Data LoveToKnow com

Mobile data for music streaming can be very costly; streaming 128kbps for 2 hours per day consumes roughly 3.2GB per month Currently less integration with in-car entertainment systems Some content may be geofenced, meaning that they are unavailable outside of certain areas or countries Product data management (PDM) refers to the method by which software securely manages organizational data and process information. Most often, an organization will use a central information management system to upload, organize, share, and provide access to data as members of the entity create it. EFC Tables and Data Where to Find Data. There are many places online that offer free EFC tables and data estimators. These are simply estimations and while very close, they can be misleading. The best place to find a table for calculations is through the official website for federal student aid. © 2006-2020 LoveToKnow, Corp., except where otherwise noted. All Rights Reserved. Company profile page for LoveToKnow Corp including stock price, company news, press releases, executives, board members, and contact information Calculating Conception Based on Ovulation. You cannot conceive until you ovulate, so if you have been charting your cycles and ovulation, you may be able to estimate when conception potentially occurred.If you have a regular 28-day cycle, ovulation usually occurs about two weeks after the first day of your last period. LoveToKnow Corp., 1325 Howard Ave., Suite 307 Burlingame, CA 94010 Email Us: admin at lovetoknow.com. LoveToKnow welcomes feedback from its visitors. If you find an exceptionally well done article or helpful topic,or if you'd like to request information about a popular topic you would love to know about, contact us today! What Is It? Data theft is the act of stealing digital information stored on computers, servers, or electronic devices of an unknown victim with the intent to compromise privacy or obtain confidential information. Information can include anything from financial information, like credit card numbers or bank accounts, to personal information, like social security numbers, drivers license numbers ... Data Entry Assessment. For some clerical jobs, data entry speed is also critical. LoveToKnow has created a specialized online test designed to measure 10-key speed. Online Computer Skill Assessments. Written tests are not sufficient to assess computer skills. Tests designed to determine whether or not someone has the ability to use specific ... Homemade Simple Water Filter. You can easily make a water filter with children using recycled materials found at home. This project is best for children in grades three through six, but it will work for all ages.

Algorithmic Trading

2012.06.17 20:13 Algorithmic Trading

A place for redditors to discuss quantitative trading, statistical methods, econometrics, programming, implementation, automated strategies, and bounce ideas off each other for constructive criticism. Feel free to submit papers/links of things you find interesting.
[link]


2010.09.01 19:28 polezo Digital Marketing

A place for digital marketers to come together to have professional conversations on all things marketing. No promotional posts. This rule will be strictly enforced.
[link]


2016.09.17 22:49 Poppwall Internet for the Spirit

Welcome to the wholesome side of the internet! This community is for those searching for a way to capture virtue on the internet.
[link]


2020.09.24 05:02 ChaosPatriot76 Great Britain

First
PREFACE: Hello again! This is a continuation of my earlier post on Rome, and I got a bunch of positive replies both on here and HFY, so from now on I'll be continuing it on both! Without further ado, here's the next log:
A Response from the High Council of the Galactic Federation of Sentient Species to the Director of the First Contact Office:
Director, your report on the Humans and their history was most enlightening to us. For research purposes, it would please the High Council greatly to hear your thoughts on the rest of your discoveries in a case study of Humanity's major political entities. This would greatly assist in the Federation's efforts of diplomacy and cultural outreach, and though we are thankful for your insight, we wish to remind you to refrain from such belligerent language as in your previous report. If certain parties were to discover this correspondence, this may damage our relations with them, bringing about the dire consequences certain elements of our society have alluded to. However, we also feel it important that we continue to receive details on Humanity's capabilities, so as to gauge their most effective role within our confederacy.
FCO Log #204 - HUMANITY - 2: ---->transfer data? YES
DCS #005 - HUMANITY - GREAT BRITAIN: Seeing as how the High Council wishes for a more in-depth look at Humanity, I am more than happy to oblige. This marks the first of several entries in the Fifth Directorial Case Study, on the species known as Humanity, focusing on the nation they call "Great Britain".
When my team and I first arrived on Earth, the British delegate was among the first to speak to us. Indeed, one of the first places we were taken was the British capital, a city called London, to meet their Queen. In my experience, the British are an old and proud people, living off the glorious, imperial past of which they boast, and have even in some ways continued on to this day, with the advent of Interplanetary Colonialism. By many counts, the British Empire is considered to be one of the most powerful to ever exist on Earth, overshadowing, perhaps, even the mighty Rome.
Ironically, or perhaps fittingly, the British story begins with the end of the Roman one. After the Roman Empire collapsed, its western lands fell into disarray. No exception to this was a small archipelago off the northwestern coast referred to by the Humans as "The British Isles". (For geographical purposes, the western island is called Ireland, and the eastern is called Great Britain) Caught in a long and bloody period of warring states, the British Isles fared no better than the rest of Europe for a long time, until four major kingdoms emerged: Situated on the western edge of Great Britain, the Kingdom of Wales is considered by many to be, albeit technically, the weakest of the four. It was once fully assimilated into its neighboring states, before only gaining nominal independence relatively recently. However, the Welsh people are a fiercely proud one, and think of their place as equal, not subservient. This attitude is also reflected in the island's northern kingdom, called Scotland, though the feelings are even stronger. There is a weak but present resentment of the Scots toward their fellows, though the Humans have assured me that this is nothing more than "sibling rivalry" between the four countries. On the western island is the aptly named nation of Ireland, a free and democratic republic, that although once subservient to its British neighbor, has since gained independence. (It is important to note, however, that the northeastern corner of Ireland, referred to as either "Northern Ireland" or "Ulster" by the Humans, has remained in British hands, much to the chagrin of their southern neighbors.)
Finally, located in the central and southern parts of Great Britain, the Kingdom of England sits as the mightiest of them all. England, once it had established itself from a group of marauders referred to by the Humans as "Vikings", began a series of conquering wars against its neighbors in Wales, Scotland, Ireland, and most famously, even across the sea in the lands of France. One conflict between the two nations, I am told, lasted a full one hundred Earth years, though this was far longer than Human lifespans of the time. I am... still uncertain if this is hyperbole on the Humans' part or not. Nevertheless, English endeavors in France were ultimately thwarted by their loss of this "Hundred Years' War", at the hands of a (possibly mythological) folk hero called "Joan of Arc". Undeterred, the English set their sights elsewhere.
After more wars with their island neighbors, as well as other Continental nations, England finally received its "lucky break." In the time period Humans refer to as the Age of Discovery, an Italian explorer named Christopher Columbus was hired by the Spanish Crown to find an alternative route to the land called "India", in order to trade with the Indians for their coveted spices. To accomplish this, Columbus sailed west, across a vast sea called the Atlantic Ocean, and though he never reached his destination of India, he did make landfall. That is to say, he made landfall on a new, uncharted continent, henceforth unknown by the European, African, Arabian, and Asian Worlds. After later study, this new continent, now discovered to be two separate landmasses, would be called North and South America, respectively.
The people of this New World, as it is poetically referred to, were far less advanced than their European counterparts. Due to the inability to defend themselves, as well as several miscommunications and misunderstandings, (many still believe in fairy tales such as a Fountain of Youth and city of gold called "El Dorado") the Spanish capitalized on this opportunity and created a vast, wealthy empire. Not to be left out, many other European nations, England included, made the nigh impossible journey across the Atlantic to reap the same benefits that Spain had.
And so begins a controversial period of European exploration, exploitation, imperialization, competition, colonization, hegemony, and brutality. England made its forays into the New World through the eastern coast of North America, where it established many wealthy colonies that eventually grew into the modern nations of Canada and the United States. After the crowns of England and Scotland were united by the Acts of Union in the Human Year 1707, the British Empire officially began, and the British Monarch, reigning from the seat of power in London, became one of the most powerful Humans on Earth.
Although it would lose some of its colonies in the American War of Independence, (see later logs) Britain's empire grew substantially. Wars of expansion in the continents of Africa and Asia, as well as the discovery and subjugation of the continent Australia, saw Britain's gradual rise to the mightiest empire Earth had ever seen. Its domain stretched from the coasts of Canada, to the Rock of Gibraltar, the financial hub of Hong Kong, the entire continent of Australia, the southern tip of Africa, forays into the Antarctic Circle, and innumerable islands across the planet. From this expansive and vast empire, by the Human Year 1922, Great Britain was, by all counts, the largest, most powerful nation Earth had ever seen. A popular Human idiom was at the time was “the sun never sets on the British Empire”, because while the sun may have set over London, it was just beginning to rise over Hong Kong. No matter what time it was anywhere, some part of the Empire was seeing sunlight, because it wrapped that far around the planet.
But it was not to last. In the great conflicts the Humans call “World War I” and “World War II”, the British Empire was beset on all sides by great and powerful armies of enemy nations, most notably the nation called “Germany”. (see later logs)From the reverence that the Humans hold for these “World Wars”, I am considering dedicating an entirely separate log to them, after my initial rundown of the current Human situation; that is just how important they are in Earth’s history. But what the High Council needs to know now is that a great and evil man, called Adolf Hitler, rose to power in the nation of Germany, in the wake of the devastation of World War I. Calling himself “Der Fuhrer”, (this is German for “The Leader”)he and his Nazi Party began a conquering spree across Europe and the world, hoping to wipe all free nations from the Earth. Utterly devastated by their earlier costly victory in World War I, the once mighty European nations could not stand against Hitler’s ruthless invasions, and soon, even mighty France was felled, and Great Britain was left to fend for itself; alone, the last bastion of democracy in Europe; as it was famously called by the Dutch Queen at the time: “Last Hope Island”.
And through the darkness, Great Britain carried on. While the United States of America and the Soviet Union, who at this point were the mightiest nations on Earth, did nothing to stop Hitler, Great Britain persevered. Its mighty Royal Navy safeguarded the oceans of the world, doing battle with Hitler’s Kreigsmarine, even sinking the unstoppable ship Bismarck. To defend their homeland, the brave men of the Royal Air Force took to the skies to fend off the Nazi bombing raids, even when hopelessly outgunned and outmatched. When British troops needed to be evacuated from French shores and brought home, civilians took to the waters of the English Channel in pleasure crafts, in order to safely bring their sons home. This shocked me when I heard it, but once again, the Humans proved their resilience to me; at the Evacuation of Dunkirk, British civilians did indeed take to the seas and sail into a warzone in order to bring home strangers, most of whom they had never met, nor would ever meet again. They did this out of a sense of duty to their homeland, and the kindness of their hearts. And in this Darkest Hour, when London itself was being razed to the ground by Nazi carpet-bombing, a great British leader, their Prime Minister Sir Winston Churchill, stood tall and defiant against the Fuhrer, and gave one of the most powerful speeches I have ever had the privelige to hear. If it would not displease the council, I have quoted it here in full:
“I have, myself, full confidence that if all do their duty, if nothing is neglected, and if the best arrangements are made, as they are being made, we shall prove ourselves once again able to defend our Island home. To ride out the storm of war, and to outlive the menace of tyranny! If necessary, for years. If necessary, alone.
--At any rate, that is what we are going to try to do. That is the resolve of His Majesty’s Government-every man of them. That is the will of Parliament, and the nation.
The British Empire and the French Republic, linked together in their cause and in their need, will defend to the death their native soil! Aiding each other like good comrades to the utmost of their strength!
Even though large tracts of Europe and many old and famous States have fallen, or may fall into the grip of the Gestapo, and all the odious apparatus of Nazi rule, we shall not flag or fail. We shall go on to the end! We shall fight in France. We shall fight on the seas and oceans. We shall fight with growing confidence and growing strength in the air! We shall defend our Island, whatever the cost may be!We shall fight on the beaches! We shall fight on the landing grounds! We shall fight in the fields, and in the streets!We shall fight in the hills;We shall never surrender!
And even if, which I do not for a moment believe, this Island or a large part of it were subjugated and starving, then our Empire, beyond the seas, armed and guarded by the British Fleet, would carry on the struggle! Until, in God’s good time, the New World, with all its power and might, steps forth to the rescue and the liberation of the old!”
I do believe that no speech so expertly captures the spirit of the British, or their admirable willingness to undertake even the most undesirable of tasks. Through the bombings, the war, the death, struggle, and strife, life carried on in Britain, and indeed, the New World finally came to its rescue, and World War II ended in British victory.
But it came at a cost. From the costs of the war, and the financial and military expenditures of fighting the Nazis, Britain’s empire was collapsing. Soon, it reinvented itself from the British Empire to the Commonwealth of Nations; no longer an imperial rule of master over subjects, but an association of equals. After this reinvention, Great Britain remarkably still remained… well, Great. It isn’t uncommon for such empires to go ingloriously into the darkness, to fade into obscurity over time, but due to their close ties to the United States, Europe, and the Commonwealth, Great Britain has remained at the near center of world affairs for over nine centuries. After the mainstreaming of terraforming, Extraterrestrial Colonization revived British dreams of imperial glory past, and they founded their very own settlement on the planet Mars; a high honor, for Mars is the sister world to Earth. And in honor of their greatest leader, they called it Churchill.
Now, the New British Empire spans across Earth’s Solar System, from Mars, to innumerable asteroids, to dozens of dwarf planets, and even the moons of the gas giant Jupiter, where the phrase “The sun never sets on the British Empire” has never held more meaning.
Thus, High Council, the British are among the best that Humanity has to offer. They are kind, perseverant, strong-willed, and more than a little stubborn. It is remarkable that a tiny, rainy, coal-laiden rock in the middle of nowhere somehow managed to become one of the greatest empires Humanity has ever conceived, and their hard work, diligence, and love of their Queen are nothing to scoff at. The British may no longer be the mightiest, but they are far from weak; a fight with the British, is a fight with an iron-jawed canine, that refuses to relinquish what is theirs. Any attempt to take away what they have earned, will only earn the provoker a bitten hand.
And the British are just the tip of the proverbial iceberg. This is Director Mev Shabarl, signing off.
submitted by ChaosPatriot76 to humansarespaceorcs [link] [comments]


2020.09.24 05:00 ChaosPatriot76 Great Britain

First
PREFACE: Hello again! This is a continuation of my earlier post on Rome, and I got a bunch of positive replies both on here and humansarespaceorcs, so from now on I'll be continuing it on both! Without further ado, here's the next log:
A Response from the High Council of the Galactic Federation of Sentient Species to the Director of the First Contact Office:
Director, your report on the Humans and their history was most enlightening to us. For research purposes, it would please the High Council greatly to hear your thoughts on the rest of your discoveries in a case study of Humanity's major political entities. This would greatly assist in the Federation's efforts of diplomacy and cultural outreach, and though we are thankful for your insight, we wish to remind you to refrain from such belligerent language as in your previous report. If certain parties were to discover this correspondence, this may damage our relations with them, bringing about the dire consequences certain elements of our society have alluded to. However, we also feel it important that we continue to receive details on Humanity's capabilities, so as to gauge their most effective role within our confederacy.
FCO Log #204 - HUMANITY - 2: ---->transfer data? YES
DCS #005 - HUMANITY - GREAT BRITAIN: Seeing as how the High Council wishes for a more in-depth look at Humanity, I am more than happy to oblige. This marks the first of several entries in the Fifth Directorial Case Study, on the species known as Humanity, focusing on the nation they call "Great Britain".
When my team and I first arrived on Earth, the British delegate was among the first to speak to us. Indeed, one of the first places we were taken was the British capital, a city called London, to meet their Queen. In my experience, the British are an old and proud people, living off the glorious, imperial past of which they boast, and have even in some ways continued on to this day, with the advent of Interplanetary Colonialism. By many counts, the British Empire is considered to be one of the most powerful to ever exist on Earth, overshadowing, perhaps, even the mighty Rome.
Ironically, or perhaps fittingly, the British story begins with the end of the Roman one. After the Roman Empire collapsed, its western lands fell into disarray. No exception to this was a small archipelago off the northwestern coast referred to by the Humans as "The British Isles". (For geographical purposes, the western island is called Ireland, and the eastern is called Great Britain) Caught in a long and bloody period of warring states, the British Isles fared no better than the rest of Europe for a long time, until four major kingdoms emerged: Situated on the western edge of Great Britain, the Kingdom of Wales is considered by many to be, albeit technically, the weakest of the four. It was once fully assimilated into its neighboring states, before only gaining nominal independence relatively recently. However, the Welsh people are a fiercely proud one, and think of their place as equal, not subservient. This attitude is also reflected in the island's northern kingdom, called Scotland, though the feelings are even stronger. There is a weak but present resentment of the Scots toward their fellows, though the Humans have assured me that this is nothing more than "sibling rivalry" between the four countries. On the western island is the aptly named nation of Ireland, a free and democratic republic, that although once subservient to its British neighbor, has since gained independence. (It is important to note, however, that the northeastern corner of Ireland, referred to as either "Northern Ireland" or "Ulster" by the Humans, has remained in British hands, much to the chagrin of their southern neighbors.)
Finally, located in the central and southern parts of Great Britain, the Kingdom of England sits as the mightiest of them all. England, once it had established itself from a group of marauders referred to by the Humans as "Vikings", began a series of conquering wars against its neighbors in Wales, Scotland, Ireland, and most famously, even across the sea in the lands of France. One conflict between the two nations, I am told, lasted a full one hundred Earth years, though this was far longer than Human lifespans of the time. I am... still uncertain if this is hyperbole on the Humans' part or not. Nevertheless, English endeavors in France were ultimately thwarted by their loss of this "Hundred Years' War", at the hands of a (possibly mythological) folk hero called "Joan of Arc". Undeterred, the English set their sights elsewhere.
After more wars with their island neighbors, as well as other Continental nations, England finally received its "lucky break." In the time period Humans refer to as the Age of Discovery, an Italian explorer named Christopher Columbus was hired by the Spanish Crown to find an alternative route to the land called "India", in order to trade with the Indians for their coveted spices. To accomplish this, Columbus sailed west, across a vast sea called the Atlantic Ocean, and though he never reached his destination of India, he did make landfall. That is to say, he made landfall on a new, uncharted continent, henceforth unknown by the European, African, Arabian, and Asian Worlds. After later study, this new continent, now discovered to be two separate landmasses, would be called North and South America, respectively.
The people of this New World, as it is poetically referred to, were far less advanced than their European counterparts. Due to the inability to defend themselves, as well as several miscommunications and misunderstandings, (many still believe in fairy tales such as a Fountain of Youth and city of gold called "El Dorado") the Spanish capitalized on this opportunity and created a vast, wealthy empire. Not to be left out, many other European nations, England included, made the nigh impossible journey across the Atlantic to reap the same benefits that Spain had.
And so begins a controversial period of European exploration, exploitation, imperialization, competition, colonization, hegemony, and brutality. England made its forays into the New World through the eastern coast of North America, where it established many wealthy colonies that eventually grew into the modern nations of Canada and the United States. After the crowns of England and Scotland were united by the Acts of Union in the Human Year 1707, the British Empire officially began, and the British Monarch, reigning from the seat of power in London, became one of the most powerful Humans on Earth.
Although it would lose some of its colonies in the American War of Independence, (see later logs) Britain's empire grew substantially. Wars of expansion in the continents of Africa and Asia, as well as the discovery and subjugation of the continent Australia, saw Britain's gradual rise to the mightiest empire Earth had ever seen. Its domain stretched from the coasts of Canada, to the Rock of Gibraltar, the financial hub of Hong Kong, the entire continent of Australia, the southern tip of Africa, forays into the Antarctic Circle, and innumerable islands across the planet. From this expansive and vast empire, by the Human Year 1922, Great Britain was, by all counts, the largest, most powerful nation Earth had ever seen. A popular Human idiom was at the time was “the sun never sets on the British Empire”, because while the sun may have set over London, it was just beginning to rise over Hong Kong. No matter what time it was anywhere, some part of the Empire was seeing sunlight, because it wrapped that far around the planet.
But it was not to last. In the great conflicts the Humans call “World War I” and “World War II”, the British Empire was beset on all sides by great and powerful armies of enemy nations, most notably the nation called “Germany”. (see later logs)From the reverence that the Humans hold for these “World Wars”, I am considering dedicating an entirely separate log to them, after my initial rundown of the current Human situation; that is just how important they are in Earth’s history. But what the High Council needs to know now is that a great and evil man, called Adolf Hitler, rose to power in the nation of Germany, in the wake of the devastation of World War I. Calling himself “Der Fuhrer”, (this is German for “The Leader”)he and his Nazi Party began a conquering spree across Europe and the world, hoping to wipe all free nations from the Earth. Utterly devastated by their earlier costly victory in World War I, the once mighty European nations could not stand against Hitler’s ruthless invasions, and soon, even mighty France was felled, and Great Britain was left to fend for itself; alone, the last bastion of democracy in Europe; as it was famously called by the Dutch Queen at the time: “Last Hope Island”.
And through the darkness, Great Britain carried on. While the United States of America and the Soviet Union, who at this point were the mightiest nations on Earth, did nothing to stop Hitler, Great Britain persevered. Its mighty Royal Navy safeguarded the oceans of the world, doing battle with Hitler’s Kreigsmarine, even sinking the unstoppable ship Bismarck. To defend their homeland, the brave men of the Royal Air Force took to the skies to fend off the Nazi bombing raids, even when hopelessly outgunned and outmatched. When British troops needed to be evacuated from French shores and brought home, civilians took to the waters of the English Channel in pleasure crafts, in order to safely bring their sons home. This shocked me when I heard it, but once again, the Humans proved their resilience to me; at the Evacuation of Dunkirk, British civilians did indeed take to the seas and sail into a warzone in order to bring home strangers, most of whom they had never met, nor would ever meet again. They did this out of a sense of duty to their homeland, and the kindness of their hearts. And in this Darkest Hour, when London itself was being razed to the ground by Nazi carpet-bombing, a great British leader, their Prime Minister Sir Winston Churchill, stood tall and defiant against the Fuhrer, and gave one of the most powerful speeches I have ever had the privelige to hear. If it would not displease the council, I have quoted it here in full:
“I have, myself, full confidence that if all do their duty, if nothing is neglected, and if the best arrangements are made, as they are being made, we shall prove ourselves once again able to defend our Island home. To ride out the storm of war, and to outlive the menace of tyranny! If necessary, for years. If necessary, alone.
--At any rate, that is what we are going to try to do. That is the resolve of His Majesty’s Government-every man of them. That is the will of Parliament, and the nation.
The British Empire and the French Republic, linked together in their cause and in their need, will defend to the death their native soil! Aiding each other like good comrades to the utmost of their strength!
Even though large tracts of Europe and many old and famous States have fallen, or may fall into the grip of the Gestapo, and all the odious apparatus of Nazi rule, we shall not flag or fail. We shall go on to the end! We shall fight in France. We shall fight on the seas and oceans. We shall fight with growing confidence and growing strength in the air! We shall defend our Island, whatever the cost may be!We shall fight on the beaches! We shall fight on the landing grounds! We shall fight in the fields, and in the streets!We shall fight in the hills;We shall never surrender!
And even if, which I do not for a moment believe, this Island or a large part of it were subjugated and starving, then our Empire, beyond the seas, armed and guarded by the British Fleet, would carry on the struggle! Until, in God’s good time, the New World, with all its power and might, steps forth to the rescue and the liberation of the old!”
I do believe that no speech so expertly captures the spirit of the British, or their admirable willingness to undertake even the most undesirable of tasks. Through the bombings, the war, the death, struggle, and strife, life carried on in Britain, and indeed, the New World finally came to its rescue, and World War II ended in British victory.
But it came at a cost. From the costs of the war, and the financial and military expenditures of fighting the Nazis, Britain’s empire was collapsing. Soon, it reinvented itself from the British Empire to the Commonwealth of Nations; no longer an imperial rule of master over subjects, but an association of equals. After this reinvention, Great Britain remarkably still remained… well, Great. It isn’t uncommon for such empires to go ingloriously into the darkness, to fade into obscurity over time, but due to their close ties to the United States, Europe, and the Commonwealth, Great Britain has remained at the near center of world affairs for over nine centuries. After the mainstreaming of terraforming, Extraterrestrial Colonization revived British dreams of imperial glory past, and they founded their very own settlement on the planet Mars; a high honor, for Mars is the sister world to Earth. And in honor of their greatest leader, they called it Churchill.
Now, the New British Empire spans across Earth’s Solar System, from Mars, to innumerable asteroids, to dozens of dwarf planets, and even the moons of the gas giant Jupiter, where the phrase “The sun never sets on the British Empire” has never held more meaning.
Thus, High Council, the British are among the best that Humanity has to offer. They are kind, perseverant, strong-willed, and more than a little stubborn. It is remarkable that a tiny, rainy, coal-laiden rock in the middle of nowhere somehow managed to become one of the greatest empires Humanity has ever conceived, and their hard work, diligence, and love of their Queen are nothing to scoff at. The British may no longer be the mightiest, but they are far from weak; a fight with the British, is a fight with an iron-jawed canine, that refuses to relinquish what is theirs. Any attempt to take away what they have earned, will only earn the provoker a bitten hand.
And the British are just the tip of the proverbial iceberg. This is Director Mev Shabarl, signing off.
submitted by ChaosPatriot76 to HFY [link] [comments]


2020.09.24 04:01 JohnAaronson The Statistics and Black Lives Matter

Original post.
In American cops make about 10,000,000 arrests a year. Those ten million arrests don't include detentions, traffic stops or any of the other peaceful public interactions that make up the remaining approximately 60,000,000 police and citizen contact every year. On average per year, only about 1,000 of those 70 MILLION people interacted with end up dead due to police. Yet, people act like their chances of dying at the hands of a cop are anything but minuscule. The entire blm narrative is built on the foundation of "police brutality" and "racism" that simply isn't reflected in reality.
We're not even going to begin to discuss how many of those 1,000 people killed by cops each year are armed and dangerous (which is the majority of cases), or how many of them aren’t black (also the majority). It's also important to note that in police reporting "unarmed" does not mean "not violent". We can even assume, for the sake of argument, that none of those 1,000 police killings each year are justified (even though the vast majority of them are). The ratio of unarmed black men shot and killed (23) in 2018 was 1 out of 67,334 black men arrested. According to the FBI’s Uniform Crime Reporting, there were 686,665 sworn police officers in the United States in 2018. That’s one unarmed black male shot and killed for every 49,047 sworn police officers. Out of the nearly 47.8 million black Americans, the police have shot roughly one unarmed black male per roughly 2.1 million people.
The inevitable conversation that follows is that black people only represent 14% of the US population, how is it that they make up such a high number of overall police deaths**.** blm and it's supporters would like to propagate the idea that it's racism. Which fortunately has little factual basis in this topic. This is where we need to have those brutal, honest conversations that everyone claims to want to have regarding race (silence is violence after all), but nobody is actually allowed to discuss without being banned, canceled or called a racist nazi.
In the US, the American black population represents 53% of convicted murders, 29% of rapes, 54% of robberies, 33% of assaults, 43% of weapons charges, 29% of domestic abuse and 27% of drug abuse violations among others (continuing to over index in almost all areas of remaining crime). The vast majority of these crimes were conducted by males, meaning that half of the violent crime in America is committed by less than the roughly 6-7% of black men in the US. It's not only understandable but expected that there would be a higher degree of violence involved in these arrests, as usually the type of person that's being arrested for murder isn't likely to go without a fight, nor would they like to spend their lives in prison. Ignoring these facts is tantamount to delusion.
Almost all studies that conclude that black people are killed disproportionately fail to factor in crime rates into their models, whether on purpose to reach a desired conclusion or via a poor scientific process. Those are very relevant statistics that cannot be ignored when discussing police interactions with black people, nor can they be discarded in studies, as they help to explain why there is a disparity between the black population and arrests/deaths. Many who like to dismiss these figures do so by doing what they always do, and cry "racism", whether it's the mere use of these statistics or in the very core of every single arrest that makes up the data.
But simply hand-waving away the reason that there are so many violent interactions between the black community and the police due to "racism" is disingenuous and deliberate. The reasons behind those crime rates and why the black community is plagued by crime are extraordinarily complicated, and very well may contain elements of race and racism reaching back decades (such as the Welfare system and Jim Crow laws), but that’s an entirely separate conversation for another day unrelated to the premise of "police brutality towards blacks". The fact of the matter is, the black community has and will continue to have problems with overwhelming violence without real intervention, and its these problems that lead to further violent interactions with police.
Keeping the aforementioned statistics in mind, each year, American cops kill more white people, both in raw numbers and when adjusted for crime rates, than black people (note: the study has since been retracted due to public inference, however, the data included remains valid, even more studies with similar findings below). Only roughly .009% of all arrests ended with a civilian death regardless of race, and for every 10 deadly weapon assaults on a police officer there was as a result of 1 fatal police shooting, or in other words, even in encounters with deadly weapons police will only fatally shoot about 10% of the time. In fact, research done by the National Police Research Platform, only roughly 27% of those 680,000+ officers report ever even firing their gun on duty (which doesn't specifically entail actually shooting someone either, just the fact that they've shot their weapon). And yet the narrative of blood thirsty police persists.
Contrary to the black lives matter narrative, the police have much more to fear from black males than black males have to fear from the police.In 2015, black civil-rights commissioner Peter Kirsanow famously defended the police by acknowledging that a police officer is roughly 18.5x more likely to be killed by a black male than an unarmed black male is to be killed by a police officer, a number that's been repeated ad nauseam and is roughly supported by statistics year after year (it lowers to roughly 2.5x more likely for a cop to be killed by armed black males than the reverse). Factually, black males have made up nearly 50 percent of all cop-killers over the last decade even though they are only 6-7% of the overall population.
White people make up roughly over 50% of known race homicide victims, with caucasians representing roughly 76% of the total US population. Black people were 45% of known race homicide victims, but only 13% of the population. Which means the homicide rate for blacks was 3.5x their percentage of the US population, making them over five times as likely to be homicide victims.
According to a Bureau of Justice Statistics 2018 study, 15.3% of violent crimes against whites were committed by blacks for a total of 547,948 crimes, with violent black offenders being 1.8x their percent of the population. In contrast, whites committed 10.6% of violent crimes against blacks for a total of 59,777 crimes, making up 0.8x their percentage of the population. But of violent crime against black people, 70% of the time the offender was reported by the victim themselves as black, which is supportive of the epidemic of black-on-black violence increasing across the country. The offender to victim ratio shows that violent incidents involving black offenders (22%) was twice the percentage of black victims (11%).
Hate crime statistics actually show that in recent years, anti-black incidents overall fell to a recent record low share of all hate crime, while anti-white and other races have seen increases in hate crime towards them. Meanwhile hate crimes committed by black offenders continues to increase year over year, reaching a high of 24% of all reported hate crimes despite making up only 14% of the population. In major cities such as New York, black perpetrators make up the majority of hate crimes towards Jewish and LGBT people, again, despite the narrative that says black people are society's current victims of discrimination.
People need to stop acting like, just because they’re black, they’ll die if they interact with the cops or that white people are targeting black people with racism and hatred. Of course in a country of hundreds of millions of people there is going to be anti-black racism. But it certainly isn't to the degree in which activists like to perpetuate, such as it being a public health crisis. Statistics simply do not reflect any reality in which this absurdity is true, unless a concentrated effort is put into disqualifying and discounting data that opposes the narrative. If anything, the crime data, statistics on police shootings and the general modern societal zeitgeist would suggest an active and ongoing discrimination against whites. But hey, that's another topic for another day isn't it.
The questions that decent human beings need to seriously ask themselves in regards to police is, are you committing crimes? Are you going to resist if the cops try to arrest you? I would hope not for both of those questions. In 2020, there's no excuse for that level of ignorance. Therefore, your chances of dying at the hands of the police are virtually zero. But, the best part is, even if you are committing crimes and resisting arrest, your chances of dying at the hands of the police are still virtually zero, regardless of your skin color or particular demographic.That's the statistical fact. No matter how many slogans are chanted or how many times ACAB is gratified onto buildings, it doesn't suddenly mean the police are out to kill anyone.
The gaslighting from the media and the blm supporters claim that the violent actions of a "few" rioters do not represent most of the "peaceful group" (a courtesy not extended to the legitimately mostly peaceful police). The left-leaning Armed Conflict Location & Event Data Project reports that in the summer of 2020 alone (not including the continued riots in September) there were 7,750+ demonstrations related to blm. Of those, over 1000 included some sort of assault on police and/or bystanders, arson or looting but yet were not declared riots.
Over 570 of those "peaceful protests" in 220 locations turned violent to the degree that they were declared riots. That's 570+ "mostly peaceful protests" barely covered by mainstream news, that seemingly most supporters of blm refuse to acknowledge even occurred, which included an estimated $2 billion dollars in damages (most of which isn't covered by insurance, done to local family businesses, many black owned), along with a few dozen related fatalities (including targeted, accidental and incidental, more to follow below) and countless incidents of arson, looting and assault against bystanders and police. ACLED also stated that of those demonstrations, only 5% of them have been met with force by police, which is obviously roughly the same percentage of "protests" that become violent riots.
Only of course the media and blm supporters would like you to believe that police (by way of "fascist" Trump) are arresting and attacking "peaceful protesters utilizing their 'freedom of speech'", which couldn't be further from the truth. The freedom of speech was designed to protect people from those who think violence is the solution to democratic problems. Inciting violence was written in as an exception to the amendment, in part so that people couldn't use strength against others to assert beliefs. There's legal and historical precedence for proper "freedom of speech" and "freedom to protest", and nobody should care about the personal interpretations of rioters and terrorists on those fundamental freedoms.
And yet here we are, in a society where the mainstream media, an extraordinarily vocal minority of citizens, multinational billion dollar businesses donating hundreds of millions to the cause that partially goes to fund rioters' bail from jail after arrests (multiple criminals who then went on to commit other murders), celebrities and sports teams are all siding with blm over blatantly false lies and misinformation. All the while supporting the notion that black people are being "oppressed and victimized". None of their opinions on equality, inclusive ideologies and the freedom of speech, actually extends to the mostly peaceful police officers, towards white people, or any other demographic that condemns these actions (such as the increasing number of liberals leaving the party #WalkAway, or the various minority groups now increasingly supporting Trump). People need to forgo emotional arguments for rational analysis, stop confusing correlation with causation, and understand the impact of confounding variables and their own bias in these discussions.
Because what is happening is society and the Regressive Left is fostering an environment based on hate in the name of acceptance, including the willful return of Segregation, Affirmative Action and identity politics based on race, the demand for reparations (despite the Welfare system predominately geared towards blacks, having spent $22 TRILLION in the past 50 years towards poverty, costing 3 times as much as all of America's wars since the Revolution), special considerations in academia (like lowered admission standards or testing requirements, even though more money is spent on additional education funding for black students than any other race, and racial quotas hurting Asian Americans), the desire to rid society of capitalism (while hypocritically selling copious amounts of branded merchandise), two parent households (which has now quietly been removed due to criticism) and the abolishment of police and prisons. Democrats and blm leaders have continually called for public violence, including attacks on police and white folks, with the demonization of white people as a sub-human race and as racist demons.
Compound this with the contrasting fact that nearly 80% of the black community not only disagrees with the notion of defunding the police, but a significant portion would like to see either the same amount or more police presence in their neighborhoods. As anyone who grew up in a crime ridden black community knows (such as myself), a lack of policing only hurts the people that soft-bellied liberals claim to want to help. If any of the organizations and rioters actually cared about black lives mattering, then they would be focusing on the real tragedies occurring within their own communities. Such as the uncontrolled black-on-black violence, drug use and absentee fathers, and not whatever viral case makes the news in order to further the political agenda. The black community that actually deals with the rampant violence and gangs realize that defunding police is tantamount to forfeiting their lives and the lives of loved ones.
If the two tenants of the blm and antifa supporters are based on "systemic racism" and "police brutality" and both are built on misinformation and lies, then what are all of the riots, looting, arson and murder actually for? Why as a society have we both allowed and endorsed these horrific actions to the point of normalcy? Why is it so difficult for liberals to disavow the actual closest things our generation has seen to Nazism?
Why does the violence inspired by the "blm cause" not count as extremism other than social bias of the people who believe in it (despite glaringly obvious examples that say otherwise)? Defenders would like to argue that just because these killers and anarchists believed in the blm narrative, doesn't mean they have killed all those cops or Trump supporters specifically for blm. And just because people aren't card carrying members of antifa, then obviously they aren't rioting specifically for antifa...it's all just a magical coincidence that they buy their branded t-shirts and wave their affiliated flags.
But yet, if an individual police officer happens to kill a black man in the line of duty, that's somehow representative of all officers and "systemic racism" according to these same groups. We wouldn't excuse this type of behavior if it had been done in the name of ISIS. We wouldn't judge an act of terrorism on whether or not it's followers actually traveled to Syria before stabbing someone in the throat. Like logical, intelligent human beings we would determine their guilt via their extremist beliefs and horrific actions, which at this point is undeniable despite the feverish attempts to deny virtually all of it (a relatively small list compared to all incidents of blm and antifa inspired attacks to follow).
When we have such divergent attitudes in the way the very cultures and people of various races approach life, are we still feigning surprise that there's a difference in terms of wealth, crime, education, economic or job status between races? Eventually we need to be honest and look at how people actually behave and how society functions, instead of playing pretend and arguing about microagressions and white fragility.
Allowing this toxic blm rhetoric continue in this state for political reasons is entirely the opposite of being respectful of other views and is a direct attack on democracy. The sheer unfathomable damage done for this "cause" will go down in history as one of the worst decisions our society has ever inflicted upon itself perpetuated by the willful ideological delusion of one political side and its ever increasingly unstable base. If there are any blm supporters still reading this, I implore you to reconsider your stance. You can be against racism and support the real black community without endorsing the hate and lies of the blm organization. There is no requirement to martyr violent criminals just because they died while being black.
Please. If you're honestly trying to do what's best for society and the real black families adversely affected, ensure you're not on the wrong side of history while doing it.
****
Edit: Please feel free to copy and paste this information where you see fit, I know not everyone interested in these conversations wants to do the leg-work and a lot of the discussions revert back to the same topics (crime rates, demographics, studies, etc). And rather than "own" a stupid Reddit post, I would rather see more people discussing the realities of this situation with the most concrete information.
****
2019 Study from Michigan State University and the University of Maryland via the Proceedings of the National Academy of Sciences concluded: "We find no evidence of anti-Black or anti-Hispanic disparities across shootings, and White officers are not more likely to shoot minority civilians than non-White officers. Instead, race-specific crime strongly predicts civilian race. This suggests that increasing diversity among officers by itself is unlikely to reduce racial disparity in police shootings" and "Examination of National Violent Death Reporting System data shows racial differences across types of fatal shootings. Black civilians fatally shot by police (relative to White civilians) are more likely to be unarmed and less likely to pose an immediate threat to officers. In contrast, White civilians (relative to Black civilians) are nearly three times more likely to be fatally shot by police when the incident is related to mental-health concerns and are seven times more likely to commit 'suicide by cop'".
Bonus points: the Vice President of Research & Innovation at Michigan was forced to resign partially due to his contrary findings that stated there was no racism in police shootings, which was among his other "racist science" that some faculty and students found offensive.
2018 Study from Michigan State and Arizona State University concluded: "When adjusting for crime, we find no systematic evidence of anti-Black disparities in fatal shootings, fatal shootings of unarmed citizens, or fatal shootings involving misidentification of harmless objects. Multiverse analyses showed only one significant anti-Black disparity of 144 possible tests. Exposure to police given crime rate differences likely accounts for the higher per capita rate of fatal police shootings for Blacks, at least when analyzing all shootings. For unarmed shootings or misidentification shootings, data are too uncertain to be conclusive."
2016 Study from Washington State University via American Society of Criminology concluded: "We found that, despite clear evidence of implicit bias against Black suspects, officers were slower to shoot armed Black suspects than armed White suspects, and they were less likely to shoot unarmed Black suspects than unarmed White suspects. These findings challenge the assumption that implicit racial bias affects police behavior in deadly encounters with Black suspects."
2016 Study from Harvard via the National Bureau of Economic Research concluded: "On the most extreme use of force – officer-involved shootings – we find no racial differences in either the raw data or when contextual factors are taken into account. We argue that the patterns in the data are consistent with a model in which police officers are utility maximizers, a fraction of which have a preference for discrimination, who incur relatively high expected costs of officer-involved shootings."
2018 Follow-up Study from Harvard via the National Bureau of Economic Research concluded: "In stark contrast, Fryer (forthcoming) finds that, conditional on a police interaction, there are no racial differences in OIS on either the extensive or intensive margins. Using data from Houston, Texas – where I have both OIS and a randomly chosen set of interactions with police where lethal force may have been justified but was not used – I find, after controlling for suspect demographics, officer demographics, encounter characteristics, suspect weapon and year fixed effects, that blacks are 27.4 percent less likely to be shot at by police relative to non-black, non-Hispanics. Investigating the intensive margin – who shoots first in an encounter with police or how many bullets were discharged in the endeavor – there are no detectable racial differences."
2018 Study from Rutgars University and Kookmin University and Purdue College concluded: "This article aims to answer this question: are white police officers more likely to use lethal force on minority suspects or people of a specific race? To answer this question, the authors construct a data set of all confirmed uses of lethal force by police officers in the United States in 2014 and 2015. They find that although minority suspects are disproportionately killed by police, white officers appear to be no more likely to use lethal force against minorities than nonwhite officers"
2016 Study from the Pacific Institute of Research and Evaluation, Curtin University, University of Columbia found: "On average, an estimated 34 people were killed or medically treated for injury by law enforcement per 10 000 stops/arrests. That ratio is surprisingly consistent by race/ethnicity. Blacks have high arrest and stop rates, and per capita are much more likely than whites to die at the hands of police. However, when blacks are stopped or arrested, they are no more likely than whites to be injured or die during that incident.Consistent with our findings, simulation studies find police are no more likely to fire on unarmed blacks than unarmed whites, and high rates of black speeding citations per capita result from high violation rates. A systematic review identified 10 studies that found suspect race/ethnicity did not predict use of force or its escalation. However, one study found blacks were more likely than whites to face force during compliance checks. The PPCS survey also found that blacks were more likely to experience physical force and to perceive the threat of force during a stop, although few respondents actually were injured by the force applied. The large majority of incidents that those stopped perceived as undue force was stops where officers shouted at or threatened people, presumably to deter resistance."
submitted by JohnAaronson to ProtectAndServe [link] [comments]


2020.09.24 02:51 Lord_Clefspear Ahperaitores - Pt 1 of 2

I've been a lurker on this sub for a long time now, and finally decided I might as well contribute. First really public creative writing, though I have been doing short stories of various forms for years for my own private amusement. Criticism is welcome, so be brutal :)
---
GALACTIC UNCOVERY NETWORK SPECIAL:
SECRETS OF THE HUMAN GHOST SOLDIERS
Invisible soldiers of supernatural skill.
Deadly hunters of sentient prey.
Ancient orders of silent warriors
For hundreds of standard-cycles, a secret and elite order of swift and stealthy killers have dominated the warrior culture of Human Terra from the shadows.
[Dr. Glop’Ga’Mar, xenohistorian and bestselling author: “Imagine an enemy that you can’t see, you can’t hear, you can’t smell, and that can kill you from more than a kilometer away.”]
These mysterious fighting units adhere to their own traditions and codes, fighting for the fractious nation-states of Terra with deadly weapons, and deadlier skill.
[Sreana the Melodious, former staff member of the Galactic Federation Embassy to Terra: “You never saw one of them unless it wanted you to. One could walk right up behind you and you’d never even know it.”]
Now, for the first time on pan galactic networking, we take you inside the strange and secretive world of these elite human warriors. With expert analysis, stunning holographic depictions, and actual first-hand historical accounts, we’ll uncover the fascinating story of…
The human Ahperaitores!
==Review posted by Dr. Glar’Ren’Gep, Deen of Multicultural Studies at Capital University
0.1 / 12
“Horribly commercialized sensationalist, over exaggerated tripe! How can you have an entire ‘documentary’ on the subject of a human historical topic and not have a single human interviewee?”
---
[[Galactic Standard Timecode 2201-13/50-8/10-145AF, Geosincronous orbit over GB-0068a, Edgaila Expanse]]
Medical Officer First Grade Mimiala’Vol keyed the door signal and stood at attention. Almost immediately, the door chimed and opened. An unusually prompt response; command officers usually let their subordinates wait at least half a minute. Mimiala’Vol entered, stood before the Ship Commander’s desk and saluted.
“Medical Officer Mimiala’Vol reporting as ordered, Commander,” she snapped off in perfect protocol GalCom
“Have a seat, Medical Officer,” Shop’s Commander Dakverna’Gel said, promptly closing his terminal window, granting Vol his complete attention.
That only reinforced Vol’s worry. Whatever this meeting was about was critically urgent, and “urgent” never translated to “good,” especially in situations like the one they were all in at the moment.
The Darkalan Navy Strike Frigate Righteous Path, along with a joint fleet of nearly a dozen Federation warships were currently blockading an M-class moon. Below them, well-armed and well dug in, was a cabal of pirates. They had hostages and were demanding ransom money. These sorts of hostage situations had become depressingly common in the Edgaila Expanse in recent cycles, usually ending in the ransoms being paid through local star-nation authorities without the Federation as a whole ever even getting involved. This sort of response was new. Something about this was different.
Vol took the offered seat, her uniform rustling over her ruddy scales, and attended as the Ship Commander got right to the point.
“You’ve been selected for a detached assignment,” he said. “You’ll need ground combat kit, your field medical pack, and anything else you’d bring as a battlefield medic.”
“Sir,” Vol said, “Will I be briefed on arrival?”
“You most likely will, but I want to tell you myself what you’re being dragged into,” Dakverna’Gel said. “A rescue mission is being staged. You’re on it.”
“May I ask why, sir?” Vol ventured.
“Why the rescue mission, or why you?”
“Well, both, now that you’ve mentioned it,” Vol replied frankly.
The ship commander gave vent to a heavy sigh that crackled his thick scales and spoke of harried, sleepless days.
“To the first...I expect you to keep this information confidential. We’ve gone to great lengths to keep the identity of the hostage under wraps.”
Vol twitched at that. Not hostages. Hostage. Singular.
The commander caught it. “Yes, they’ve only got one down there. They only need one when his name happens to be Tekliena’Ker. Yes, of those Teklienas. He’s the son of the great Tekliena’Sol, who has had his teeth on the back of the Darkalan parliament’s neck ever since the Anoijan bulk freighter his son was taking his post-graduation sabbatical with got ransacked by pirates and the young scion got kidnapped. In turn, parliament’s had its jaws on the neck of Federation Navy Command. Thus, the sudden resolve that we’re not letting these scum get away with their mischief any longer. The decision was made very early that we were going to get the boy back and bring his captors to justice. The problem has been ensuring his safety.”
“So, a daring rescue plan?” Vol asked.
“Exactly,” said the commander. “They know now that they are only safe as long as they hold the hostage, so they don’t intend to give him up for anything short of guarantees that we can’t give. So we need to go get him. The problem is that an assault on their compound may result in the boy’s death. So, the humans have volunteered to do something different.”
“The humans, sir?” Vol said quizzically. “I thought they only had one ship in orbit with the taskforce, and a small corvette at that. What could they hope to contribute to a rescue attempt?”
The commander gave her a level, evaluating stare.
“What do you know about Ahperaitores, medical officer?”
Vol’s jaws clicked shut in utter shock.
“The- The humans...sent Ahperaitores? Here?”
Of course, she had heard of them. Everyone had. The humans’ legendary elite warrior orders had their hands in the very foundations of the Federation. The humans were a reclusive, shadowy power in the Federation Council, and individually, they were marginally below average as fighters, or at least that was the image they themselves presented - they were a notoriously deceptive species. But the legends of the Ahperaitors were second only to higher mythology in tone.
“They did. And for the love of the Primordial, when you meet them do not mention that ridiculous Uncovering Network documentary or anything you may have heard in it.”
“Meet them?” Vol asked, her protocol slipping.
“They’re sending a team in to extract the hostage,” the commander said. “You’ve been selected to accompany them. Parliament signed off on letting the humans recover one of our nationals for us, but only on the condition that we have one of our own on the mission. The reasons are more than politics. The humans aren’t trained in Darkala medicine and the hostage may require emergency medical care on sight. In addition, having a fellow Darkalan face will help keep the boy calm and cooperative. You have the distinctly unlucky honor of being the most senior Darkalan medical officer on hand that is trained as a field combat medic and certified in trauma-victim handling. Therefore, you will be on hanger deck 2 in thirty minutes with your kit and courage.”
“I...I understand, sir.” Vol said.
“I hope you do, young woman. I truly hope you do.” The old officer’s gaze fell into the middle distance. “I’ve seen Ahperaitores before. I’ve seen them in action. Trust me, medical officer; the legends are wrong in so many ways...but they are deserved.”
---
When the task force had arrived in orbit above GB-0068a, it had comprised a single Anoijan frigate that had tracked the pirates’ craft from their disabled and looted bulk freighter. Soon after they had determined the nature of the pirate stronghold on the surface of the otherwise uninhabited moon, a joint Federation flotilla was dispatched. In total, there were now two Anoijan Nimar the Vigorous class frigates, three Nshii Violent class war barks, two Marlaq Glip’Gen’Lars class light cruisers, and an entire four Darkalan Praetorian class strike cruisers. These last were particularly impressive specimens, measuring the better part of two kilometers at the keel, slabbed in indomitable armor, bristling in high yield x-ray laser canons, and heavy bellied with hanger bays loaded with dropships.
Next to these gathered behemoths of martial steal, it was easy to miss the human corvette. It was dark, seeming to fade into the background space around it. Its shape was sinuous and lithe, like a hunting beast tight-packed with corded weapon-muscle. But even for all that, its mere hundred-and-thirty meter length and barely visible form made it seem so unassuming and...well, tiny next to the other ships in the task force.
The human ship (Vol had learned its name was the Gallipoli, which didn’t translate, so she assumed it was a historical name.) may have been small, but it’s interior space seemed to be so cramped and utilitarian that it made up for it. Partially that could be explained by biology. Humans were smaller and needed less space. But even for them, the narrow corridors and low overheads seemed like they would be claustrophobic. It didn’t even have an enclosed hanger deck. Vol’s shuttle from the Righteous Path had to dock with an external airlock. She was then escorted by a terse, professional human through the cramped corridors of the Gallipoli, wrestling her kit-case along behind her, trying not to decapitate herself on the overhead and practically doubling over entirely to fit through hatchways, all while human crew ratings darted from side to side making room.
The terse, professional human left her at a door labeled in blocky human runes that she couldn’t read, but matched the blocky human runes she couldn’t read on her orders, so she reached for a door signal that wasn’t there. She grumbled and set her kit-case down, contorting her hunched frame around to examine the hatch, looking for the controls. That was about the point where the door clanged and swung inwards of its own accord.
Inside was a human in very different garb than she’d seen the crew wearing. Rather than a dark blue-grey jumpsuit, this one was wearing a black top that left her arms bare and pants in an eye-baffling pattern of greens and dark browns. She looked Vol up and down with those wickedly sharp eyes that all humans seemed to have, appearing to dissect and analyze everything about her in the space of a breath. Then she turned and shouted something back into the compartment in human with a barking, authoritative voice before speaking to Vol in fluent, if oddly accented GalCom.
“Well, get in here and stop clogging the hall.”
Vol scrabbled up her kit-case and hauled it and herself through the hatchway. She tried to be careful so as not to trample the much smaller human woman, but she seemed to slither out of her way on her own. Inside the compartment, the overhead lifted a good several centimeters. It still scratched the top of her crest, but Vol gave a rapturous hiss as her spine was finally allowed to straighten. Looking around her, Vol saw a group of four or five humans, all in non-uniform garb, all in very different standards of grooming than she had ever seen on human military officers, and all looking at her.
Vol blinked twice, not sure what to do or say. Were these the Ahperaitores? The didn’t look bigger or stronger than any other human she’d seen, but then she’d never seen very many humans at all. Nobody she knew had…
“The Captain's through there,” the female interrupted Vol’s thoughts.
Vol followed the human’s gesture to another open hatch and, leaving her kit-case in the larger compartment, ducked through. It was a smaller compartment, an officer’s readyroom. The human inside didn’t come up to Vol’s shoulder, a handbreadth under two meters, and he had the same slender, sinewy build that all humans had. He had dark skin, and his hair shaved. Vol wasn’t practiced at differentiating human facial features, but his eyes were hard and intent as he studied a data tablet. Those eyes snapped to Vol like a targeting system locking as she ducked through the open hatch.
“I take it you’re the Darkalan liaison,” the human said. He soluted Vol in Darkalan fashion, raising his left arm with the back of the hand facing her, the traditional sign of one armed warrior to another. Vol returned the solute automatically, surprised to see it coming from a human.
“I’m Captain Troy Whitmin. Captain’s the rank, everything else is name. I lead Ops-Team-9. You are?”
“Sir, Medical Officer First Grade Mimiala’Vol,” Vol rattled off in perfect protocol GalCom.
“Can I assume you know why you’re here?” he said.
“Sir, I was told we were to attempt a rescue, and that I was to be responsible for the hostage’s immediate care on site.”
Whitmin grunted, a not-dissatisfied sound. “You’ll get the detailed mission-plan brief with the rest of the squad. Have you brought everything you think you’ll need for your role?”
“My kit-case is in the other room sir.”
“I’ll have to inspect it before we drop.”
Vol tried to keep her crest from bristling. “I assure you sir, my equipment is in perfect order.”
“I don’t doubt that for a second, Medical Officer,” Whitmin said in a placating tone. “The Darkalan Navy keeps excellent soldiers. But this is standard procedure for us with joint operations. We simply like to be...careful when working with other organizations and species.”
“‘We’ meaning Ahperaitores, Captain?” Vol said, blaming the edge of the question on her still cooling chollar and immediately kicking herself for it.
Whitmin gave her a neutral sort of smirk.
“Let me guess,” he said. “Uncovering Network?”
Vol’s crest went slack in chagrin. “I apologize, Sir, I meant no offence.”
“Oh, none taken,” he said. “Just for future reference, galactic media seems to think that that word is some kind of official organizational name. It’s not. The GalCom translation is ‘operators.’ It’s really just a...sort of job title for soldiers in special operations units like this.”
“So there’s more than one kind of Ahp- of...special forces unit?” Vol asked. This was the first time she’d ever heard of a human volunteering information about their species’ inner workings.
“Several, and plenty of them are represented back there,” Whitmin said, gesturing to the room behind Vol. “Here, let me introduce you.”
Vol backed out to make room for Whitmin to follow her into the larger room, where the other humans were busying themselves with all sorts of equipment and weaponry. He made a sharp whistling sound that stabbed through the air and brought the room to stillness. Vol thought they would have come to attention for their commanding officer, but they seemed not to care for the formality. Weren’t human warriors supposed to be professional?
“You’ve all met our darkalan liaison,” Whitmin said and turned to her. “Do you prefer to go by your clan-name or your given honorific, medical officer?”
“Vol is fine,” she said, thinking informality was the proper tack here.
“Very well, Vol it is. We’ll probably assign you a callsign for radio communications later.” Whitmin started pointing to each of the humans in the room, starting with the female that had opened the hatch for her.
“That’s Chief Master Sergeant Mary Spears, callsign White-Rabbit, Yoo-Tee-Enn Sow-Kom by way of the Special Space Service. She’s the chief Enn-See-Oh which makes her second in command.”
The female, Spears, was smaller than the males. Vol found that an odd thought, female darkalans generally standing head and shoulders over their male counterparts. She had coppery skin and sun-bleached looking hair shaved short on one side of her head, and several artistic pigmentation marks on her arms and neck. Vol wondered if they were like darkalan scar-etchings or something else. Her eyes were an electric-looking blue.
“Second ta God, the Cap means,” she said, and Vol again noticed a lilting note in her accent that hadn’t been there in Whitmins flat inflection.
“The big one behind her is Sergeant Gordon Paulski, callsign Roadkill” Whitmin continued, indicating the male with palish skin and what Vol thought might have passed for a bulky frame...for a human. His hair was middle-brown, long enough that he had tied it back into a tail, and accompanied by a second growth of hair curling from his upper lip down the sides of his mouth.
“Paulski’s our designated marksman, trained in the Mar-Sok Scout Snipers, but he was from Tennessee before that, so it was more of a finishing-school to teach him not to eat with his fingers and to walk upright instead of on all fours.”
Paulski called something in human with a rolling drawl and a smile. It must have been something impolitic, because Spears jammed her elbow into his midsection. Paulski didn’t seem to notice.
The captain ignored what would have been a flagrant breach of military protocol in a darkalan outfit and moved on to “Technical Sergeant Hao Yiran, callsign Box-Man. Hao’s our PeeJay. PeeJay is…”
“An acronym for a human term,” provided the last of the group, a short-ish male with short black hair and slanted eyes. He was even shorter than the others, but thickly built, which made him seem almost like a juvenile to Vol. “translated, it essentially means ‘jumping rescue soldier.’ I’m our medical specialist.”
“That,” said Whitmin. “I’ll make sure he gets you a crash course in the basics in case of emergencies, but you won’t be expected to pull medic duty on any of us. Your job is the hostage. And on that note, Spears, pull up the blackboard. Major Pike just sent me the surface survey and I want you and our liaison’s input on our infil route.”
—-
The next hour or so was spent with the two leaders in congress over what the humans called the “Blackboard.” It was a holographic display table with an interactive map of the pirates’ base of operations and the surrounding area. Vol was a little disconcerted at the level of detail it showed. If what she was seeing was accurate, the Gallipoli had sensors powerful enough to render details down to the square meter, penetrate soil, rock and artificial structures, and even estimate the positions of biological activity by heat signature.
The two humans intermittently peppered Vol with questions about the hostage. What was the physical description of the boy? Did he have any identifying markings? How old was he? How tall? How heavy? What was the average body temperature range for a darkalan male his age and condition? What sort of injuries could they expect him to have sustained? She answered these as fully as she could with her limited information. She provided the identification records her superiors had given her, rattled off the most pertinent medical information she had, she even opened her kit case to show the humans what sort of equipment she would be bringing.
When she did, all of the humans had an immediate reaction to her armor.
“Top,” said Paulski, voicing what appeared to be a shared sentiment among the humans, “I’m thinkin that’s gonna be big frikkin problem.”
“I know, Roadkill,” said the Captain. “I expected this might come up.”
Vol didn’t see what the issue was. Her armor was, in point of fact immaculate. Not only that, but it was one of the latest marks of darkalan infantry plate produced. It layered ablative plating, exoskeletal support struts, and a multi-cell battery core powering a shoulder-mounted anti-personal railgun. Very few examples of infantry combat hardware could exceed its performance short of a Praetorian Cavalry powered armor rig.
“You expected what might come up, Captain Whitmin?” Vol said. “Quite bluntly, I don’t know what’s wrong.”
Instead of answering her directly, Whitmin addressed the room as a whole. “You’ve all been briefed on darkalan ground-war tactics. Heavy plate and powered armor. Big, loud, heavy, even more than normal for Federation member species. We got lucky though, this is one of the more compact patterns I’ve seen. Darkalan officers traditionally paint their armor in their personal arms and colors though.”
“And our liaison officer’s colors,” Spears interjected, “are about as hi-viz as a bloody landing strip.”
“Hi-viz?” Vol said, unsure how this could have offended the humans.
“Clean white and sky-blue tend to stand out visually in a green jungle at night,” said Hao. “This mission is going to require stealth.”
“And you believe that my armor will be too visible,” Vol said. “Do you propose I leave it behind?”
“Not necessarily,” said Whitmin. “If you’ll consent to it, there’s something we can do about it. We can have one of us take it down to the bay and spray-paint over it. I’ll take personal responsibility for restoring it to original condition or replacing it after the mission.”
Vol’s immediate reaction was to deny that she had heard such an insulting suggestion. She was proud of her colors. She had worked hard for the right to wear them, and maintained them diligently for all her cycles as an officer. How could this human suggest she simply paint over them?
But, she thought*, he knows what they mean. He understands darkalan culture and tradition, and respects it enough to make his proposal right at his own expense. He wouldn’t do any of this if he didn’t have a very good reason, whatever it is.*
Grudgingly, Vol nodded ascent. “Very well. But please be careful that it’s reversible when we are done.”
“Thank you, medical officer,” said Whitmin. “Roadkill, take the medical officer’s armor down to the bay and get to work.”
“One hillbilly jarhead camo job comin up, Top,” said the hairy-faced human, liberally peppering the sentence with awkward human words Vol had no context for.
—-
The whole team gathered around the blackboard some time later. The captain and chief master sergeant -“Top” and “Chief '' as Vol had learned the ranks were abbreviated- painstaking layed out OpsTeam9’s plan of insertion. The Gallipoli would make atmospheric entry on the far side of the moon in daylight, then fly across the terminator to deposit the team two and a half kilometers from the pirate base in the dead of night. Vol had imagined that the stealth obsessed human operators would have some sort of tiny shuttle or orbital drop pod rather than bringing their whole ship into the atmosphere, but Whitmin answered her query with “If they have anything down there that can see the Gallipoli, they deserve to shoot her down.”
The landing of the ship was unusual, for some reason, but the humans were reluctant to explain what else they may have done to get to the surface. She thought she heard someone use the term “hay-low jump” but had no idea what that could mean.
From the landing point, the team had several optional routes on foot to the compound. They all seemed like long treks to Vol, but she supposed that couldn’t be helped given the need for the Gallipoli to avoid detection. Once at the compound, Hao, Spears, and Vol would make entry while Paulski and Whitmin provided cover. The humans had a reasonably good guess as to what room the boy, or The Package, as they called him, was being held in, and the guard compliment around the area.
All in all, it seemed as though the humans might know more about the pirate compound than the pirates themselves did. Military intelligence this detailed and in-depth was almost unheard of in the Darkalan Navy. Vol had always heard that the humans were a tricksy and shrewd - some said “underhanded” - people, but she had always thought most of the stories were xenophobic or exoticist exaggeration. She was beginning to suspect that there might be something to them
“Are there any questions?” Whitmin asked.
Hao raised his hand and received an acknowledging nod from the commanding officer.
“What kind of enemy armament do we expect on-site?” he asked.
“Intel says mostly civilian grade small arms” Spears put in. “Mostly low yield laser and pellet drivers. They’ve been in considerable money for a while though, so a few of them may have splurged on something fancier. The spook analysissies think atleast a few of them are lugging around plasma or similar directed energy guns. Probably Kim’ra 7s. In any case, we don’t have any sign of anything crew-served or vehicle mounted. These guys board ships for a living, they don’t need technicals.”
“Rules of engagement?” asked Paulski.
“If it’s carrying a weapon, it’s fair game,” said Whitmin. “But Ess-Oh-Pee for an extraction; we stay quiet and undetected until we have the package in hand, longer if at all possible. It’s a rescue, not a raid.”
“Will that be possible?” asked Vol. “Getting all the way into the compound without anyone noticing?”
“Trust me,” said Whitmin, “We are the best there is at what we do, and we do it often. Follow our lead, do exactly as my people tell you, and we’ll walk into Hell, snuff all the fires, steal all the brimstone, and be long gone before the Devil even knows we’re there.”
---
When the briefing was done, Vol and the humans of OpsTeam9 moved through the cramped, narrow corridors of the Gallipoli, crew scattering out of their way, to the Bay. The Bay, as it turned out, was the closest thing the Gallipoli had to a proper hangar deck. It was about the size of a civilian vehicle garage, and walled in lockers, retaining nets, and anchor points. One wall was obviously some sort of airlock door. A pallet of military cargo was strapped down in the center of the space, along with Vol’s kitcase.
The humans wasted no time opening lockers and preparing themselves with the gear and clothing within. They apparently were not bothered by mores of modesty or nudity taboos, simply stripping down to change into their battle gear. Vol mentally shrugged, reasoned that they weren’t darkalan, and took the opportunity to indulge her curiosity.
Almost universally, the humans had at least a few of the body-art markings Spears displayed, along with scars of a multitude of severity and origins. Under their clothing, the humans’ forms seemed even more slender and lithe, long muscles visible through their smooth skin as they moved. Vol thought they looked unnatural. Slithery. Creepy. She heard the sound of metal clacking on the floor, and turned to see Spears shuck off her baggy trousers to reveal light sucking matte black metal. Her right leg ended a few centimeters down the thigh, replaced by a spindly looking, but remarkably articulated prosthetic.
“What happened?” Vol asked, medical curiosity overriding social carefulness.
“A difference of opinion,” the human replied, “between me foot and a landmine as ta the rightful occupant of a certain bit of ground. The landmine won.”
“Does it cause you complications in your duties?”
“Not after the surgery,” Spears shrugged. “Other than socially, that is. I’ve got kids that think I’m a navy clerk. Mite hard ta explain how Mommy got her leg exploded off from behind a desk.”
“You have a family? Children?” Vol asked.
“We’ve all got family.”
“And you lie to them about what you do.”
“Only the little ones,” said Spears. “They aren’t really old enough to understand. Not old enough to ken what it means that me job is to go out into the pitch black places where the monsters live and try to shoot the monsters in the face.”
The humans were donning clothing colored in greys, blacks, and other drab colors in a bizarre, eye-baffling pattern that seemed to blend together in odd ways. Flexible boots, equipment harnesses, and gloves went on over this. And finally, the only armor they seemed to possess, vests uniquely rigged for each human to carry equipment and pouches particular to their roles and preferences, along with helmets featuring large optical devices.
“Do you not wear any more armor than that?”
“Not much point,” replied Hao, sinching a strap on a leg-mounted pouch. “Humans keep all of their vital organs in the upper torso and head. Damage to other parts of the body usually won’t kill us outright. Anything that will kill a human instantly from a hit to a limb was going to kill him regardless of what he was wearing. Besides, the best armor is not getting hit in the first place, and that’s easier with as little weight as possible.”
“You mean to tell me,” Vol said with incredulity, “that you can dodge laser fire?”
“He means that if we do our jobs right,” cut in Paulski, proffering Vol’s kitcase, “We don’t have to dodge anything.”
Vol took the proffered case, set it down and opened it. Inside was all of her equipment, but Vol barely recognized it. Instead of the gleaming white and pale blue, Vol saw drab greens and dark tones of brown and black, patched together in a splotchy, mottled pattern. She picked up the left vambrace, examining it from every angle.
“It was a bit of a rush job,” said Paulski. “Only so much I can do with spray paint and a few hours, but it’ll last ‘til the end of the mission. Ain’t nothin’ I can do ‘bout yer size though, so move carefully and...I dunno, think small I guess.”
Vol thanked the human for his work, though it made her crest prickle, and proceeded with her own preparation. Darkalan battleplate wasn’t all cloth and straps the way the human “armor” seemed to be. It was good, solid stuff of metal, clasp-seals, and powered servos. Each piece slotted into its neighbors as tight as a crustacean's plated shell. It was reliable, dependable, powerful. When Vol finally sealed her helmet and powered it up, the familiar darkalan script of the heads up display made her feel like she’d awakened a tiny bit of home in this alien world she’d found herself in. She closed her eyes and took a deep breath of the helmet filtered air.
When she opened them, the humans were arming, checking and slinging weapons. It was well known that humans traditionally favored hand-held small arms rather than armor mounted weapons. It seemed odd, a species with technology far ahead of most Federation member nations clinging to archaic weapon forms. It was even rumored that, even though their regular infantry had a reliable laser rifle platform, the Ahperaitores still used solid kinetic guns. And unless she missed her guess, the magazines they were feeding into their pouches were indeed solid slugs. Vol had enough respect for interspecies military security not to pry too deeply into the details, but having been trained in the use of the rail-cannon, kinetic projectiles were a choice she could respect.
The rest of the time in the bay was occupied with strange little rituals. Each of the humans paired off. One would bounce up and down on their toes, while the other observed, then they would switch. A “jump-test” Whitmin explained, to make sure that there were no loose objects that could rattle or otherwise give away one’s position by sound. Not that Vol thought there was any reason. The humans were disconcertingly silent as is, unless they were speaking. He invited Vol to participate, and she obliged, her metal sabatons clanging on the metal deck. At Least nothing was loose.
Next, the humans all passed around a tin of “warface”, which turned out to be a sort of greenish-brown paste. They smeared this on their faces and necks, painting themselves mottled green like barbarian tribal warriors putting on war paint.
Paulski and Hao traded small devices, common civilian media players, then parted to opposite ends of the bay. When Vol asked Spears, the human woman told her that Pauski and Hao were of different nationalities on Terra, nationalities that were culturally very different and historically rivals. Spears said that ever since they had been assigned to the same squad, they had argued the merits of their own culture’s musical styles. Eventually, they had developed the habit of trading samples of their homelands’ traditional music before the start of every mission. Apparently, neither one would yet admit to the other that he really did enjoy what his teammate had shown him.
The most solemn, to Vol’s eyes, were the parchments. Each of the human soldiers produced from somewhere a folded paper packet with a line of human runes on one side. Each one, including Whitmin, took their paper and handed it to the commander of the Gallipoli, who had come to the bay seemingly for the sole purpose of receiving these packets. The commander spoke in low tones with Whitmin, then took his leave.
Whitmin gathered the attention of his team as the commander disappeared towards the bridge.
“We’re starting our entry run,” he said. “Planetfall in twenty. Any problems speak now or forever hold your peace.”
No one spoke up, so the captain continued. “One last thing: the votes are in, and our special guest Medical Officer Mimiala’Vol has been patched into the team coms net with the callsign ‘Snake-Doctor.’ Welcome to Ess-Eff country, Snake-Doc.”
A round of raucoutry and human cheering went up, and Vol felt a dozen hard impacts on her pauldrons as her new companions clapped her shoulders in congratulation. As though the simple radio callsign were some sort of initiation- a new battle name like the warrior tribes of old.
As the humans settled, a new seriousness fell over them, not a grimness, more of an eager resolve. The captain ordered the air-lock opened. The team piled into the cargo airlock, and were sealed inside.
End of Part 1
Part 2 may be found here
submitted by Lord_Clefspear to HFY [link] [comments]


2020.09.24 00:10 Ralph_mao [P] A Tool to use Docker Effortlessly for ML Research

Github: https://github.com/RalphMao/Docker-for-Researcher
Docker is gaining popularity in the research community, but its usage is designed mainly for developers. As a researcher, I do not really care about the security of my docker container, but would love something as convenient as possible. This tool provides a new workstyle to use Docker seamlessly on the host machine, like directly running the following command on host and getting immediate output.
dock run  python3 dir-on-host/test.py /data-on-host 
I have been happily using it for my last project, switching between multiple CUDA/pytorch versions while keeping writing codes on my local workstation. Whether you are a Docker user or not, feel free to try it out and let me know how you feel
submitted by Ralph_mao to MachineLearning [link] [comments]


2020.09.23 23:58 ButterBean_Machine DLC Fighter pass #2: Character prediction, AND WHEN. (Some links to my supporting evidence contain confirmed leaks to a different Switch game, hence the spoiler tag.)

Fighter Prediction: Bandana Waddle Dee
Just recently Nintendo accidentally leaked the coming release of Kirby Fighters 2. At first I didn't read too much into it, but realizing Sakurai is the father of both Smash Bros and Kirby, it got me thinking it was worth looking at more closely. Keep in mind, this is just my opinion and 100% speculation, but I'm going 100% tin-foil-hat believer on this one and calling it now.
Reason 1: Kirby is Sakurai's baby, in fact a lot of the mechanics in Smash are based on Kirby game mechanics, but (if you didn't already notice) in Kirby Fighters 2 Bandana Dee is a playable character... Interesting (And after writing this I found that I'm definitely not alone in this theory: Eventhubs). While far from convincing yet, it's not unreasonable that Sakurai's would find including another of his breakout franchise's characters a tempting prospect. Dee's moveset and models, and data files would already be somewhat fleshed out and easy accessible, making the transition to Smash that much easier. But I won't be surprised if you're not willing to call yourself a Bandana believer with that alone...

Reason 2: Somewhat in the same vein as the first reason, Sakurai also has a monetary reason to consider this character. Smash is a wildly popular game, and a new Kirby Fighters rep would (theoretically) promote the sale of Kirby Fighters 2 by thrusting the game into the hype filled spotlight that is Smash DLC. This is just easy marketing 101, but I'll admit Sakurai is a humble guy, and the frequent low than average tier rankings of Kirby franchise fighter's, in Ultimate at least (Metaknight Brawl was just absurd) are evidence to that. But Kirby did some get some buffs recently I suppose.

Reason 3: Sakurai love's the Hype Train. Bandana Dee is popular request, maybe not the top of many people's dream teams, as this smashboard's poll shows, Bandana Dee was ranked third under Banjo and Sora in popularity. Sakurai, in talks of Smash DLC, emphasizes his love for the reveal and that he wants DLC characters to be "unexpected". We've seen this before when DLC becomes suddenly and surprisingly available immediately after hype building reveals (RIP the Nintendo Eshop when it does). However, the more people involved in a secret, the harder it gets to keep. However, if the secret DLC character was from a game Sakurai himself had a hand in creating, well, that keeps things much closer to the chest. Of course Nintendo itself was the cause of this leak, but I think a surprise Kirby Fighter's 2 game release paired with a promotional DLC reveal is the perfect play from a lot of angles. Which leads me to my final conspiracy theory: It will be soon.

Reason 4: Its coming soon.
For the sake of arguing, lets assume, just for a moment, this theory is true. Bandana Dee is coming to Smash Ultimate in Fighter Pass #2. The leak of this coming Kirby title suggests that this game is going to be available... not coming soon, not announcing its pending future release, just the game: playable and available. That's strange to see a Nintendo original game release without any marketing or announcement. Unless its marketing was built around a Smash DLC announcement (Cue the gasps). If I had to pick an exact date of DLC release: 2-5 weeks. Because I expect when Sakurai makes the DLC announcement this Kirby Game will be immediately avaialble afterwards, but (if you're not already familiar) let me also introduce you to:
The "New" Tag conspiracy...
I recently read a comment (from Redditor u/insertusernamehere51) where they discussed a theory surrounding the "New" tag that is listed on the Official Nintendo Smash page. There you will find the newest released content flagged with a red "new" marker. As of this moment 9/23 - 2:47pm (pacific) the tags for Small battlefield are still up. If you read the comment I linked, you'll see they highlight a suspicious connection between the removal of this tag, and soon to be announced DLC. With the leak of the Kirby Game suggesting a possible very soon release, we can suspect the announcement to come soon, and when these new tags disappear, we can suspect VERY soon. The my suspicions are correct, the Kirby games leaks might accelerate the announcements even to preserve hype release even, but honestly its impossible to know.

That's the meat and potatoes of what my spider senses are tingling to me. I could be completely wrong, that's obviously the most likely thing.... but when I'm not, and the Bandana Believers are rejoicing in the streets, you can't say the all seeing ButterBean didn't try and share his prophetic revelations with the common people. I was right about Banjo, and they called me crazy then too.
Let me know what you think.
submitted by ButterBean_Machine to smashbros [link] [comments]


2020.09.23 22:46 oliver_babish If you've ever been to IKEA or a Build-A-Bear Workshop, you can understand why trades are hard in Fantasy.

I see it asked every day here: why aren't there more trades in my league?
This is part of the answer.
I have written at length in past seasons about how heuristic biases (a fancy term for "mental shortcuts") screw up player evaluations -- if you want to delve into the sunk cost fallacy, go here -- but today I want to focus on another concept which is easy to grasp and holds large explanatory power over how your mind works in fantasy football.
Have you been to IKEA? Probably, and if not there, some place like that. And whether you're building a cheap-ass Billy bookcase or something more elaborate, you understand the effort it takes to put one of those things together -- and when the last dowel peg is placed and the last Allen wrench tightened, you know the sense of satisfaction you have. You don't just have a bookcase; you built it yourself. You're proud.
Or you've taken your kid to (or yourself as a child been) to Build-A-Bear Workshop, and seen the delight in a child's eyes when your kid picks the animal, stuffs it, accessorizes and dresses it, and has as special friend to bring home.
Well, here's the thing.
You could also just buy a pre-built bookcase. And they do sell stuffed animals in lots and lots of places. But if you just bought your kid the same exact stuffed animal that your kid could've made in the store, your kid's not going to value it the same way. S/he didn't make it, didn't invest in all the choices which comprised the finished product, hasn't held onto it start to finish.
And if you put that stuffed animal on eBay or Etsy, pristine and untouched, no one else is going to value it the same way your kid does.
Hopefully, you see where this is going.
Because your fantasy football team is that stuffed animal, that bookcase.
No one else built your team. You did. You researched it, you drafted it, you've sweated through two weeks of watching your players.
Your fellow managers in your league? They didn't. They're just looking at a pile of stats and trying to make predictions of future value. There's no sentiment involved.
You may have already heard of the endowment effect. I've written about it before, and it says, basically, you're going to value what you already have more than what you don't, and if you switched sides in the same transaction you'd look at the same thing different.
The IKEA Effect is a subset of that. As a trio of business professors explained in a short 2011 paper for the Journal of Consumer Psychology, it's the idea that labor leads to love.
When instant cake mixes were introduced in the 1950s as part of a broader trend to simplify the life of the American housewife by minimizing manual labor, housewives were initially resistant: the mixes made cooking too easy, making their labor and skill seem undervalued. As a result, manufacturers changed the recipe to require adding an egg; while there are likely several reasons why this change led to greater subsequent adoption, infusing the task with labor appeared to be a crucial ingredient. Similarly, Build-a-Bear offers people the “opportunity” to construct their own teddy bears, charging customers a premium even as production costs are foisted upon them, while farmers offer “haycations,” in which consumers pay to harvest the food they eat during their stay on a farm. Again, while such activities likely serve multiple motivations, the notion that labor can increase people's willingness to pay is an underlying theme.
One view of the impact of labor on valuation suggests that asking customers to assume production costs should result in reduced willingness to pay once customers subtract the value of their labor from the overall cost of the product; the above examples instead suggest that when people imbue products with their own labor, their effort can increase their valuation. And while some labor is enjoyable (building a bear with one's nephew) and some labor allows for product customization (building a bear with one's alma mater's logo)—both of which might increase valuation—we suggest that labor alone can be sufficient to induce greater liking for the fruits of one's labor: even constructing a standardized bureau, an arduous, solitary task, can lead people to overvalue their (often poorly constructed) creations. We call this phenomenon the “IKEA effect,” in honor of the Swedish manufacturer whose products typically arrive with some assembly required.
Or think of it this way: would you ever buy a LEGO object which someone else had already constructed? No! The fun's in building it yourself.
And why? After running through a series of experiments, they offer this in their conclusion. (N.B. I've deleted internal cites for legibility):
If these explanations are unlikely to account for our effects, what process underlies the IKEA effect? In the Introduction, we suggested that the increase in liking that occurs due to effort coupled with the positive feelings of effectance that accompany successful completion of tasks is an important driver of the increase in willingness to pay that we observe. It is possible and even likely that building products increases both thoughts about the positive attributes of that product and positive affect and emotional attachment to that product, both of which have been shown to influence [willingness to pay]. In addition, self-assembly of products may allow people to both feel competent and display evidence of that competence—their creation—thus permitting them to signal desired attributes to themselves and others. Finally, saving money by buying products that require some assembly may induce positive feelings associated with being a “smart shopper”....
At the same time, however, companies should also be careful to create tasks that are not too difficult as to lead to an inability to complete the task; again, our results demonstrate that labor leads to love only when that labor is successful.
What does this mean for your fantasy team? Whenever approaching a trade, remember: you're going to value your players more than your fellow managers will. You found them, after all. And you build that team with your toil. You're prone to overvaluing the team you built, especially if you've been winning.
And your trading counterpart will do the same for his or her own players.
Successful trading requires moving past these biases. It means bringing data to your opponent and explaining why a deal makes sense to both of you.
And it requires freeing yourself to admit that the IKEA bookcase you wrestled together -- your team -- wasn't perfectly built after all.
Good luck, everyone.
submitted by oliver_babish to fantasyfootball [link] [comments]


2020.09.23 22:14 bmaho2211 Bleeding-edge tech killed my startup

Remember those old don't-do-drug ads? A shaky camera pans to a narc wearing a wrinkled button-down:
Egg is lifted:
"This is your brain"
Points to hot skillet:
"This is drugs"
Cracks egg into skillet. Egg starts frying:
"This is your brain on drugs"
![Eggs](https://uploads-ssl.webflow.com/5f08abd1a8581a1027bfc65a/5f6b8cd757b4ac440ca61db3\_Frame%202.png) Firstly, makes no sense seeing everyone loves fried eggs. Secondly, this is how my brain looked when trying to start a "bleeding edge" tech company.
Winter. 2018. NYC.
Lying on the floor, looking like the beached whale I am, I stared at the ceiling. For months, we had been trying to start a food delivery business. Nothing bleeding-edge, just pain.
It was in that moment, with my shirt gathering fuzz from the un-vacuumed carpet below, that we changed everything. New market, new users, new product, new tech. We just wanted to do something new—something no one else was doing.
As designers and engineers, we knew of a rather niche problem: if your company has a design system, it's practically impossible to know the adoption rate of those components in your product. Huzzah! we thought. We should build a tool that tells you the adoption rate of every component in your design system—across your product. Chefs kiss.
![Product Shot](https://uploads-ssl.webflow.com/5f08abd1a8581a1027bfc65a/5f6b8ce4411317e302386081\_Frame%208.png) Now, no worries if you don't know what this means. For the sake of the article, this was "bleeding-edge tech," and this simple fact got us psyched. We would be the first, the trailblazers. We felt like how I imagine all the kids who grow up watching "Baby Einstein" feel—pompous, cute, and little geniuses.
Little did I know, this mentality would fuck us...
Before continuing with my failures, a history lesson. After a quick Wikipedia search, the first time we see the term "bleeding edge technology" being used was during the early 80s—right when the drug-ad above aired (clearly some weird shit happening then). Bleeding edge was an iteration on the classic "cutting-edge" or "leading-edge" phrases—altered to show an even higher level of risk for both the company and the customer.
So how did this mentality fuck us? Well, I've come up with a rather clever framework I'm calling:

"The Bloody Edged Circle of Death"


This loop consists of three parts:
  1. Sales
  2. Product
  3. Mental game
![Sales](https://uploads-ssl.webflow.com/5f08abd1a8581a1027bfc65a/5f6b8bf55a4723fd0e275db4\_Frame%2012-min.png)

Sales

Sales is hard and if you want to make it 10X harder, try selling something nobody knows anything about. Like literally nothing. When we started, prospects didn't know our name, the problem we were solving, our solution, how valuable it would be, what it should be priced at, and the list went on and on. And here's the kicker, because they knew nothing, they didn't trust us. We weren't proven and thus we were a huge risk to adopt.
With this bleeding-edge product in hand, we were banging our heads against the wall, trying to sell to early users who'd be willing to try something incredibly new and incredibly risky. Not fun. Very difficult.
‍![Product](https://uploads-ssl.webflow.com/5f08abd1a8581a1027bfc65a/5f6b8bfe1409e87b269d51cd\_Frame%2013-min.png)

Product

The brutal sales cycles then bled into our product. After a few months, we had convinced a handful of companies to test our tech. The day would arrive and we'd finally onboard them. But guess what, they had no idea how to use our tool or integrate it within their workflow. And to be honest, nor did we. Adoption was bleak and feedback was dry—silence in startups is not golden.
What I realized is when you're the first, there is very little to look at for inspiration, ideas, or as a benchmark. It's up to you as the trailblazer to build the path and hope it will lead somewhere. This is something I think many of wish we could do—but I think very few can.
‍![Product](https://uploads-ssl.webflow.com/5f08abd1a8581a1027bfc65a/5f6b8c07e074c53b56bc6989\_Frame%2014-min.png)

Mental game

I think the worst stage is the mental-game. When you're trying to drag your zombie-death startup from the crypts of hell and into the light, there are so many things to stress about. Your messaging, positioning, pricing, product, customers, sales, employees—literally everything. But when you're building something truly new, there is an additional poisonous leach that creeps into your brain and plants its ugly seed: doubt.
Bleeding edge tech means you'll constantly be doubting whether what you've created will ever be something or not—there is no market data to tell you otherwise. You don't know if customers are already using a solution like yours. You don't know if anyone is willing to pay for your offering. You don't know how big the market is or will ever become. You don't know anything.
This was the hardest thing for me to deal with personally. The daily doubt. Constantly wondering if we needed to just tweak a few of the 4 P's or much worse—that this wasn't a real problem needed to be solved.
"The Bloody Edged Circle of Death" continued its cycle until one day, we decided no more. We didn't have the conviction in ourselves and the product to keep pushing through the long sales cycles, silence from inactive users, and the crippling doubt. We were done bleeding out from bleeding-edge tech.
Since then, I've been thinking a lot about why we were so keen on building tech no one had ever seen before. When I started to look for answers, I noticed something peculiar. All of the "hottest" tech companies: Airtable, Notion, Slack, Zoom—none of them are "bleeding edge" per se. Sure, they have incrementally innovated on existing products in existing categories—but they're not doing anything truly new.
They identified problems with the status quo, in massive markets, with huge amounts of users and money. They then developed a better product by improving the UX, performance, and adding new features. Don't get me wrong, this is an insanely difficult feat to ever pull off. Yet, before I gave this any thought, I assumed they were successful because they were doing something new—because they were bleeding edge.
So why was I fed this lie and believed it to be true?
I think the answer is pretty simple—marketing and ego. If you're a founder, you want your company to be seen as revolutionary. Even if your startup just slapped lipstick on a pig, you want the world to believe you invented a super hot and sexy pig, one that sprouts wings and poops pearls.
And same thing goes for VCs. Investors want to be seen as picking the best and brightest—finding the diamonds in the rough. Their aim is to say: "I backed a ground breaking technology that changed the world," and not: "I invested in 10 slightly-better-than-Google-Docs competitors." No one on Twitter is getting jacked on that.
If you're anything like me, you've been reading, listening, and following the big players in Silicon-Valley for years. We've been told a narrative that sounds great and inspires, but it's not based in facts. Bleeding edge is a myth that fucks up your chances of success.
Since this realization, we've purposefully taken our company in a different direction. A new strategy, one where we purposefully have entered an existing market—a market where we have expertise. Yes, there is competition, but we've been using these tools for years, we know the problems they have, and we want to make something better—both for our team and customers.
Although this path doesn't have the same sparkle as a bleeding-edge tech company might, I can sleep easier knowing we have a higher chance of getting somewhere with it. I can finally focus on the problems every startup deals with without that doubt—that nose-crinkling, water-trash stench of doubt.
There is a market. There are users who pay. There is value to what we're doing. Now it's just up to us to make our product, positioning, and team the best it can be.
If you enjoyed this, maybe I can tempt you with my newsletter. I write a weekly email full of posts like this 🤟
submitted by bmaho2211 to EntrepreneurRideAlong [link] [comments]


2020.09.23 22:09 bmaho2211 Bleeding-edge tech will kill your startup

Remember those old don't-do-drug ads? A shaky camera pans to a narc wearing a wrinkled button-down:
Egg is lifted:
"This is your brain"
Points to hot skillet:
"This is drugs"
Cracks egg into skillet. Egg starts frying:
"This is your brain on drugs"
![Eggs Ad](https://uploads-ssl.webflow.com/5f08abd1a8581a1027bfc65a/5f6b8cd757b4ac440ca61db3_Frame%202.png)
Firstly, makes no sense seeing everyone loves fried eggs. Secondly, this is how my brain looked when trying to start a "bleeding edge" tech company.
Winter. 2018. NYC.
Lying on the floor, looking like the beached whale I am, I stared at the ceiling. For months, we had been trying to start a food delivery business. Nothing bleeding-edge, just pain.
It was in that moment, with my shirt gathering fuzz from the un-vacuumed carpet below, that we changed everything. New market, new users, new product, new tech. We just wanted to do something new—something no one else was doing.
As designers and engineers, we knew of a rather niche problem: if your company has a design system, it's practically impossible to know the adoption rate of those components in your product. Huzzah! we thought. We should build a tool that tells you the adoption rate of every component in your design system—across your product. Chefs kiss.
![Product Shot](https://uploads-ssl.webflow.com/5f08abd1a8581a1027bfc65a/5f6b8ce4411317e302386081_Frame%208.png)
Now, no worries if you don't know what this means. For the sake of the article, this was "bleeding-edge tech," and this simple fact got us psyched. We would be the first, the trailblazers. We felt like how I imagine all the kids who grow up watching "Baby Einstein" feel—pompous, cute, and little geniuses.
Little did I know, this mentality would fuck us...
Before continuing with my failures, a history lesson. After a quick Wikipedia search, the first time we see the term "bleeding edge technology" being used was during the early 80s—right when the drug-ad above aired (clearly some weird shit happening then). Bleeding edge was an iteration on the classic "cutting-edge" or "leading-edge" phrases—altered to show an even higher level of risk for both the company and the customer.
So how did this mentality fuck us? Well, I've come up with a rather clever framework I'm calling:

"The Bloody Edged Circle of Death"


This loop consists of three parts:
  1. Sales
  2. Product
  3. Mental game
![Sales](https://uploads-ssl.webflow.com/5f08abd1a8581a1027bfc65a/5f6b8bf55a4723fd0e275db4_Frame%2012-min.png)

Sales

Sales is hard and if you want to make it 10X harder, try selling something nobody knows anything about. Like literally nothing. When we started, prospects didn't know our name, the problem we were solving, our solution, how valuable it would be, what it should be priced at, and the list went on and on. And here's the kicker, because they knew nothing, they didn't trust us. We weren't proven and thus we were a huge risk to adopt.
With this bleeding-edge product in hand, we were banging our heads against the wall, trying to sell to early users who'd be willing to try something incredibly new and incredibly risky. Not fun. Very difficult.
‍![Product](https://uploads-ssl.webflow.com/5f08abd1a8581a1027bfc65a/5f6b8bfe1409e87b269d51cd_Frame%2013-min.png)

Product

The brutal sales cycles then bled into our product. After a few months, we had convinced a handful of companies to test our tech. The day would arrive and we'd finally onboard them. But guess what, they had no idea how to use our tool or integrate it within their workflow. And to be honest, nor did we. Adoption was bleak and feedback was dry—silence in startups is not golden.
What I realized is when you're the first, there is very little to look at for inspiration, ideas, or as a benchmark. It's up to you as the trailblazer to build the path and hope it will lead somewhere. This is something I think many of wish we could do—but I think very few can.
‍![Product](https://uploads-ssl.webflow.com/5f08abd1a8581a1027bfc65a/5f6b8c07e074c53b56bc6989_Frame%2014-min.png)

Mental game

I think the worst stage is the mental-game. When you're trying to drag your zombie-death startup from the crypts of hell and into the light, there are so many things to stress about. Your messaging, positioning, pricing, product, customers, sales, employees—literally everything. But when you're building something truly new, there is an additional poisonous leach that creeps into your brain and plants its ugly seed: doubt.
Bleeding edge tech means you'll constantly be doubting whether what you've created will ever be something or not—there is no market data to tell you otherwise. You don't know if customers are already using a solution like yours. You don't know if anyone is willing to pay for your offering. You don't know how big the market is or will ever become. You don't know anything.
This was the hardest thing for me to deal with personally. The daily doubt. Constantly wondering if we needed to just tweak a few of the 4 P's or much worse—that this wasn't a real problem needed to be solved.
"The Bloody Edged Circle of Death" continued its cycle until one day, we decided no more. We didn't have the conviction in ourselves and the product to keep pushing through the long sales cycles, silence from inactive users, and the crippling doubt. We were done bleeding out from bleeding-edge tech.
Since then, I've been thinking a lot about why we were so keen on building tech no one had ever seen before. When I started to look for answers, I noticed something peculiar. All of the "hottest" tech companies: Airtable, Notion, Slack, Zoom—none of them are "bleeding edge" per se. Sure, they have incrementally innovated on existing products in existing categories—but they're not doing anything truly new.
They identified problems with the status quo, in massive markets, with huge amounts of users and money. They then developed a better product by improving the UX, performance, and adding new features. Don't get me wrong, this is an insanely difficult feat to ever pull off. Yet, before I gave this any thought, I assumed they were successful because they were doing something new—because they were bleeding edge.
So why was I fed this lie and believed it to be true?
I think the answer is pretty simple—marketing and ego. If you're a founder, you want your company to be seen as revolutionary. Even if your startup just slapped lipstick on a pig, you want the world to believe you invented a super hot and sexy pig, one that sprouts wings and poops pearls.
And same thing goes for VCs. Investors want to be seen as picking the best and brightest—finding the diamonds in the rough. Their aim is to say: "I backed a ground breaking technology that changed the world," and not: "I invested in 10 slightly-better-than-Google-Docs competitors." No one on Twitter is getting jacked on that.
If you're anything like me, you've been reading, listening, and following the big players in Silicon-Valley for years. We've been told a narrative that sounds great and inspires, but it's not based in facts. Bleeding edge is a myth that fucks up your chances of success.
Since this realization, we've purposefully taken our company in a different direction. A new strategy, one where we purposefully have entered an existing market—a market where we have expertise. Yes, there is competition, but we've been using these tools for years, we know the problems they have, and we want to make something better—both for our team and customers.
Although this path doesn't have the same sparkle as a bleeding-edge tech company might, I can sleep easier knowing we have a higher chance of getting somewhere with it. I can finally focus on the problems every startup deals with without that doubt—that nose-crinkling, water-trash stench of doubt.
There is a market. There are users who pay. There is value to what we're doing. Now it's just up to us to make our product, positioning, and team the best it can be.
If you enjoyed this, maybe I can tempt you with my [newsletter](https://www.contrast.app/blog). I write a weekly email full of posts like this 🤟
submitted by bmaho2211 to advancedentrepreneur [link] [comments]


2020.09.23 21:38 MCATSelfPrep 5 Tips for Mastering Behavioral Science for the MCAT

5 Tips for Mastering Behavioral Science for the MCAT
Many pre-med students are more oriented towards STEM than the behavioral sciences. This can make psychology and sociology content on the MCAT seem incredibly daunting! From behavioral neuroscience to systems and institutions, there are so many concepts that need to be mastered, and it’s easy to feel overwhelmed. As a psychology major and tutor, I’ve spent years finding strategies that have worked well in my behavioral sciences classes. With these tips in mind, I’m confident that you’ll be able to conquer the behavioral sciences section of the MCAT! Want even more? Check out our Free 100-page Behavioral Science Khan Academy Notes!

1. Aim to Understand Rather than Memorize

When approaching the behavioral sciences section of the MCAT, many students decide to memorize all of the terms and concepts that they come across. While this may work for some aspects of psychology and sociology, simply memorizing can be tricky!
Many psychology and sociology concepts are similar, and the MCAT loves to test whether or not you can pick up on the subtle differences. That’s why I would highly recommend delving into the various concepts to truly understand them. Try describing them in your own words, comparing and contrasting them to similar concepts, and imagining scenarios that reflect the topic at hand. By learning the material from these different perspectives, you are solidifying a deeper understanding of the unique concepts.

2. Master the Fundamentals

Many students breeze through the research methods part of the behavioral sciences. I get it—it’s not nearly as interesting as other topics! However, having a solid understanding of research design and ethics is crucial to navigating MCAT passages. I would highly recommend learning concepts such as the types of research designs, experimental vs. non-experimental research, and data collection methods before testing yourself with AAMC practice questions. Our Science Strategy course helps every student engage research passages critically at their own pace.

3. Practice AAMC Questions

Although a large part of studying the behavioral sciences focuses on content mastery, it’s important to also practice applying the material to AAMC-style questions. I would recommend focusing on questions from the AAMC section bank, question packs, and flashcards.
When I used the FREE MCAT Self Prep program to prepare for my MCAT, I found the content module format of the program to be incredibly helpful. The modules for each topic include assigned practice questions from the AAMC resources I mentioned earlier. This allows you to apply your most recently mastered content in a way that translates well to the real exam.

4. Read for Practice

In my opinion, the only drawback to the AAMC resources is that they are limited. However, there are other resources available to practice your passage reading skills. If you aren’t confident in the behavioral sciences, I would highly recommend reading peer-reviewed articles focused on psychology and sociology topics. Reading through while applying what you’ve learned can be a great way to practice for MCAT passages.
There are many examples of graphs, charts, and tables in behavioral sciences articles as well. These can vary quite a bit from the figures found in other sections of the MCAT, and it’s always a great idea to practice picking them apart and using them to better understand the passage as a whole.

5. Apply to the World Around You

The amazing thing about the behavioral sciences is that it’s everywhere! If you’re anything like me, you’ll naturally identify examples of these concepts in your everyday life. While watching a movie, playing a game, or chatting with friends, keep those behavioral sciences concepts in the back of your mind. Maybe you’ll link some social psychology concepts while watching reality TV, or you’ll be reminded of the institutions in our society as you drive around town. Eventually, instances of the material will seem to pop out at you, which serves to further reinforce the information you’ve learned.
These tips have been helpful in my own studies and those of students I’ve tutored. After carefully reading the material and following the tips above, some students may still have trouble improving their scores in the behavioral sciences section.
As someone who has years of psychology tutoring experience, I am confident that you have what it takes to get a great score in this section of the MCAT. Please reach out if you are interested in our tutoring services, or visit my Elite Tutor profile.
Lastly, do not be discouraged! It can take a lot of time and focus to learn everything there is to know for the behavioral sciences section of the MCAT. Remember that the biggest determinant of MCAT success is time. With a solid study plan and dedication, I strongly believe that you’ll be able to do well in this section—regardless of your background in the subjects.
Warm regards,
Jess Hack
submitted by MCATSelfPrep to u/MCATSelfPrep [link] [comments]


2020.09.23 21:30 cscqsim_repostbot I have 7 years of professional experience as a software developer. Yesterday, I got rejected from my dream job

I share this for people starting and for letting them know that failure and rejection can also come for "experienced" developers.
I have been working remotely for US companies since about 2 years ago, before that all my work was on local (Guatemala) companies. I started looking for relocation jobs at the end of August, because I really wanted to grow my career and also improve my quality of life. My first go to was New Zealand or where ever in Europe, since the visa sponsorship paperwork and so on is way easier than for US o Canada.
Given that I've worked in a little bit of everything in a lot of side projects, I applied to Python (6 years of experience), Data Engineering (2 years of experience) and React jobs (1.5 years of experience). I only received positive replies from 3 companies, one from Netherlands (React), one from NZ (Python) and one from Germany (Python/Django). By far the one that excited me the most was the Django one, since I worked with it for about 4 years and really loved the framework.
That company set a very open 7 steps hiring process, which included everything from code challenges, questions and pair programming. I really liked their openness and culture they seemed to have just by talking with the guys from the hiring process. I prepared as much as I could, given that I haven't worked with Django in the last year and a half at this point. I had 2 hours to complete the code challenge part, but I got a bit too nervous and miss understood the instructions for one question. That held me back and I almost didn't make it to the end with the other. In the end, I only finished 4 out of 5 challenges.
After reviewing, they replied back saying they were not going forward with my applications given my performance on the challenge. The guy who was guiding me through the process was very kind and gave me general feedback about what I could have done better and what other key points I missed. It turned out I miss way more than I thought (around 4 key aspects), so it made sense for they not to choose me.
Still, I am very disappointed on myself and it really, really sucks. I just wanted to share this with the community because failure and growing still comes even after you have been doing this for a while. I will go back to the training grounds and try to get better in order to land that dream job that allows me to relocate.
Best of luck to everyone looking for that job.
Edit: For clarification, I got rejected in the 4th step of the process and it was just one challenge with 5 different questions / tasks. I honestly don't feel like the company had a bad process, given that the things they looked for on the feedback were not there and it wasn't like "you have to finish 5 out 5 and that's it".
Then, it wasn't just like "You didn't make it, better luck next time". The guy reviewing actually took the time to give deeper feedback with links and references on how to improve. In the end, I am by no means mad at the company, just a bit mad at my self lol.
Original
submitted by cscqsim_repostbot to CSCQSimulator [link] [comments]


2020.09.23 21:13 derApfel44 [Hiring] Senior Software Engineer, Full-Stack - Enlitic · New York, NY

Enlitic is on the verge of transforming patient care by bridging human and artificial intelligence to identify medical issues earlier and more accurately. We were founded in San Francisco in 2014 and our team has since expanded to New York, Vancouver, Canada, and Melbourne, Australia.
We believe that our ground-breaking work will help save time, money, and most importantly, lives - a belief shared by our investors who have fueled our work with $55 million to date. We have also garnered the attention of CNN, The Wall Street Journal, The New York Times, Inc. and Fortune among other global media outlets, and we were named one of the smartest AI companies by MIT Tech Review.
As part of our small but mighty team, you will play a key role in building and developing our software from the ground up. We know that architecting systems that are extendable and extensible improves our ability to successfully deliver products as our footprint scales, and so we want engineers who love building robust software and who can think critically about best practices and scalability. Our tech stack includes Typescript, React, Node, Python, C++, Elixir, Docker and Postgres.
The exciting things you will get to do:
The experience and qualifications we hope you bring to the position:
Learn more about this role at Enlitic and apply here
submitted by derApfel44 to NYCjobs [link] [comments]


2020.09.23 21:04 1PasswordOfficial This Week @ 1Password [#7]: Seventh Deluxe Concept Worm 🐛

Happy Wednesday, everyone!
I hope everyone reading this is having a fantastic week so far, let’s take a look at what we’ve been up to this week and talk about it! 🗣

1Password + Privacy.com 🔐💳

Yesterday we announced a brand new partnership with Privacy.com, and boy are we excited about it! 1Password X now lets you create virtual cards in your browser to make online payments more safely.
Our team was so excited to add these features to 1Password – we’re pretty sure it’s new territory for password managers across the board. This partnership means we can now do for your money what we’ve always done for your passwords. Namely: create unique information for every service you use to keep your most important data as safe as can be.
Andrew Beyer lays all the details down brick-by-brick over on our blog, and you can find all of the detailed changes to 1Password X right here.

1Password for Linux 🐧

In this weeks update, folks who use two-factor authentication will surely be relieved to know that after you have authenticated with 1Password once, your device will be persistently authorized and you will not need to enter your 2FA code again! 🥳
This is all thanks to the 2FA token now being stored in the system keychain. Most distributions come with this preinstalled and this will just work. If you encounter problems, please take a look at a we have that contains some fixes and workarounds that you may find handy.
Additionally, the team has also improved Watchtower this week. You will now get a more accurate count of weak and reused passwords!
Savanni keeps up their streak, and breaks down everything this update brings to the table right here.

1Password for Mac 🖥

In this weeks beta release, the new Safari experience once again detects and offers to save logins when you submit a form on most websites. The team has also implemented the standard bug fixes and improvements you’ve come to know and love.
You can find the rundown of all of the changes our team made this week, over on our update server!

1Password for Android 🤖

Housekeeping was in full swing this past week and this beta shows how well our team has tided things up!
We’ve fixed an issue where the lock screen appeared twice when returning from viewing an attachment, updated translations for several languages, and we even removed the going away banner from the 1Password Keyboard.

1Password for Windows 💻

I know a few folks have asked what the Windows Team has been up to the past few weeks, and just like the Android Team — The Windows Team has also been in housekeeping mode!
Over the past week, we’ve released two beta updates aimed at updating our 1Password brain library for improved filling and saving with the 1Password extensions, and even improving our sync resilience when dealing with conflict resolution and item usage reporting.

1Password Web App 🌐

Our Web App team continues to push the limits of how much they can do in a single week, and they’ve now pulled off the hat-trick and released a grand total of three updates just this past week! 🏅
This week we’ve improved keyboard accessibility for the navigation sidebar, as well banners and quests in the application sidebar, added some helpful context to a few standard error messages, changed the search icon on the vaults page so it’s now positioned correctly in Safari, and they’ve even added a warning message in some older browsers that will soon be unsupported. We go over all of the wonderful details here!

Bug Fix of the Week 🐞

This weeks award definitely goes out to our Mac Team for squashing a bug where the one-time password countdown in 1Password mini would stop counting entirely.
At first I thought maybe I had suddenly gained the power to stop time, but I think maybe I was reaching too far on that one. 😜

Random But Memorable 🎙

Three words: Safer. Online. Payments.
Bo Jiang of Privacy.com joins us to talk about our exciting new partnership that will let you create virtual payment cards in your browser and store them in 1Password.
Plus, your burning questions answered in this week’s #Ask1Password, and Roo pops in for Play Your Passwords Right: Star Wars edition. I have a bad feeling about this… ✨🚀
Here’s where you can listen to Random but Memorable:
That wraps everything up for this week, but you know you can catch us right back here again next Wednesday to bring you back into the loop of all things 1Password! 💙🔐
— Blake and the 1Password Team
submitted by 1PasswordOfficial to 1Password [link] [comments]


2020.09.23 20:16 bvalinho20 Bots vs. Bots: Week 2

With two late additions coming from twitter, the Bots vs. Bots league now stands at 11 teams.
Here is the standing after week 2.
Since there was a lot of player data missing, I decided to not make any transfers for my TtP team after week 1. But I allowed it to make two transfers now after week 2.
Before making the Bot suggest transfers, I made some additions to the projections model. I was only taking into account xG to calculate potential points and that was, in my opinon, undervaluing those players who were converting their chances from very low xG positions. I think this helped to more accurately value for example the Leeds players, whose goals have had very low xGs this season.
I did the same for assists.
So these are transfers heading into week 3: Out: Rashford, Schmeichel In : Zaha, Martinez
Martinez had a penalty save in his only game so that is putting him very high. That is definitely something that might need to be smoothed out of the model for these small sample size situation.
But this is a bot team and the Bot has to make its own decisions. If nothing else, this will at least free up some £ for next week.
If you have joined the Bots vs. Bots league and we have bot been in contact yet, I would love to hear from you. Just to know about the main features and functions of your bot. It could add a lot of detail and depth to these (bi-?)weekly reports.
Here is the team heading into week 3 (and a little sneak peek at something I have been working on)
submitted by bvalinho20 to FantasyPL [link] [comments]


2020.09.23 19:39 unreal37 Scott Duffy's Azure Fundamentals Courses, Free

Hi, Azure!
Have you all been watching Ignite this week? Mark Russinovich's Inside the Azure Datacenter video has been the one I was looking forward to the most, and it did not disappoint. I recommend that one to anyone interested in how Azure "works" from the inside.
https://myignite.microsoft.com/sessions/40aca11c-8e28-4914-a6d8-b3a7efb4eee1
Another thing about Ignite that people have been excited about is that Microsoft is also offering a free exam voucher with the Ignite Challenge.
https://aka.ms/IgniteCloudSkillsChallenge
I am not sure you can just jump and take a certification exam straight from taking the Cloud Skills Challenge. So do you know what? I'm happy to offer a couple of my Udemy courses for free to help with that.
If you’re interested in the Database track, I’d love to offer you my DP-900 Azure Data Fundamentals course for free. Gratis. No strings attached.
https://www.udemy.com/course/dp900-azure/?couponCode=IGNITEFREE
If you’re interested in the core Azure track, feel free to pick up my AZ-900 Azure Fundamentals course for free. I’m also including the practice test course.
https://www.udemy.com/course/az900-azure/?couponCode=IGNITEFREE
https://www.udemy.com/course/az900-azure-tests/?couponCode=IGNITEFREE
Happy learning!
Scott
P.S. I'm also celebrating my 400,000th student on Udemy this week, which is also another good reason for this post! Thank you!
submitted by unreal37 to AZURE [link] [comments]


2020.09.23 19:33 bdm13 Week 4 Match-up Preview Thread: #12 Miami Hurricanes vs. Florida State Seminoles

Miami vs. Florida State
When: Saturday, September, 26, 07:30 PM Eastern
Where: Hard Rock Stadium - Miami Gardens, FL
Watch: ABC
Odds: Miami by 11.0 pts.
Total Points: 54.0
All-Time Series : Miami vs. Florida State
Miami and Florida State have met 64 times since 10/05/1951.
These teams last met 326 days ago on 11/02/2019.
Series Wins: Miami 34-0-30 Florida State
Longest streak of continuous meetings: 51 (1969-2019).
Miami has won the last 3 meetings (2017-2019) in this series.
Last 6 Meetings
Winner Date Location Miami Florida State Notes
Miami 2019-11-02 Tallahassee, FL 27 10
Miami 2018-10-06 Miami Gardens, FL 28 27
Miami 2017-10-07 Tallahassee, FL 24 20
Florida State 2016-10-08 Miami Gardens, FL 19 20
Florida State 2015-10-10 Tallahassee, FL 24 29
Florida State 2014-11-15 Miami Gardens, FL 26 30
Series Comparison Data via Winsipedia
Through Week 3
Week Miami 2-0(1-0) Result Florida State 0-1(0-1) Result
1 BYE N/A BYE N/A
2 UAB 1-1(0-0) W 31-14 Georgia Tech 1-1(1-0) L 13-16
3 Louisville 1-1(0-1) W 47-34 BYE N/A
All rankings reflect the current /cfb poll
Miami Injury Report
Data Scraped: 2020-09-23 11:00:03
Player Position Status Reported Notes
Navaughn Donaldson OL Out For Season – Redshirt Tue, Aug 25 Donaldson has elected to use the 2020 season as a redshirt year due to a personal reason.
Avantae Williams S Out For Season – Undisclosed Tue, Aug 25 Williams sustained an unspecified medical condition, ending his season.
Kai Leon Herbert OL Out For Season – Personal Thu, Sep 10 Herbert has decided to opt-out of the entire 2020 season due to concerns about COVID-19.
Zalon Tae Hillery OL Out For Season – Personal Thu, Sep 10 Hillery has let the program know that he has ruled himself out of the 2020 season due to a personal reason.
Tate Martell QB Out For Season – Personal Sat, Sep 19 Martell has opted out of the season and will not play in 2020.
Larry Hodges TE Ques Sat – Undisclosed Sun, Sep 20 Hodges missed the last game due to an undisclosed issue, and it is unknown if he will line up versus FSU on Saturday.
Jeremiah Payton WR Ques Sat – Undisclosed Sun, Sep 20 Payton sat out the previous game and it has yet to be established if he will face FSU on Saturday.
Matias Gasc P Ques Sat – Undisclosed Sun, Sep 20 Gasc has missed the last two games due to an unspecified injury, and it is unclear if he will play Saturday against FSU.
Issiah Walker Jr. OL Ques Sat – Eligibility Mon, Sep 21 Walker Jr. missed the last game with an unspecified injury, and his status for Saturday’s contest versus FSU is hazy.
Injury data lifted from: boydsbets.com
Florida State Injury Report
Data Scraped: 2020-09-23 11:00:03
Player Position Status Reported Notes
D.J. Matthews WR Ques Sat – Illness Mon, Sep 21 Matthews is working his way back after testing positive for COVID-19. He missed the season opener and it is unclear if he will play Saturday against Miami (FL).
Darius Washington OL Ques Sat – Foot Mon, Sep 21 Washington exited the previous game due to a left foot injury, and it is undetermined if he will be active against Miami on Saturday.
Devontay Love Taylor OL Ques Sat – Lower Body Mon, Sep 21 Love-Taylor is bothered by a lower-body injury, and it has yet to be established if he will participate in Saturday’s matchup versus Miami.
Jarvis Brownlee DB Prob Sat – Undisclosed Mon, Sep 21 Brownlee is expected to be available against Miami on Saturday despite an undefined injury.
Hamsah Nasirildeen DB Ques Sat – Knee Mon, Sep 21 Nasirildeen is recuperating from a torn ACL in his left knee that ended his 2019 season. It is undetermined if he will suit up Saturday against Miami (FL).
Meiko Dotson DB Out Indefinitely – Undisclosed Wed, Sep 16 Dotson will miss an undetermined length of time due to an unspecified injury.
Dennis Briggs Jr. DT Out For Season – Personal Tue, Sep 15 Briggs Jr. has opted-out for the entire 2020 season due to concerns about the virus.
Chubba Purdy QB Early Oct – Collarbone Thu, Aug 27 Purdy had surgery to fix a broken collarbone, and he will be sidelined until at least the beginning of October.
Jordan Wilson TE Out For Season – Leg Tue, Aug 25 Wilson is expected to miss the duration of the 2020 season with a lower-leg injury.
Jamarcus Chatman DE Out For Season – Personal Tue, Aug 25 Chatman has informed the program that he will sit out the entire 2020 campaign due to a personal decision.
Joshua Kaindoh DE Out Indefinitely – Leg Thu, Sep 17 Kaindoh will miss a substantial length of time with a leg injury.
Injury data lifted from: boydsbets.com
What are your "Keys to the Game"?
Who do you think wins?
Do you think the favorite will cover the spread?
Which player(s) are you most interested to watch?
Let's talk football!
To vote in the matchup "who will win poll" simply include the name of the team you think will win enclosed by {} as part of your TOP LEVEL comment discussing the matchup. To change your vote just edit your initial comment to bracket the other team. You can change your vote as often as you like until the GAME THREAD is posted
A full listing of accepted FBS team aliases can be found here.. For FCS teams you will need to use the full name as it appears in the post title.
A listing of links, and live vote totals, to all Match-up Preview threads for the current week can be found HERE.
Like this format? Generate your own "Match-up Discussion Thread" with the Match-up Discussion Thread Generator. Please DM dupreesdiamond with any issues/suggestions regarding this template
submitted by bdm13 to CFB [link] [comments]


2020.09.23 18:49 Zephir62 How to do Facebook Ads for Kickstarter

How to do Facebook Ads for Kickstarter
When Dwerve originally approached me to consult with their Kickstarter's Facebook Ads, they were getting between $0.20 and $0.45 Cost-Per-Click and had no idea how to analyze their conversion rate.
While there wasn't much time to prepare, I was able to quickly reduce the cost-per-click down to an average of 3 pennies, or $0.03. I accomplished this without click-bait copywrite, and instead used Facebook's algorithm to our advantage via best-practices and highly-relevant, compelling copywrite and creatives.

Results of our Ad Campaign
There are a number of parts to this ad system. I won't go into a tutorial-level of detail on how to accomplish certain basics of FB Ads, but you should be able to find those tutorials elsewhere on Google. If you are struggling getting set up with anything in particular, please leave a comment or send me an email at [email protected] ; I am happy to help you move your project forward.
To get a closer look at what our Kickstarter page looks like, for study purposes, you can visit Dwerve's kickstarter here:
https://www.kickstarter.com/projects/halfhumangames/dwerve-tower-defense-dungeon-crawler-rpg

Moving forward, let's do a brief rundown of the funnel:
  1. Facebook Page
  2. The Ad
  3. Redirect URL
  4. Kickstarter Page
  5. Pledge Checkout
  6. Automated Kickstarter Messaging
  7. Survey URL or Value Offer
The main challenge with Kickstarter is that you cannot place a pixel on the Kickstarter page itself. So you need to work around this by creating your own Redirect Pages at both the beginning and end of the customer's journey.
Let's go over each part of the system in-depth:

---
#1 Facebook Page
---
You can either use your product page, or create a secondary page exclusively for Kickstarter advertisements. I do recommend the latter, for the following reason:
We want people to know this is a Kickstarter, but we want to be subtle. The association with Kickstarter itself can be distasteful to consumers, because they know they are funding development of a product that may not materialize, rather than buying a product outright and receiving it immediately. For this reasoning, it may be more effective to clue viewers in that this is a Kickstarter via the advertiser's page name (such as "Backer Bear", or "Indie Crowdfunded Projects"), rather than putting Kickstarter's brand directly in the ad's creative or main copywrite.

---
#2.1 Ad Campaign
---

Graph of the Campaign Structure
I recommend using the "Conversion Objective" when setting up your campaign in Facebook's Ad Manager. This allows us to track the number of conversions per ad inside the Ad Manager, and Facebook can optimize to serve our ads to find those most likely to convert based upon interests, page likes, and demographic.
To have access to this campaign objective, however, we need to create and utilize both the "PageView" and "Purchase" standard events on our Facebook Pixel. Go to the Event Manager in the FB Ad Manager, and create those events.
Another thing you must do, is set the Attribution Window for your pixel to 28 days. Navigate to the Ad Account Settings, click "Edit" under Attribution, and set the Click Window to 28 days.
Once you have that done and set the campaign objective to "Conversions", we want to utilize some best practices for a broad campaign on Facebook:

  1. Segment our campaigns by country, continent, or otherwise region
  2. Use "Campaign Budget Optimization", which will automatically invest the budget in the best-performing Ad Sets
  3. Start out with a Campaign Budget of $5 x total number of active ads, plus some extra wiggle room
  4. Use Lowest-Cost Bidding Strategy

Let's talk about the Ad Sets next, and best practices here to let Facebook optimize for us:

  1. Do not specify the Gender. Allow Facebook to weigh genders per Ad Set on it's own. It will do a better job internally than if you manually try to specify.
  2. Segment Ad Sets by age group: 18-24, 24-34, 34-45, etc.
  3. Do not manually specify ad placements or devices. I've always had worse results using manual placements with a broad audience. Facebook optimizes this very well internally, and will spend wisely.
  4. Set the Minimum Ad Spend per Ad Set to $5, to ensure actionable data.

Before we move into ads, we still have to set up our Audience Targeting.
Assuming that you have a mailing-list (if not, you should definitely have one by now, and you want at least 3000 emails), upload your mailing list and turn that into a Custom Audience, and then create a 1% Look-A-Like Audience from that custom audience. Use your 1% Look-A-Like Audience as the Ad Set audience.
Now add the following interests to your targeting:
  • Kickstarter
  • IndieGoGo
  • Crowdfunding
  • GoFundMe
IMPORTANT NOTE:
Use Post-Linked IDs when duplicating your ads between age-group and country segments (There is a drop-down for "Create Ad" when creating an Ad, but you should instead select "Existing Ad"). Post-Linked IDs will retain the comments, likes, and shares between the ads which use the same creative/copywrite.
Be sure to answer all comments that viewers write on your ads!

---
#2.2 Ad Creative
---
I do not recommend including the words Kickstarter on the creative, however there are certain creatives where this may make sense -- for instance, creatives where you display a collection of physical rewards (t-shirts, physical box, SNES cartridge, etc.), or even just a poster image of concept art + logo.
There are a number of different creative formats that are pretty sure-fire ways to express your game, however every game is different so you may have some unique tricks up your personal sleeve. For instance, with Dwerve, we had a nice screenshot with a Zelda-aesthetic along with a massive closed door. A door entails curiosity. This creative worked very well with click-through rates.
Generally speaking, these creative formats will perform good:
  • Trailer Video
  • Gameplay Video
  • 3-second GIF
  • Poster Image of Logo + Concept Art
  • Display Collection of physical rewards

Create an ad for each of these creative types, and duplicate them for each campaign and age group. This will prevent banner-blindness and ad-fatigue, as Facebook will certainly impress your ad campaign to the same person multiple times over the course of your Kickstarter.
Aim to drive feelings of curiosity, nostalgia, motivation, and social proof in your viewers.

---
#2.3 Ad Copywrite
---
A good rule of thumb is 6 words or less on the Primary Text above the creative, and 3 words or less on the Headline below the creative. While 6 words might be a tough target to hit, the point is that shorter is always better here. You may want to mask the URL by changing the Display Link text, and add a Description below the Headline.
The patterns which we found the best results with for each text type was:

Page Name -> "Backer Bear"
Primary Text -> "A beautifully crafted, Zelda-inspired action RPG with Tower-Defense combat"
Headline -> "Play the demo"
Display Link -> "KICKSTARTER.COM"
Description -> "FINAL CHANCE! VIDEO GAME PROJECTS WE LOVE Dwerve An all-new action RPG inspired by the 16-bit era"
CTA Button -> "Download"

Example of our GIF ad
---
#3 Redirect URL
---
When people click your ad, you want to track them via the FB Pixel. Unfortunately, Kickstarter does not allow us to place a pixel on the Kickstarter page itself, so we must work around that by using a Redirect URL. You can either use a service like Pixelme.me, or your own custom branded site & solution.
For this Redirect URL, use a Pixel script with the standard "PageView" event:
fbq('track', 'PageView');
And ensure that the pixel has fully loaded before redirecting, by putting the pixel script inside the HEAD region of your redirect page's DOM. You will also need to change t.async=!0 in the script to t.async=false;













Some example questions you can include on the Survey:
  • Which device(s) do you back Kickstarter projects from?
  • How did you hear about this project?
  • Very briefly, why did you decide to back this project?
  • Any suggestions on what we can do to improve our product?
And then include a "Thank you for answering" page.

To generate a survey, you can use Typeform.com, which allows you to insert a FB Pixel.
If you decide to provide a value offer, I suggest leaving some mystery as to what the offer is when describing it in the automated message, which will encourage the backer to open the URL link to find out what special gift they have received. An example Value Offer might be a branded wallpaper desktop background.
The goal here is to find the ratio of total visitors versus total backers, so we can extrapolate data about how many total backers came from ads. Not every backer will click the URL in the message, so we need to consider this.

---
#8 Remarketing Ads
---
The previous strategy will procure numerous cold leads for your Kickstarter. Rarely, however, will people convert into a backer on their first visit. The average consumer will be impressed by a brand somewhere between 4 and 7 times before making a purchase decision.
Given our Pixel's PageVisit event, we can retarget people who clicked the ad. You can create a new Custom Audience from the Webpage Visitors utilizing your Pixel. I recommend atleast 5,000 PageView events before forming a custom audience for remarketing.
Create a new ad campaign in Ad Manager, duplicate the Ad Sets from your previous campaign, and ensure that the individual ads are using post-linked versions of the previous ads to retain comments, likes, and shares. Change the audience out for the new PageView event Custom Audience.
We don't want to spam them, so set the Campaign Budget to something more reasonable, like $5 to $10 depending upon the size of the audience. At most, we want to impress to them once every day or other day.
The best time to retarget them would be when there is some pressure and "fear of missing out", which generally takes effect within the last 9 days of the Kickstarter campaign (single digits remaining).

---
#9 Analyzing Metrics
---
When a backer visits the original Redirect URL from an ad, the FB Pixel will place a cookie on the user's computer and push an event back to FB with their Facebook ID, the Link ID, and the FB Click ID (as seen in the fbclid=DATABASEHASH parameter on the URL of outbound Facebook links). Then, when this user visits the Survey/Value-Offer URL and that event is pushed back to Facebook, it will match their Facebook ID with the previous click ID & link ID and register a Purchase event for that specific ad they originally clicked or viewed.
You can view the ROI from an ad in the Ad Manager -- if the column is not there, you can customize your columns in Ad Manager to include the ROI column.
That being said, only roughly 20% of backers will follow through in clicking the Survey/Value-Offer URL in the automated Kickstarter message. So to truly understand our conversion rate, we need to estimate by getting the ratio of total Survey/Value-Offer URL visitors to the total number of Kickstarter backers. You can find the total number of website visitors via the Event Manager and checking the number of Purchase events. We then multiply the total ad ROI by this ratio.

Example calculation:
1,250 people visited the website (Purchase Events in Event Manager)
10,000 total backers
200 events were attributed to ads

10,000 / 1,250 = 8
8 * 200 = 1600 backers came from ads

Another way to get a rough estimate of the ROI from Facebook ads is using Time-Series Data from your campaign's Kicktraq analytics and Kickstarter analytics. This is a bit challenging, because other traffic sources (such as publications, youtubers, social media, organic, etc) will be unfortunately undifferentiated alongside your ad traffic. However, later in the campaign during a low-time, you can get a general feel when there are no other types of promotions running. During a two-day period where no other promotion is running, do not run ads, and then on a second day, run your ads at your target budget. Calculate the difference in total daily pledges and project-follower counts. The first day will be your organic traffic from within Kickstarter itself, and the second day will give you a clue on how well ads are performing.
It is worth noting that roughly 10% to 20% of followers will turn into pledges by the end of a Kickstarter campaign. I would include that estimate in your ROI.

---
Closing Thoughts
---
If you are struggling getting set up with anything in particular, please leave a comment or send me an email at [[email protected]](mailto:[email protected]) ; I am happy to help you move your project forward.
To get a closer look at what our Kickstarter page looks like, for study purposes, you can visit Dwerve's kickstarter here:
https://www.kickstarter.com/projects/halfhumangames/dwerve-tower-defense-dungeon-crawler-rpg

In a follow-up article, I plan on going into more details of other marketing methods to increase performance of your Kickstarter campaign.
I hope you find this case study helpful, let me know what you think!
submitted by Zephir62 to gamedev [link] [comments]


2020.09.23 18:43 Zephir62 How to do Facebook Ads for Kickstarter

How to do Facebook Ads for Kickstarter
When Dwerve originally approached me to consult with their Kickstarter's Facebook Ads, they were getting between $0.20 and $0.45 Cost-Per-Click and had no idea how to analyze their conversion rate.
While there wasn't much time to prepare, I was able to quickly reduce the cost-per-click down to an average of 3 pennies, or $0.03. I accomplished this without click-bait copywrite, and instead used Facebook's algorithm to our advantage via best-practices and highly-relevant, compelling copywrite and creatives.

Results of the Ad Campaign
There are a number of parts to this ad system. I won't go into a tutorial-level of detail on how to accomplish certain basics of FB Ads, but you should be able to find those tutorials elsewhere on Google. If you are struggling getting set up with anything in particular, please leave a comment or send me an email at [email protected] ; I am happy to help you move your project forward.
To get a closer look at what our Kickstarter page looks like, for study purposes, you can visit Dwerve's kickstarter here:
https://www.kickstarter.com/projects/halfhumangames/dwerve-tower-defense-dungeon-crawler-rpg

Moving forward, let's do a brief rundown of the funnel:
  1. Facebook Page
  2. The Ad
  3. Redirect URL
  4. Kickstarter Page
  5. Pledge Checkout
  6. Automated Kickstarter Messaging
  7. Survey URL or Value Offer
The main challenge with Kickstarter is that you cannot place a pixel on the Kickstarter page itself. So you need to work around this by creating your own Redirect Pages at both the beginning and end of the customer's journey.
Let's go over each part of the system in-depth:

---
#1 Facebook Page
---
You can either use your product page, or create a secondary page exclusively for Kickstarter advertisements. I do recommend the latter, for the following reason:
We want people to know this is a Kickstarter, but we want to be subtle. The association with Kickstarter itself can be distasteful to consumers, because they know they are funding development of a product that may not materialize, rather than buying a product outright and receiving it immediately. For this reasoning, it may be more effective to clue viewers in that this is a Kickstarter via the advertiser's page name (such as "Backer Bear", or "Indie Crowdfunded Projects"), rather than putting Kickstarter's brand directly in the ad's creative or main copywrite.

---
#2.1 Ad Campaign
---

Graph of the Campaign Structure
I recommend using the "Conversion Objective" when setting up your campaign in Facebook's Ad Manager. This allows us to track the number of conversions per ad inside the Ad Manager, and Facebook can optimize to serve our ads to find those most likely to convert based upon interests, page likes, and demographic.
To have access to this campaign objective, however, we need to create and utilize both the "PageView" and "Purchase" standard events on our Facebook Pixel. Go to the Event Manager in the FB Ad Manager, and create those events.
Another thing you must do, is set the Attribution Window for your pixel to 28 days. Navigate to the Ad Account Settings, click "Edit" under Attribution, and set the Click Window to 28 days.
Once you have that done and set the campaign objective to "Conversions", we want to utilize some best practices for a broad campaign on Facebook:

  1. Segment our campaigns by country, continent, or otherwise region
  2. Use "Campaign Budget Optimization", which will automatically invest the budget in the best-performing Ad Sets
  3. Start out with a Campaign Budget of $5 x total number of active ads, plus some extra wiggle room
  4. Use Lowest-Cost Bidding Strategy

Let's talk about the Ad Sets next, and best practices here to let Facebook optimize for us:

  1. Do not specify the Gender. Allow Facebook to weigh genders per Ad Set on it's own. It will do a better job internally than if you manually try to specify.
  2. Segment Ad Sets by age group: 18-24, 24-34, 34-45, etc.
  3. Do not manually specify ad placements or devices. I've always had worse results using manual placements with a broad audience. Facebook optimizes this very well internally, and will spend wisely.
  4. Set the Minimum Ad Spend per Ad Set to $5, to ensure actionable data.

Before we move into ads, we still have to set up our Audience Targeting.
Assuming that you have a mailing-list (if not, you should definitely have one by now, and you want at least 3000 emails), upload your mailing list and turn that into a Custom Audience, and then create a 1% Look-A-Like Audience from that custom audience. Use your 1% Look-A-Like Audience as the Ad Set audience.
Now add the following interests to your targeting:
  • Kickstarter
  • IndieGoGo
  • Crowdfunding
  • GoFundMe
IMPORTANT NOTE:
Use Post-Linked IDs when duplicating your ads between age-group and country segments (There is a drop-down for "Create Ad" when creating an Ad, but you should instead select "Existing Ad"). Post-Linked IDs will retain the comments, likes, and shares between the ads which use the same creative/copywrite.
Be sure to answer all comments that viewers write on your ads!

---
#2.2 Ad Creative
---
I do not recommend including the words Kickstarter on the creative, however there are certain creatives where this may make sense -- for instance, creatives where you display a collection of physical rewards (t-shirts, physical box, SNES cartridge, etc.), or even just a poster image of concept art + logo.
There are a number of different creative formats that are pretty sure-fire ways to express your game, however every game is different so you may have some unique tricks up your personal sleeve. For instance, with Dwerve, we had a nice screenshot with a Zelda-aesthetic along with a massive closed door. A door entails curiosity. This creative worked very well with click-through rates.
Generally speaking, these creative formats will perform good:
  • Trailer Video
  • Gameplay Video
  • 3-second GIF
  • Poster Image of Logo + Concept Art
  • Display Collection of physical rewards

Create an ad for each of these creative types, and duplicate them for each campaign and age group. This will prevent banner-blindness and ad-fatigue, as Facebook will certainly impress your ad campaign to the same person multiple times over the course of your Kickstarter.
Aim to drive feelings of curiosity, nostalgia, motivation, and social proof in your viewers.

---
#2.3 Ad Copywrite
---
A good rule of thumb is 6 words or less on the Primary Text above the creative, and 3 words or less on the Headline below the creative. While 6 words might be a tough target to hit, the point is that shorter is always better here. You may want to mask the URL by changing the Display Link text, and add a Description below the Headline.
The patterns which we found the best results with for each text type was:

Page Name -> "Backer Bear"
Primary Text -> "A beautifully crafted, Zelda-inspired action RPG with Tower-Defense combat"
Headline -> "Play the demo"
Display Link -> "KICKSTARTER.COM"
Description -> "FINAL CHANCE! VIDEO GAME PROJECTS WE LOVE Dwerve An all-new action RPG inspired by the 16-bit era"
CTA Button -> "Download"

Example of our GIF ad
---
#3 Redirect URL
---
When people click your ad, you want to track them via the FB Pixel. Unfortunately, Kickstarter does not allow us to place a pixel on the Kickstarter page itself, so we must work around that by using a Redirect URL. You can either use a service like Pixelme.me, or your own custom branded site & solution.
For this Redirect URL, use a Pixel script with the standard "PageView" event:
fbq('track', 'PageView');
And ensure that the pixel has fully loaded before redirecting, by putting the pixel script inside the HEAD region of your redirect page's DOM. You will also need to change t.async=!0 in the script to t.async=false;













Some example questions you can include on the Survey:
  • Which device(s) do you back Kickstarter projects from?
  • How did you hear about this project?
  • Very briefly, why did you decide to back this project?
  • Any suggestions on what we can do to improve our product?
And then include a "Thank you for answering" page.

To generate a survey, you can use Typeform.com, which allows you to insert a FB Pixel.
If you decide to provide a value offer, I suggest leaving some mystery as to what the offer is when describing it in the automated message, which will encourage the backer to open the URL link to find out what special gift they have received. An example Value Offer might be a branded wallpaper desktop background.
The goal here is to find the ratio of total visitors versus total backers, so we can extrapolate data about how many total backers came from ads. Not every backer will click the URL in the message, so we need to consider this.

---
#8 Remarketing Ads
---
The previous strategy will procure numerous cold leads for your Kickstarter. Rarely, however, will people convert into a backer on their first visit. The average consumer will be impressed by a brand somewhere between 4 and 7 times before making a purchase decision.
Given our Pixel's PageVisit event, we can retarget people who clicked the ad. You can create a new Custom Audience from the Webpage Visitors utilizing your Pixel. I recommend atleast 5,000 PageView events before forming a custom audience for remarketing.
Create a new ad campaign in Ad Manager, duplicate the Ad Sets from your previous campaign, and ensure that the individual ads are using post-linked versions of the previous ads to retain comments, likes, and shares. Change the audience out for the new PageView event Custom Audience.
We don't want to spam them, so set the Campaign Budget to something more reasonable, like $5 to $10 depending upon the size of the audience. At most, we want to impress to them once every day or other day.
The best time to retarget them would be when there is some pressure and "fear of missing out", which generally takes effect within the last 9 days of the Kickstarter campaign (single digits remaining).

---
#9 Analyzing Metrics
---
When a backer visits the original Redirect URL from an ad, the FB Pixel will place a cookie on the user's computer and push an event back to FB with their Facebook ID, the Link ID, and the FB Click ID (as seen in the fbclid=DATABASEHASH parameter on the URL of outbound Facebook links). Then, when this user visits the Survey/Value-Offer URL and that event is pushed back to Facebook, it will match their Facebook ID with the previous click ID & link ID and register a Purchase event for that specific ad they originally clicked or viewed.
You can view the ROI from an ad in the Ad Manager -- if the column is not there, you can customize your columns in Ad Manager to include the ROI column.
That being said, only roughly 20% of backers will follow through in clicking the Survey/Value-Offer URL in the automated Kickstarter message. So to truly understand our conversion rate, we need to estimate by getting the ratio of total Survey/Value-Offer URL visitors to the total number of Kickstarter backers. You can find the total number of website visitors via the Event Manager and checking the number of Purchase events. We then multiply the total ad ROI by this ratio.

Example calculation:
1,250 people visited the website (Purchase Events in Event Manager)
10,000 total backers
200 events were attributed to ads

10,000 / 1,250 = 8
8 * 200 = 1600 backers came from ads

Another way to get a rough estimate of the ROI from Facebook ads is using Time-Series Data from your campaign's Kicktraq analytics and Kickstarter analytics. This is a bit challenging, because other traffic sources (such as publications, youtubers, social media, organic, etc) will be unfortunately undifferentiated alongside your ad traffic. However, later in the campaign during a low-time, you can get a general feel when there are no other types of promotions running. During a two-day period where no other promotion is running, do not run ads, and then on a second day, run your ads at your target budget. Calculate the difference in total daily pledges and project-follower counts. The first day will be your organic traffic from within Kickstarter itself, and the second day will give you a clue on how well ads are performing.
It is worth noting that roughly 10% to 20% of followers will turn into pledges by the end of a Kickstarter campaign. I would include that estimate in your ROI.

---
Closing Thoughts
---
If you are struggling getting set up with anything in particular, please leave a comment or send me an email at [email protected] ; I am happy to help you move your project forward.
To get a closer look at what our Kickstarter page looks like, for study purposes, you can visit Dwerve's kickstarter here:
https://www.kickstarter.com/projects/halfhumangames/dwerve-tower-defense-dungeon-crawler-rpg

In a follow-up article, I plan on going into more details of other marketing methods to increase performance of your Kickstarter campaign.
I hope you find this case study helpful, let me know what you think!
submitted by Zephir62 to IndieDev [link] [comments]


2020.09.23 17:52 prep2grow 7 Things New Option Traders Need To Know & Do

Stock option trading can be very intimidating and confusing when you are just starting out. While picking the right expiration date and strike price is important, it's not the most important thing and prep2grow's love of data allows us to determine the things new traders should know and do.
Learn the 7 things you need to know and do to be a successful new option trader.
https://www.prep2grow.com/tutorialsarticles/7thingsnewtraders
submitted by prep2grow to u/prep2grow [link] [comments]


2020.09.23 16:46 doyalikemysitar 'House Rules' & settings for ML players looking for as realistic as possible ML experience:

'House Rules' & settings for ML players looking for as realistic as possible ML experience:
TL/DR AVAILABLE AT THE BOTTOM OF THIS POST
Preface:
Loooong post inbound. If you’re interested in making your ML experience more realistic, you can use these ‘House Rules’ & settings to bring more realism into the game. This is mostly for players who know the game well, but if you’ve just moved here from FIFA or something, you can still use it but this is not a post which explains how to do things/play the game. It's also probably not a finished version & I'll make edits throughout. If you have any suggestions on how to improve it, please comment.
Like the stickied post in this sub says, if you want to do this, I recommend looking into 'Klashman tactics' and editing the tactics of all the teams you’ll be competing against. Or, edit them based on how you think that team plays. Also, if you’re on PES2021 I recommend waiting until the update scheduled for the 15th of October before starting. You’ll have all the updated roster & transfers as well as possible changes in player ratings. But if you’re worried about gameplay changes in the new patch, then just manually do all the transfers and if you desire, change the ratings/positions of the players which you think might be wrong (e.g. Greenwood moving from RWF to CF).
Inspired by a post many years ago by u/Roediej then further developed by myself over PES2020. I’ve added reasons for why I’ve done these rules under each rule, if you want to know why so that you can maybe change them to suit yourself, then feel free to read and ask questions after. Important info will be Bold & TL/DR will contain all rules.
Before going any further, I very much love the game. Yes, potentially the game could/should have more details like this, but it doesn’t, so don’t comment that. Also, yes FM is more detailed than what I have here, but I enjoy playing the game the most, so also please don’t comment ‘just play FM for more immersion’.
Finally, I think this level of immersion works best if you know the team you’re playing with inside & out. For example, I’m a Leicester fan and know lots of info about them, so I go with Leicester. Tried going with other teams, but never get that same level of joy. I also recommend running another master league at the same time as this one which is less serious, so if you just wanna play without all this, you can.
Rules
Now the juicy parts. I’ll split it into different segments. Feel free to pick and choose which ones you like/dislike and use them. This is what I did from u/Roediej’s post. It’s all about making it as real and enjoyable for you as possible.
Scouting Network -
The scouting network is OP. You can just spam ignore budget and buy completely unrealistic players for your club at a ridiculously low fee. Clubs have scouts to find players and form relationships with them & the clubs yes, but purchasing a player for 1/3 of their price & budget because your scout is a good bloke is foolish. You end up with a stacked squad after 2 seasons if you use it how it’s designed, and that makes for no fun after a little while. For me anyway, the joy is in the grind with the ultimate prize of beating records and winning trophies coming after a long journey. So these are the rules:
  1. Scouting network can be used to find players, but cannot use it to get a price lower than 10% of the players original market value.
  2. 1 scout available if you are only competing in domestic league & cup competitions 2 scouts available if you are competing in above + Europa League 3 scouts available if you are competing in above + Champions league
  3. Budget setting set to ‘consider’
Youth Academy
Youth academy in a shambolic state. No a fan of regens at all (a way around this could be go into edit mode and edit physique, name and (if they don’t have an in-game face) appearance of the player, and I’m pretty sure it will transfer into the game, appearance I’m 100% sure will.
  1. You can sign 1 youth player during the summer transfer window each season
  2. You can sign 2 youth players during the summer transfer window of each season if your club is rated 25 or higher, but the max OVR of that player is 72.
  3. If you want to loan out a youth player, that counts as 1 of your youth academy signings.
Transfers In
The most important section - and why having a good knowledge of the club you’re managing is important. Start with summer transfer window disabled! A way to make this easier to manage is to create a spreadsheet to keep track of player OVR. Making a spreadsheets for games and results and such is an addition that I do, again to add to the realism. There are some pictures later in the post.
  1. 3 new transfers per season available - 1 can be the maximum average of the 2nd & 3rd best player (rounded down), 1 average of 5th & 6th best player, and 1 average of 9th & 10th best player.
Logic behind this is that you can buy 3 players that strengthen your starting XI each season. For example, for Leicester the 2nd and 3rd best players are Pereira & Ndidi, both at 84 so the max rated player I can bring in will be 84. 5th & 6th are Tielemans & Maddison, both 83 so next is 83, then 9th & 10th are Perez & Ünder, both 80. So I can buy (max) an 84, 83 & 80 rated player in the winter transfer market. If say, Pereira drops to an 83, then my 2nd & 3rd would be 84 & 83, average rounded down is 83, so I would be able to buy 2 83’s and an 80. What’s important to note is that this is the maximum, not the target. Players don’t need to be super highly rated for them to be so good. Honestly, I’ve found the difference in 75-85 rated players not that huge when playing. Say I play James Justin instead of Ricardo, he’s not as good but it’s not like it’s impossible to play with him. Plus, stats are relevant to the players registered position. Take Haken Calhanoglu for example - in PES 20, I believe he was an 81 rated LWF. I changed his registered position to AMF, and because his attributes favour that position, he went up to 83. He’s still the same player that he was as LWF (unless you change the playing style), but his rating is a 2 increase. The point of this rule is to limit yourself buying all the best players really quickly and instead trying to discover players based on specific stats you want in your team. For example, If I’m playing attacking FB’s, we all know their stamina drains if you leave it on all game, so I wanted players with high stamina. Signed Cools & Juklerrod. - both around 74/75 on PES20 and they’re both so good. Look for specific stats instead of just looking at OVR.
2. If a player from your team is sold, you get an extra transfer for the sold position (loose but not completely flexible - LB/RB okay, DMF/CMF okay, AMF/CMF okay, MF/WF okay, CF/SS okay) BUT the max OVR is the average of the team they are in (1st team, 2nd team etc) - if team OVR is higher than sold players OVR, then max OVR of replacement player is the sold players OVR.
Difficult to explain in a sentence, but easy to put into practice. I create ‘teams’ for the club - first XI based on who are the starting players, then second XI, then 3rd XI. For example, Let’s say I want to sell Benjamin Mendy in the winter transfer window - he’s in my 3rd XI, whose average is 74, So I could buy a DMF or CMF whose max average is 74 (even though his average is 76). Or, Say I want to sell James Justin - he’s in my 2nd XI, whose average is 77 so I could buy a RB/LB with a max rating of 73 (because his rating is 73). Basically it’s always the lower option as how frequently does a team replace a player better than the player they just sold in the same window.
3. You can only exceed to club record fee once every 2 years
This takes into account real life, as well. So, Leicesters club record signing is Tielemans for £45 in 2019, so in the summer window of 2021, I can exceed that fee until summer 2023, etc. If you don’t exceed it in 21, then the next time you can exceed it is still 2023, if you have the money. Again, this is to prevent just buying a stacked squad.
4. My favourite one - If buying a new player from a foreign league, you can only buy players who speak the same language as another one of your players - players from the same domestic league as your team are fine.
This is a real fantasy rule that I like but I appreciate probably won’t be everyone’s cup of tea. Can 100% be omitted. I like to think about realism, and whether that 16 year old Brazilian wonder kid who’s living at home in his country would really move to a country in which he can’t speak the language and has no-one he can speak to in the club. It’s 100% a factor in real footballers lives, so why not here as well. I figure, if a player is moving to a club, there should at least be another player who speaks the same language as them there. It’s a loose extension, for example if you want to bring in an Argentinian, and you have a Spanish player, it’s fine. One way around this is bringing 2 players of the same nationality/language spoken in in the same window - but you must bring them both in on the same day (not realistic that they must be signed on the same day, but prevents ‘ah I’ll buy him later’ & then you have no transfers left/the player refuses/you don’t have the funds
5. When searching for a player using advanced search, the minimum age of that player is 23. Scouted players have no minimum age.
23 is a good age for searching - it prevents looking for the highest rated teenagers & forces you to look at all over available players. Then the scouting element allows for the potential to buy players that are young as it will happen from time to time and of course - if you’re competing at a higher level you’re 3 times more likely to scout a younger, highly rated player because you have more scouts.
6. Can only buy 1 player from a club which has a higher ranking than your club per season (unless it’s a replacement player & club that bought that player is rated higher than your club)
For this one, I looked at Leicesters signings over the last 10 years and looked to see if historically we’re buying from teams considered to be a higher pedigree than us etc. Recently, it’s been about 1 signing per season which has come from a higher rated team. Again, this prevents buying multiple players from the top teams and encourages looking elsewhere. Then of course, as you rise up the club ranking, you have more options to buy from.
Transfers Out
I might lose some people here. Again, completely inspired by u/Roediej with some modifications from my own experience.
1. If a team with a higher club ranking comes in for 1 of your players, you get 1 renegotiation but you must sell the player after following these conditions: 1. The amount they’re offering is higher than the player's market value 2. The player has been at the club for at least 1 year 3. THIS RULE DOES NOT APPLY ON DEADLINE DAY
That last condition is crucial. So many times, I was happy with my squad, then 2/3 teams come in for my best players on deadline day, I’m talking Vardy, Schmeichel & Tielemans, leaving no team to even think of a replacement for all 3 of them - so without this rule it just leaves you too vulnerable to losing all your players on deadline day. Also, use your discretion. Initially, I stuck to this like glue, but after I got an offer from Everton (they were 24th rated, we were 26th) for Schmeichel, I looked at their team and they’d just bought 3 80+ keepers with Pickford being an 86 (?) so I just said no and used my genuine discretion on whether or not it would happen. Reason for this is that if a huge club comes in for one of your best players, they might want to move up and that happens frequently in football - plus it feels unfortunate having to let a great player go, but such is the nature of football.
2. You can deny the transfer of 1 player (even if a higher club comes in for them) ONCE per season
Sometimes in football, the player wants to leave to go to a bigger club, the club they're at blocks the deal - so one time in a season, it's okay to do this.
Squad Size
I only know the rules for the premier league regarding this, so I follow them - max squad size for the Premier League is 25 and 8 of those have to have played in England for 3 years before the age of 21 to be considered ‘home grown talent’
So I generally try to keep the squad <30, with 5 other players who play in cups etc.
Settings & Reasons for:
30 min games
30 min games are the way forward imo. The way I see it, the whole point of playing PES over FIFA is for the more realistic gameplay & the way to get the most realistic games is to play the closest time frame to a realistic game. Plus, I’ve found there are less odd & strange things happening in game when the time is longer. 30 min games allow you to really take your time in the game, and prevents you speeding up a season super fast and just playing for the sake of playing. This way, it’s more of an experience so to speak. There are drawbacks though, say you’re playing an extremely tight game for 28 minutes, then something happens in the house to distract you and you concede and it feels like 30 minutes wasted. Concentration is key.
FUMA controls
FUMA controls for sure. If you haven’t heard (but everyone offline seems to be switching now, so chances are, you have): FUMA stands for ‘full manual’ controls, meaning pass assist off, and manual shooting. There’re plenty of youtubers that cover how to switch, so I won’t go into loads of detail.
I posted here last year, playing on PA1, basic shots & through balls. Through the duration of 2020, I switched first to advanced through balls. I’m not sure enough people talk about using advanced through balls, they’re so good! Once you get the hang of it, you’re able to have complete control of where the ball is going. Only drawback is if you want complete directional guide off look, it’s kind of not possible without it. After I moved to manual shooting. Gave advanced shooting a go for a couple of days, but I just found I hit the bar so frequently. So went to manual, and I didn’t find it that hard once I got gold on all the skill games, you kind of get a sense on how to do it. Then the final one, and most difficult for me, pass assist off. The start was just dreadful, so many misplaced passes and you just want to go to PA1 because ‘it’s not realistic that they wouldn’t make that pass’, but the only thing is, that it is realistic! If you play football, you know that under pressure, in intense situations or if you’re not concentrating you will miss simple passes. I found that I tended to be able to play it round the back (in the game) but when I was transitioning into attack and in the final 3rd I’d rush and lose a pass. It’s all about patience and once I dropped the difficulty down to professional from legend, I slowly worked my way back up (super star, haven’t made the jump to legend just yet). But yes, I fully recommend going full manual, going back to PA for a game feels a lot more rigid as well.
Game speed -1
Now this is completely my personal preference. I started a ML using player cam and found it really cool (try it out if you haven’t) but found the speed to be too fast with the camera whizzing around. After I went back to normal camera, I forgot the speed was turned down 1 and just preferred it.
Difficulty based on your level
Like I said, if you’re moving to FUMA then drop your difficulty down to at least professional for at least 10 games (not in the ML, you want to enter this confident) and do all of the skill games and get gold in all of them. Slowly work your way up to a level which you think you can reasonably lose. I honestly found top player to be this level for a couple of months, then moved up to super star.
Radar, player names, indicator & next player indicator ALL OFF
Purely for realism graphics. If player indicator is too much & you find it too hard to defend, turn it on, or play games out of master league in lower difficulties to build up your ability and know how of which player - it takes a while though.
Spreadsheets
Final thing, I've created my own spreadsheet which looks like the pictures below and add to it every game. I think the detail is key to making it as realistic as possible but making it requires a lot of initial effort and manual inputting of data. I've got things like premier league records saved there, player tabs so I know the stats of all of the players and a place where I write down the results of every game after it's finished, like goalscorer, assists, possession, which formation I used etc. Useful for analysing which formations work well against which teams. For the player records, not all of it's 100% accurate, and some are incomplete like finding out exactly how many clean sheets each player has (I just did a sum like 1 in every 3 games is a clean sheet for all players or something) or assists, but the majority of them are right. I find out the numbers through wikipedia, the premier league website or transfermarkt. Then on the right, I fill it out after every game, and have basic formulas so it will add to their total apps & goals etc. A great way to calculate how many clean sheets certain players are getting throughout the season!

https://preview.redd.it/xu4fzaavtwo51.png?width=2034&format=png&auto=webp&s=a51fe6fee33b909b3061f0f786551c06fbf9bd95
https://preview.redd.it/0g7m56avtwo51.png?width=2820&format=png&auto=webp&s=064ebfafd5494845db9483a5f620af4f12b95be6
OVERALL, use as much or as little of this as you so desire, it doesn’t affect me. I use the game like this to make the experience more interesting and immersive for myself, and thought I’d share it here just if anyone else wishes to do the same.


TL/DR
Settings:
30 min games
FUMA controls
Game speed -1
Difficulty based on your level
Radar, player names, indicator & next player indicator ALL OFF
Rules:
Scouting Network -
  1. Scouting network can be used to find players, but cannot use it to get a price lower than 10% of the players original market value.
  2. 1 scout available if you are only competing in domestic league & cup competitions 2 scouts available if you are competing in above + Europa League 3 scouts available if you are competing in above + Champions league
  3. Budget setting set to ‘consider’
Youth Academy
  1. You can sign 1 youth player during the summer transfer window each season
  2. You can sign 2 youth players during the summer transfer window of each season if your club is rated 25 or higher, but the max OVR of that player is 72.
Transfers In
  1. 3 new transfers per season available - 1 can be the maximum average of the 2nd & 3rd best player (rounded down), 1 average of 5th & 6th best player, and 1 average of 9th & 10th best player.
  2. If a player from your team is sold, you get an extra transfer for the sold position (loose but not completely flexible - LB/RB okay, DMF/CMF okay, AMF/CMF okay, MF/WF okay, CF/SS okay) BUT the max OVR is the average of the team they are in (1st team, 2nd team etc) - if team OVR is higher than sold players OVR, then max OVR of replacement player is the sold players OVR.
  3. You can only exceed to club record fee once every 2 years
  4. My favourite one - If buying a new player from a foreign league, you can only buy players who speak the same language as another one of your players - players from the same domestic league as your team are fine.
  5. When searching for a player using advanced search, the minimum age of that player is 23. Scouted players have no minimum age.
  6. Can only buy 1 player from a club which has a higher ranking than your club per season (unless it’s a replacement player & club that bought that player is rated higher than your club)
Transfers Out
  1. If a team with a higher club ranking comes in for 1 of your players, you get 1 renegotiation but you must sell the player after following these conditions:
  2. The amount they’re offering is higher than the players value
  3. The player has been at the club for at least 1 year
  4. THIS RULE DOES NOT APPLY ON DEADLINE DAY
  5. You can deny the transfer of 1 player (even if a higher club comes in for them) ONCE per season
Squad Size
I only know the rules for the premier league regarding this, so I follow them - max squad size for the Premier League is 25 and 8 of those have to have played in England for 3 years before the age of 21 to be considered ‘home grown talent’
Enjoy!
submitted by doyalikemysitar to WEPESMasterLeague [link] [comments]


2020.09.23 16:31 doyalikemysitar 'House Rules' & settings for ML players looking for as realistic as possible ML experience:

'House Rules' & settings for ML players looking for as realistic as possible ML experience:
TL/DR AVAILABLE AT THE BOTTOM OF THIS POST
Preface:
Loooong post inbound. If you’re interested in making your ML experience more realistic, you can use these ‘House Rules’ & settings to bring more realism into the game. This is mostly for players who know the game well, but if you’ve just moved here from FIFA or something, you can still use it but this is not a post which explains how to do things/play the game. It's also probably not a finished version & I'll make edits throughout. If you have any suggestions on how to improve it, please comment.
Like the stickied post in this sub says, if you want to do this, I recommend looking into 'Klashman tactics' and editing the tactics of all the teams you’ll be competing against. Or, edit them based on how you think that team plays. Also, if you’re on PES2021 I recommend waiting until the update scheduled for the 15th of October before starting. You’ll have all the updated roster & transfers as well as possible changes in player ratings. But if you’re worried about gameplay changes in the new patch, then just manually do all the transfers and if you desire, change the ratings/positions of the players which you think might be wrong (e.g. Greenwood moving from RWF to CF).
Inspired by a post many years ago by u/Roediej then further developed by myself over PES2020. I’ve added reasons for why I’ve done these rules under each rule, if you want to know why so that you can maybe change them to suit yourself, then feel free to read and ask questions after. Important info will be Bold & TL/DR will contain all rules.
Before going any further, I very much love the game. Yes, potentially the game could/should have more details like this, but it doesn’t, so don’t comment that. Also, yes FM is more detailed than what I have here, but I enjoy playing the game the most, so also please don’t comment ‘just play FM for more immersion’.
Finally, I think this level of immersion works best if you know the team you’re playing with inside & out. For example, I’m a Leicester fan and know lots of info about them, so I go with Leicester. Tried going with other teams, but never get that same level of joy. I also recommend running another master league at the same time as this one which is less serious, so if you just wanna play without all this, you can.
Rules
Now the juicy parts. I’ll split it into different segments. Feel free to pick and choose which ones you like/dislike and use them. This is what I did from u/Roediej’s post. It’s all about making it as real and enjoyable for you as possible.
Scouting Network -
The scouting network is OP. You can just spam ignore budget and buy completely unrealistic players for your club at a ridiculously low fee. Clubs have scouts to find players and form relationships with them & the clubs yes, but purchasing a player for 1/3 of their price & budget because your scout is a good bloke is foolish. You end up with a stacked squad after 2 seasons if you use it how it’s designed, and that makes for no fun after a little while. For me anyway, the joy is in the grind with the ultimate prize of beating records and winning trophies coming after a long journey. So these are the rules:

  1. Scouting network can be used to find players, but cannot use it to get a price lower than 10% of the players original market value.
  2. 1 scout available if you are only competing in domestic league & cup competitions 2 scouts available if you are competing in above + Europa League 3 scouts available if you are competing in above + Champions league
  3. Budget setting set to ‘consider’

Youth Academy
Youth academy in a shambolic state. No a fan of regens at all (a way around this could be go into edit mode and edit physique, name and (if they don’t have an in-game face) appearance of the player, and I’m pretty sure it will transfer into the game, appearance I’m 100% sure will.

  1. You can sign 1 youth player during the summer transfer window each season
  2. You can sign 2 youth players during the summer transfer window of each season if your club is rated 25 or higher, but the max OVR of that player is 72.
  3. If you want to loan out a youth player, that counts as 1 of your youth academy signings.

Transfers In
The most important section - and why having a good knowledge of the club you’re managing is important. Start with summer transfer window disabled! A way to make this easier to manage is to create a spreadsheet to keep track of player OVR. Making a spreadsheets for games and results and such is an addition that I do, again to add to the realism. There are some pictures later in the post.
  1. 3 new transfers per season available - 1 can be the maximum average of the 2nd & 3rd best player (rounded down), 1 average of 5th & 6th best player, and 1 average of 9th & 10th best player.
Logic behind this is that you can buy 3 players that strengthen your starting XI each season. For example, for Leicester the 2nd and 3rd best players are Pereira & Ndidi, both at 84 so the max rated player I can bring in will be 84. 5th & 6th are Tielemans & Maddison, both 83 so next is 83, then 9th & 10th are Perez & Ünder, both 80. So I can buy (max) an 84, 83 & 80 rated player in the winter transfer market. If say, Pereira drops to an 83, then my 2nd & 3rd would be 84 & 83, average rounded down is 83, so I would be able to buy 2 83’s and an 80. What’s important to note is that this is the maximum, not the target. Players don’t need to be super highly rated for them to be so good. Honestly, I’ve found the difference in 75-85 rated players not that huge when playing. Say I play James Justin instead of Ricardo, he’s not as good but it’s not like it’s impossible to play with him. Plus, stats are relevant to the players registered position. Take Haken Calhanoglu for example - in PES 20, I believe he was an 81 rated LWF. I changed his registered position to AMF, and because his attributes favour that position, he went up to 83. He’s still the same player that he was as LWF (unless you change the playing style), but his rating is a 2 increase. The point of this rule is to limit yourself buying all the best players really quickly and instead trying to discover players based on specific stats you want in your team. For example, If I’m playing attacking FB’s, we all know their stamina drains if you leave it on all game, so I wanted players with high stamina. Signed Cools & Juklerrod. - both around 74/75 on PES20 and they’re both so good. Look for specific stats instead of just looking at OVR.
2. If a player from your team is sold, you get an extra transfer for the sold position (loose but not completely flexible - LB/RB okay, DMF/CMF okay, AMF/CMF okay, MF/WF okay, CF/SS okay) BUT the max OVR is the average of the team they are in (1st team, 2nd team etc) - if team OVR is higher than sold players OVR, then max OVR of replacement player is the sold players OVR.
Difficult to explain in a sentence, but easy to put into practice. I create ‘teams’ for the club - first XI based on who are the starting players, then second XI, then 3rd XI. For example, Let’s say I want to sell Benjamin Mendy in the winter transfer window - he’s in my 3rd XI, whose average is 74, So I could buy a DMF or CMF whose max average is 74 (even though his average is 76). Or, Say I want to sell James Justin - he’s in my 2nd XI, whose average is 77 so I could buy a RB/LB with a max rating of 73 (because his rating is 73). Basically it’s always the lower option as how frequently does a team replace a player better than the player they just sold in the same window.
3. You can only exceed to club record fee once every 2 years
This takes into account real life, as well. So, Leicesters club record signing is Tielemans for £45 in 2019, so in the summer window of 2021, I can exceed that fee until summer 2023, etc. If you don’t exceed it in 21, then the next time you can exceed it is still 2023, if you have the money. Again, this is to prevent just buying a stacked squad.
4. My favourite one - If buying a new player from a foreign league, you can only buy players who speak the same language as another one of your players - players from the same domestic league as your team are fine.
This is a real fantasy rule that I like but I appreciate probably won’t be everyone’s cup of tea. Can 100% be omitted. I like to think about realism, and whether that 16 year old Brazilian wonder kid who’s living at home in his country would really move to a country in which he can’t speak the language and has no-one he can speak to in the club. It’s 100% a factor in real footballers lives, so why not here as well. I figure, if a player is moving to a club, there should at least be another player who speaks the same language as them there. It’s a loose extension, for example if you want to bring in an Argentinian, and you have a Spanish player, it’s fine. One way around this is bringing 2 players of the same nationality/language spoken in in the same window - but you must bring them both in on the same day (not realistic that they must be signed on the same day, but prevents ‘ah I’ll buy him later’ & then you have no transfers left/the player refuses/you don’t have the funds
5. When searching for a player using advanced search, the minimum age of that player is 23. Scouted players have no minimum age.
23 is a good age for searching - it prevents looking for the highest rated teenagers & forces you to look at all over available players. Then the scouting element allows for the potential to buy players that are young as it will happen from time to time and of course - if you’re competing at a higher level you’re 3 times more likely to scout a younger, highly rated player because you have more scouts.
6. Can only buy 1 player from a club which has a higher ranking than your club per season (unless it’s a replacement player & club that bought that player is rated higher than your club)
For this one, I looked at Leicesters signings over the last 10 years and looked to see if historically we’re buying from teams considered to be a higher pedigree than us etc. Recently, it’s been about 1 signing per season which has come from a higher rated team. Again, this prevents buying multiple players from the top teams and encourages looking elsewhere. Then of course, as you rise up the club ranking, you have more options to buy from.

Transfers Out
I might lose some people here. Again, completely inspired by u/Roediej with some modifications from my own experience.
1. If a team with a higher club ranking comes in for 1 of your players, you get 1 renegotiation but you must sell the player after following these conditions: 1. The amount they’re offering is higher than the player's market value 2. The player has been at the club for at least 1 year 3. THIS RULE DOES NOT APPLY ON DEADLINE DAY
That last condition is crucial. So many times, I was happy with my squad, then 2/3 teams come in for my best players on deadline day, I’m talking Vardy, Schmeichel & Tielemans, leaving no team to even think of a replacement for all 3 of them - so without this rule it just leaves you too vulnerable to losing all your players on deadline day. Also, use your discretion. Initially, I stuck to this like glue, but after I got an offer from Everton (they were 24th rated, we were 26th) for Schmeichel, I looked at their team and they’d just bought 3 80+ keepers with Pickford being an 86 (?) so I just said no and used my genuine discretion on whether or not it would happen. Reason for this is that if a huge club comes in for one of your best players, they might want to move up and that happens frequently in football - plus it feels unfortunate having to let a great player go, but such is the nature of football.
2. You can deny the transfer of 1 player (even if a higher club comes in for them) ONCE per season
Sometimes in football, the player wants to leave to go to a bigger club, the club they're at blocks the deal - so one time in a season, it's okay to do this.

Squad Size
I only know the rules for the premier league regarding this, so I follow them - max squad size for the Premier League is 25 and 8 of those have to have played in England for 3 years before the age of 21 to be considered ‘home grown talent’
So I generally try to keep the squad <30, with 5 other players who play in cups etc.

Settings & Reasons for:
30 min games
30 min games are the way forward imo. The way I see it, the whole point of playing PES over FIFA is for the more realistic gameplay & the way to get the most realistic games is to play the closest time frame to a realistic game. Plus, I’ve found there are less odd & strange things happening in game when the time is longer. 30 min games allow you to really take your time in the game, and prevents you speeding up a season super fast and just playing for the sake of playing. This way, it’s more of an experience so to speak. There are drawbacks though, say you’re playing an extremely tight game for 28 minutes, then something happens in the house to distract you and you concede and it feels like 30 minutes wasted. Concentration is key.
FUMA controls
FUMA controls for sure. If you haven’t heard (but everyone offline seems to be switching now, so chances are, you have): FUMA stands for ‘full manual’ controls, meaning pass assist off, and manual shooting. There’re plenty of youtubers that cover how to switch, so I won’t go into loads of detail.
I posted here last year, playing on PA1, basic shots & through balls. Through the duration of 2020, I switched first to advanced through balls. I’m not sure enough people talk about using advanced through balls, they’re so good! Once you get the hang of it, you’re able to have complete control of where the ball is going. Only drawback is if you want complete directional guide off look, it’s kind of not possible without it. After I moved to manual shooting. Gave advanced shooting a go for a couple of days, but I just found I hit the bar so frequently. So went to manual, and I didn’t find it that hard once I got gold on all the skill games, you kind of get a sense on how to do it. Then the final one, and most difficult for me, pass assist off. The start was just dreadful, so many misplaced passes and you just want to go to PA1 because ‘it’s not realistic that they wouldn’t make that pass’, but the only thing is, that it is realistic! If you play football, you know that under pressure, in intense situations or if you’re not concentrating you will miss simple passes. I found that I tended to be able to play it round the back (in the game) but when I was transitioning into attack and in the final 3rd I’d rush and lose a pass. It’s all about patience and once I dropped the difficulty down to professional from legend, I slowly worked my way back up (super star, haven’t made the jump to legend just yet). But yes, I fully recommend going full manual, going back to PA for a game feels a lot more rigid as well.
Game speed -1
Now this is completely my personal preference. I started a ML using player cam and found it really cool (try it out if you haven’t) but found the speed to be too fast with the camera whizzing around. After I went back to normal camera, I forgot the speed was turned down 1 and just preferred it.
Difficulty based on your level
Like I said, if you’re moving to FUMA then drop your difficulty down to at least professional for at least 10 games (not in the ML, you want to enter this confident) and do all of the skill games and get gold in all of them. Slowly work your way up to a level which you think you can reasonably lose. I honestly found top player to be this level for a couple of months, then moved up to super star.
Radar, player names, indicator & next player indicator ALL OFF
Purely for realism graphics. If player indicator is too much & you find it too hard to defend, turn it on, or play games out of master league in lower difficulties to build up your ability and know how of which player - it takes a while though.

Spreadsheets
Final thing, I've created my own spreadsheet which looks like the pictures below and add to it every game. I think the detail is key to making it as realistic as possible but making it requires a lot of initial effort and manual inputting of data. I've got things like premier league records saved there, player tabs so I know the stats of all of the players and a place where I write down the results of every game after it's finished, like goalscorer, assists, possession, which formation I used etc. Useful for analysing which formations work well against which teams. For the player records, not all of it's 100% accurate, and some are incomplete like finding out exactly how many clean sheets each player has (I just did a sum like 1 in every 3 games is a clean sheet for all players or something) or assists, but the majority of them are right. I find out the numbers through wikipedia, the premier league website or transfermarkt. Then on the right, I fill it out after every game, and have basic formulas so it will add to their total apps & goals etc. A great way to calculate how many clean sheets certain players are getting throughout the season!

https://preview.redd.it/7ymixfkzpwo51.png?width=2820&format=png&auto=webp&s=af7e4d2260883ac71457c5110a497d5cf00df95b
https://preview.redd.it/bdqk4yx3mwo51.png?width=2034&format=png&auto=webp&s=25d83c47896c82d4afd9623734038823614c2030
OVERALL, use as much or as little of this as you so desire, it doesn’t affect me. I use the game like this to make the experience more interesting and immersive for myself, and thought I’d share it here just if anyone else wishes to do the same.


TL/DR

Settings:
30 min games
FUMA controls
Game speed -1
Difficulty based on your level
Radar, player names, indicator & next player indicator ALL OFF
Rules:
Scouting Network -
  1. Scouting network can be used to find players, but cannot use it to get a price lower than 10% of the players original market value.
  2. 1 scout available if you are only competing in domestic league & cup competitions 2 scouts available if you are competing in above + Europa League 3 scouts available if you are competing in above + Champions league
  3. Budget setting set to ‘consider’

Youth Academy
  1. You can sign 1 youth player during the summer transfer window each season
  2. You can sign 2 youth players during the summer transfer window of each season if your club is rated 25 or higher, but the max OVR of that player is 72.

Transfers In
  1. 3 new transfers per season available - 1 can be the maximum average of the 2nd & 3rd best player (rounded down), 1 average of 5th & 6th best player, and 1 average of 9th & 10th best player.
  2. If a player from your team is sold, you get an extra transfer for the sold position (loose but not completely flexible - LB/RB okay, DMF/CMF okay, AMF/CMF okay, MF/WF okay, CF/SS okay) BUT the max OVR is the average of the team they are in (1st team, 2nd team etc) - if team OVR is higher than sold players OVR, then max OVR of replacement player is the sold players OVR.
  3. You can only exceed to club record fee once every 2 years
  4. My favourite one - If buying a new player from a foreign league, you can only buy players who speak the same language as another one of your players - players from the same domestic league as your team are fine.
  5. When searching for a player using advanced search, the minimum age of that player is 23. Scouted players have no minimum age.
  6. Can only buy 1 player from a club which has a higher ranking than your club per season (unless it’s a replacement player & club that bought that player is rated higher than your club)

Transfers Out
  1. If a team with a higher club ranking comes in for 1 of your players, you get 1 renegotiation but you must sell the player after following these conditions:
    1. The amount they’re offering is higher than the players value
    2. The player has been at the club for at least 1 year
    3. THIS RULE DOES NOT APPLY ON DEADLINE DAY
  2. You can deny the transfer of 1 player (even if a higher club comes in for them) ONCE per season

Squad Size
I only know the rules for the premier league regarding this, so I follow them - max squad size for the Premier League is 25 and 8 of those have to have played in England for 3 years before the age of 21 to be considered ‘home grown talent’

Enjoy!
submitted by doyalikemysitar to WEPES [link] [comments]


2020.09.23 16:11 FrankyWNL Rooted device? You got a major advantage in Eden, DD and normal game!

Rooted device? You got a major advantage in Eden, DD and normal game!

This only applies when your device, or BlueStacks, is rooted. But you could keep on reading for interesting magic!

Before we continue
This post is about my personal findings and I would like to share that with the community. These are NOT hacks. Some players might already have this advantage, but that is something I am not sure about. In the last (plus minus) two years I have not seen such player yet. - I will start writing the story, followed by some how-to's.
I have notified the Customer Service many times. Also wrote them emails, but never got a reply. The only reply in-game I received was that they are only a part of the customer service and they have no idea.
Now, what I will write here, with examples, doesn't mean that I actually used all of it. I'm showing that things are possible. Me and an alliance-friend had our fun in Eden and the normal DoomsDay. In Eden where he actually became the first without spending hundreds of dollars. For example: we rallied a level 16 tile when we could only take a 10, allowing all players in the rally to finish the quests for tiling a level 10-11-12-13-14-15 and 16 tile.
In the last year and a half we have not got banned for doing this. And we've had many advantages, also in the Alliance and Doomsday shop; things that could be changed. Unfortunately it seems like that part is patched, but who knows what you will find! Anyway, the previous Eden, State 900005, K4H: thanks for the awesome play and rewards, becoming #1!

UPDATE 23-09/19:30: I want to point out that things like DoomsDay/Eden, the chat and what happened with the 250+ feather boxes are NOT visual. It absolutely affects your gameplay and it is truly giving the advantage over those who have no. Same with the T10, I had them in my State weeks before they officially got 'activated', as wel as the Cutting Edge technology.
UPDATE 23-09/19:45: I added two more updates at the bottom, information about mails, chats, user-database that is accessible without root, and possible encryption of mail contents that is (maybe not checked on serverside.)
UPDATE 23-09/20:00: Partner-in-crime gave me the proper link to rooting BlueStacks. Really easy. Update on the bottom.

What are you talking about?

So, in the last two years of playing, the last 18 months I've been playing with an advantage. I am definitely not talking about an advantage in spending thousands of USD, an advantage that in almost all cases you could get for free when your device is rooted. But not just that, how about changing any avatar of any user in-game, or find out all the previous ones?
Think about an advantage in Eden or Doomsday which gives you at least 10-15 more tiles than anyone else. Or that you can unlock all the processing plants with just 12 skillpoints (Doomsday, blue skillset, left side). Or an advantage in the normal game, having buildings that most states don't own yet, or what about putting the gathering plots back. It is all possible. Keep reading!

An example of the Skillset; this also applies to red and green

It started with your sensitive data

It all started about 18 months ago when I found out that your data in the game is not safe at all. A lot of sensitive data was (is) being processed to a pretty old PHP 5.4 server which isn't updated or secure. The server was also vulnerable to blind SQL injections, but that's another story. Beside that, I figured out a way to access local data like the Feather Boxes. It wasn't uncommon to have 250 of them and be able to open them without serverside checking. That's how I started to dig deeper.
Found all the data was being stored on the device
After some playing around when having my phone connected to my Linux system, I was able to read the I/O. I saw interesting data and saw that every few times I would open the game, the game would download XML files from their server to my phone. These XML files were configurable files and could be altered. After a few changes I had build the VIP shop when being just B16; didn't buy it though, so it was still locked. That was my first advantage, if I would buy it.
Then came the resource plots, those you could put next to your base and start gathering. Why limit them to a few when you can have 100 of each? Now, why would someone do that you may ask? It was fun with CoZ events and later DoomsDay.
More fun we had was when having T10 before State #1 even had it. Giving the game an error after a while, unable to boot until we undid it. But hey, it was possible.

So, what about changing (payloaded) avatars?

Well, after I found out that they not only store your data on the server, your avatars, voice messages and all chat is unencrypted. And so is your password, which is being sent base64-encoded over plain text.
I found out that as soon as I upload an avatar, a request is being made to a non-secure (HTTP) website containing my sequence of uploaded images (number of total uploaded images, added with 1). I thought, if they would save all my images in sequence, they would be saving the old ones. Which I was right about. The only problem was the encryption key they use for saving the images. That one took me 30 minutes to decrypt using already known data of the user. Which I will not explain in public, since it's not ethic.
Payloaded images were also possible. That means that I was able to, for example, add a location script to my image finding locations of players. Or upload animated gifs (it happened!). With this option, it said that the server was totally unsecure, allowing me to upload files directly to their server. And that is where your data is stored.
Back to viewing other players avatars and changing them; knowing their userID, based on your local files which you will read about a little later, you're able to change anyones avatar. Again, it's not ethic to tell you how. Just saying that this is possible. I myself have only done it on my own farm accounts, giving them an image without paying.

The game runs through a websocket

Reading chat from your browser, viewing the news from any device without opening the game or even view every base on the map. It's all possible once you know your way through connecting to the public unsecured websocket. If you connect as another user, that user will be kicked out of the game and is forced to reconnect. Reading chat from other alliances is also possible. At any state. An old example when reading chat with permission of the user:
A sample of reading chat from terminal
Viewing bases? Positions?
Let's say that in theory this is possible. And it is possible without it only being a theory ;-). There are a few websockets available that do literally everything in the game. That's why you are forced to reload the game once you leave the game for a second or two; the websocket loses its connection.

Okay. Now, what about the files?

So now after showing you the basic about the possibilities about this unfair and unbalanced games that, which we all know of, the developers don't give a cowpoop about. It's time to show you how to change files and get a huge advantage over other players. Hopefully forcing the developers to finally update this game in stead of making a few clones of the game. How would you like this in your base or even.... outside of your base?
https://preview.redd.it/51mpx5c4dwo51.jpg?width=889&format=pjpg&auto=webp&s=7be146b95772f60c14676817258818915ca89c19
Using your rooted (Android) device or BlueStacks you should go to the following location:
  • data/data/com.more.dayzsurvival.gp/files/
You will find many many files there of which I will explain a few of them. The rest is up to you. Which also includes the skilltree for DoomsDay as you've seen above, the skilltree for T10 vehicles can do the same, etc. The few most important files are as follow (yes you can even enable data up to B30, having seeing that you can build mines!):
  • dataConfig.cfg
    • This file contains data for your State. Yes, each State have this config but each State have different settings. That's how the very first states got T10 at first (officially ;)). But many things can be enabled and disabled in this file. This is an important file and should be processed as an XML file. If you cannot process the file as XML, remove the DOCTYPE line from the top; that will make it a valid XML.
  • DD_\.xml*
    • This files contains many settings for Doomsday. As I would love to give you an example: DD_Talent.xml and DD_TalentConnect.xml will hold the data for the skilltrees in Doomsday, making it able to get the same results and above. Explanation later.
  • Science_\.xml*
    • This file holds the T10 skilltree. The Cutting Edge skill-tree. Sience_Point.xml and Science_Level.xml should both be edited in order to to some magic tricks and, for example, get more troops with less skillpoints.
As there are many many other files, it's up to you to play with the dataConfig.cfg file. Once I started, I changed all 0 values to 1 in stead of the 0. Or the other way around. This first unlocked many many new things (like the Combat Base in State 700+). If you changed too much, well, it's time to undo it and change some step by step..

The dataConfig Eden advantage (example)

As mentioned, this one holds a lot of State configuration. But only for your account. Play around with it as mentioned above. In Eden you are not allowed to have a DoomsDay Investment Plan, giving you the advantage of more tiles, faster marching speed and faster processing, free resources each day, you name it. Well, now or after a week, why don't you look for the setting moritouza and set that value to 1. Now you have the unlimited possibility to buy the Doomsday Investment Plan (yes, buy for 10$, which is the ONLY thing we bought to get this advantage). Once you can't see it or cannot collect your free resources, get back to your own State and it should be there (or enable the option again!). It is important to know that the plan is active during the whole week no matter if you see it or not. You will have a lot of extra tiles, marching speed and processing plant speed.
But not only Eden - There are many hidden gems in there. Many. Many. It's not looking for a needle in a haystack, it's just looking at the key-names and play around a lot. It took me a while to figure out some interesting stuff like the ultra zoom above.
Some things are serversides; meaning you can easily update your money income to 10G per second, but that will not be saved. You will find out.

Would you like to have T10 in your State? See if it's enabled!

Look inside the dataConfig file for soldiers_10 and new_train_UE and something else with _UE. Set those values to 1. Try and see if it worked for you. Sometimes you might get an error saying: "This function is coming soon". It means your State is ready and should expect is to come soon. Oh, and check your Technology tree; you should see something new that you can start with, even when not allowing to have T10 ;)

The skilltree advantage in Eden and T10

This is a funny one and fairly easy to get these results, as an example my alliance-friend who actually managed to get to #1 with these advantages, his farms scored really high as well. And not a little:

Becoming #1 with the changes

Second Skillset; example
This change is pretty simple and it will give a huge advantage. Really a huge advantage:
  1. Open the files DD_Talent.xml and DD_TalentConnect.xml
  2. In each of them carefully follow these steps using search/replace function in your favourite editor, including the special characters, if any:
    1. Replace _5; with _1;
    2. Replace _4; with _1;
    3. Replace _3; with _1;
    4. Replace _2; with _1;
    5. Replace _5 with _1
    6. Replace _4 with _1
    7. Replace _3 with _1
    8. Replace _2 with _1
    9. Replace _5" with _1"
    10. Replace _4" with _1"
    11. Replace _3" with _1"
    12. Replace _2" with _1"
If I am not mistaken, this should definitely allowing you to get to the next skill with just one level out of three. There are options like maxLv, but you shouldn't touch them. It only changes the 1/3 to for example 1/1 if you change the maxLv to 1. It doesn't change anything else and has no value if you put them on 99. We tried ;)

The skilltree advantage for T10 Cutting Edge

The same changes should work for Sience_Point.xml and Science_Level.xml, however we only managed to get this to work once, since we stopped playing. It is possible and we've done it. It's even possible to do this little tricks:

How about T10 in your Duel?

There is so much more

There is so much more to write and to do, for example skinning of bases and not limited to making your own bases with huge spikes and glows, making them visible much easier. That is not possible in the dataConfig or XML files, but it is in the same directory. Look for the skins; they are build with a tool that later reads the PNG images (also in another folder) and easily manipulatable:

Having this skin on all my farms with an injection by the files, that was removed by the devs a few days later. However, the tiles still work ;-) Search for 'recourse', yes with the spelling error.

Scroll fast, see big! (only visible to you, good for Killing Event)
I would love to tell you so much more. But it's up to the community to find some more fantastic gems and possibly share it around. That would be awesome.

Update 2: Mail encryption

This is more for the techguys; the mail has a specific encryption I did not manage to decrypt yet. But I did not spend a lot of time on it. It could be possible to send out different mail items than the original mail contains. There is one encryption on the ID of the mail. If you change that without 'receiving' the contents, the contents cannot be received. If you "undo" the received items and try to receive them again, the game alerts you that the items have been received. This is what you can, right now only visually, can change. BUT I am a little bit more confident this is not checked serverside, beside the MD5 encrypted key (older screenshot):

Right now this is just visual. But, only the encryption key should match the contents of the mail. Once that MD5 has been decrypted / encryption key has been found, we could be very happy :)

Update 3: Where are the database files?

The database files can be found not in the root of your device, but just on your Internal Storage. I used an app called SQL Lite for this. The path of the database files, which holds user data of all players you've been in touch with / been online at the same time, chat messages, private messages, mail with contents as above, etc., is:
  • Internal Storage / storage / emulated / 0 / data / data / com.more.dayzsurvival.gp /
In there you will see numbers. Those numbers are for each account stored on your device. Open it. In there is a file called chat_service.db which holds all the messages, mails, chats, etc. from the game of your account. Look around!

Update 4: How to root BlueStacks

My alliance friend cq. partner-in-crime has send me the proper link to how to root BlueStacks. Profit from it. It's really easy!

One more tip:

Use some version control (like git) to easily see the changes to your files when you download them locally to your computer. It also makes things much easier to find out if the developers add something new, or remove something you don't like. I did use [ROOT]ANMPP - FTP\NGINX\MYSQL\PGSQL\PHP-FPM SERVER from the Google Playstore. That one has a BFTPD server that allowed me to connect to my phone instantly, with root (user: root, password: root).
Good luck out there. And if you have any questions, I'll try to respond to them as soon as I can.
submitted by FrankyWNL to Lastshelter [link] [comments]


EFC Tables and Data LoveToKnow