no longer in the rocky franchise. Um, I think it was after rocky 2, but um, I cant be too certain, like he could’ve been in rocky- I haven’t seen rocky 3. He could be- I know mr t’s in rocky 3 but that’s really it. I know that rocky is like “ooh I’m hot shit” and he uhh gets his act- his ass kicked by mr T, whos in the the the- not in gi joe he;s in the A team, which is another media franchise I’ve never seen, and I’m I’m not sure if it’s good? I’ve never- I don’t really know anything about it. I don’t know- I don’t know a lot of about 80’s media, I know that ghostbusters was- like it was a big film around that time era.
So uh, yeah. Oh! Have you heard of like- malls, no like same time I unsubscribed from all the political channels, cause like I um, I used to watch the uhh the uh, what’s his what’s his name? the doug walker, uhh what’s his name? The nostalgia critic. When I was when I was in probably the the first year of highschool, like last year. So in one episode of the nostalgia critic, he- wh-which one was I talking about? The uh sorry, dash roamed?, Dash unmuted and made me lose my train of thought for a minute. I can’t remember which episode of the nostalgia critic I was talking about. But um, kay, so there’s a lot of episodes. There’s one- oh it’s called the channel of awesome by the way. Probably left that out or something, doesn’t matter. Anyways, so in one episode of the nostalgia critic they talk about critters or something or other. Aot of their content is just about its just about like batman or superheroes, but in this particular episode he spoke about “Critters”. Now in all honesty, I couldn’t be bothered to even watch the video, the thumbnail alone gave me shivers and nightmares. It depicted like a black monster with a large toothy grin from ear to ear, whatever. Just remembering it now gives me the creeps. You know, I’m not so sure I wanna talk about this channel anymore. How about uhhh Minecraft!
I remember I played it first on PC, the uh version is kind’ve fuzzy. I seem to remember it as 1.6 or something, but- uh like somewhere in 1.6 I mean, like 1.6.4 or such, but I did some math or just research not math I guess to find out for sure, and apparently I started in 1.7.2…or maybe 1.7.4. Which is odd because I was almost certain I started in 1.6.4, and y’know thinking about it now I’m pretty sure that is because I played it first at a friends house and not actually on my own account. His name was brock I think, yeah brock. I went to his house twice in elementary school and he had Minecraft on his laptop, or PC, it’s a fuzzy memory that I can only really capture one frame of now. Just-er rather I clip in my mind. Just like him mining down and talking about mining down in this tunnel. He was in creative I think and was talking about how gold was the best ore, which is obviously false if you’ve ever played through Minecraft. Anyways, uhm so uh…. When I got home, or I guess a few months later until the 1.7. something or other update came around, I asked my parents to play the game, which actually I think sprung my video game addiction. I remember they started me on this actual Christian Minecraft server called “Skrafty.net” and if you said any cusses or swears they would mute you in that place. So I remember playing on that for hours on end, in kit pvp. It was the only server that actually had people in it, of course I mean uh actually minigame not server. There was only one skrafty server. Anyways, I played kitpvp and I remember sucking so badly at pvp, like I was so bad. I just it was a lot of though. Those were probably the golden ages of my life if I’m being honest. Not a care in the world, no worries just Minecraft. It was nice. Anyways, I also remember on skrafty, and because it was an educational server I remember actually doing these Minecraft classes. But not like in a class or video chat like with the whole corona thing, like it was a- so they told you what to do in like, so I remember this one time, I had to build a monkey, and I was so proud of this stupid ape. I wish I had the old laptop I played on so that I could share these creations, but it was so long ago, like 2014 or something. But yes I built monkeys and played kitpvp on a Christian Minecraft server which eventually sprouted my Minecraft – or rather just my video game addiction. Which I actually- y’know I don’t actually like video games that much anymore. Like I used to play them so much, but its a lot easier with friends, and I don’t get many of those, no one does I guess. But like so yeah. I prefer just talking on discord and watching youtube. Maybe I play GTA occasionally now yeah. But not so much . I playted through the story mode twice and- in like a week too. So I yeah. But uhmm, when I did play video games, I did get my first phone eventually and its funny, because like the different pocket editions of Minecraft were like they were very different. I do remember a tutorial to get to the nether before it was actually made, and also thinking that herobrine was real. Like I would buuld shrines and shit for this fake herobrine character, but it would never really work. I had reasonable reason for that though. For some reason my world corrupted, or I guess someone, yeah someone definitely went onto my first Minecraft world and just trolled on it. Probably my sister, or maybe my friend Tucker. But anyways whoever did it did a good job. There was a sign that said “this house belongs to null” in front of my house, and that scared me enough, but also all my iron gear was stolen, and my redstone path that I’d built to- that led from my mine to my cave was destroyed and looted. Real riot moment right? Anyways, outside of that, I was- oh and also the torches around my house had been turned into redstone torches. Anyways, one thing that I was really confused about, that herobrine or rather “null” I guess would steal my cauldron. I was pretty sad that day, and also confused, because why would herobrine want to steal my cauldron? What possible use could he use with it. Thinking about it now, I know it was most definitely my old friend tucker, who yeah he definitely did that, no one else in my family or like my siblings are cruel enough, or just knew enough about Minecraft lore and conspiracy theories to do that. Anyways, so uh yeah. I remember playing Minecraft on my little LG dishwasher phone was probably, that was a pretty bad phone. It wasn’t even like it wasn’t fresh bought. There was, it was the phone was very old and it was a hand me down from my sister. Anyways, I was still ecstatic when I got the phone, I mean it was my first phone regardless if it was a hunk of junk. So I was excited and for some reason, either I thought I wasn’t allowed to download my own games, or just my mom or dad told me not to. I was pretty young, but I can’t recall what age. Probably around 8 or 9. But I remember the one app- or rather game I did have on it was talking tom. And I guess that’s all I really needed because I played talking tom so much, I pretty much mastered the game. I had all the accessories for this fucker. I had all the money, he was in full gold, he was talking tom pimp. He had talking tom hoes. Some real cat sluts. I tell ya, talking tom was living it up because of me. And also because of the games, the minigames that came with the whole the whole talking tom package. So in the minigames I would play so much, there was one that was very similar to flappy bird called “Flappy Tom” if I remember correctly. But anyways, this by far was my favorite game and I remember my high score very vividly because I was so incredibly proud of it. I- my highest score on flappy bird- or rather flappy tom was 47. So that’s you know 47 pipes I managed to get through before smacking into one and just, dying a horrible terrible death. I mean, you know this tom cat, he’s travelling at incredible speeds in this glider. He is just, like nasa spacex rocket speed. So power driving his fucking head into a titanium pipe would just, oh I can imagine what a scene that would be. It wouldn’t be pretty to say the least. Although to be honest I kind of want to watch talking toms stupid head get cracked in. He is kinda annoying. Or at least I remember that he was when I was playing the game. Anyways, so even though those times were annoying with talking tom its better than stress now. Where did I- what was I talking about? Oh, Minecraft. So yeah I remember when we were going to get Minecraft, my mom didn’t want to buy it, and I was just a little kid, so I was poor. No money, I mean, what kid has 20 bucks yeah? My lazy ass isn’t going to work for like an hour to get peanuts. Anyhow, the demo I played, I was so excited to play it, I remember just finding a ravine and getting some iron gear before it turned off, because in the demo it only allows gameplay for 90 minutes, or an hour and a half. I mean, if you want to play for longer, It’s it’s just a demo ok. I remember being bewildered by everything and pretending I knew everything about the game around my siblings because I watched my old friend play it for 5 minutes 6 months previous. I saw a skeleton, and I said – “See those things are called skellies” which sounded retarded as hell, but I was a stupid like 8 or 9 year old so whatever. But later! I found out in a dantdm video that I watched about Minecraft that he called them skellies like I had, and I felt very cool that I predicted the name. Later I found out, NO I am just retarded because almost no one calls them fucking skellies. But yeah, know it all me thought that was just amazing.
uhhh, and then there was this one time I got in trouble cause my parents walked in and then they had me sit down and watch an episode of the like the annoying or the yes the annoying orange, and I don’t really know why, they didn’t like the show I guess. I remember watching it while hidden because my parents didn’t want me watching it because it showed bleeding fruit, and my mom thought it was too violent for me. So I’d hide in the garage underneath a chair or some weird living room wooden fold up table and watched the annoying orange videos. My mom was always kind of protective of what I watched when I was a kid. Didn’t help much now cause I watch hentai – NO CAP. Anyways, onto like okay. So the annoying orange, they wanted to show me it because they wanted to exemplify what it was or something? I don’t even know. So anyways it was probably one of the worst experiences of my entire life. And uh, I remember some shitty times, like one time I was roller blading in alberta and I swung around a stop sign, or some other bus stop sign, a street sign of some kind and I face planted, or like knee planted into the concrete. I had a big ol’ scar up and down my leg after that. It sucked, it pounded sand, it kicked rocks. It was worse then when I shot myself in the foot with a gun. It fucking sucked. Because it was, and I uh uh I regret it every day. And I remember it so vividly uh it’s like a mental scar. And I was I was only around 9 years old at the time. I was um, I was in the third grade, and I like-that’s like a repressed memory, that was like a really bad time. But yea I really like the annoying orange, or I did, and I thought I’d revisit him, so I was like I watched some annoying orange videos recently, and I was just, like “why the fuck did I enjoy this actual heap of fucking garbage. This is worse than burning feces. This is a disgrace to the internet, no humanity.”
So yeah, fuck the annoying orange, stupid cunt. Anyways, lately I’ve been thinking about like, stuff I learned in socials class, I was like doing good in that class, or so I thought. I got like 98/100 on the final essay, so that’s kind of nice, but my ending mark was still somehow like 87 or something, which is still good, but I think I worked hardest in that class so it sucks for me. But uh anyways, so economy, uh so what happened, that happened with the social darwinisim in the 1800’s was you had the big uh corporations like the standard oil company, which would uh see themselves as like the pinnacle of uh that specific which they which they occupied. U so they would see themselves as the superior, the superior forcei nthe market and they would they’d see that as their reason for swallowing up smaller businesses. So like, for example, what john d Rockefeller would od, john d Rockefeller would offer to buy a an like an independent oil refinery for a a , you know, not a great amount of money. Or or a good amount of money, depending on who it was, but that person might not wanna cave, so people are like: “oh well” and he;s like “well okay” and he just lowers the price of oil to where everyone’s taking it at a loss, but the thing about the standard oil company, was because it ownerd about 90$ of the oil refining industry, umm he was able to take that loss, for the amount of time that he was doing it, just long enough for the uh the business he was trying to take for lets say a couple million to like, fail completely and flop. Um and so then he’d buy that business for maybe a few thousand dollars, which I mean I can’t remember if that is inflated to modern money or not. Uhh so that’s how john d Rockefeller di that. But uh, so I was talking about social Darwinism I was talking about the uh the the rant era of no the annoying orange. But like I was talking about people and youtubers who come out on top. Leafy was like one of those like, one of those businesses, you know, that got bought out by the standard oil company, you know, that would be h3h3 in this specific situation. Which is very strange considering uh h3’s political philosophy , and is supporting someone like Andrew yang. Now let’s talk about Andrew Yang.
So Andrew yang he was, or like he is an American democrat who, well he’s a politician, and you know what, I don’t really want to get political. So uh how about like other games. Like uh so you know steam, well I prefer to buy steams or I mean steam games during the summer because they are much cheaper, you know because of summer sales, and I guess summer is coming up so I can start on that. Like yea so theres a few games I want to buy on steam, mostly star wars related, or just popular games. Like pubg maybe. I mean I could do a devious thing to get money, specifically steam money. You see recently my little brother rolled a knife in csgo. And I don’t remember the exact chances for that, but I kind of remember. I think it is like I think its 0.0025 % chance so like 25 thousandths of one or something, but I just know its very unlikely. So I looked up, or he looked up how much the knife is worth, and it’s worth like 340 dollars in steam. I mean like what the fuck? I have opened like 20 cases and got nothing over a dollar, and then this little mofo opens 2 cases and gets a 300 dollar knife? I swear man, he got gambling skills or just yeah. So anyways, he gave me the knife so that I could sell it for paypal money, which I do know how to do. It doesn’t exchange for 100% of the money though, it’s like 40-60% of what its worth. So I told him I’d do it for him, and then he could have his money you know? But like there were come trading cooldowns, so we had to wait like 2 weeks to sell it, and now this little cunt is not sure if he wants to sell it. Like wtf! 2 dead ass weeks and now he’s not sure. Okay anyways, the devious thing I said I could do is like just keep the money, or some of it. I mean, he’d probably get mad and I’d get in trouble if I took it all, so maybe a few dollars for my poor ass. I mean I don’t have a job rn because of covid shit and whatnot. Anyways, I’m not going to do it, because I mean its his thing and I don’t want to be a dick. But yeah it’s still like it’sd a possibility but its not. You know? Like I COULD do it, but I won’t. But like there’s a lot you could buy with 300 or something dollars. I mean, like a shitty car or something? Or a bike. I mean probably a bike, but like the car is- car’s are much nicer. This one car in particular, I can’t remember the model, but it was like a, it was a nice black old car. For some reason I just like older car models you know? Like shittier cars. I mean obviously I wouldn’t turn down a Lamborghini, but like I would take it and sell it and buy a bunch of shittier cars, probably. But like, I can’t even afford shitty cars, like I want this car so bad but the bike is so much cheaper, which one are you gonna take? Are you gonna take the bike are the car? You’re gonna take the uh, you’re gonna take the bike. So that’s what I’m saying, like youp during thje steam sales you always buy worst products, not because um. Simply because they’re cheaper, they’re the cheaper option. You you’d you could buy the lambo but the Lamborghini is not on sale because guess who put that on the store. It was like, the the guys who don’t like 2020, or the nhl 2020, not the 2k, who doesn’t do anything during the steam sales. You got- soo you buy like like a game like bye bye wacky planet, which is a game in my steam wishlist, which basically is a game where you are an alien in a side scroller 2d cartoon game where you are an alien completing a side scroller, much like Mario, the old Mario games or like uh uh yeah. Oh cuphead that’s the other one I was trying to remember. Why the fuck is cuphead so fucking difficult by the way? Like damn, I quit after like the first kind of area because I just couldn’t deal with the slime boxer thing that has a bazillion lives. It’s so annoying I tell ya, like you need so many hours in that game to get good. I prefer like chiller games anyways, like you know that uhm, Minecraft and games like that, or animal crossing. I really want to get a switch and get animal, the new animal crossing horizons game. It’s like I don’t- I just don’t have any money for that sort of thing. So I guess I’ll have to stick to shitty games, like you know I hate sims so much. Sim- I have sim city 4 deluxe in my steam library, I’ve opened it one time ever in my entire life, back in uh back in the days of uhh, I think 20…13? And it crashed for half an hour. And this- that is my- that is how much playtime I have in that game. Um, I refuse to install it or play it ever again, cause like city sim games are just complete trash. Almost as bad as the annoying orange. They’re terrible, no one wants to play them, and if you do, there’s like, something is wrong with you. You gotta have like a like a like a some like kinda masochist kinda thing going. Cause like that’s seriously like the same thing as inflicting bodily harm upon yourself. As like a joke. You play that game to prank yourself. Anyway, date me.
submitted by 1Vuzz to copypasta [link] [comments]


2020.05.30 06:07 Rivverrabbit So... what *does* a Final Fantasy "Games as a Service" look like?

Okay, I know, insane, but hear me out before you hit that downvote button. First, I'm painting with broad strokes here--I'm gonna make some comparisons to games like Warframe and Anthem, and MMO's, but I don't want you to think of them as 1:1. We're talking general concepts, not literally "that game but with a FF skin."
Secondly, I'm springboarding real hard off the leak rumors. I'm taking the extremely vague touchpoints and treating them like incredibly loose parameters--a sort of, if they asked me to make a fun game that still felt like Final Fantasy but those were the back-of-the-box lines I had to adhere to, how would I do it? So if you're gonna offer feedback, try to think of it like that. Don't just say, "FF GaaS is terrible and bad and I hate it already." That's boring. Far more interesting is to say how you'd make that "restriction" work if you had to, rather than refusing that it could ever work.
Lastly, it's really not possible to sum it up in one line--you're missing nuance and depth, so if you don't read everything and complain anyway I reserve the right to hit you with the Internet Stick. That said, tl;dr: Hypothetical FFXVI GaaS has you playing as a guild of adventurers and going on quests in separate world zones to gain experience, resources, and to advance the plot either alone or with up to 3 AI OR human companions before returning to hub towns to see to your guild's needs. Focuses on multiple ongoing story threads that advance an overarching narrative, supported long-term by heavily customizable aesthetics and complex custom mods to gear, items, and characters (which ties into the microtransactions that are inevitably a part of a GaaS).
Alright, with the prelims out of the way, let's dive in.
What if Dungeons and Dragons, but Final Fantasy.
Basically, what if this hypothetical GaaS functions almost episodically, focusing on individual sessions and tight gameplay loops. Not one long, meandering journey with pacing that expands and contracts, but a core foundation of "get a quest, go on the quest, and get rewarded" that the narrative can stand on from there.
Smaller micro-stories are the start, stuff as simple as, "This is the quest objective, here are the sub objectives." Goblins attacked a farm, go find their lair and defeat them. Then bigger stories build onto that: the goblin clans are getting stronger (3 quests); the goblin clans are united under a new leader (1 assassination quest that fails, cue drama); the goblin army is coming (1 town quest with talking and dialog options to convince people to help shore up defenses); the goblin army is attacking (1 giant battle quest with multiple bosses).
Then, a little down the road, larger narratives come into play: that goblin leader was being manipulated by a dark lord who is trying to take over the world, gya ha ha, etc.
As long as that core loop is solid, the narratives can take players on all sorts of adventures of the same scale and grandeur as Final Fantasy fans are used to, to all sorts of fantastical locations. If FFXIV has proven anything, it's that this general format can handily support some of the best storytelling and narratives in the franchise's history (even if it did take them a couple tries). AND it can be a "live" thing that gets added to over the life of the "service" (in typical GaaS fashion, that's a window of 3-5 years before things get stale and it peters out).
So from a gameplay perspective, in order for all this to work, the characters have to have a reason to engage in this loop. And while it's tropey, tropes are tropes because they work: you play as an adventurer in an adventurer guild. But not just one--you play as the guild. Sure, you start as just one, and your actions within the guild are limited: you've got your job and your role, you can select quests, and you can go out with up to 3 AI companion characters with their own unique personalities, backstories, and eventual quest trees (or, in GaaS fashion, 3 human co-op partners).
But eventually you take control of the guild itself, and your roster opens up. You can recruit new player characters, which means you get to try out new jobs, and you have a whole roster of them at your disposal. You can choose which one to play as on which job, based on your preferences and playstyle. And instead of benching the rest, you can send them on jobs of their own in semi-realtime, to keep earning their own experience and rewards, to increase your fame and reputation.
Over time your guild roster grows, and you get to make Big Sim Choices about what facilities you want: more barracks means more playable characters; an alchemy lab means more effective and efficient potions; a smithy means better and cheaper equipment. But because you don't have room for everything, you get to build toward your playstyle, modifying the shape and layout of your guild, and making up for what you don't have by visiting the shops in town--where you'll get all sorts of extra sidequests and worldbuilding.
And as your guild's reputation grows (from you completing jobs), you gain access to bigger and grander storylines. Maybe the guildmaster has an epic showdown with a dangerous rogue threat and dies, which is why care of the guild gets bequeathed to you in the first place. And things seem business-as-usual until you find out that it was part of a plot from decades ago, and now it's resurfacing to threaten the kingdom! One that sends you on a world-spanning adventure to find the four MacGuffins so you can stop the Big Bad, but first you'll need to win the allegiance of the airship pirate queen so you can unlock the ability to travel to new continents, and your very own airship that functions as your NEW guild, unbound by earthly tethers, and...
Whew.
And in the typical GaaS fashion, all of this features a ton of customization. Ideally, NOT random loot, as in, gear and weapons--instead, have a fixed (but expansive) pool of those that, once unlocked, are unlocked for good, but then they can be tweaked and customized with an in-depth modding system. If you like the way greatswords handle but they're just a little too slow, you can mod to shore up the speed of your favorite one. You don't have to grind to hopefully (but maybe never) get the thing you want--you take the base thing you want and you tweak it to fit your playstyle. You make it yours, you make it unique.
In that vein, I think a possible FFXIV GaaS could work. Assuming, of course, that its various systems are functional and well built, and ethical and not predatory. Which are all very tall orders, I know--the unfortunate reality is that there are more bad GaaS than there are good ones. But there are good ones, and maybe a company with as much resources and cachet as Square-Enix can add one to the list.
Maybe.
submitted by Rivverrabbit to FFXVI [link] [comments]


2020.05.18 20:56 ayn_rando First 5 races impressions... comments and feedback are appreciated...

Well, I have been practicing for about a month and this weekend I had a chance to join 5 races and these were my impressions:
  1. Availability - iRacing really shines here, you can connect to races back to back if you want and you can race multiple different cars in a span of a couple of hours. That really is an incredibly positive experience.
  2. Racing Series - I know the content is expensive for some, but for your $30 bucks you can race multiple series that are fun and competitive. I feel if you really like sim racing then you can commit to buy cars etc. However, I do feel that you should be able to try the cars as a try and buy system. You could do this on test drive mode only so you can train using a car and make a commitment to race the series buying all of the content including tracks. This is an easy win... don't get it.
  3. Tyre model - I have raced the MX-5 in test mode extensively... approaching 1,000 laps in Okayama short... best time is 1:01:3... I am killing myself to do that time. I hate that car, but I love Miatas and I want to get it right, but I don't feel prepared to join a race. In Legends and Street Stock, I was able to run competitive times very quickly, but I feel the Miata doesn't duplicate the real racing experience for me. In this case, you are playing a game more than you are driving a race car situation... the oval racing was awesome! Disclaimer: I have raced cars so my experience didn't translate to Miata, but it did on ovals - I never raced ovals... but it was very easy to pick up the correct racing line, breaking points, etc. One of the things I hate the most about the Miata is how slippery the curbs are... you hit a curb, you slide... I may be an idiot and need more practice... let's see... I saw a video on youtube of someone power sliding a Miata on throttle alone... that's really impressive to do given the awful grip that car has.
  4. Pre-Racing experience - When you join a race, the experience was flawless... 2 to race... servers... etc all really positive. I think iRacing has gotten its ducks in a row here and that's why they are printing money with their game. This is a very solid business and I am not sure why they aren't aggressively scanning tracks, adding cars... etc.
  5. The actual race - I am a rookie so this is a bit of a shit show. Most people are over-racing, meaning they are driving in a race as if they were hot lapping... every single driver is gunning for position in every single turn. I feel iRacing would deeply benefit by asking new drivers to watch a "how to race" type of video, so they understand that in a 40 lap race, you don't have to go nuts and bump and grind and go 3-wide on every lap. This is a race-by-race account... since I took notes:
    1. Legends race (South Boston) - Got pole position on my split. Screwed up on start got a black flag and was 6 laps behind before I knew it. Finished 7. Basically, just raced a very careful race and just let people pass me for fear of getting into accidents.
    2. Street Stock (Lakeland) - Got 5th on the grid after learning to follow a better line and use break sparingly around the track. Race was crazy... I understand why people advise you not to qualify and start from pits... starting mid-pack is very difficult, started very well, was running on 3rd until somebody punted me. Got punted multiple times and got DQ... just terrible.
    3. Legends race #2 (South Boston) - Started 5th. Got punted on the first turn... ended up 7th. Not a lot of fun
    4. Street Stock race #2 (Lakeland) - Started 7th after a god-awful qualifying session. Was running 4th and got punted mindlessly. One thing that really upset me here. I was making up time and running really fast laps. Someone crashed on a turn and left the car there for over 5 laps... Why isn't iRacing auto-towing people after 15 seconds is a mystery to me. I think he was mad and just wanted to make racing miserable for everybody.
    5. Legends race #3 (South Boston) - Started 5th. Ran clean from about 5 laps and was running 5th... started gaining time on the leaders and even got a couple of comments of encouragement by Jim (AI)... made a move to P3 and got cut aggressively by the driver... that may have been my fault for pushing too hard, so mea culpa there.
If you read my post history, I have actually raced cars and have gotten permission from my wife to buy a race car (maybe ahahahah), so I decided to get back on sim racing (I was an avid racer on the RFactor platform between 2005-2007 - big props to my Momo wheel!!!) to relearn to drive fast at least virtually. I am in awe of the amount of people joining races - Street Stocks had over 250 people - and I am also surprised why iRacing isn't partnering with SCCA as a driving school for possible drivers. Anyways, I digress... My goal on iRacing is to run MX-5, Skippy and F-Mazda. So, let's see how it goes. Any advice and/or comments are appreciated.
submitted by ayn_rando to iRacing [link] [comments]


2020.05.15 01:40 simtom May 14th, 2020 Development Update

May 14th, 2020 Development Update

https://preview.redd.it/5jr7zahfhty41.png?width=2048&format=png&auto=webp&s=418fe6c106044463ca36ea814aedf4eac8616300
“Boeing 747-8i, you are cleared for takeoff.”
MSFS TEAM

Here is an update on the current postponed deliverables:
  • MAY 28th – EPISODE 8 (IFR) is our current target release date.
  • EARLY JUNE – Partnership Series update will be released.

ALPHA 3 HAS BEEN RELEASED!

The team is excited to announce that we have released Alpha 3 (build 1.3.9.0) today!

BUILD NOTES:

NEW CONTENT – BOEING 747-8i
747-8i Known Issues we are in the process of addressing in the coming weeks:
FLIGHT MANAGEMENT AND GUIDANCE SYSTEMS
  • There may be discrepancies between the world map flight plan and the FMC which may lead to navigation issues
  • Stall speeds are lower than expected. This results in an early rotation and lower takeoff speeds than expected.
  • Take Off sequence modes and FMA display may not work as expected
  • Flight director may behave erratically during flight
  • Autothrottle is work in progress and can behave differently than expected
  • Autothrottle disconnect warning should disappear when A/THR disconnect button is pressed for the second time
  • Target altitude may not be observed by the aircraft
  • Altitude constraints can be over-shot
  • Pressing the SEL switch to change speed unit display may change the target airspeed
  • Aircraft can lose some altitude during turns
  • Aircraft can slightly slip/skid during turns managed by the AP
  • AP heading change through 180 degrees should not reverse the current turn direction
  • Aircraft may present some rocking movements during flight
  • Aircraft may not be well aligned with runway during ILS approach
  • LOC mode is not currently implemented
  • MCP THR button is not implemented
  • MCP FPV button is not implemented
DISPLAYS
  • Current VS is not displayed by steps of 50 on the PFD
  • Target altitude displayed on the PFD may be inconsistent with the one aimed by the aircraft
  • Target airspeed can be inconsistent between PFD target and MCP target values
  • Target airspeed and altitude can disappear from PFD
  • VOADF bearing pointers may be missing on ND depending on selected modes
  • Weather radar doesn’t draw in Map Center mode
  • Weather radar is drawn in Plan mode on ND
  • Aircraft symbol can appear offset compared to flight plan course on ND
  • MCP altitude setting steps should change depending on flaps settings
  • CDU legs section is missing some information
  • CDU Flight plan should change only when EXE is clicked
  • In CDU leg section, Time Cruise and Time descent look as “hard” waypoints which can cause issues with the other waypoints if the flight plan
  • CDU RAD NAV page does not fill up the corresponding frequency during approach
  • CDU legs section can show non existing waypoints
  • Some routes may be ignored in the CDU route page
  • Incorrect values are displayed for flaps in CDU Take-Off page
  • Thrust reference limit is missing from the EICAS display
  • G/S FMA mode can disappear or replaced by another mode despite being still active
GRAPHICS
  • A placard is missing on the windshield center pillar
  • Some parts of the RH tiller may be missing
  • Black spots can appear and move on the windshield
  • The cockpit flood lights are inoperative
  • Wiper animation can disappear depending on the camera zoom level
  • Aircraft wheels have animation issues
  • Landing gear and wings can show animation issues during cinematics
  • Nav lights can be invisible or blinking depending on the camera angle
  • Airframe shows texture issues when zooming out
OTHER SYSTEMS
  • Brakes may remain engaged after landing
  • Speedbrakes may be too effective
  • Landing lights switches shouldn’t be moving after take-off
  • Icing of the aircraft can happen without icing conditions
MISC.
  • Autothrottle is reset to 0 when retaking focus on window
  • There is no camera to see the TO/GA switches
  • Callout « V1 » is missing during take off roll
  • Open door input does not open all doors
  • The center of gravity info is no longer displayed in the weight and balance page
Plane Specific Changes/Improvements
A320
  • Fixed AP LVL OFF, no longer makes the aircraft overshoot target speed as badly
  • Activating APPR PHASE no longer incorrectly commands the plane to change heading
  • No longer missing audio for all transmitter buttons
  • Constraint Altitudes on the MFD now match the FMS info (real approach info) + Speeds constraints are no longer missing in FMS
  • Waypoints are no longer duplicated in the FMS
  • AP now commands nose high enough on climb out
  • FD can now be selected on the ground
  • Fuel pipes are no longer visible during the RTC
  • Autothrust & Pitch behavior no longer lead to stall
  • VS mode improvements made
  • Aircraft no longer rocks left and right when AP is on
  • Autopilot is now less aggressive
  • Now able to toggle between Managed and Selected Heading Mode in A320
  • SIDs, STARs and approaches now selectable
  • Live weather and preset change no longer cause wrong stall speed to be displayed in PFD
  • Take off rotations improved
  • Flaring behavior improved
  • Selected speed now shows up on speedtape
  • Enabling the FD no longer makes the FMA vertical mode and target altitude blink
  • Approach speed calculations are more accurate
  • Now captures glideslope with APPR mode
  • Pitch no longer too high during cruise at high altitude
  • Easier to reach target airspeed while climbing
  • ILS: approach mode now captures localizer and follows glideslope
  • Reverse thrust now working
  • FMA no longer switches mode constantly while turning ALT mode in FCU
  • Autopilot: bank angle is now the same on a left turn than on a right turn in A320
TBM 930
  • Aircraft can now teleport when full of fuel
  • Aircraft tuned to address too much power at idle
  • FLC button now activates FLC mode instead of ALT mode in the TBM 930
  • No longer difficult to fly with FSX flight model
  • Reverse thrust now works above 30 kts in the TBM
  • VS dial is no longer reversed.
G58
  • Propellers now match RPM of aircraft
DA62
  • Fuel Pump Failure now affects the plane
DR400
  • Aircraft now rolls more easily with FSX flight model
C152
  • Wing strobe light sources are now able to be seen
Xcub
  • Can no longer take fuel on both tanks.
  • Prop RPM lever tooltip no longer always displays 0%.
C172 G1000
  • Now climbs at around Vy when pitched 10-degrees nose up in standard conditions
General
  • Ice no longer remains on any aircraft once conditions outside are no longer freezing / icing
  • Scale of G1000 (VFR) map is addressed
  • Increasing pitch oscillations leading to crash or stall of plane on autopilot no longer occur
Airport Specific Changes
Since last Alpha build, more than 7600 generic airports have been updated and improved. This update mainly consists in the implementation of:
  • Taxiways logic and visuals
  • Surface types on airports runways, taxiways and aprons (First Pass)
  • Aircrafts parking spots
  • Ground markings on taxiways and aprons
  • Other minor visual improvements
  • All of this is based on Bing Aerial imagery
Additionally, the following improvements have been implemented:
  • Many airports had missing or floating features that are now corrected
  • MRSN Sirena Station Airport crashes are now fixed
  • Missing ATC instruction has been corrected
  • EGLL – Star Arrivals were missing in the worldmap

Bug Fixes and QoL Improvements

Stability
  • Several Crashes and fixes
  • Game no longer crashes when placing external panel out of screen
  • Loading into MRSN Sirena Station Airport no longer results in crashes
  • Processes no longer remain running in background after exiting / closing
  • Memory use and fps improvements
Airports
  • Bespoke assets are no longer floating or missing at many airports
  • Small Bespoke airports no longer have distorted Runways
  • Missing buildings added in Chicago-O’Hare airport
  • Missing buildings added in Frankfurt am Main Airport
  • HUEN main buildings are now spawning
  • Bugalaga Airstrip terrain is no longer extremely hilly/uneven
  • [CYTZ] no longer displays placeholder name on the worldmap
  • [TNCS] is no longer missing bespoke buildings
  • [1sc2] Terrain issues resolved
  • [EDDN] No longer has a missing tower
  • [BIKF] no longer has terrain issues
  • [EDDW] End of runway lights 23/5 are no longer the wrong type
  • [KPSP] No longer has a missing tower
  • [GOBD] Taxi way signs corrected
  • [KSAN] Control tower added
  • [EDDN] Nuremberg Airport spawned aircraft at Parking 46no longer results in a plane crash
ATC
  • ATC now does a better job accounting for the flow of live traffic when issuing user their take-off / landing clearances
  • COM1 no longer defaults to 122.9 at start of each flight regardless of departure airport
Cameras
  • Behavior of External Quickview Left / Right has been simplified
Flight Model
  • Several Aircraft now feel better to fly when using FSX flight model (see specific planes for updates)
Multiplayer
  • Users are no longer instantly kicked from a group as soon as it is created.
  • Issue with some group members not being visible while in gameplay is resolved
Peripherals
  • Added default control / command mappings for unrecognized peripherals
  • Two joysticks with the same name are now both visible
  • Assigned controls are no longer missing when initially selecting XINPUT Gamepad in the Controls Menu.
  • After clearing assigned bindings, a controller can now be used to Search by Input
  • Scroll wheel input name is no longer confusing in Controls
  • Apply & Save now saves changes in the Controls screen
  • Key/Button Bindings can now be changed for all peripherals after making a change and validating a command.
  • Thrustmaster Warthog Stick default binding no longer has double binding
  • Key bindings no longer reset to original binding after validation
  • Input fields no longer fail to show on the scan window
  • New Input changed on the scan window are no longer written as Undefined
  • Player is now able to change keys after having created a new profile
  • Player is no longer stuck in the Options because a Validate button appears instead of the Resume
  • Changes to key bindings are now saved
  • Options settings are now saved between sessions
  • Peripheral input no longer lost after searching for commands in Controls screen
  • Sim no longer crashes after removing / deleting a control mapping
  • Scan can no longer fails when searching for specific elements on the Controls Menu
  • ”Create New Profiles from Current Selection” no longer pops 2-3 times when creating a new profile by changing keys in the Default profile
  • Peripheral sensitivity settings now save between launches of sim
  • Sim now allows duplicate profile names for a peripheral in Controls screen
  • Selecting “Validate” after resetting a default binding in Controls now works.
  • In Game controls now work when reassigning input while flying
  • Sim no longer crashes on launch after creating new / custom peripheral profile
  • Device images in controls menu, and controls in game panel and onboarding are now improved
UI/UX
  • New Flight Simulator Icon added
  • Content manager issues now resolved when not using the default install path
  • Assistance is displayed correctly in the Fourth Page of the Onboarding
  • Installation issues between Alpha no longer cause problems
  • Checking for updates screen no longer results in some users being locked
  • Hangar aircraft now updated after changing on worldmap
  • Xbox Login dialogue is no longer displayed over the Main Menu.
  • Users can now sign back in after signing out on the Alpha
  • Client no longer Freezes or must be relaunched when Resetting the Build.
  • Aircraft specs displayed correctly in the menus
  • Worldmap: Time adjustment is no longer locked after switching from live weather to custom preset
  • Assistance Notifications being set to easy no longer cause the title to crash when loading into flight
  • Gust settings in Weather panel are clearer.
User Experience
  • There are issues with the TTS voice on the Take-off Flight Training when using the Female Voice
  • We still display some debug subtitle-text with TTS audio on the Landing Flight Training
  • Planes can teleport 900 – 5000 FT above when returning to free flight from any Landing Challenge
  • The ”Apply the Brakes” objective fails to get completed after the player applies the brakes during that Landing Tutorial
  • Objectives can break using the despawn /respawn at the start of the Take Off Flight Training
  • Objectives are easier to follow when changing devices during the Basic Controls Flight Training
  • Flight Lesson #3 1st objective can now be completed while inside Third Person/Outside Camera Mode,
  • Attitude Indicator now correctly displays when highlighted in training
  • Users no longer despawn / respawn when looking at the instruments during the Attitudes & Instruments Flight Training
  • If the player fails to take off correctly during the Takeoff Flight Training, neither of the double objectives can remain green (as if validated)
  • Free Flight at POI locations or Airports in Japan flight start improvements
  • User is now able to continue gameplay using the cockpit camera after crashing and restarting the flight in “Flight Training”.
Various bug fixing & improvements
  • Airport Ground Crew AI (Worker Density) no longer defaults to 0 on default (high-end) settings
Weather
  • Several Weather improvements
World
  • Worked on trees overlapping with buildings
  • Service vehicle driver animations improved
  • Increased draw distance/ LOD switching for windsocks
  • [ICAO] – improvements made
Known issues
  • Some jetways are misplaced at airports (Mostly Fixed)
  • Black stripes can be visible on the side of different world tiles
  • FPS tends to drop after the end of a loading sequence
  • FPS tends to drop during intro cutscenes
  • There are possible FPS drops when moving the camera around the plane
  • Objectives can fail to show any inputs if they were previously cleared by the user under Controls
  • Panels previously undocked from the toolbar can appear enable on any Activity
  • The TTS voice during the Take Off Flight Training audio and subtitles are mismatched
  • The TBM930 engine shuts down after a teleport
  • Intermittent weather bug that can sometimes create unrealistic gusting winds, more likely to hit this when the user changes settings mid-session.
  • Autopilot can become inoperable when switching between Vertical Speed and Altitude in All Aircrafts.
  • Switching instructor models midflight (in tutorials) will not switch the instructor voices.
  • If you are upgrading from a version older than 1.2.5.0 you will need to fully uninstall before installing this update
  • There are potential installation and update issues if the install path contains ‘Extended Unicode characters.’ For now, we recommend installation paths containing standard Roman alphabet letters and numbers only.

ALPHA INVITATIONS

Alpha invitations are being sent starting today!
  1. Ensure that everyone that received an acceptance email has access to the Alpha.
  2. Assess Alpha participation options for adding more people as quickly as possible.
  • Prioritize access for those that registered early for pre-release build testing.

SDK UPDATE

Our focus on the SDK development has been intensified in recent weeks and the SDK is getting more mature as we improve it based on the feedback we receive from 3rd party developers. We are now in contact with more than 200 companies and 400+ developers have access to the SDK.
On the airports side, we are both widening the scope of what can be customized in the sim (e.g. adding the possibility to blend custom aerial imagery on the terrain, creating custom painted lines per airport) and working towards simplifying the adaptation of existing assets to the new simulator (e.g. adding support for projecting meshes).
On the aircraft side, we are working closely with 3rd party developers to ease the transition to WebAssembly and glTF. Just as with airports, we are both extending the possibilities of what can be customized and working to ease the porting of existing assets to the new simulator. We also improve our support for WebAssembly by implementing specification proposals that focus on performance.
The in-game developer mode is also seeing a lot usability improvements based on feedback from the 3rd party developers community. Overall, it’s a great journey we are on and many developers are giving us a peak what they are working on and it’s amazing. We can’t way to share more about our 3rd part partners and their creations in the coming months.

DEVELOPMENT ROADMAP

https://preview.redd.it/yr7z98b0ity41.png?width=1912&format=png&auto=webp&s=7f0e4820a050219ac95ab48f1dbc732c30305547

MORE AMAZING SCREENSHOTS FROM ALPHA TESTERS

https://msgpwebsites.azureedge.net/fsi/wp-content/uploads/2020/05/new1.mp4?_=1
Video by ExpressTomato52

Screenshot by Shep0629
Screenshot by ExpressTomato52
Screenshot by Trainplane3
Screenshot by Trainplane3
Screenshot by OperatorLand468
Screenshot by WhiteLight506
Screenshot by Hallucinate0wls
Screenshot by Hallucinate0wls
Screenshot by ImRealSerial
Screenshot by PlumbingStar6
Screenshot by SoapyDiamond333
Screenshot by WoodedCoot31410
Screenshot by ExpressTomato52
NEXT UPDATE – 05.21
Sincerely,
Microsoft Flight Simulator Team
P.S. – Just to set the record straight…
https://preview.redd.it/vowe62ooity41.png?width=2048&format=png&auto=webp&s=3d48541a326cbd6131597c326319f327d407fe9b
https://preview.redd.it/4mnvd5dpity41.png?width=2048&format=png&auto=webp&s=0351d1245e2b7a6716b2d8b8022ce0054f16a27d
https://preview.redd.it/qjx246wpity41.png?width=2048&format=png&auto=webp&s=d0e978839290c3230154a52bcc8278e362ec35e3
https://preview.redd.it/plcj03jqity41.png?width=2048&format=png&auto=webp&s=fc9723634439158d1b6c169ebf015f4bfd81179b
https://preview.redd.it/s2kl9q5rity41.png?width=2048&format=png&auto=webp&s=4e91b5f56c569b7af0146d88c0172d2f11fee361
https://msgpwebsites.azureedge.net/fsi/wp-content/uploads/2020/05/Madeira1-2048x1152.jpg
https://msgpwebsites.azureedge.net/fsi/wp-content/uploads/2020/05/Madeira2-2048x1152.jpg
submitted by simtom to flightsim [link] [comments]


2020.05.13 06:33 Boring_Educator 125 Anime’s with “Romance”

I see a lot of requests for romance anime. The anime on this list have some form of romance in them and were good enough for me to complete. Lately I spend more time looking for new shows than actually watching them so maybe this helps you guys out.
Edit: I'm working on categorizing the list to make it a little easier

-Comedy----------

{Noragami} action comedy about a girl's experience with an unknown god.
{Yoru wa Mijikashi Arukeyo Otome} Interesting movie which is basically a night out drinking gone weird.
{Video Girl AI} comedic drama where MC gets a video tape for lonely guys and a girl comes out and starts living with him.
{Bakuman.} Shounen comedy drama about making manga.
{NHK ni Youkoso!} dark comedy where a girl tries to get a Hikikomori back into society.
{Itazura na Kiss} romantic comedy where a girl gets rejected but ends up moving in with the guy after her house gets destroyed.
{Toradora!} slice of life romantic comedy, probably the most recommended romantic comedy on this sub.
{Kami nomi zo Shiru Sekai} Comedu Harem where a Dating sim master needs to win the hears of "real" girls.
{Denpa Onna to Seishun Otoko} slice of life comedy where guy moves in with his aunt and weird niece who thinks she is an alien.
{Sakura-sou no Pet na Kanojo} slice of life comedy drama about a guy taking care of a talented girl who can't do any basic tasks herself.
{Tonari no Kaibutsu-kun} romantic comedy about a cold girl and a violent delinquent.
{Chuunibyou demo Koi ga Shitai!} Comedy about a guy that used to have Chuunibyou syndrome trying to handle a girl that still has it.
{Hataraku Maou-sama!} reverse isekai comedy where a demon lord transports to the human world and starts to work at a MgRonalds.
{Gekkan Shoujo Nozaki-kun} comedy about a girl and one of the most dence guys in anime.
{Yamada-kun to 7-nin no Mojo} comedy where weird things happen when the MC kisses someone.
{Tsurezure Children} comedy about different type relationships and how they get started.
{Karakai Jouzu no Takagi-san} slice of life comedy about a boy trying to get back at a girl that keeps teasing and outsmarting him.
{Skip Beat!} girl gets into showbiz to get back at her crush for using her.
{To LOVE-Ru} Yuki Rito and his falling superpower (read the manga over the anime).
{5-toubun no Hanayome} MC gets a job tutoring quintuplets that are academically challenged.
{Araburu Kisetsu no Otome-domo yo.} Group of girls learning about sex.
{Midori no Hibi} a guys right hand turns into a girl
{Nisekoi} son of a yakuza boss has to fake a relationship with a rival gang to keep maintain peace.
{Kaichou wa Maid-sama!} Student council president works part time as a maid and gets caught.
{Working!!} MC who likes small things gets invited to work in a diner full of quirky people.
{Mayo Chiki!} Harem about a guy that is scared of women.
{Boku wa Tomodachi ga Sukunai} Harem about a club for making friends.
{Saenai Heroine no Sodatekata} Harem where an otaku needs 3 girls to help him make his own visual novel.
{Ookami Shoujo to Kuro Ouji} Girl lies about having a boyfriend and ends up having to fake a relationship with a sadist.
{Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka} MC is trying to become the greatest adventurer with the help of a lonely goddes.
{Okusama ga Seitokaichou!} ecchi show where a student council president and vice president find out their parents arranged their marriage and they start living together.
{Kono Bijutsubu ni wa Mondai ga Aru!} comedy about a schools art club.
{Demi-chan wa Kataritai} biology teacher getting to know the demi-human students.
{Kareshi Kanojo no Jijou} female representative can't stand the male representative because he is more perfect than him. All she want is the attention and praise.
{Ouran High School Host Club} MC accidentally stumbles across a school club searching for a quiet place to study then from there on changes his life forever.

-Drama----------

{Spice and Wolf} adventure/travel romance with great chemistry between the two characters.
{Cross Game} sports romance with drama and comedy.
{Anohana} feels.
{Shigatsu wa Kimi no Uso} feels + classical music.
{Plastic Memories} feels where a guy teams up with an android girl to retrieve other androids.
{Nagi no Asu kara} romantic drama and the relationship between the people of the sea and land.
{Koe no Katachi} a romantic drama movie that I can't recommend more.
{Yahari Ore no Seishun Love Comedy wa Machigatteiru.} romance drama/comedy with an antisocial MC.
{Rec} romantic comedy drama where a saleryman let's a voice actress live with him
{Nana} romantic drama comedy about 2 girls named Nana who start living together but are completely different
{Bokura ga Ita} slice of life romantic drama with an artstyle and voice acting that has not aged well but the story is good.
{Kimi ni Todoke} shoujo romance drama about a girl named Sawako that looks like Sadako from "the ring".
{Sakamichi no Apollon} music drama romance where two characters bond over jazz music.
{Sukitte Ii na yo.} romantic drama between an unpopular girl and popular guy and her insecurities about it.
{Ao Haru Ride} Romantic comedy drama where a girl reunites with the boy she used to like but it turns out he's changed.
{Kokoro ga Sakebitagatterunda.} Girl makes a promise with an egg in which she loses her voice.
{Charlotte} drama about an MC that gets enrolled to a school for students with supernatural abilities.
{Chobits} romantic comedy drama form where the MC finds a female "persocom"/android and takes her home.
{Tsuki ga Kirei} the most realistic high school romance.
{Beastars} drama about a wolf trying to cope with his carnivore instinct.
{Aishiteruze Baby} comedy drama high school kid takes care of an abandoned little girl
{Paradise Kiss} drama about a girl getting involved in the fashion world.
{Koi Kaze} guy and his sister....
{Ore no Imouto ga Konnani Kawaii Wake ga Nai} Loser and his popular sister....
{Koi to Uso} to battle the low birth rate the government arranges your partner. The MC however has fallen in love before getting his government notice.
{Golden Time} comedy drama where the MC starts hanging out with his friends stalker.
{Kiznaiver} group of students get artificially connected with each other.
{Kimi no Suizou wo Tabetai} movie where a guy accidentally reads a girls diary that says she is going to die.
{True Tears} Drama where MC finds out living together with his crush is not as great as he thought.
{Hourou Musuko} Drama about a boy and a girl that are uncomfotable with their gender identity.
{Mahiro-iro Symphony: The Color of Lovers} Harem where a all girl school turns co-ed.
{Kotoura-san} Drama about a girl that can read other peoples minds.
{Akagami no Shirayuki-hime} Girl meets a prince and becomes the court herbalist which causes problems (Not a great description but it's a good watch).
{Boku dake ga Inai Machi} When something bad happens the MC gets sent minutes before it happens so he can prevent it.
{Orange} girl receives a letter from herself from the future filled with regrets.
{Kuzu no Honkai} Drama about a couple that is only together because they are both in love with people they can't be with.
{Uchiage Hanabi, Shita kara Miru ka? Yoko kara Miru ka?} girl wants MC to run away with her.
{Tate no Yuusha no Nariagari} Isekai where 4 "heroes" get summoned to a different world to save them.
{Peach Girl} romantic drama about a girl who gets judged as a slut for her tanned skin that she's got because she's part of the swimming club.

-Supernatural----------

{Monogatari series} supernatural mystery with great dialogue.
{Kokoro Connect} supernatural drama where strange events happen to the members of the cultural society club.
{Inari, Konkon, Koi Iroha.} girl gets the power to transform from a god and has to live with it (very enjoyable).
{Kimi no Na wa.} Great visuals and interesting story (perfect gateway anime)
{Sakurada Reset} supernatural mystery, don't see many people talking about it but really enjoyed it.
{Seishun Buta Yarou wa Bunny Girl Senpai no Yume wo Minai}
{Kyoukai no Kanata} girl who can use her blood as a weapon hunts down creatures that manifest negative emotions.

-Slice of Life----------

{Hanasaku Iroha} great slice of life/coming of age
{Hyouka} mystery slice of life, one of my favorites.
{Tamako Love Story} slice of life romance movie, good as stand alone but better if you watched {Tamako market} first.
{Ore Monogatari} romantic comedy about a big dude and a tiny girl.
{Sennen Joyuu} movie about 2 guys making a documentary about the life of a famous actress visualized trough movies she starred in.
{Koi wa Ameagari no You ni} girl in love with her way older boss
{Mimi wo Sumaseba} ghibli slice of life romance
{Kobato} wholesome romantic slice of life drama with lots of Hanazawa Kana.
{Chihayafuru} slice of life sports anime with some romantic elements but mostly about a girl obsessed with Karuta (It's good though).
{Ookami Kodomo no Ame to Yuki} slice of life where a girl falls in love with a werewolf and have children.
{Isshuukan Friends.} Slice of Life comedy where a guy hangs out with a girl who forgets him every week.
{Hiyokoi} tiny shy girl comes back to school after recovering from an accident.
{Honobono Log} tiny shorts about couples.
{Asagao to Kase-san.} Yuri where a girl falls in love with a tomboy.
{Yagate Kimi ni Naru} Girl is incapable of feeling love.
{Nodame Cantabile} Music Comedy about a guy and a girl that both play piano but have completely different personalities.
{Papa no Iukoto wo Kikinasai!} University student taking care of 3 young girls.
{Baby Steps} Sports shounen where guy starts playing tennis without having any experience.
{Momokuri} Comedy where a stalkerish girl finally gets together with her crush.
{ReLIFE} comedy where MC gets the chance to relive highschool.
{Wotaku ni Koi wa Muzukashii} comedy about otaku at work.

-Not categorized yet----------

{Suzuka}
{Umi ga Kikoeru}
{Zero no Tsukaima}
{KimiKiss Pure Rouge}
{Nogazaka Haruka no Himitsu}
{Kannagi}
{Amagami SS}
{Ano Natsu de Matteru}
{Sankarea}
{Haiyore! Nyaruko-san}
{Nagareboshi Lens}
{Ore no Kanojo to Osananajimi ga Shuraba Sugiru}
{HenNeko.}
{Kotonoha no Niwa}
{Daitoshokan no Hitsujikai}
{Mikakunin de Shinkoukei}
{Bokura wa Minna Kawai-sou}
{Suki ni Naru Sono Shunkan wo.: Kohuhaku Jikkou Iinkai}
{Netoge no Yome wa Onnanoko ja Nai to Omotta?}
{Nijiiro Days}
{Masamune-kun no Revenge}
{Gamers!}
{Net-juu no Susume}
{3D Kanojo: Real Girl}
{Monster Musume no Iru Nichijou}
{B-gata H-kei}
submitted by Boring_Educator to wholesomeanimemes [link] [comments]


2020.05.13 05:19 Boring_Educator 125 anime with "Romance"

I see a lot of requests for romance anime. The anime on this list have some form of romance in them and were good enough for me to complete. Lately I spend more time looking for new shows than actually watching them so maybe this helps you guys out.
Edit: I'm working on categorizing the list to make it a little easier

-Comedy----------

{Noragami} action comedy about a girl's experience with an unknown god.
{Yoru wa Mijikashi Arukeyo Otome} Interesting movie which is basically a night out drinking gone weird.
{Video Girl AI} comedic drama where MC gets a video tape for lonely guys and a girl comes out and starts living with him.
{Bakuman.} Shounen comedy drama about making manga.
{NHK ni Youkoso!} dark comedy where a girl tries to get a Hikikomori back into society.
{Itazura na Kiss} romantic comedy where a girl gets rejected but ends up moving in with the guy after her house gets destroyed.
{Toradora!} slice of life romantic comedy, probably the most recommended romantic comedy on this sub.
{Kami nomi zo Shiru Sekai} Comedu Harem where a Dating sim master needs to win the hears of "real" girls.
{Denpa Onna to Seishun Otoko} slice of life comedy where guy moves in with his aunt and weird niece who thinks she is an alien.
{Sakura-sou no Pet na Kanojo} slice of life comedy drama about a guy taking care of a talented girl who can't do any basic tasks herself.
{Tonari no Kaibutsu-kun} romantic comedy about a cold girl and a violent delinquent.
{Chuunibyou demo Koi ga Shitai!} Comedy about a guy that used to have Chuunibyou syndrome trying to handle a girl that still has it.
{Hataraku Maou-sama!} reverse isekai comedy where a demon lord transports to the human world and starts to work at a MgRonalds.
{Gekkan Shoujo Nozaki-kun} comedy about a girl and one of the most dence guys in anime.
{Yamada-kun to 7-nin no Mojo} comedy where weird things happen when the MC kisses someone.
{Tsurezure Children} comedy about different type relationships and how they get started.
{Karakai Jouzu no Takagi-san} slice of life comedy about a boy trying to get back at a girl that keeps teasing and outsmarting him.
{Skip Beat!} girl gets into showbiz to get back at her crush for using her.
{To LOVE-Ru} Yuki Rito and his falling superpower (read the manga over the anime).
{5-toubun no Hanayome} MC gets a job tutoring quintuplets that are academically challenged.
{Araburu Kisetsu no Otome-domo yo.} Group of girls learning about sex.
{Midori no Hibi} a guys right hand turns into a girl
{Nisekoi} son of a yakuza boss has to fake a relationship with a rival gang to keep maintain peace.
{Kaichou wa Maid-sama!} Student council president works part time as a maid and gets caught.
{Working!!} MC who likes small things gets invited to work in a diner full of quirky people.
{Mayo Chiki!} Harem about a guy that is scared of women.
{Boku wa Tomodachi ga Sukunai} Harem about a club for making friends.
{Saenai Heroine no Sodatekata} Harem where an otaku needs 3 girls to help him make his own visual novel.
{Ookami Shoujo to Kuro Ouji} Girl lies about having a boyfriend and ends up having to fake a relationship with a sadist.
{Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka} MC is trying to become the greatest adventurer with the help of a lonely goddes.
{Okusama ga Seitokaichou!} ecchi show where a student council president and vice president find out their parents arranged their marriage and they start living together.
{Kono Bijutsubu ni wa Mondai ga Aru!} comedy about a schools art club.
{Demi-chan wa Kataritai} biology teacher getting to know the demi-human students.
{Kareshi Kanojo no Jijou} female representative can't stand the male representative because he is more perfect than him. All she want is the attention and praise.
{Ouran High School Host Club} MC accidentally stumbles across a school club searching for a quiet place to study then from there on changes his life forever.

-Drama----------

{Spice and Wolf} adventure/travel romance with great chemistry between the two characters.
{Cross Game} sports romance with drama and comedy.
{Anohana} feels.
{Shigatsu wa Kimi no Uso} feels + classical music.
{Plastic Memories} feels where a guy teams up with an android girl to retrieve other androids.
{Nagi no Asu kara} romantic drama and the relationship between the people of the sea and land.
{Koe no Katachi} a romantic drama movie that I can't recommend more.
{Yahari Ore no Seishun Love Comedy wa Machigatteiru.} romance drama/comedy with an antisocial MC.
{Rec} romantic comedy drama where a saleryman let's a voice actress live with him
{Nana} romantic drama comedy about 2 girls named Nana who start living together but are completely different
{Bokura ga Ita} slice of life romantic drama with an artstyle and voice acting that has not aged well but the story is good.
{Kimi ni Todoke} shoujo romance drama about a girl named Sawako that looks like Sadako from "the ring".
{Sakamichi no Apollon} music drama romance where two characters bond over jazz music.
{Sukitte Ii na yo.} romantic drama between an unpopular girl and popular guy and her insecurities about it.
{Ao Haru Ride} Romantic comedy drama where a girl reunites with the boy she used to like but it turns out he's changed.
{Kokoro ga Sakebitagatterunda.} Girl makes a promise with an egg in which she loses her voice.
{Charlotte} drama about an MC that gets enrolled to a school for students with supernatural abilities.
{Chobits} romantic comedy drama form where the MC finds a female "persocom"/android and takes her home.
{Tsuki ga Kirei} the most realistic high school romance.
{Beastars} drama about a wolf trying to cope with his carnivore instinct.
{Aishiteruze Baby} comedy drama high school kid takes care of an abandoned little girl
{Paradise Kiss} drama about a girl getting involved in the fashion world.
{Koi Kaze} guy and his sister....
{Ore no Imouto ga Konnani Kawaii Wake ga Nai} Loser and his popular sister....
{Koi to Uso} to battle the low birth rate the government arranges your partner. The MC however has fallen in love before getting his government notice.
{Golden Time} comedy drama where the MC starts hanging out with his friends stalker.
{Kiznaiver} group of students get artificially connected with each other.
{Kimi no Suizou wo Tabetai} movie where a guy accidentally reads a girls diary that says she is going to die.
{True Tears} Drama where MC finds out living together with his crush is not as great as he thought.
{Hourou Musuko} Drama about a boy and a girl that are uncomfotable with their gender identity.
{Mahiro-iro Symphony: The Color of Lovers} Harem where a all girl school turns co-ed.
{Kotoura-san} Drama about a girl that can read other peoples minds.
{Akagami no Shirayuki-hime} Girl meets a prince and becomes the court herbalist which causes problems (Not a great description but it's a good watch).
{Boku dake ga Inai Machi} When something bad happens the MC gets sent minutes before it happens so he can prevent it.
{Orange} girl receives a letter from herself from the future filled with regrets.
{Kuzu no Honkai} Drama about a couple that is only together because they are both in love with people they can't be with.
{Uchiage Hanabi, Shita kara Miru ka? Yoko kara Miru ka?} girl wants MC to run away with her.
{Tate no Yuusha no Nariagari} Isekai where 4 "heroes" get summoned to a different world to save them.
{Peach Girl} romantic drama about a girl who gets judged as a slut for her tanned skin that she's got because she's part of the swimming club.
{Orange} A girl mysteriously receives advice from her future self and as a result her group of friends.

-Supernatural----------

{Monogatari series} supernatural mystery with great dialogue.
{Kokoro Connect} supernatural drama where strange events happen to the members of the cultural society club.
{Inari, Konkon, Koi Iroha.} girl gets the power to transform from a god and has to live with it (very enjoyable).
{Kimi no Na wa.} Great visuals and interesting story (perfect gateway anime)
{Sakurada Reset} supernatural mystery, don't see many people talking about it but really enjoyed it.
{Seishun Buta Yarou wa Bunny Girl Senpai no Yume wo Minai}
{Kyoukai no Kanata} girl who can use her blood as a weapon hunts down creatures that manifest negative emotions.

-Slice of Life----------

{Hanasaku Iroha} great slice of life/coming of age
{Hyouka} mystery slice of life, one of my favorites.
{Tamako Love Story} slice of life romance movie, good as stand alone but better if you watched {Tamako market} first.
{Ore Monogatari} romantic comedy about a big dude and a tiny girl.
{Sennen Joyuu} movie about 2 guys making a documentary about the life of a famous actress visualized trough movies she starred in.
{Koi wa Ameagari no You ni} girl in love with her way older boss
{Mimi wo Sumaseba} ghibli slice of life romance
{Kobato} wholesome romantic slice of life drama with lots of Hanazawa Kana.
{Chihayafuru} slice of life sports anime with some romantic elements but mostly about a girl obsessed with Karuta (It's good though).
{Ookami Kodomo no Ame to Yuki} slice of life where a girl falls in love with a werewolf and have children.
{Isshuukan Friends.} Slice of Life comedy where a guy hangs out with a girl who forgets him every week.
{Hiyokoi} tiny shy girl comes back to school after recovering from an accident.
{Honobono Log} tiny shorts about couples.
{Asagao to Kase-san.} Yuri where a girl falls in love with a tomboy.
{Yagate Kimi ni Naru} Girl is incapable of feeling love.
{Nodame Cantabile} Music Comedy about a guy and a girl that both play piano but have completely different personalities.
{Papa no Iukoto wo Kikinasai!} University student taking care of 3 young girls.
{Baby Steps} Sports shounen where guy starts playing tennis without having any experience.
{Momokuri} Comedy where a stalkerish girl finally gets together with her crush.
{ReLIFE} comedy where MC gets the chance to relive highschool.
{Wotaku ni Koi wa Muzukashii} comedy about otaku at work.

-Not categorized yet----------

{Suzuka}
{Umi ga Kikoeru}
{Zero no Tsukaima}
{KimiKiss Pure Rouge}
{Nogazaka Haruka no Himitsu}
{Kannagi}
{Amagami SS}
{Ano Natsu de Matteru}
{Sankarea}
{Haiyore! Nyaruko-san}
{Nagareboshi Lens}
{Ore no Kanojo to Osananajimi ga Shuraba Sugiru}
{HenNeko.}
{Kotonoha no Niwa}
{Daitoshokan no Hitsujikai}
{Mikakunin de Shinkoukei}
{Bokura wa Minna Kawai-sou}
{Suki ni Naru Sono Shunkan wo.: Kohuhaku Jikkou Iinkai}
{Netoge no Yome wa Onnanoko ja Nai to Omotta?}
{Nijiiro Days}
{Masamune-kun no Revenge}
{Gamers!}
{Net-juu no Susume}
{3D Kanojo: Real Girl}
{Monster Musume no Iru Nichijou}
{B-gata H-kei}
submitted by Boring_Educator to anime [link] [comments]


2020.05.12 15:48 UsernameIsTaken17 125 anime with "romance"

I see a lot of requests for romance anime. The anime on this list have some form of romance in them and were good enough for me to complete. Lately I spend more time looking for new shows than actually watching them so maybe this helps you guys out.

-Comedy----------

{Noragami} action comedy about a girl's experience with an unknown god.
{Yoru wa Mijikashi Arukeyo Otome} Interesting movie which is basically a night out drinking gone weird.
{Video Girl AI} comedic drama OVA where MC gets a video tape for lonely guys and a girl comes out and starts living with him.
{Bakuman.} Shounen comedy drama about making manga.
{NHK ni Youkoso!} dark comedy where a girl tries to get a Hikikomori back into society.
{Kaguya-sama wa Kokurasetai: Tensai-tachi no Renai Zunousen} Comedy where two characters are trying to get the other to make the first move/confess.
{Itazura na Kiss} romantic comedy where a girl gets rejected but ends up moving in with the guy after her house gets destroyed.
{Toradora!} slice of life romantic comedy, probably the most recommended romantic comedy on this sub.
{Kami nomi zo Shiru Sekai} Comedu Harem where a Dating sim master needs to win the hears of "real" girls.
{Denpa Onna to Seishun Otoko} slice of life comedy where guy moves in with his aunt and weird niece who thinks she is an alien.
{Sakura-sou no Pet na Kanojo} slice of life comedy drama about a guy taking care of a talented girl who can't do any basic tasks herself.
{Tonari no Kaibutsu-kun} romantic comedy about a cold girl and a violent delinquent.
{Chuunibyou demo Koi ga Shitai!} Comedy about a guy that used to have Chuunibyou syndrome trying to handle a girl that still has it.
{Hataraku Maou-sama!} reverse isekai comedy where a demon lord transports to the human world and starts to work at a MgRonalds.
{Gekkan Shoujo Nozaki-kun} comedy about a girl and one of the most dence guys in anime.
{Yamada-kun to 7-nin no Mojo} comedy where weird things happen when the MC kisses someone.
{Tsurezure Children} comedy about different type relationships and how they get started.
{Karakai Jouzu no Takagi-san} slice of life comedy about a boy trying to get back at a girl that keeps teasing and outsmarting him.
{Skip Beat!} girl gets into showbiz to get back at her crush for using her.
{To LOVE-RU} Yuki Rito and his falling superpower (read the manga over the anime).
{5-toubun no Hanayome} MC gets a job tutoring quintuplets that are academically challenged.
{Araburu Kisetsu no Otome-domo yo.} Group of girls learning about sex.
{Midori no Hibi} a guys right hand turns into a girl
{Nisekoi} son of a yakuza boss has to fake a relationship with a rival gang to keep maintain peace.
{Kaichou wa Maid-sama!} Student council president works part time as a maid and gets caught.
{Working!!} MC who likes small things gets invited to work in a diner full of quirky people.
{Mayo Chiki!} Harem about a guy that is scared of women.
{Boku wa Tomodachi ga Sukunai} Harem about a club for making friends.
{Saenai Heroine no Sodakata} Harem where an otaku needs 3 girls to help him make his own visual novel.
{Ookami Shoujo to Kuro Ouji} Girl lies about having a boyfriend and ends up having to fake a relationship with a sadist.
{Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka} MC is trying to become the greatest adventurer with the help of a lonely goddes.
{Okusama ga Seitokaichou!} wholesome ecchi show where a student council president and vice president find out their parents arranged their marriage and they start living together.
{Kono Bijutsubu ni wa Mondai ga Aru!} comedy about a schools art club.
{Demi-chan wa Kataritai} biology teacher getting to know the demi-human students.
{Kareshi Kanojo no Jijou} female class representative can't stand the male representative because he is more perfect than him. All she want is the attention and praise.
{Netoge no Yome wa Onnanoko ja Nai to Omotta?} MC proposes to a female in an online game that turns out to be a guy. Later a girl falls in love with him who happens to go to the same school. She can't tell real life and the online fantasy world apart though.
{Zero no Tsukaima} isekai with a pink haired tsundere.
{Nogazaka Haruka no Himitsu} the secret of most popular and perfect girl a an elite school gets found out by the MC. (The first season is good, after that it gets bad).
{Sankarea} MC wants an undead girlfriend and resurrects a dead girl.
{Haiyore! Nyaruko-san} MC gets saved by a girl who claims to be a shape shifting demon and starts living with him.
{Ore na Kanojo to Osananajimi ga Shuraba Sugiru} MC fakes a relationship with the most desired girl at school.
{HenNeko.} MC goes to a stone cat to pray for a certain trait to dissappear, but ends up wanting them back (Full name prevents me from linking it)
{Mikakunin de Shinkoukei} girl finds out that she has a fiancé that comes to live with them.
{Bokura wa Minna Kawai-sou} comedy about the MC living in a boarding house with quirky tenants.
{Masamune-kun no Revenge} fat kid gets slim to take revenge on a pretty and rich girl who rejected him.
{Gamers!} A.k.a. "misunderstandings the animation".
{Net-juu no Susume} guy playing a girl character and girl playing a guy character fall in love in an online game.
{Monster Musume no Iru Nichijou} harem with non human species.
{B-gata H-kei} girl who knows nothing about sex wants to hook up with 100 guys, finding the first turns out to be a problem.

-Drama----------

{Spice and Wolf} adventure/travel romance with great chemistry between the two characters.
{Cross Game} sports romance with drama and comedy.
{Anohana} feels.
{Shigatsu wa Kimi no Uso} feels + classical music.
{Plastic Memories} feels where a guy teams up with an android girl to retrieve other androids.
{Nagi no Asu kara} romantic drama and the relationship between the people of the sea and land.
{Koe no Katachi} a romantic drama movie/manga that I can't recommend more.
{Yahari Ore no Seishun Love Comedy wa Machigatteiru} romance drama/comedy with an antisocial MC.
{Rec} romantic comedy drama where a saleryman let's a voice actress live with him
{Nana} romantic drama comedy about 2 girls named Nana who start living together but are completely different
{Bokura ga Ita} slice of life romantic drama with an artstyle and voice acting that has not aged well but the story is good.
{Kimi ni Todoke} shoujo romance drama about a girl named Sawako that looks like Sadako from "the ring".
{Sakamichi no Appollon} music drama romance where two characters bond over jazz music.
{Sukitte Ii na yo.} romantic drama between an unpopular girl and popular guy and her insecurities about it.
{Ao Haru Ride} Romantic comedy drama where a girl reunites with the boy she used to like but it turns out he's changed.
Kokoro ga Sakebitagatterunda.} Girl makes a promise with an egg in which she loses her voice.
{Charlotte} drama about an MC that gets enrolled to a school for students with supernatural abilities.
{Chobits} romantic comedy drama form where the MC finds a female "persocom"/android and takes her home.
{Tsuki ga Kirei} the most realistic middle school romance.
{Beastars} drama about a wolf trying to cope with his carnivore instinct.
{Aishiteruze Baby} comedy drama high school kid takes care of an abandoned little girl
{Paradise Kiss} drama about a girl getting involved in the fashion world.
{Koi Kaze} guy and his sister....
{Ore no Imouto ga Konnani Kawaii Wake ga Nai} Loser brother and his popular sister....
{Koi to Uso} to battle the low birth rate the government arranges your partner. The MC however has fallen in love before getting his government notice.
{Golden Time} comedy drama where the MC starts hanging out with his friends stalker.
{Kiznaiver} group of students get artificially connected with each other.
{Kimi no Suizou wo Tabetai} movie where a guy accidentally reads a girls diary that says she is going to die.
{True Tears} Drama where MC finds out living together with his crush is not as great as he thought.
{Hourou Musuko} Drama about a boy and a girl that are uncomfotable with their gender identity.
{Mashiro-iro Symphony: The Color of Lovers} Harem where a all girl school turns co-ed.
{Kotoura-san} Drama about a girl that can read other peoples minds.
{Akagami no Shirayuki-hime} Girl meets a prince and becomes the court herbalist which causes problems (Not a great description but it's a good watch).
{Boku dake ga Inai Machi} When something bad happens the MC gets sent minutes before it happens so he can prevent it.
{Orange} girl receives a letter from herself from the future filled with regrets.
{Kuzu no Honkai} Drama about a couple that is only together because they are both in love with people they can't be with.
{Uchiage Hanabi, Shita kara Miru ka? Yoko kara Miru ka?} girl wants MC to run away with her.
{Tate no Yuusha no Nariagari} Isekai where 4 "heroes" get summoned to a different world to save them.
{Peach Girl} romantic drama about a girl who gets judged as a slut for her tanned skin that she's got because she's part of the swimming club.
{Suzuka} sports anime where the MC finds out a hot girl from school lives next to him.
{Umi ga Kikoeru} lesser known romance drama movie with ghibli name attached to it.
{KimiKiss Pure Rouge} romance drama, that I enjoyed but don't remember much about.
{Daitoshokan no Hitsujikai} Harem where the MC starts of saving a girl from a train after getting a message about it happening.
{3D Kanojo: Real Girl} otako starts dating a "real" girl and doesn't know how to handle it.

-Supernatural----------

{Bakemonogatari} supernatural mystery with great dialogue (In case you don't know where to start).
{Kokoro Connect} supernatural drama where strange events happen to the members of the cultural society club.
{Inari, Konkon, Koi Iroha.} girl gets the power to transform from a god and has to live with it (very enjoyable).
{Kimi no Na wa.} Great visuals and interesting story (perfect gateway anime)
{Sakurada Reset} supernatural mystery, don't see many people talking about it but really enjoyed it.
{Seishun Buta Yarou wa Bunny Girl Senpai no Yume wo Minai} good characters and interesting story where the MC helps different girls get trough their supernatural problems.
{Kyoukai no Kanata} girl who can use her blood as a weapon hunts down creatures that manifest negative emotions.

-Slice of Life----------

{Hanasaku Iroha} great slice of life/coming of age
{Hyouka} mystery slice of life, one of my favorites.
{Tamako Love Story} slice of life romance movie, good as stand alone but better if you watched {Tamako Market} first.
{Ore Monogatari} romantic comedy about a big dude and a tiny girl.
{Sennen Joyuu} movie with action and adventure about 2 guys making a documentary about the life of a famous actress visualized trough movies she starred in.
{Koi wa Ameagari no You ni} girl in love with her way older boss
{Mimi wo Sumaseba} ghibli slice of life romance
{Kobato.} wholesome romantic slice of life drama with lots of Hanazawa Kana.
{Chihayafuru} slice of life sports anime with some romantic elements but mostly about a girl obsessed with Karuta (It's good though).
{Ookami Kodomo no Ame to Yuki} slice of life where a girl falls in love with a werewolf and have children.
{Isshuukan Friends.} Slice of Life comedy where a guy hangs out with a girl who forgets him every week.
{Hiyokoi} tiny shy girl comes back to school after recovering from an accident.
{Honobono Log} tiny shorts about couples.
{Asagao to Kase-san.} Yuri where a girl falls in love with a tomboy.
{Yagate Kimi ni Naru} Girl is incapable of feeling love.
{Nodame Cantabile} Music Comedy about a guy and a girl that both play piano but have completely different personalities.
{Papa no Iukoto wo Kikinasai!} University student taking care of 3 young girls.
{Baby Steps} Sports shounen where guy starts playing tennis without having any experience.
{Momokuri} Comedy where a stalkerish girl finally gets together with her crush.
{ReLIFE} comedy where MC gets the chance to relive highschool.
{Wotaku ni Koi wa Muzukashii} comedy about otaku at work.
{Kannagi} Part of a sacred tree turns into a girl and starts living with the MC (sounds weird but is enjoyable).
{Amagami SS} every girl gets her moment to be best girl.
{Ano Natsu de Matteru} Drama about a group trying to make a movie in the summer.
{Nagareboshi Lens} Shoujo romance ova.
{Kotonoha no Niwa} Guy meets a girl and offers to make her shoes.
{Suki ni Naru Sono Shunkan wo.: Kohuhaku Jikkou Iinkai} High school romance drama about multiple couples.
{Nijiiro Days} show that follows 4 high school boys and their experience with relationships.
submitted by UsernameIsTaken17 to Animesuggest [link] [comments]


2020.05.11 22:20 RogerWazup007 Why Games Like Perfect Dark and TimeSplitters Should Still Be Made

Think about it — which current or last-gen (360/PS3/Wii) FPSs have at least one these features, let alone several?
a) Objectives that increase with each difficultly level like in GoldenEye, Perfect Dark, and TimeSplitters 2 (PD Zero does, but it's a pretty bad game)
b) Bots in multiplayer so that you can play it alone offline when the servers are down or when no one plays online anymore (I think the first Black Ops had this)
c) Objectives where you have to think and experiment to complete them rather than just follow a nav point, press the do-everything button, kill everyone, and/or survive
d) Secondary/alternate functions beyond fire modes (fully auto, burst, or single shot) and underbarrel attachments
e) A tendency to start missions and multiplayer matches with a pistol (or no weapons) where you find better weapons as you play
f) Alien weapons (other than the Halo and Conduit series)
g) Weapons from different eras in the same game, such as both World War I or II weapons and futuristic weapons
h) Unlockables like cheats and multiplayer characters
i) A separate challenge mode where you jump in and play different scenarios (Far Cry 5 has a notable arcade mode, CoD games have spec-ops or zombies, and R6 has terrorist hunt)
j) Split-screen co-op and/or multiplayer (several CoD and Halo games have SS MP, and I think all Halo games before 5 have SS co-op, plus R6 Vegas 1-2 had at least one of those I think; but I'm not sure what other games do)
k) Co-op with an AI partner separate from the solo campaign where you're by yourself
I imagine that readers will have a hard time thinking of many if any games with even some of these elements beyond what I've mentioned. By contrast, many modern FPSs have a two-weapon system, repetitive objectives where you don't do much beyond shooting enemies and pressing the action button, no or almost no unlockables outside of multiplayer, no bots to mess around with in MP, no extra modes like a challenge mode, no hub area, no differences in difficulty levels except for things like enemy stats and aggression, a tendency to almost always have a customized automatic (usually an assault rifle) except for dedicated sniper missions with little reason to switch weapons, and a campaign that's largely tacked-on and linear where control is constantly taken away from the player with QTEs and other gimmicks.
The spy FPS subgenre and similar games have been an entire untapped niche in the industry for several years. A return to games like this would be a breath of fresh air both for gamers who used to play N64- and original Xbox-era FPSs and for those who've only played FPSs like Call of Duty, Battlefield, Rainbow Six, and battle royales. Of course, spy FPSs would still need to be modernized in terms of controls and the overall feel of weapons (both of which many 007 games and Perfect Dark Zero failed at, which might be why these kinds of games were left behind as Halo, Call of Duty, and Battlefield dominated); and optional hint systems would be nice for players not used to having to think too hard about how to progress. But if done well, it would be refreshing to have a campaign that's actually worth playing and replaying and to experience raw fun in unique challenges and frantic MP matches with other people and/or bots.
For anyone who's curious what these games are like, I recommend trying Perfect Dark (the original, not Zero), TimeSplitters 2, and/or TimeSplitters Future Perfect. Give the games a chance and learn their mechanics rather than dismissing them outright for not having ADS or current-gen visuals. Customize controls as needed; I'd be happy to offer recommendations. Don't be ashamed to use auto-aim if you're playing PD or TS2 on a console. If you're playing Perfect Dark, explore the Carrington Institute, learn how to use secondary functions, and read weapon and objective descriptions as you play. Regardless of the game, try the campaign perhaps on agent / easy first, play some custom multiplayer matches against bots, do some challenges / arcade league matches, try a few cheats, and play through the campaign again on special agent / normal. If you still don't like the game at this point, you'll have given it a fair chance. But I suspect that most readers who can overcome the dated graphics and controls will experience a kind of fun that modern FPSs seldom offer plus the shock at actually earning unlockables like cheats and multiplayer characters as you play, and without premium currencies being pushed to progress at a reasonable pace. Modern remakes (not lazy HD remasters) and sequels with updated graphics, controls, sound, and online features (but without heavily cut content to promote paid DLC and microtransactions) are what I'm advocating for.
I like modern FPSs. I've played tons of Halo before 5, Battlefield, and last-gen Call of Duty. I like what I've played of the Far Cry, Doom, and Wolfenstein series and want to catch up. But not having games like PD and TS would be like having only racing sims and some arcade racers but no kart racers. It would be like having Street Fighter, Tekken, and Virtua Fighter but no Smash Bros. or Mortal Kombat. Something's missing. Luckily, TimeSplitters 4 is apparently in development, and there have been rumors of a Perfect Dark game that might be another genre. Hopefully these new entries will be great by keeping what made the original games unique, modernizing what needs to be updated, and not nickel and diming players like most modern games do.
submitted by RogerWazup007 to gaming [link] [comments]


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